docs: fix README.md project structure to match actual codebase
Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
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# TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength
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```cpp
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void SetNormalMapStrength(float strength);
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float GetNormalMapStrength() const;
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```
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设置或获取法线贴图强度。
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**参数:**
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- `strength` - 法线贴图强度系数
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**返回:** `float` / `void`
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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settings.SetNormalMapStrength(2.0f);
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float strength = settings.GetNormalMapStrength(); // 2.0f
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```
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## 相关文档
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- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
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