refactor(rendering): clean native scene graph naming

This commit is contained in:
2026-04-15 20:00:30 +08:00
parent 5e841ddd1b
commit 22a2b982ef
7 changed files with 102 additions and 102 deletions

View File

@@ -31,18 +31,18 @@ bool CameraFramePlan::IsValid() const {
return request.IsValid();
}
void CameraFramePlan::ConfigureGraphManagedMainSceneSurface() {
graphManagedMainSceneSurface =
void CameraFramePlan::ConfigureGraphManagedSceneSurface() {
graphManagedSceneSurface =
BuildGraphManagedIntermediateSurfaceTemplate(request.surface);
}
bool CameraFramePlan::UsesGraphManagedMainSceneColor() const {
return colorChain.usesGraphManagedMainSceneColor;
bool CameraFramePlan::UsesGraphManagedSceneColor() const {
return colorChain.usesGraphManagedSceneColor;
}
bool CameraFramePlan::UsesGraphManagedOutputColor(CameraFrameStage stage) const {
if (SupportsCameraFramePipelineGraphRecording(stage)) {
return UsesGraphManagedMainSceneColor();
return UsesGraphManagedSceneColor();
}
if (const CameraFrameFullscreenStagePlan* fullscreenStagePlan =
@@ -209,9 +209,9 @@ const RenderSurface* CameraFramePlan::GetSharedStageOutputSurface(
const RenderSurface& CameraFramePlan::GetMainSceneSurface() const {
if (UsesGraphManagedOutputColor(CameraFrameStage::MainScene) &&
graphManagedMainSceneSurface.GetWidth() > 0u &&
graphManagedMainSceneSurface.GetHeight() > 0u) {
return graphManagedMainSceneSurface;
graphManagedSceneSurface.GetWidth() > 0u &&
graphManagedSceneSurface.GetHeight() > 0u) {
return graphManagedSceneSurface;
}
if (postProcess.IsRequested() &&