docs: fix README.md project structure to match actual codebase
Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
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# TextureImportSettings::SetTargetFormat / GetTargetFormat
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```cpp
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void SetTargetFormat(TextureFormat format);
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TextureFormat GetTargetFormat() const;
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```
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设置或获取目标纹理格式。
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**参数:**
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- `format` - 目标格式(参见 `TextureFormat` 枚举)
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**返回:** `TextureFormat` / `void`
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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settings.SetTargetFormat(TextureFormat::RGBA8);
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TextureFormat format = settings.GetTargetFormat(); // TextureFormat::RGBA8
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```
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## 相关文档
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- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
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- [Texture](../texture/texture.md) - 纹理格式定义
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