Refactor scene viewport state into local sessions
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@@ -9,6 +9,7 @@ void SceneViewportFeature::Initialize(
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const EditorIconService* iconService,
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EditorSceneViewportRuntime& sceneViewportRuntime) {
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m_sceneViewportRuntime = &sceneViewportRuntime;
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m_session.Reset();
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m_controller.Initialize(iconService);
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}
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@@ -29,7 +30,7 @@ void SceneViewportFeature::SetCommandFocusService(
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void SceneViewportFeature::SyncRenderRequest(EditorSceneRuntime& sceneRuntime) {
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if (m_sceneViewportRuntime != nullptr) {
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m_sceneViewportRuntime->SetRenderRequest(
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sceneRuntime.BuildSceneViewportRenderRequest());
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m_session.BuildRenderRequest(sceneRuntime));
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}
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}
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@@ -43,6 +44,7 @@ void SceneViewportFeature::Update(
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m_controller.Update(
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sceneRuntime,
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m_session,
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m_sceneViewportRuntime->GetObjectPicker(),
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composeState,
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composeFrame);
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