refactor(rendering): clean native scene graph naming
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@@ -18,7 +18,7 @@ struct CameraFrameFullscreenStagePlan {
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};
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struct CameraFrameColorChainPlan {
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bool usesGraphManagedMainSceneColor = false;
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bool usesGraphManagedSceneColor = false;
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CameraFrameFullscreenStagePlan postProcess = {};
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CameraFrameFullscreenStagePlan finalOutput = {};
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};
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@@ -37,13 +37,13 @@ struct CameraFramePlan {
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RenderPassSequence* postScenePasses = nullptr;
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RenderPassSequence* overlayPasses = nullptr;
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CameraFrameColorChainPlan colorChain = {};
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RenderSurface graphManagedMainSceneSurface = {};
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RenderSurface graphManagedSceneSurface = {};
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static CameraFramePlan FromRequest(const CameraRenderRequest& request);
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bool IsValid() const;
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void ConfigureGraphManagedMainSceneSurface();
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bool UsesGraphManagedMainSceneColor() const;
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void ConfigureGraphManagedSceneSurface();
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bool UsesGraphManagedSceneColor() const;
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bool UsesGraphManagedOutputColor(CameraFrameStage stage) const;
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CameraFrameColorSource ResolveStageColorSource(CameraFrameStage stage) const;
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bool IsPostProcessStageValid() const;
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