refactor(rendering): clean native scene graph naming
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@@ -11,18 +11,18 @@ namespace Pipelines {
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namespace {
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultMainSceneRendererAsset() {
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineRendererAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultRendererAsset =
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std::make_shared<BuiltinForwardPipelineAsset>();
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return s_defaultRendererAsset;
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}
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std::unique_ptr<RenderPipelineRenderer> CreateMainSceneRendererFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& mainSceneRendererAsset) {
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std::unique_ptr<RenderPipelineRenderer> CreatePipelineRendererFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineRendererAsset) {
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const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
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mainSceneRendererAsset != nullptr
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? mainSceneRendererAsset
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: CreateDefaultMainSceneRendererAsset();
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pipelineRendererAsset != nullptr
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? pipelineRendererAsset
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: CreateDefaultPipelineRendererAsset();
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if (resolvedAsset != nullptr) {
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if (std::unique_ptr<RenderPipeline> pipeline = resolvedAsset->CreatePipeline()) {
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return pipeline;
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@@ -47,120 +47,120 @@ void InstallDefaultStandaloneStagePasses(RenderPipeline& pipeline) {
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} // namespace
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ScriptableRenderPipelineHost::ScriptableRenderPipelineHost()
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: ScriptableRenderPipelineHost(CreateDefaultMainSceneRendererAsset()) {
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: ScriptableRenderPipelineHost(CreateDefaultPipelineRendererAsset()) {
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}
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ScriptableRenderPipelineHost::ScriptableRenderPipelineHost(
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std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
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std::unique_ptr<RenderPipelineRenderer> pipelineRenderer) {
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InstallDefaultStandaloneStagePasses(*this);
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ResetMainSceneRenderer(std::move(mainSceneRenderer));
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ResetPipelineRenderer(std::move(pipelineRenderer));
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}
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ScriptableRenderPipelineHost::ScriptableRenderPipelineHost(
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std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset)
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: m_mainSceneRendererAsset(
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mainSceneRendererAsset != nullptr
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? std::move(mainSceneRendererAsset)
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: CreateDefaultMainSceneRendererAsset()) {
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std::shared_ptr<const RenderPipelineAsset> pipelineRendererAsset)
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: m_pipelineRendererAsset(
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pipelineRendererAsset != nullptr
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? std::move(pipelineRendererAsset)
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: CreateDefaultPipelineRendererAsset()) {
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InstallDefaultStandaloneStagePasses(*this);
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ResetMainSceneRenderer(
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CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset));
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ResetPipelineRenderer(
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CreatePipelineRendererFromAsset(m_pipelineRendererAsset));
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}
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ScriptableRenderPipelineHost::~ScriptableRenderPipelineHost() {
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Shutdown();
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}
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void ScriptableRenderPipelineHost::SetMainSceneRenderer(
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std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
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m_mainSceneRendererAsset.reset();
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ResetMainSceneRenderer(std::move(mainSceneRenderer));
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void ScriptableRenderPipelineHost::SetPipelineRenderer(
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std::unique_ptr<RenderPipelineRenderer> pipelineRenderer) {
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m_pipelineRendererAsset.reset();
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ResetPipelineRenderer(std::move(pipelineRenderer));
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}
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void ScriptableRenderPipelineHost::SetMainSceneRendererAsset(
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std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset) {
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m_mainSceneRendererAsset =
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mainSceneRendererAsset != nullptr
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? std::move(mainSceneRendererAsset)
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: CreateDefaultMainSceneRendererAsset();
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ResetMainSceneRenderer(
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CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset));
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void ScriptableRenderPipelineHost::SetPipelineRendererAsset(
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std::shared_ptr<const RenderPipelineAsset> pipelineRendererAsset) {
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m_pipelineRendererAsset =
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pipelineRendererAsset != nullptr
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? std::move(pipelineRendererAsset)
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: CreateDefaultPipelineRendererAsset();
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ResetPipelineRenderer(
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CreatePipelineRendererFromAsset(m_pipelineRendererAsset));
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}
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bool ScriptableRenderPipelineHost::Initialize(const RenderContext& context) {
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return m_mainSceneRenderer != nullptr &&
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m_mainSceneRenderer->Initialize(context);
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return m_pipelineRenderer != nullptr &&
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m_pipelineRenderer->Initialize(context);
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}
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void ScriptableRenderPipelineHost::Shutdown() {
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if (m_mainSceneRenderer != nullptr) {
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m_mainSceneRenderer->Shutdown();
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if (m_pipelineRenderer != nullptr) {
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m_pipelineRenderer->Shutdown();
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}
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ShutdownCameraFrameStandalonePasses();
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}
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bool ScriptableRenderPipelineHost::SupportsStageRenderGraph(
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CameraFrameStage stage) const {
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return m_mainSceneRenderer != nullptr &&
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m_mainSceneRenderer->SupportsStageRenderGraph(stage);
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return m_pipelineRenderer != nullptr &&
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m_pipelineRenderer->SupportsStageRenderGraph(stage);
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}
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bool ScriptableRenderPipelineHost::RecordStageRenderGraph(
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const RenderPipelineStageRenderGraphContext& context) {
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return m_mainSceneRenderer != nullptr &&
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m_mainSceneRenderer->RecordStageRenderGraph(context);
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return m_pipelineRenderer != nullptr &&
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m_pipelineRenderer->RecordStageRenderGraph(context);
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}
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bool ScriptableRenderPipelineHost::Render(
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const FrameExecutionContext& executionContext) {
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return m_mainSceneRenderer != nullptr &&
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m_mainSceneRenderer->Render(executionContext);
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return m_pipelineRenderer != nullptr &&
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m_pipelineRenderer->Render(executionContext);
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}
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bool ScriptableRenderPipelineHost::Render(
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const RenderContext& context,
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const RenderSurface& surface,
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const RenderSceneData& sceneData) {
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return m_mainSceneRenderer != nullptr &&
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m_mainSceneRenderer->Render(context, surface, sceneData);
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return m_pipelineRenderer != nullptr &&
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m_pipelineRenderer->Render(context, surface, sceneData);
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}
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void ScriptableRenderPipelineHost::ResetMainSceneRenderer(
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std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
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if (m_mainSceneRenderer != nullptr) {
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m_mainSceneRenderer->Shutdown();
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void ScriptableRenderPipelineHost::ResetPipelineRenderer(
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std::unique_ptr<RenderPipelineRenderer> pipelineRenderer) {
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if (m_pipelineRenderer != nullptr) {
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m_pipelineRenderer->Shutdown();
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}
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m_mainSceneRenderer = std::move(mainSceneRenderer);
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if (m_mainSceneRenderer == nullptr) {
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if (m_mainSceneRendererAsset == nullptr) {
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m_mainSceneRendererAsset = CreateDefaultMainSceneRendererAsset();
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m_pipelineRenderer = std::move(pipelineRenderer);
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if (m_pipelineRenderer == nullptr) {
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if (m_pipelineRendererAsset == nullptr) {
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m_pipelineRendererAsset = CreateDefaultPipelineRendererAsset();
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}
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m_mainSceneRenderer =
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CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset);
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m_pipelineRenderer =
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CreatePipelineRendererFromAsset(m_pipelineRendererAsset);
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}
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}
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ScriptableRenderPipelineHostAsset::ScriptableRenderPipelineHostAsset()
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: ScriptableRenderPipelineHostAsset(CreateDefaultMainSceneRendererAsset()) {
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: ScriptableRenderPipelineHostAsset(CreateDefaultPipelineRendererAsset()) {
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}
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ScriptableRenderPipelineHostAsset::ScriptableRenderPipelineHostAsset(
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std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset)
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: m_mainSceneRendererAsset(
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mainSceneRendererAsset != nullptr
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? std::move(mainSceneRendererAsset)
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: CreateDefaultMainSceneRendererAsset()) {
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std::shared_ptr<const RenderPipelineAsset> pipelineRendererAsset)
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: m_pipelineRendererAsset(
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pipelineRendererAsset != nullptr
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? std::move(pipelineRendererAsset)
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: CreateDefaultPipelineRendererAsset()) {
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}
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std::unique_ptr<RenderPipeline> ScriptableRenderPipelineHostAsset::CreatePipeline() const {
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return std::make_unique<ScriptableRenderPipelineHost>(
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m_mainSceneRendererAsset);
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m_pipelineRendererAsset);
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}
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FinalColorSettings ScriptableRenderPipelineHostAsset::GetDefaultFinalColorSettings() const {
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return m_mainSceneRendererAsset != nullptr
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? m_mainSceneRendererAsset->GetDefaultFinalColorSettings()
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return m_pipelineRendererAsset != nullptr
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? m_pipelineRendererAsset->GetDefaultFinalColorSettings()
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: FinalColorSettings{};
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}
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