Add GetDescriptorHandleIncrementSize to D3D12Device and update main.cpp to use wrapper
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@@ -147,5 +147,13 @@ void D3D12Buffer::Shutdown() {
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m_resource.Reset();
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}
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void D3D12Buffer::UpdateData(const void* data, uint64_t size) {
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D3D12_RANGE range = { 0, static_cast<SIZE_T>(size) };
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unsigned char* pBuffer = nullptr;
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m_resource->Map(0, &range, reinterpret_cast<void**>(&pBuffer));
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memcpy(pBuffer, data, static_cast<size_t>(size));
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m_resource->Unmap(0, nullptr);
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}
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} // namespace RHI
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} // namespace XCEngine
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@@ -165,5 +165,9 @@ std::vector<AdapterInfo> D3D12Device::EnumerateAdapters() {
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return adapters;
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}
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UINT D3D12Device::GetDescriptorHandleIncrementSize(DescriptorHeapType type) const {
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return m_device->GetDescriptorHandleIncrementSize(ToD3D12(type));
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}
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} // namespace RHI
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} // namespace XCEngine
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