Fix scene selection outline mask path
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@@ -180,6 +180,19 @@ TEST(MaterialLoader, ResourceManagerRegistersMaterialAndShaderLoaders) {
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manager.Shutdown();
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}
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TEST(MaterialLoader, BuiltinDefaultPrimitiveMaterialLeavesRenderStateOverrideDisabled) {
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const auto materialHandle = manager.Load<Material>(GetBuiltinDefaultPrimitiveMaterialPath());
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ASSERT_TRUE(materialHandle.IsValid());
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ASSERT_NE(materialHandle->GetShader(), nullptr);
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EXPECT_EQ(materialHandle->GetShader()->GetPath(), GetBuiltinForwardLitShaderPath());
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EXPECT_FALSE(materialHandle->HasRenderStateOverride());
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manager.Shutdown();
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}
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TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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