refactor(rendering): route managed scene recording through native scene renderer factory

This commit is contained in:
2026-04-18 01:24:21 +08:00
parent 1ba73fdf0a
commit 2409f479e9
5 changed files with 26 additions and 4 deletions

View File

@@ -12,6 +12,7 @@ public:
virtual ~NativeSceneRenderer() = default;
virtual bool Initialize(const RenderContext& context) = 0;
virtual void Shutdown() = 0;
virtual bool PrepareScene(const FrameExecutionContext& executionContext) = 0;
virtual SceneRenderFeatureHost* GetFeatureHost() = 0;
virtual bool BeginScenePass(