Fix RHI format conversion and add debug logging for D3D12 tests
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@@ -44,7 +44,50 @@ void RHITestFixture::SetUp() {
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ASSERT_TRUE(initResult);
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}
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void RHITestFixture::WaitForGPU() {
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if (mDevice == nullptr) {
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return;
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}
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if (GetParam() == RHIType::D3D12) {
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auto* device = static_cast<D3D12Device*>(mDevice);
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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queueDesc.priority = 0;
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queueDesc.nodeMask = 0;
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queueDesc.flags = 0;
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auto* commandQueue = device->CreateCommandQueue(queueDesc);
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if (commandQueue) {
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FenceDesc fenceDesc = {};
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fenceDesc.initialValue = 0;
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fenceDesc.flags = 0;
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auto* fence = mDevice->CreateFence(fenceDesc);
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if (fence) {
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commandQueue->Signal(fence, 1);
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fence->Wait(1);
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for (int i = 0; i < 100; i++) {
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if (fence->GetCompletedValue() >= 1) {
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break;
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}
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Sleep(10);
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}
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fence->Shutdown();
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delete fence;
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}
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commandQueue->Shutdown();
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delete commandQueue;
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}
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Sleep(100);
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}
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}
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void RHITestFixture::TearDown() {
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WaitForGPU();
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if (mDevice != nullptr) {
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mDevice->Shutdown();
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delete mDevice;
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