rendering: add keyword-aware shader variant selection
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@@ -376,14 +376,7 @@ std::string TrimCopy(const std::string& text) {
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}
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Containers::String NormalizeMaterialKeywordToken(const Containers::String& keyword) {
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const Containers::String normalized = keyword.Trim();
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if (normalized.Empty() ||
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normalized == Containers::String("_") ||
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normalized == Containers::String("__")) {
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return Containers::String();
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}
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return normalized;
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return NormalizeShaderKeywordToken(keyword);
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}
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bool IsJsonValueTerminator(char ch) {
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