refactor(editor): isolate scene backend boundary
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11
editor/app/Services/Scene/EngineEditorSceneBackend.h
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11
editor/app/Services/Scene/EngineEditorSceneBackend.h
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#pragma once
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#include "Scene/EditorSceneBackend.h"
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#include <memory>
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namespace XCEngine::UI::Editor::App {
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std::unique_ptr<EditorSceneBackend> CreateEngineEditorSceneBackend();
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} // namespace XCEngine::UI::Editor::App
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