Add CameraRenderer scene rendering boundary
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60
engine/src/Rendering/CameraRenderer.cpp
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60
engine/src/Rendering/CameraRenderer.cpp
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#include "Rendering/CameraRenderer.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/RenderSurface.h"
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#include "Scene/Scene.h"
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namespace XCEngine {
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namespace Rendering {
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CameraRenderer::CameraRenderer()
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: m_pipeline(std::make_unique<Pipelines::BuiltinForwardPipeline>()) {
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: m_pipeline(std::move(pipeline)) {
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if (!m_pipeline) {
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m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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}
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CameraRenderer::~CameraRenderer() {
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if (m_pipeline) {
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m_pipeline->Shutdown();
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}
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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if (m_pipeline) {
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m_pipeline->Shutdown();
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}
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m_pipeline = std::move(pipeline);
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if (!m_pipeline) {
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m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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}
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bool CameraRenderer::Render(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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if (!context.IsValid() || m_pipeline == nullptr) {
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return false;
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}
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RenderSceneData sceneData = m_sceneExtractor.Extract(
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scene,
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overrideCamera,
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surface.GetWidth(),
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surface.GetHeight());
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if (!sceneData.HasCamera()) {
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return false;
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}
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return m_pipeline->Render(context, surface, sceneData);
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}
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} // namespace Rendering
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} // namespace XCEngine
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