refactor(new_editor): extract shell draw composer
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Composition/EditorShellDrawComposer.h"
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#include "Composition/EditorShellPointerInteraction.h"
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#include "Composition/EditorShellVariant.h"
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#include "Features/Console/ConsolePanel.h"
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@@ -113,6 +114,7 @@ private:
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UIEditorShellInteractionFrame m_shellFrame = {};
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std::vector<WorkspaceTraceEntry> m_traceEntries = {};
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UIEditorWorkspaceSplitterDragCorrectionState m_splitterDragCorrectionState = {};
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EditorShellDrawComposer m_drawComposer = {};
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};
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} // namespace XCEngine::UI::Editor::App
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