refactor(rendering): route managed scene recording through native scene renderer factory
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@@ -1,5 +1,6 @@
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#include "Rendering/Internal/RenderPipelineFactory.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
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@@ -55,6 +56,10 @@ std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
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}
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std::unique_ptr<NativeSceneRenderer> CreateDefaultNativeSceneRenderer() {
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return std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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} // namespace Internal
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} // namespace Rendering
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} // namespace XCEngine
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