Fix play mode runtime scene replacement
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@@ -44,6 +44,12 @@ void RuntimeLoop::Stop() {
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m_stepRequested = false;
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}
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void RuntimeLoop::ReplaceScene(Scene* scene) {
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m_sceneRuntime.ReplaceScene(scene);
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m_fixedAccumulator = 0.0f;
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m_stepRequested = false;
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}
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void RuntimeLoop::Tick(float deltaTime) {
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if (!IsRunning()) {
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return;
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