Add NanoVDB occlusion and transform integration tests
This commit is contained in:
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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project(rendering_integration_volume_transform_scene)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
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set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
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get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
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find_package(Vulkan QUIET)
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add_executable(rendering_integration_volume_transform_scene
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main.cpp
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
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${PACKAGE_DIR}/src/glad.c
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)
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target_include_directories(rendering_integration_volume_transform_scene PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
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${ENGINE_ROOT_DIR}/include
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${PACKAGE_DIR}/include
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${PROJECT_ROOT_DIR}/engine/src
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)
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target_link_libraries(rendering_integration_volume_transform_scene PRIVATE
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d3d12
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dxgi
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d3dcompiler
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winmm
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opengl32
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XCEngine
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GTest::gtest
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)
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if(TARGET Vulkan::Vulkan)
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target_link_libraries(rendering_integration_volume_transform_scene PRIVATE Vulkan::Vulkan)
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target_compile_definitions(rendering_integration_volume_transform_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
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endif()
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target_compile_definitions(rendering_integration_volume_transform_scene PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_SUPPORT_OPENGL
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XCENGINE_SUPPORT_D3D12
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)
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add_custom_command(TARGET rendering_integration_volume_transform_scene POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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$<TARGET_FILE_DIR:rendering_integration_volume_transform_scene>/Res/Volumes
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
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$<TARGET_FILE_DIR:rendering_integration_volume_transform_scene>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:rendering_integration_volume_transform_scene>/GT.ppm
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/mvs/VolumeRenderer/Res/NanoVDB/cloud.nvdb
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$<TARGET_FILE_DIR:rendering_integration_volume_transform_scene>/Res/Volumes/cloud.nvdb
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:rendering_integration_volume_transform_scene>/
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)
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include(GoogleTest)
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gtest_discover_tests(rendering_integration_volume_transform_scene)
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781156
tests/Rendering/integration/volume_transform_scene/GT.ppm
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781156
tests/Rendering/integration/volume_transform_scene/GT.ppm
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File diff suppressed because it is too large
Load Diff
143
tests/Rendering/integration/volume_transform_scene/main.cpp
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143
tests/Rendering/integration/volume_transform_scene/main.cpp
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#include <gtest/gtest.h>
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#include "../VolumeIntegrationSceneFixture.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Components/VolumeRendererComponent.h>
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#include <XCEngine/Core/Math/Math.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
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using namespace VolumeIntegrationTestUtils;
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namespace {
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constexpr const char* kD3D12Screenshot = "volume_transform_scene_d3d12.ppm";
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class VolumeTransformSceneTest : public VolumeIntegrationSceneFixture {
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protected:
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const char* GetSceneName() const override { return "VolumeTransformScene"; }
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void BuildScene() override {
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mVolumeMaterial = CreateVolumetricMaterial(
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"VolumeTransformMaterial",
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"Tests/Rendering/VolumeTransformScene/Volume.material",
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Vector4(0.98f, 0.99f, 1.0f, 1.0f),
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0.22f,
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0.75f,
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2400.0f,
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0.003f,
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Vector3(-0.28f, 0.91f, 0.31f),
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10.0f);
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ASSERT_NE(mVolumeMaterial, nullptr);
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mBackplateMaterial = CreateUnlitMaterial(
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"VolumeTransformBackplateMaterial",
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"Tests/Rendering/VolumeTransformScene/Backplate.material",
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Vector4(0.16f, 0.20f, 0.24f, 1.0f));
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ASSERT_NE(mBackplateMaterial, nullptr);
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mOriginMarkerMaterial = CreateUnlitMaterial(
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"VolumeTransformOriginMarkerMaterial",
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"Tests/Rendering/VolumeTransformScene/OriginMarker.material",
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Vector4(0.90f, 0.10f, 0.70f, 1.0f));
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ASSERT_NE(mOriginMarkerMaterial, nullptr);
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mVolumeField = LoadCloudVolumeField();
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ASSERT_NE(mVolumeField, nullptr);
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mCubeMesh = LoadBuiltinPrimitiveMesh(BuiltinPrimitiveType::Cube);
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ASSERT_TRUE(mCubeMesh.IsValid());
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GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetFieldOfView(45.0f);
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camera->SetNearClipPlane(0.1f);
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camera->SetFarClipPlane(5000.0f);
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camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
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cameraObject->GetTransform()->SetLocalPosition(Vector3(-120.0f, 320.0f, -1280.0f));
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cameraObject->GetTransform()->LookAt(Vector3(140.0f, 125.0f, 120.0f));
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GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
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volumeObject->GetTransform()->SetLocalPosition(Vector3(220.0f, 60.0f, 160.0f));
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volumeObject->GetTransform()->SetLocalRotation(Quaternion::FromEulerAngles(
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Vector3(-12.0f, 37.0f, 19.0f) * XCEngine::Math::DEG_TO_RAD));
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volumeObject->GetTransform()->SetLocalScale(Vector3(0.82f, 0.82f, 0.82f));
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auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
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volumeRenderer->SetVolumeField(mVolumeField);
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volumeRenderer->SetMaterial(mVolumeMaterial);
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volumeRenderer->SetCastShadows(false);
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volumeRenderer->SetReceiveShadows(false);
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GameObject* backplateObject = mScene->CreateGameObject("Backplate");
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backplateObject->GetTransform()->SetLocalPosition(Vector3(230.0f, 115.0f, 650.0f));
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backplateObject->GetTransform()->SetLocalScale(Vector3(900.0f, 700.0f, 10.0f));
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auto* backplateMeshFilter = backplateObject->AddComponent<MeshFilterComponent>();
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auto* backplateMeshRenderer = backplateObject->AddComponent<MeshRendererComponent>();
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backplateMeshFilter->SetMesh(mCubeMesh);
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backplateMeshRenderer->SetMaterial(0, mBackplateMaterial);
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backplateMeshRenderer->SetCastShadows(false);
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backplateMeshRenderer->SetReceiveShadows(false);
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GameObject* originMarkerObject = mScene->CreateGameObject("OriginMarker");
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originMarkerObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 73.0f, 0.0f));
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originMarkerObject->GetTransform()->SetLocalScale(Vector3(40.0f, 40.0f, 40.0f));
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auto* originMarkerMeshFilter = originMarkerObject->AddComponent<MeshFilterComponent>();
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auto* originMarkerMeshRenderer = originMarkerObject->AddComponent<MeshRendererComponent>();
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originMarkerMeshFilter->SetMesh(mCubeMesh);
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originMarkerMeshRenderer->SetMaterial(0, mOriginMarkerMaterial);
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originMarkerMeshRenderer->SetCastShadows(false);
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originMarkerMeshRenderer->SetReceiveShadows(false);
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RenderSceneExtractor extractor;
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const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
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ASSERT_EQ(sceneData.visibleItems.size(), 2u);
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ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
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EXPECT_EQ(sceneData.visibleVolumes[0].localToWorld.GetTranslation(), Vector3(220.0f, 60.0f, 160.0f));
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}
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void ReleaseSceneResources() override {
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delete mVolumeField;
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mVolumeField = nullptr;
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delete mVolumeMaterial;
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mVolumeMaterial = nullptr;
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delete mBackplateMaterial;
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mBackplateMaterial = nullptr;
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delete mOriginMarkerMaterial;
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mOriginMarkerMaterial = nullptr;
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mCubeMesh.Reset();
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}
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private:
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Material* mVolumeMaterial = nullptr;
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Material* mBackplateMaterial = nullptr;
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Material* mOriginMarkerMaterial = nullptr;
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VolumeField* mVolumeField = nullptr;
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ResourceHandle<Mesh> mCubeMesh;
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};
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TEST_P(VolumeTransformSceneTest, RenderNanoVdbVolumeTransformScene) {
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RenderAndCompare(kD3D12Screenshot, 0.0f);
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const RenderingIntegrationTestUtils::PpmImage image =
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RenderingIntegrationTestUtils::LoadPpmImage(kD3D12Screenshot);
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RenderingIntegrationTestUtils::ExpectPixelLuminanceAtLeast(
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image,
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840u,
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320u,
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120,
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"transformed volume should stay visible over the backplate");
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}
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} // namespace
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INSTANTIATE_TEST_SUITE_P(D3D12, VolumeTransformSceneTest, ::testing::Values(XCEngine::RHI::RHIType::D3D12));
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GTEST_API_ int main(int argc, char** argv) {
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return RunRenderingIntegrationTestMain(argc, argv);
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}
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