refactor(rendering): route managed scene recording through native scene renderer factory

This commit is contained in:
2026-04-18 01:24:21 +08:00
parent 1ba73fdf0a
commit 2409f479e9
5 changed files with 26 additions and 4 deletions

View File

@@ -526,6 +526,10 @@ public:
return initializeResult;
}
void Shutdown() override {
++shutdownCallCount;
}
bool PrepareScene(const FrameExecutionContext& executionContext) override {
++prepareCallCount;
if (!prepareResult) {
@@ -565,6 +569,7 @@ public:
bool beginScenePassResult = true;
bool executeScenePhaseResult = true;
size_t initializeCallCount = 0u;
size_t shutdownCallCount = 0u;
size_t prepareCallCount = 0u;
size_t beginScenePassCallCount = 0u;
size_t endScenePassCallCount = 0u;