refactor(rendering): route managed scene recording through native scene renderer factory
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@@ -526,6 +526,10 @@ public:
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return initializeResult;
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}
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void Shutdown() override {
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++shutdownCallCount;
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}
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bool PrepareScene(const FrameExecutionContext& executionContext) override {
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++prepareCallCount;
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if (!prepareResult) {
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@@ -565,6 +569,7 @@ public:
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bool beginScenePassResult = true;
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bool executeScenePhaseResult = true;
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size_t initializeCallCount = 0u;
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size_t shutdownCallCount = 0u;
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size_t prepareCallCount = 0u;
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size_t beginScenePassCallCount = 0u;
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size_t endScenePassCallCount = 0u;
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