refactor(rendering): route managed scene recording through native scene renderer factory
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@@ -12,6 +12,7 @@ public:
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virtual ~NativeSceneRenderer() = default;
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virtual bool Initialize(const RenderContext& context) = 0;
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virtual void Shutdown() = 0;
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virtual bool PrepareScene(const FrameExecutionContext& executionContext) = 0;
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virtual SceneRenderFeatureHost* GetFeatureHost() = 0;
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virtual bool BeginScenePass(
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