refactor(srp): unify mono recorder backend ownership

This commit is contained in:
2026-04-19 23:09:34 +08:00
parent 74e790891c
commit 21b790c2f8
9 changed files with 352 additions and 9 deletions

View File

@@ -25,6 +25,7 @@
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
#include <XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
#include <XCEngine/Rendering/Pipelines/ScriptableRenderPipelineHost.h>
#include <XCEngine/Rendering/RenderSurface.h>
@@ -2431,6 +2432,36 @@ TEST_F(
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeRuntimeExposesBuiltinForwardRendererAsset) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedRenderPipelineProbeAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
rendererAsset = assetRuntime->GetPipelineRendererAsset();
ASSERT_NE(rendererAsset, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
rendererAsset->CreatePipeline();
ASSERT_NE(pipeline, nullptr);
EXPECT_NE(
dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
pipeline.get()),
nullptr);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {