Refactor scene viewport state into local sessions
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@@ -326,8 +326,7 @@ std::vector<WorkspaceTraceEntry> EditorContext::SyncWorkspacePanelFrameEvents(
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void EditorContext::SyncSceneViewportRenderRequest(
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EditorSceneViewportRuntime& sceneViewportRuntime) {
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sceneViewportRuntime.SetRenderRequest(
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m_sceneRuntime.BuildSceneViewportRenderRequest());
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(void)sceneViewportRuntime;
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}
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} // namespace XCEngine::UI::Editor::App
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