Add Unity-like shader authoring MVP importer
This commit is contained in:
@@ -443,3 +443,45 @@ Unity-like Shader Authoring (.shader)
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## 9. 一句话总结
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## 9. 一句话总结
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下一阶段不是继续给 builtin forward 打补丁,而是把 `Shader` 和 `Material` 正式提升为 Unity 风格渲染架构中的稳定中层资产与执行契约。
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下一阶段不是继续给 builtin forward 打补丁,而是把 `Shader` 和 `Material` 正式提升为 Unity 风格渲染架构中的稳定中层资产与执行契约。
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## 10. 快速收口策略(`2026-04-04`)
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目标收窄为只处理 `shader / material` 核心主线,不继续扩散到完整阴影功能、render graph、shader graph 或 editor 外围能力。
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按下面顺序收口:
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1. 先完成 Unity-like `.shader` authoring MVP importer
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- 允许最小子集:`Shader / Properties / SubShader / Tags / Pass / HLSLPROGRAM / #pragma vertex / #pragma fragment`
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- importer 输出继续复用当前 runtime shader contract:`properties / passes / resources / backend variants`
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- 这一阶段不追求完整 Unity ShaderLab,只做 builtin 与主线材质系统需要的最小闭环
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2. 再迁移 builtin shader 到新 authoring 入口
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- 优先 `ForwardLit / Unlit / ObjectId / DepthOnly / ShadowCaster`
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- 要求 importer 产出的 runtime contract 与当前 renderer 消费路径保持一致
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3. 然后收紧 material 主路径
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- 以 imported shader schema 为主路径完成 property 类型校验、默认值回退、constant layout 与 resource mapping
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- builtin alias / canonical-name fallback 只保留兼容兜底,不再作为主执行路径
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4. 最后做最小回归集收口
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- `shader_tests`
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- `material_tests`
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- `rendering_unit_tests`
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- 必要的 rendering integration smoke
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当前进展(`2026-04-04`):
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- 已完成:Step 1 `Unity-like .shader authoring MVP importer`
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- `ShaderLoader` 新增 Unity-like `.shader` authoring 识别与解析入口,但保留现有 JSON manifest `.shader` 兼容路径不动
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- importer 继续落到现有 runtime shader contract:`properties / passes / resources / backend variants`
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- `CollectSourceDependencies` 已覆盖新 authoring 路径,`AssetDatabase` 会继续追踪各 backend stage 文件依赖并参与重导入
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- 已验证:`shader_tests` 中新增 authoring 直载与 artifact/reimport 覆盖
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- 下一步:进入 Step 2,把 builtin shader 逐步迁到新 authoring 入口,并确保 renderer 消费路径与当前 contract 保持一致
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当前阶段明确不做:
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- 完整阴影贴图消费链
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- render graph
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- shader graph
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- 完整 Unity ShaderLab 全语法
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- 与 shader/material 主线无关的 editor/ui 扩展
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@@ -11,6 +11,7 @@
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#include <fstream>
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#include <fstream>
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <string>
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#include <unordered_set>
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#include <unordered_set>
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#include <vector>
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#include <vector>
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@@ -583,6 +584,909 @@ bool ReadTextFile(const Containers::String& path, Containers::String& outText) {
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return true;
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return true;
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}
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}
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size_t CalculateShaderMemorySize(const Shader& shader);
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struct AuthoringTagEntry {
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Containers::String name;
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Containers::String value;
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};
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struct AuthoringBackendVariantEntry {
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ShaderBackend backend = ShaderBackend::Generic;
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ShaderLanguage language = ShaderLanguage::GLSL;
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Containers::String vertexSourcePath;
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Containers::String fragmentSourcePath;
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Containers::String vertexProfile;
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Containers::String fragmentProfile;
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};
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struct AuthoringPassEntry {
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Containers::String name;
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std::vector<AuthoringTagEntry> tags;
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Containers::Array<ShaderResourceBindingDesc> resources;
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Containers::String vertexEntryPoint;
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Containers::String fragmentEntryPoint;
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std::vector<AuthoringBackendVariantEntry> backendVariants;
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};
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struct AuthoringSubShaderEntry {
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std::vector<AuthoringTagEntry> tags;
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std::vector<AuthoringPassEntry> passes;
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};
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struct AuthoringShaderDesc {
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Containers::String name;
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Containers::Array<ShaderPropertyDesc> properties;
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std::vector<AuthoringSubShaderEntry> subShaders;
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};
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std::string StripAuthoringLineComment(const std::string& line) {
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bool inString = false;
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bool escaped = false;
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for (size_t index = 0; index + 1 < line.size(); ++index) {
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const char ch = line[index];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (!inString && ch == '/' && line[index + 1] == '/') {
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return line.substr(0, index);
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}
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}
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return line;
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}
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bool StartsWithKeyword(const std::string& line, const char* keyword) {
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const std::string keywordString(keyword);
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if (line.size() < keywordString.size() ||
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line.compare(0, keywordString.size(), keywordString) != 0) {
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return false;
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}
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return line.size() == keywordString.size() ||
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std::isspace(static_cast<unsigned char>(line[keywordString.size()])) != 0;
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}
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void SplitShaderAuthoringLines(
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const std::string& sourceText,
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std::vector<std::string>& outLines) {
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outLines.clear();
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std::istringstream stream(sourceText);
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std::string rawLine;
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while (std::getline(stream, rawLine)) {
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std::string line = TrimCopy(StripAuthoringLineComment(rawLine));
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if (line.empty()) {
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continue;
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}
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if (!StartsWithKeyword(line, "Tags") &&
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line.size() > 1 &&
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line.back() == '{') {
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line.pop_back();
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const std::string prefix = TrimCopy(line);
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if (!prefix.empty()) {
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outLines.push_back(prefix);
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}
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outLines.push_back("{");
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continue;
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}
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if (line.size() > 1 && line.front() == '}') {
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outLines.push_back("}");
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line = TrimCopy(line.substr(1));
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if (!line.empty()) {
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outLines.push_back(line);
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}
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continue;
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}
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outLines.push_back(line);
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}
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}
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size_t FindMatchingDelimiter(
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const std::string& text,
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size_t openPos,
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char openChar,
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char closeChar) {
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if (openPos >= text.size() || text[openPos] != openChar) {
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return std::string::npos;
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}
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bool inString = false;
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bool escaped = false;
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int depth = 0;
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for (size_t pos = openPos; pos < text.size(); ++pos) {
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const char ch = text[pos];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (inString) {
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continue;
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}
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if (ch == openChar) {
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++depth;
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} else if (ch == closeChar) {
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--depth;
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if (depth == 0) {
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return pos;
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}
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}
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}
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return std::string::npos;
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}
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size_t FindFirstTopLevelChar(const std::string& text, char target) {
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bool inString = false;
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bool escaped = false;
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int roundDepth = 0;
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int squareDepth = 0;
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for (size_t pos = 0; pos < text.size(); ++pos) {
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const char ch = text[pos];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (inString) {
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continue;
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}
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if (ch == target && roundDepth == 0 && squareDepth == 0) {
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return pos;
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}
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if (ch == '(') {
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++roundDepth;
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continue;
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}
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if (ch == ')') {
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--roundDepth;
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continue;
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}
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if (ch == '[') {
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++squareDepth;
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continue;
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}
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if (ch == ']') {
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--squareDepth;
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continue;
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}
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}
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return std::string::npos;
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}
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bool SplitCommaSeparatedAuthoring(const std::string& text, std::vector<std::string>& outParts) {
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outParts.clear();
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bool inString = false;
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bool escaped = false;
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int roundDepth = 0;
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int squareDepth = 0;
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size_t partStart = 0;
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for (size_t pos = 0; pos < text.size(); ++pos) {
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const char ch = text[pos];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (inString) {
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continue;
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}
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if (ch == '(') {
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++roundDepth;
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continue;
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}
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if (ch == ')') {
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--roundDepth;
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continue;
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}
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if (ch == '[') {
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++squareDepth;
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continue;
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}
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if (ch == ']') {
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--squareDepth;
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continue;
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}
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if (ch == ',' && roundDepth == 0 && squareDepth == 0) {
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outParts.push_back(TrimCopy(text.substr(partStart, pos - partStart)));
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partStart = pos + 1;
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}
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}
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outParts.push_back(TrimCopy(text.substr(partStart)));
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return true;
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}
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Containers::String UnquoteAuthoringValue(const std::string& text) {
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const std::string trimmed = TrimCopy(text);
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if (trimmed.size() >= 2 &&
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trimmed.front() == '"' &&
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trimmed.back() == '"') {
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Containers::String parsed;
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if (ParseQuotedString(trimmed, 0, parsed)) {
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return parsed;
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}
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}
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return Containers::String(trimmed.c_str());
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}
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bool TryTokenizeQuotedArguments(const std::string& line, std::vector<std::string>& outTokens) {
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outTokens.clear();
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std::string current;
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bool inString = false;
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bool escaped = false;
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|
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for (size_t pos = 0; pos < line.size(); ++pos) {
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const char ch = line[pos];
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if (escaped) {
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current.push_back(ch);
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escaped = false;
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continue;
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}
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if (ch == '\\' && inString) {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (!inString && std::isspace(static_cast<unsigned char>(ch)) != 0) {
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if (!current.empty()) {
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outTokens.push_back(current);
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current.clear();
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}
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continue;
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}
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current.push_back(ch);
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}
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if (inString) {
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return false;
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}
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if (!current.empty()) {
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outTokens.push_back(current);
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}
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return !outTokens.empty();
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}
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bool TryParseInlineTagAssignments(
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const std::string& line,
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std::vector<AuthoringTagEntry>& outTags) {
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const size_t openBrace = line.find('{');
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const size_t closeBrace = line.rfind('}');
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if (openBrace == std::string::npos ||
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closeBrace == std::string::npos ||
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closeBrace <= openBrace) {
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return false;
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}
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||||||
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const std::string content = line.substr(openBrace + 1, closeBrace - openBrace - 1);
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||||||
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size_t pos = 0;
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||||||
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while (pos < content.size()) {
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||||||
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pos = SkipWhitespace(content, pos);
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||||||
|
while (pos < content.size() && content[pos] == ',') {
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||||||
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++pos;
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pos = SkipWhitespace(content, pos);
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|
}
|
||||||
|
if (pos >= content.size()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Containers::String key;
|
||||||
|
if (!ParseQuotedString(content, pos, key, &pos)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
pos = SkipWhitespace(content, pos);
|
||||||
|
if (pos >= content.size() || content[pos] != '=') {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
pos = SkipWhitespace(content, pos + 1);
|
||||||
|
Containers::String value;
|
||||||
|
if (!ParseQuotedString(content, pos, value, &pos)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
outTags.push_back({ key, value });
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TryParseSemanticAttributes(
|
||||||
|
const std::string& attributesText,
|
||||||
|
Containers::String& outSemantic) {
|
||||||
|
outSemantic.Clear();
|
||||||
|
|
||||||
|
size_t pos = 0;
|
||||||
|
while (pos < attributesText.size()) {
|
||||||
|
pos = attributesText.find('[', pos);
|
||||||
|
if (pos == std::string::npos) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t closePos = FindMatchingDelimiter(attributesText, pos, '[', ']');
|
||||||
|
if (closePos == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string attributeBody = TrimCopy(attributesText.substr(pos + 1, closePos - pos - 1));
|
||||||
|
if (attributeBody.size() > 10 &&
|
||||||
|
attributeBody.compare(0, 9, "Semantic(") == 0 &&
|
||||||
|
attributeBody.back() == ')') {
|
||||||
|
outSemantic = UnquoteAuthoringValue(attributeBody.substr(9, attributeBody.size() - 10));
|
||||||
|
}
|
||||||
|
|
||||||
|
pos = closePos + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TryParseAuthoringPropertyLine(
|
||||||
|
const std::string& line,
|
||||||
|
ShaderPropertyDesc& outProperty) {
|
||||||
|
outProperty = {};
|
||||||
|
|
||||||
|
const size_t openParen = line.find('(');
|
||||||
|
if (openParen == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t closeParen = FindMatchingDelimiter(line, openParen, '(', ')');
|
||||||
|
if (closeParen == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
outProperty.name = Containers::String(TrimCopy(line.substr(0, openParen)).c_str());
|
||||||
|
if (outProperty.name.Empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> headerParts;
|
||||||
|
if (!SplitCommaSeparatedAuthoring(line.substr(openParen + 1, closeParen - openParen - 1), headerParts) ||
|
||||||
|
headerParts.size() < 2u) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
outProperty.displayName = UnquoteAuthoringValue(headerParts[0]);
|
||||||
|
std::string propertyTypeName = headerParts[1];
|
||||||
|
for (size_t index = 2; index < headerParts.size(); ++index) {
|
||||||
|
propertyTypeName += ",";
|
||||||
|
propertyTypeName += headerParts[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
propertyTypeName = TrimCopy(propertyTypeName);
|
||||||
|
const size_t rangePos = propertyTypeName.find('(');
|
||||||
|
if (rangePos != std::string::npos &&
|
||||||
|
TrimCopy(propertyTypeName.substr(0, rangePos)) == "Range") {
|
||||||
|
propertyTypeName = "Range";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TryParseShaderPropertyType(propertyTypeName.c_str(), outProperty.type)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t equalsPos = line.find('=', closeParen + 1);
|
||||||
|
if (equalsPos == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string tail = TrimCopy(line.substr(equalsPos + 1));
|
||||||
|
const size_t attributePos = FindFirstTopLevelChar(tail, '[');
|
||||||
|
const std::string defaultValueText =
|
||||||
|
attributePos == std::string::npos ? tail : TrimCopy(tail.substr(0, attributePos));
|
||||||
|
if (defaultValueText.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
outProperty.defaultValue = UnquoteAuthoringValue(defaultValueText);
|
||||||
|
|
||||||
|
if (attributePos != std::string::npos &&
|
||||||
|
!TryParseSemanticAttributes(tail.substr(attributePos), outProperty.semantic)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TryParseAuthoringResourceLine(
|
||||||
|
const std::string& line,
|
||||||
|
ShaderResourceBindingDesc& outBinding) {
|
||||||
|
outBinding = {};
|
||||||
|
|
||||||
|
const size_t openParen = line.find('(');
|
||||||
|
if (openParen == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t closeParen = FindMatchingDelimiter(line, openParen, '(', ')');
|
||||||
|
if (closeParen == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
outBinding.name = Containers::String(TrimCopy(line.substr(0, openParen)).c_str());
|
||||||
|
if (outBinding.name.Empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> parts;
|
||||||
|
if (!SplitCommaSeparatedAuthoring(line.substr(openParen + 1, closeParen - openParen - 1), parts) ||
|
||||||
|
parts.size() != 3u) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TryParseShaderResourceType(parts[0].c_str(), outBinding.type)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
outBinding.set = static_cast<Core::uint32>(std::stoul(parts[1]));
|
||||||
|
outBinding.binding = static_cast<Core::uint32>(std::stoul(parts[2]));
|
||||||
|
} catch (...) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t attributePos = FindFirstTopLevelChar(line.substr(closeParen + 1), '[');
|
||||||
|
if (attributePos != std::string::npos) {
|
||||||
|
const std::string attributesText = line.substr(closeParen + 1 + attributePos);
|
||||||
|
if (!TryParseSemanticAttributes(attributesText, outBinding.semantic)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ParseUnityLikeShaderAuthoring(
|
||||||
|
const Containers::String& path,
|
||||||
|
const std::string& sourceText,
|
||||||
|
AuthoringShaderDesc& outDesc,
|
||||||
|
Containers::String* outError) {
|
||||||
|
(void)path;
|
||||||
|
outDesc = {};
|
||||||
|
|
||||||
|
enum class BlockKind {
|
||||||
|
None,
|
||||||
|
Shader,
|
||||||
|
Properties,
|
||||||
|
SubShader,
|
||||||
|
Pass,
|
||||||
|
Resources
|
||||||
|
};
|
||||||
|
|
||||||
|
auto fail = [&outError](const std::string& message, size_t lineNumber) -> bool {
|
||||||
|
if (outError != nullptr) {
|
||||||
|
*outError = Containers::String(
|
||||||
|
("Unity-like shader parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<std::string> lines;
|
||||||
|
SplitShaderAuthoringLines(sourceText, lines);
|
||||||
|
if (lines.empty()) {
|
||||||
|
return fail("shader file is empty", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<BlockKind> blockStack;
|
||||||
|
BlockKind pendingBlock = BlockKind::None;
|
||||||
|
AuthoringSubShaderEntry* currentSubShader = nullptr;
|
||||||
|
AuthoringPassEntry* currentPass = nullptr;
|
||||||
|
bool inProgram = false;
|
||||||
|
|
||||||
|
auto currentBlock = [&blockStack]() -> BlockKind {
|
||||||
|
return blockStack.empty() ? BlockKind::None : blockStack.back();
|
||||||
|
};
|
||||||
|
|
||||||
|
for (size_t lineIndex = 0; lineIndex < lines.size(); ++lineIndex) {
|
||||||
|
const std::string& line = lines[lineIndex];
|
||||||
|
const size_t humanLine = lineIndex + 1;
|
||||||
|
|
||||||
|
if (inProgram) {
|
||||||
|
if (line == "ENDHLSL" || line == "ENDCG") {
|
||||||
|
inProgram = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> pragmaTokens;
|
||||||
|
if (!TryTokenizeQuotedArguments(line, pragmaTokens) || pragmaTokens.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pragmaTokens[0] != "#pragma") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "vertex") {
|
||||||
|
currentPass->vertexEntryPoint = pragmaTokens[2].c_str();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "fragment") {
|
||||||
|
currentPass->fragmentEntryPoint = pragmaTokens[2].c_str();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (pragmaTokens.size() >= 6u && pragmaTokens[1] == "backend") {
|
||||||
|
AuthoringBackendVariantEntry backendVariant = {};
|
||||||
|
if (!TryParseShaderBackend(pragmaTokens[2].c_str(), backendVariant.backend)) {
|
||||||
|
return fail("invalid backend pragma backend name", humanLine);
|
||||||
|
}
|
||||||
|
if (!TryParseShaderLanguage(pragmaTokens[3].c_str(), backendVariant.language)) {
|
||||||
|
return fail("invalid backend pragma language name", humanLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
backendVariant.vertexSourcePath = pragmaTokens[4].c_str();
|
||||||
|
backendVariant.fragmentSourcePath = pragmaTokens[5].c_str();
|
||||||
|
if (pragmaTokens.size() >= 7u) {
|
||||||
|
backendVariant.vertexProfile = pragmaTokens[6].c_str();
|
||||||
|
}
|
||||||
|
if (pragmaTokens.size() >= 8u) {
|
||||||
|
backendVariant.fragmentProfile = pragmaTokens[7].c_str();
|
||||||
|
}
|
||||||
|
|
||||||
|
currentPass->backendVariants.push_back(std::move(backendVariant));
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line == "{") {
|
||||||
|
switch (pendingBlock) {
|
||||||
|
case BlockKind::Shader:
|
||||||
|
blockStack.push_back(BlockKind::Shader);
|
||||||
|
break;
|
||||||
|
case BlockKind::Properties:
|
||||||
|
blockStack.push_back(BlockKind::Properties);
|
||||||
|
break;
|
||||||
|
case BlockKind::SubShader:
|
||||||
|
outDesc.subShaders.emplace_back();
|
||||||
|
currentSubShader = &outDesc.subShaders.back();
|
||||||
|
blockStack.push_back(BlockKind::SubShader);
|
||||||
|
break;
|
||||||
|
case BlockKind::Pass:
|
||||||
|
if (currentSubShader == nullptr) {
|
||||||
|
return fail("pass block must be inside a SubShader", humanLine);
|
||||||
|
}
|
||||||
|
currentSubShader->passes.emplace_back();
|
||||||
|
currentPass = ¤tSubShader->passes.back();
|
||||||
|
blockStack.push_back(BlockKind::Pass);
|
||||||
|
break;
|
||||||
|
case BlockKind::Resources:
|
||||||
|
if (currentPass == nullptr) {
|
||||||
|
return fail("resources block must be inside a Pass", humanLine);
|
||||||
|
}
|
||||||
|
blockStack.push_back(BlockKind::Resources);
|
||||||
|
break;
|
||||||
|
case BlockKind::None:
|
||||||
|
default:
|
||||||
|
return fail("unexpected opening brace", humanLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
pendingBlock = BlockKind::None;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line == "}") {
|
||||||
|
if (blockStack.empty()) {
|
||||||
|
return fail("unexpected closing brace", humanLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
const BlockKind closingBlock = blockStack.back();
|
||||||
|
blockStack.pop_back();
|
||||||
|
if (closingBlock == BlockKind::Pass) {
|
||||||
|
currentPass = nullptr;
|
||||||
|
} else if (closingBlock == BlockKind::SubShader) {
|
||||||
|
currentSubShader = nullptr;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartsWithKeyword(line, "Shader")) {
|
||||||
|
std::vector<std::string> tokens;
|
||||||
|
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
|
||||||
|
return fail("Shader declaration is missing a name", humanLine);
|
||||||
|
}
|
||||||
|
outDesc.name = tokens[1].c_str();
|
||||||
|
pendingBlock = BlockKind::Shader;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line == "Properties") {
|
||||||
|
pendingBlock = BlockKind::Properties;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartsWithKeyword(line, "SubShader")) {
|
||||||
|
pendingBlock = BlockKind::SubShader;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartsWithKeyword(line, "Pass")) {
|
||||||
|
pendingBlock = BlockKind::Pass;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line == "Resources") {
|
||||||
|
pendingBlock = BlockKind::Resources;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartsWithKeyword(line, "Tags")) {
|
||||||
|
std::vector<AuthoringTagEntry> parsedTags;
|
||||||
|
if (!TryParseInlineTagAssignments(line, parsedTags)) {
|
||||||
|
return fail("Tags block must use inline key/value pairs", humanLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentPass != nullptr) {
|
||||||
|
currentPass->tags.insert(currentPass->tags.end(), parsedTags.begin(), parsedTags.end());
|
||||||
|
} else if (currentSubShader != nullptr) {
|
||||||
|
currentSubShader->tags.insert(currentSubShader->tags.end(), parsedTags.begin(), parsedTags.end());
|
||||||
|
} else {
|
||||||
|
return fail("Tags block is only supported inside SubShader or Pass", humanLine);
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentBlock() == BlockKind::Properties) {
|
||||||
|
ShaderPropertyDesc property = {};
|
||||||
|
if (!TryParseAuthoringPropertyLine(line, property)) {
|
||||||
|
return fail("invalid Properties entry", humanLine);
|
||||||
|
}
|
||||||
|
outDesc.properties.PushBack(property);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentBlock() == BlockKind::Resources) {
|
||||||
|
ShaderResourceBindingDesc resourceBinding = {};
|
||||||
|
if (!TryParseAuthoringResourceLine(line, resourceBinding)) {
|
||||||
|
return fail("invalid Resources entry", humanLine);
|
||||||
|
}
|
||||||
|
currentPass->resources.PushBack(resourceBinding);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentBlock() == BlockKind::Pass && currentPass != nullptr) {
|
||||||
|
if (StartsWithKeyword(line, "Name")) {
|
||||||
|
std::vector<std::string> tokens;
|
||||||
|
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
|
||||||
|
return fail("pass Name directive is missing a value", humanLine);
|
||||||
|
}
|
||||||
|
currentPass->name = tokens[1].c_str();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line == "HLSLPROGRAM" || line == "CGPROGRAM") {
|
||||||
|
inProgram = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fail("unsupported authoring statement: " + line, humanLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inProgram) {
|
||||||
|
return fail("program block was not closed", lines.size());
|
||||||
|
}
|
||||||
|
if (!blockStack.empty()) {
|
||||||
|
return fail("one or more blocks were not closed", lines.size());
|
||||||
|
}
|
||||||
|
if (outDesc.name.Empty()) {
|
||||||
|
return fail("shader name is missing", 0);
|
||||||
|
}
|
||||||
|
if (outDesc.subShaders.empty()) {
|
||||||
|
return fail("shader does not declare any SubShader blocks", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const AuthoringSubShaderEntry& subShader : outDesc.subShaders) {
|
||||||
|
if (subShader.passes.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const AuthoringPassEntry& pass : subShader.passes) {
|
||||||
|
if (pass.name.Empty()) {
|
||||||
|
return fail("a Pass is missing a Name directive", 0);
|
||||||
|
}
|
||||||
|
if (pass.backendVariants.empty()) {
|
||||||
|
return fail("a Pass is missing backend variants", 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
LoadResult BuildShaderFromAuthoringDesc(
|
||||||
|
const Containers::String& path,
|
||||||
|
const AuthoringShaderDesc& authoringDesc) {
|
||||||
|
auto shader = std::make_unique<Shader>();
|
||||||
|
IResource::ConstructParams params;
|
||||||
|
params.path = path;
|
||||||
|
params.guid = ResourceGUID::Generate(path);
|
||||||
|
params.name = authoringDesc.name;
|
||||||
|
shader->Initialize(params);
|
||||||
|
|
||||||
|
for (const ShaderPropertyDesc& property : authoringDesc.properties) {
|
||||||
|
shader->AddProperty(property);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const AuthoringSubShaderEntry& subShader : authoringDesc.subShaders) {
|
||||||
|
for (const AuthoringPassEntry& pass : subShader.passes) {
|
||||||
|
ShaderPass shaderPass = {};
|
||||||
|
shaderPass.name = pass.name;
|
||||||
|
shader->AddPass(shaderPass);
|
||||||
|
|
||||||
|
for (const AuthoringTagEntry& subShaderTag : subShader.tags) {
|
||||||
|
shader->SetPassTag(pass.name, subShaderTag.name, subShaderTag.value);
|
||||||
|
}
|
||||||
|
for (const AuthoringTagEntry& passTag : pass.tags) {
|
||||||
|
shader->SetPassTag(pass.name, passTag.name, passTag.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const ShaderResourceBindingDesc& resourceBinding : pass.resources) {
|
||||||
|
shader->AddPassResourceBinding(pass.name, resourceBinding);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const AuthoringBackendVariantEntry& backendVariant : pass.backendVariants) {
|
||||||
|
ShaderStageVariant vertexVariant = {};
|
||||||
|
vertexVariant.stage = ShaderType::Vertex;
|
||||||
|
vertexVariant.backend = backendVariant.backend;
|
||||||
|
vertexVariant.language = backendVariant.language;
|
||||||
|
vertexVariant.entryPoint = !pass.vertexEntryPoint.Empty()
|
||||||
|
? pass.vertexEntryPoint
|
||||||
|
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Vertex);
|
||||||
|
vertexVariant.profile = !backendVariant.vertexProfile.Empty()
|
||||||
|
? backendVariant.vertexProfile
|
||||||
|
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Vertex);
|
||||||
|
|
||||||
|
const Containers::String resolvedVertexPath =
|
||||||
|
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
|
||||||
|
if (!ReadTextFile(resolvedVertexPath, vertexVariant.sourceCode)) {
|
||||||
|
return LoadResult("Failed to read shader authoring vertex source: " + resolvedVertexPath);
|
||||||
|
}
|
||||||
|
shader->AddPassVariant(pass.name, vertexVariant);
|
||||||
|
|
||||||
|
ShaderStageVariant fragmentVariant = {};
|
||||||
|
fragmentVariant.stage = ShaderType::Fragment;
|
||||||
|
fragmentVariant.backend = backendVariant.backend;
|
||||||
|
fragmentVariant.language = backendVariant.language;
|
||||||
|
fragmentVariant.entryPoint = !pass.fragmentEntryPoint.Empty()
|
||||||
|
? pass.fragmentEntryPoint
|
||||||
|
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Fragment);
|
||||||
|
fragmentVariant.profile = !backendVariant.fragmentProfile.Empty()
|
||||||
|
? backendVariant.fragmentProfile
|
||||||
|
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Fragment);
|
||||||
|
|
||||||
|
const Containers::String resolvedFragmentPath =
|
||||||
|
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
|
||||||
|
if (!ReadTextFile(resolvedFragmentPath, fragmentVariant.sourceCode)) {
|
||||||
|
return LoadResult("Failed to read shader authoring fragment source: " + resolvedFragmentPath);
|
||||||
|
}
|
||||||
|
shader->AddPassVariant(pass.name, fragmentVariant);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
shader->m_memorySize = CalculateShaderMemorySize(*shader);
|
||||||
|
return LoadResult(shader.release());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LooksLikeUnityLikeShaderAuthoring(const std::string& sourceText) {
|
||||||
|
std::vector<std::string> lines;
|
||||||
|
SplitShaderAuthoringLines(sourceText, lines);
|
||||||
|
return !lines.empty() && StartsWithKeyword(lines.front(), "Shader");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CollectUnityLikeShaderDependencyPaths(
|
||||||
|
const Containers::String& path,
|
||||||
|
const std::string& sourceText,
|
||||||
|
Containers::Array<Containers::String>& outDependencies) {
|
||||||
|
outDependencies.Clear();
|
||||||
|
|
||||||
|
AuthoringShaderDesc authoringDesc = {};
|
||||||
|
Containers::String parseError;
|
||||||
|
if (!ParseUnityLikeShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unordered_set<std::string> seenPaths;
|
||||||
|
for (const AuthoringSubShaderEntry& subShader : authoringDesc.subShaders) {
|
||||||
|
for (const AuthoringPassEntry& pass : subShader.passes) {
|
||||||
|
for (const AuthoringBackendVariantEntry& backendVariant : pass.backendVariants) {
|
||||||
|
const Containers::String resolvedVertexPath =
|
||||||
|
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
|
||||||
|
const std::string vertexKey = ToStdString(resolvedVertexPath);
|
||||||
|
if (!vertexKey.empty() && seenPaths.insert(vertexKey).second) {
|
||||||
|
outDependencies.PushBack(resolvedVertexPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
const Containers::String resolvedFragmentPath =
|
||||||
|
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
|
||||||
|
const std::string fragmentKey = ToStdString(resolvedFragmentPath);
|
||||||
|
if (!fragmentKey.empty() && seenPaths.insert(fragmentKey).second) {
|
||||||
|
outDependencies.PushBack(resolvedFragmentPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
LoadResult LoadUnityLikeShaderAuthoring(const Containers::String& path, const std::string& sourceText) {
|
||||||
|
AuthoringShaderDesc authoringDesc = {};
|
||||||
|
Containers::String parseError;
|
||||||
|
if (!ParseUnityLikeShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
|
||||||
|
return LoadResult(parseError);
|
||||||
|
}
|
||||||
|
|
||||||
|
return BuildShaderFromAuthoringDesc(path, authoringDesc);
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
bool ReadShaderArtifactValue(const Containers::Array<Core::uint8>& data, size_t& offset, T& outValue) {
|
bool ReadShaderArtifactValue(const Containers::Array<Core::uint8>& data, size_t& offset, T& outValue) {
|
||||||
if (offset + sizeof(T) > data.Size()) {
|
if (offset + sizeof(T) > data.Size()) {
|
||||||
@@ -1115,6 +2019,9 @@ LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettin
|
|||||||
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
|
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
|
||||||
return LoadShaderManifest(path, sourceText);
|
return LoadShaderManifest(path, sourceText);
|
||||||
}
|
}
|
||||||
|
if (ext == "shader" && LooksLikeUnityLikeShaderAuthoring(sourceText)) {
|
||||||
|
return LoadUnityLikeShaderAuthoring(path, sourceText);
|
||||||
|
}
|
||||||
|
|
||||||
return LoadLegacySingleStageShader(path, sourceText);
|
return LoadLegacySingleStageShader(path, sourceText);
|
||||||
}
|
}
|
||||||
@@ -1143,7 +2050,9 @@ bool ShaderLoader::CollectSourceDependencies(const Containers::String& path,
|
|||||||
|
|
||||||
const std::string sourceText = ToStdString(data);
|
const std::string sourceText = ToStdString(data);
|
||||||
if (!LooksLikeShaderManifest(sourceText)) {
|
if (!LooksLikeShaderManifest(sourceText)) {
|
||||||
return true;
|
return LooksLikeUnityLikeShaderAuthoring(sourceText)
|
||||||
|
? CollectUnityLikeShaderDependencyPaths(path, sourceText, outDependencies)
|
||||||
|
: true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);
|
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);
|
||||||
|
|||||||
@@ -233,6 +233,146 @@ TEST(ShaderLoader, LoadShaderManifestBuildsMultiPassBackendVariants) {
|
|||||||
fs::remove_all(shaderRoot);
|
fs::remove_all(shaderRoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ShaderLoader, LoadUnityLikeShaderAuthoringBuildsRuntimeContract) {
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
|
const fs::path shaderRoot = fs::temp_directory_path() / "xc_shader_authoring_test";
|
||||||
|
const fs::path stageRoot = shaderRoot / "stages";
|
||||||
|
const fs::path shaderPath = shaderRoot / "multi_pass.shader";
|
||||||
|
|
||||||
|
fs::remove_all(shaderRoot);
|
||||||
|
fs::create_directories(stageRoot);
|
||||||
|
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.vs.hlsl", "float4 MainVS() : SV_POSITION { return 0; } // AUTHORING_FORWARD_LIT_D3D12_VS\n");
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.ps.hlsl", "float4 MainPS() : SV_TARGET { return 1; } // AUTHORING_FORWARD_LIT_D3D12_PS\n");
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.vert.glsl", "#version 430\n// AUTHORING_FORWARD_LIT_GL_VS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.frag.glsl", "#version 430\n// AUTHORING_FORWARD_LIT_GL_PS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.vert.vk.glsl", "#version 450\n// AUTHORING_FORWARD_LIT_VK_VS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(stageRoot / "forward_lit.frag.vk.glsl", "#version 450\n// AUTHORING_FORWARD_LIT_VK_PS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(stageRoot / "depth_only.vs.hlsl", "float4 MainVS() : SV_POSITION { return 0; } // AUTHORING_DEPTH_ONLY_D3D12_VS\n");
|
||||||
|
WriteTextFile(stageRoot / "depth_only.ps.hlsl", "float4 MainPS() : SV_TARGET { return 1; } // AUTHORING_DEPTH_ONLY_D3D12_PS\n");
|
||||||
|
|
||||||
|
WriteTextFile(
|
||||||
|
shaderPath,
|
||||||
|
R"(Shader "AuthoringLit"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_BaseColor ("Base Color", Color) = (1,1,1,1) [Semantic(BaseColor)]
|
||||||
|
_MainTex ("Base Map", 2D) = "white" [Semantic(BaseColorTexture)]
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue" = "Geometry" }
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "ForwardLit"
|
||||||
|
Tags { "LightMode" = "ForwardBase" }
|
||||||
|
Resources
|
||||||
|
{
|
||||||
|
PerObjectConstants (ConstantBuffer, 1, 0) [Semantic(PerObject)]
|
||||||
|
MaterialConstants (ConstantBuffer, 2, 0) [Semantic(Material)]
|
||||||
|
BaseColorTexture (Texture2D, 3, 0) [Semantic(BaseColorTexture)]
|
||||||
|
LinearClampSampler (Sampler, 4, 0) [Semantic(LinearClampSampler)]
|
||||||
|
}
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex MainVS
|
||||||
|
#pragma fragment MainPS
|
||||||
|
#pragma backend D3D12 HLSL "stages/forward_lit.vs.hlsl" "stages/forward_lit.ps.hlsl" vs_5_0 ps_5_0
|
||||||
|
#pragma backend OpenGL GLSL "stages/forward_lit.vert.glsl" "stages/forward_lit.frag.glsl"
|
||||||
|
#pragma backend Vulkan GLSL "stages/forward_lit.vert.vk.glsl" "stages/forward_lit.frag.vk.glsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "DepthOnly"
|
||||||
|
Tags { "LightMode" = "DepthOnly" }
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex MainVS
|
||||||
|
#pragma fragment MainPS
|
||||||
|
#pragma backend D3D12 HLSL "stages/depth_only.vs.hlsl" "stages/depth_only.ps.hlsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)");
|
||||||
|
|
||||||
|
ShaderLoader loader;
|
||||||
|
LoadResult result = loader.Load(shaderPath.string().c_str());
|
||||||
|
ASSERT_TRUE(result);
|
||||||
|
ASSERT_NE(result.resource, nullptr);
|
||||||
|
|
||||||
|
Shader* shader = static_cast<Shader*>(result.resource);
|
||||||
|
ASSERT_NE(shader, nullptr);
|
||||||
|
ASSERT_TRUE(shader->IsValid());
|
||||||
|
EXPECT_EQ(shader->GetName(), "AuthoringLit");
|
||||||
|
ASSERT_EQ(shader->GetProperties().Size(), 2u);
|
||||||
|
ASSERT_EQ(shader->GetPassCount(), 2u);
|
||||||
|
|
||||||
|
const ShaderPropertyDesc* baseColorProperty = shader->FindProperty("_BaseColor");
|
||||||
|
ASSERT_NE(baseColorProperty, nullptr);
|
||||||
|
EXPECT_EQ(baseColorProperty->displayName, "Base Color");
|
||||||
|
EXPECT_EQ(baseColorProperty->type, ShaderPropertyType::Color);
|
||||||
|
EXPECT_EQ(baseColorProperty->defaultValue, "(1,1,1,1)");
|
||||||
|
EXPECT_EQ(baseColorProperty->semantic, "BaseColor");
|
||||||
|
|
||||||
|
const ShaderPropertyDesc* baseMapProperty = shader->FindProperty("_MainTex");
|
||||||
|
ASSERT_NE(baseMapProperty, nullptr);
|
||||||
|
EXPECT_EQ(baseMapProperty->type, ShaderPropertyType::Texture2D);
|
||||||
|
EXPECT_EQ(baseMapProperty->defaultValue, "white");
|
||||||
|
EXPECT_EQ(baseMapProperty->semantic, "BaseColorTexture");
|
||||||
|
|
||||||
|
const ShaderPass* forwardLitPass = shader->FindPass("ForwardLit");
|
||||||
|
ASSERT_NE(forwardLitPass, nullptr);
|
||||||
|
ASSERT_EQ(forwardLitPass->tags.Size(), 2u);
|
||||||
|
ASSERT_EQ(forwardLitPass->resources.Size(), 4u);
|
||||||
|
EXPECT_EQ(forwardLitPass->tags[0].name, "Queue");
|
||||||
|
EXPECT_EQ(forwardLitPass->tags[0].value, "Geometry");
|
||||||
|
EXPECT_EQ(forwardLitPass->tags[1].name, "LightMode");
|
||||||
|
EXPECT_EQ(forwardLitPass->tags[1].value, "ForwardBase");
|
||||||
|
|
||||||
|
const ShaderResourceBindingDesc* baseTextureBinding =
|
||||||
|
shader->FindPassResourceBinding("ForwardLit", "BaseColorTexture");
|
||||||
|
ASSERT_NE(baseTextureBinding, nullptr);
|
||||||
|
EXPECT_EQ(baseTextureBinding->type, ShaderResourceType::Texture2D);
|
||||||
|
EXPECT_EQ(baseTextureBinding->set, 3u);
|
||||||
|
EXPECT_EQ(baseTextureBinding->binding, 0u);
|
||||||
|
EXPECT_EQ(baseTextureBinding->semantic, "BaseColorTexture");
|
||||||
|
|
||||||
|
const ShaderStageVariant* d3d12Vertex =
|
||||||
|
shader->FindVariant("ForwardLit", ShaderType::Vertex, ShaderBackend::D3D12);
|
||||||
|
ASSERT_NE(d3d12Vertex, nullptr);
|
||||||
|
EXPECT_EQ(d3d12Vertex->entryPoint, "MainVS");
|
||||||
|
EXPECT_EQ(d3d12Vertex->profile, "vs_5_0");
|
||||||
|
EXPECT_NE(std::string(d3d12Vertex->sourceCode.CStr()).find("AUTHORING_FORWARD_LIT_D3D12_VS"), std::string::npos);
|
||||||
|
|
||||||
|
const ShaderStageVariant* openglFragment =
|
||||||
|
shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::OpenGL);
|
||||||
|
ASSERT_NE(openglFragment, nullptr);
|
||||||
|
EXPECT_EQ(openglFragment->entryPoint, "MainPS");
|
||||||
|
EXPECT_EQ(openglFragment->profile, "fs_4_30");
|
||||||
|
EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("AUTHORING_FORWARD_LIT_GL_PS"), std::string::npos);
|
||||||
|
|
||||||
|
const ShaderStageVariant* vulkanFragment =
|
||||||
|
shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::Vulkan);
|
||||||
|
ASSERT_NE(vulkanFragment, nullptr);
|
||||||
|
EXPECT_EQ(vulkanFragment->profile, "fs_4_50");
|
||||||
|
EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("AUTHORING_FORWARD_LIT_VK_PS"), std::string::npos);
|
||||||
|
|
||||||
|
const ShaderPass* depthOnlyPass = shader->FindPass("DepthOnly");
|
||||||
|
ASSERT_NE(depthOnlyPass, nullptr);
|
||||||
|
ASSERT_EQ(depthOnlyPass->tags.Size(), 2u);
|
||||||
|
EXPECT_EQ(depthOnlyPass->tags[0].name, "Queue");
|
||||||
|
EXPECT_EQ(depthOnlyPass->tags[0].value, "Geometry");
|
||||||
|
EXPECT_EQ(depthOnlyPass->tags[1].name, "LightMode");
|
||||||
|
EXPECT_EQ(depthOnlyPass->tags[1].value, "DepthOnly");
|
||||||
|
EXPECT_NE(shader->FindVariant("DepthOnly", ShaderType::Vertex, ShaderBackend::D3D12), nullptr);
|
||||||
|
EXPECT_NE(shader->FindVariant("DepthOnly", ShaderType::Fragment, ShaderBackend::D3D12), nullptr);
|
||||||
|
|
||||||
|
delete shader;
|
||||||
|
fs::remove_all(shaderRoot);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(ShaderLoader, ResourceManagerLoadsShaderManifestRelativeToResourceRoot) {
|
TEST(ShaderLoader, ResourceManagerLoadsShaderManifestRelativeToResourceRoot) {
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
@@ -368,6 +508,93 @@ TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactAndLoaderReadsItBack) {
|
|||||||
fs::remove_all(projectRoot);
|
fs::remove_all(projectRoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactFromUnityLikeAuthoringAndTracksStageDependencies) {
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
using namespace std::chrono_literals;
|
||||||
|
|
||||||
|
const fs::path projectRoot = fs::temp_directory_path() / "xc_shader_authoring_artifact_test";
|
||||||
|
const fs::path shaderDir = projectRoot / "Assets" / "Shaders";
|
||||||
|
const fs::path stageDir = shaderDir / "stages";
|
||||||
|
const fs::path shaderPath = shaderDir / "lit.shader";
|
||||||
|
const fs::path fragmentPath = stageDir / "lit.frag.glsl";
|
||||||
|
|
||||||
|
fs::remove_all(projectRoot);
|
||||||
|
fs::create_directories(stageDir);
|
||||||
|
|
||||||
|
WriteTextFile(stageDir / "lit.vert.glsl", "#version 430\n// AUTHORING_ARTIFACT_GL_VS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(fragmentPath, "#version 430\n// AUTHORING_ARTIFACT_GL_PS\nvoid main() {}\n");
|
||||||
|
WriteTextFile(
|
||||||
|
shaderPath,
|
||||||
|
R"(Shader "ArtifactAuthoringShader"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Main Tex", 2D) = "white" [Semantic(BaseColorTexture)]
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "ForwardLit"
|
||||||
|
Tags { "LightMode" = "ForwardBase" }
|
||||||
|
Resources
|
||||||
|
{
|
||||||
|
BaseColorTexture (Texture2D, 3, 0) [Semantic(BaseColorTexture)]
|
||||||
|
}
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex main
|
||||||
|
#pragma fragment main
|
||||||
|
#pragma backend OpenGL GLSL "stages/lit.vert.glsl" "stages/lit.frag.glsl"
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)");
|
||||||
|
|
||||||
|
AssetDatabase database;
|
||||||
|
database.Initialize(projectRoot.string().c_str());
|
||||||
|
|
||||||
|
AssetDatabase::ResolvedAsset firstResolve;
|
||||||
|
ASSERT_TRUE(database.EnsureArtifact("Assets/Shaders/lit.shader", ResourceType::Shader, firstResolve));
|
||||||
|
ASSERT_TRUE(firstResolve.artifactReady);
|
||||||
|
EXPECT_EQ(fs::path(firstResolve.artifactMainPath.CStr()).extension().string(), ".xcshader");
|
||||||
|
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
|
||||||
|
|
||||||
|
ShaderLoader loader;
|
||||||
|
LoadResult firstLoad = loader.Load(firstResolve.artifactMainPath.CStr());
|
||||||
|
ASSERT_TRUE(firstLoad);
|
||||||
|
ASSERT_NE(firstLoad.resource, nullptr);
|
||||||
|
auto* firstShader = static_cast<Shader*>(firstLoad.resource);
|
||||||
|
ASSERT_NE(firstShader, nullptr);
|
||||||
|
EXPECT_EQ(firstShader->GetName(), "ArtifactAuthoringShader");
|
||||||
|
const ShaderStageVariant* firstFragment =
|
||||||
|
firstShader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::OpenGL);
|
||||||
|
ASSERT_NE(firstFragment, nullptr);
|
||||||
|
EXPECT_NE(std::string(firstFragment->sourceCode.CStr()).find("AUTHORING_ARTIFACT_GL_PS"), std::string::npos);
|
||||||
|
delete firstShader;
|
||||||
|
|
||||||
|
const String firstArtifactPath = firstResolve.artifactMainPath;
|
||||||
|
database.Shutdown();
|
||||||
|
|
||||||
|
std::this_thread::sleep_for(50ms);
|
||||||
|
{
|
||||||
|
std::ofstream fragmentFile(fragmentPath, std::ios::app);
|
||||||
|
ASSERT_TRUE(fragmentFile.is_open());
|
||||||
|
fragmentFile << "\n// force authoring dependency reimport\n";
|
||||||
|
ASSERT_TRUE(static_cast<bool>(fragmentFile));
|
||||||
|
}
|
||||||
|
|
||||||
|
database.Initialize(projectRoot.string().c_str());
|
||||||
|
AssetDatabase::ResolvedAsset secondResolve;
|
||||||
|
ASSERT_TRUE(database.EnsureArtifact("Assets/Shaders/lit.shader", ResourceType::Shader, secondResolve));
|
||||||
|
ASSERT_TRUE(secondResolve.artifactReady);
|
||||||
|
EXPECT_NE(firstArtifactPath, secondResolve.artifactMainPath);
|
||||||
|
EXPECT_TRUE(fs::exists(secondResolve.artifactMainPath.CStr()));
|
||||||
|
database.Shutdown();
|
||||||
|
|
||||||
|
fs::remove_all(projectRoot);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(ShaderLoader, AssetDatabaseReimportsShaderWhenStageDependencyChanges) {
|
TEST(ShaderLoader, AssetDatabaseReimportsShaderWhenStageDependencyChanges) {
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
|
|||||||
Reference in New Issue
Block a user