refactor: extract viewport render targets
This commit is contained in:
211
editor/src/Viewport/ViewportHostRenderTargets.h
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211
editor/src/Viewport/ViewportHostRenderTargets.h
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#pragma once
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#include "ViewportHostSurfaceUtils.h"
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#include "UI/ImGuiBackendBridge.h"
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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namespace XCEngine {
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namespace Editor {
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struct ViewportRenderTargets {
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uint32_t width = 0;
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uint32_t height = 0;
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RHI::RHITexture* colorTexture = nullptr;
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RHI::RHIResourceView* colorView = nullptr;
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RHI::RHITexture* depthTexture = nullptr;
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RHI::RHIResourceView* depthView = nullptr;
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RHI::RHITexture* objectIdTexture = nullptr;
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RHI::RHIResourceView* objectIdView = nullptr;
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RHI::RHIResourceView* objectIdShaderView = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE imguiCpuHandle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE imguiGpuHandle = {};
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ImTextureID textureId = {};
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RHI::ResourceStates colorState = RHI::ResourceStates::Common;
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RHI::ResourceStates objectIdState = RHI::ResourceStates::Common;
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bool hasValidObjectIdFrame = false;
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};
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inline ViewportHostResourceReuseQuery BuildViewportRenderTargetsReuseQuery(
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EditorViewportKind kind,
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const ViewportRenderTargets& targets,
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uint32_t requestedWidth,
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uint32_t requestedHeight) {
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ViewportHostResourceReuseQuery query = {};
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query.kind = kind;
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query.width = targets.width;
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query.height = targets.height;
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query.requestedWidth = requestedWidth;
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query.requestedHeight = requestedHeight;
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query.resources.hasColorTexture = targets.colorTexture != nullptr;
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query.resources.hasColorView = targets.colorView != nullptr;
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query.resources.hasDepthTexture = targets.depthTexture != nullptr;
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query.resources.hasDepthView = targets.depthView != nullptr;
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query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
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query.resources.hasObjectIdView = targets.objectIdView != nullptr;
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query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
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query.resources.hasTextureDescriptor = targets.textureId != ImTextureID{};
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return query;
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}
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inline Rendering::RenderSurface BuildViewportColorSurface(const ViewportRenderTargets& targets) {
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return BuildViewportRenderSurface(
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targets.width,
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targets.height,
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targets.colorView,
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targets.depthView,
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targets.colorState);
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}
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inline Rendering::RenderSurface BuildViewportObjectIdSurface(const ViewportRenderTargets& targets) {
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return BuildViewportRenderSurface(
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targets.width,
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targets.height,
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targets.objectIdView,
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targets.depthView,
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targets.objectIdState);
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}
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namespace Detail {
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template <typename ResourceType>
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inline void ShutdownAndDelete(ResourceType*& resource) {
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if (resource == nullptr) {
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return;
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}
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resource->Shutdown();
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delete resource;
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resource = nullptr;
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}
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inline bool CreateViewportColorResources(
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RHI::RHIDevice* device,
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ViewportRenderTargets& targets) {
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const RHI::TextureDesc colorDesc =
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BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::R8G8B8A8_UNorm);
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targets.colorTexture = device->CreateTexture(colorDesc);
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if (targets.colorTexture == nullptr) {
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return false;
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}
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const RHI::ResourceViewDesc colorViewDesc =
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BuildViewportTextureViewDesc(RHI::Format::R8G8B8A8_UNorm);
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targets.colorView = device->CreateRenderTargetView(targets.colorTexture, colorViewDesc);
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return targets.colorView != nullptr;
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}
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inline bool CreateViewportDepthResources(
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RHI::RHIDevice* device,
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ViewportRenderTargets& targets) {
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const RHI::TextureDesc depthDesc =
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BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::D24_UNorm_S8_UInt);
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targets.depthTexture = device->CreateTexture(depthDesc);
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if (targets.depthTexture == nullptr) {
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return false;
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}
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const RHI::ResourceViewDesc depthViewDesc =
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BuildViewportTextureViewDesc(RHI::Format::D24_UNorm_S8_UInt);
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targets.depthView = device->CreateDepthStencilView(targets.depthTexture, depthViewDesc);
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return targets.depthView != nullptr;
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}
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inline bool CreateViewportObjectIdResources(
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RHI::RHIDevice* device,
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ViewportRenderTargets& targets) {
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const RHI::TextureDesc objectIdDesc =
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BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::R8G8B8A8_UNorm);
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targets.objectIdTexture = device->CreateTexture(objectIdDesc);
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if (targets.objectIdTexture == nullptr) {
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return false;
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}
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const RHI::ResourceViewDesc objectIdViewDesc =
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BuildViewportTextureViewDesc(RHI::Format::R8G8B8A8_UNorm);
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targets.objectIdView = device->CreateRenderTargetView(
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targets.objectIdTexture,
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objectIdViewDesc);
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if (targets.objectIdView == nullptr) {
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return false;
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}
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targets.objectIdShaderView = device->CreateShaderResourceView(
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targets.objectIdTexture,
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objectIdViewDesc);
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return targets.objectIdShaderView != nullptr;
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}
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inline bool CreateViewportTextureDescriptor(
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UI::ImGuiBackendBridge* backend,
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RHI::RHIDevice* device,
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ViewportRenderTargets& targets) {
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return backend->CreateTextureDescriptor(
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device,
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targets.colorTexture,
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&targets.imguiCpuHandle,
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&targets.imguiGpuHandle,
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&targets.textureId);
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}
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} // namespace Detail
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inline void DestroyViewportRenderTargets(
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UI::ImGuiBackendBridge* backend,
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ViewportRenderTargets& targets) {
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if (backend != nullptr && targets.imguiCpuHandle.ptr != 0) {
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backend->FreeTextureDescriptor(targets.imguiCpuHandle, targets.imguiGpuHandle);
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}
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Detail::ShutdownAndDelete(targets.objectIdView);
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Detail::ShutdownAndDelete(targets.objectIdShaderView);
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Detail::ShutdownAndDelete(targets.objectIdTexture);
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Detail::ShutdownAndDelete(targets.depthView);
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Detail::ShutdownAndDelete(targets.depthTexture);
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Detail::ShutdownAndDelete(targets.colorView);
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Detail::ShutdownAndDelete(targets.colorTexture);
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targets.width = 0;
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targets.height = 0;
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targets.imguiCpuHandle = {};
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targets.imguiGpuHandle = {};
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targets.textureId = {};
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targets.colorState = RHI::ResourceStates::Common;
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targets.objectIdState = RHI::ResourceStates::Common;
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targets.hasValidObjectIdFrame = false;
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}
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inline bool CreateViewportRenderTargets(
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EditorViewportKind kind,
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uint32_t width,
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uint32_t height,
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RHI::RHIDevice* device,
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UI::ImGuiBackendBridge* backend,
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ViewportRenderTargets& targets) {
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if (width == 0 || height == 0 || device == nullptr || backend == nullptr) {
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return false;
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}
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DestroyViewportRenderTargets(backend, targets);
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targets.width = width;
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targets.height = height;
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if (!Detail::CreateViewportColorResources(device, targets) ||
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!Detail::CreateViewportDepthResources(device, targets) ||
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(ViewportRequiresObjectIdResources(kind) &&
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!Detail::CreateViewportObjectIdResources(device, targets)) ||
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!Detail::CreateViewportTextureDescriptor(backend, device, targets)) {
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DestroyViewportRenderTargets(backend, targets);
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return false;
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}
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targets.colorState = RHI::ResourceStates::Common;
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targets.objectIdState = RHI::ResourceStates::Common;
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targets.hasValidObjectIdFrame = false;
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return true;
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}
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} // namespace Editor
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} // namespace XCEngine
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