refactor(rendering): clean native scene graph naming

This commit is contained in:
2026-04-15 20:00:30 +08:00
parent 5e841ddd1b
commit 22a2b982ef
7 changed files with 102 additions and 102 deletions

View File

@@ -18,7 +18,7 @@ struct CameraFrameFullscreenStagePlan {
};
struct CameraFrameColorChainPlan {
bool usesGraphManagedMainSceneColor = false;
bool usesGraphManagedSceneColor = false;
CameraFrameFullscreenStagePlan postProcess = {};
CameraFrameFullscreenStagePlan finalOutput = {};
};
@@ -37,13 +37,13 @@ struct CameraFramePlan {
RenderPassSequence* postScenePasses = nullptr;
RenderPassSequence* overlayPasses = nullptr;
CameraFrameColorChainPlan colorChain = {};
RenderSurface graphManagedMainSceneSurface = {};
RenderSurface graphManagedSceneSurface = {};
static CameraFramePlan FromRequest(const CameraRenderRequest& request);
bool IsValid() const;
void ConfigureGraphManagedMainSceneSurface();
bool UsesGraphManagedMainSceneColor() const;
void ConfigureGraphManagedSceneSurface();
bool UsesGraphManagedSceneColor() const;
bool UsesGraphManagedOutputColor(CameraFrameStage stage) const;
CameraFrameColorSource ResolveStageColorSource(CameraFrameStage stage) const;
bool IsPostProcessStageValid() const;