Add CameraRenderer scene rendering boundary

This commit is contained in:
2026-03-27 16:22:59 +08:00
parent 9e66a81514
commit 26035e3940
7 changed files with 236 additions and 46 deletions

View File

@@ -0,0 +1,60 @@
#include "Rendering/CameraRenderer.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderSurface.h"
#include "Scene/Scene.h"
namespace XCEngine {
namespace Rendering {
CameraRenderer::CameraRenderer()
: m_pipeline(std::make_unique<Pipelines::BuiltinForwardPipeline>()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_pipeline(std::move(pipeline)) {
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
}
bool CameraRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
if (!context.IsValid() || m_pipeline == nullptr) {
return false;
}
RenderSceneData sceneData = m_sceneExtractor.Extract(
scene,
overrideCamera,
surface.GetWidth(),
surface.GetHeight());
if (!sceneData.HasCamera()) {
return false;
}
return m_pipeline->Render(context, surface, sceneData);
}
} // namespace Rendering
} // namespace XCEngine

View File

@@ -1,38 +1,16 @@
#include "Rendering/SceneRenderer.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderSurface.h"
#include "Scene/Scene.h"
namespace XCEngine {
namespace Rendering {
SceneRenderer::SceneRenderer()
: m_pipeline(std::make_unique<Pipelines::BuiltinForwardPipeline>()) {
}
SceneRenderer::SceneRenderer() = default;
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_pipeline(std::move(pipeline)) {
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
}
SceneRenderer::~SceneRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
: m_cameraRenderer(std::move(pipeline)) {
}
void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
m_cameraRenderer.SetPipeline(std::move(pipeline));
}
bool SceneRenderer::Render(
@@ -40,20 +18,7 @@ bool SceneRenderer::Render(
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
if (!context.IsValid() || m_pipeline == nullptr) {
return false;
}
RenderSceneData sceneData = m_sceneExtractor.Extract(
scene,
overrideCamera,
surface.GetWidth(),
surface.GetHeight());
if (!sceneData.HasCamera()) {
return false;
}
return m_pipeline->Render(context, surface, sceneData);
return m_cameraRenderer.Render(scene, overrideCamera, context, surface);
}
} // namespace Rendering