docs: fix README.md project structure to match actual codebase

Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
- Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h
- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
This commit is contained in:
2026-03-22 14:18:48 +08:00
parent 7028027adc
commit 1f129ed20f
33 changed files with 10 additions and 110 deletions

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# TextureImportSettings::Clone
```cpp
Core::UniqueRef<ImportSettings> Clone() const override;
```
创建并返回一份当前设置的深拷贝。
**返回:** `Core::UniqueRef<ImportSettings>` - 新的 `TextureImportSettings` 克隆
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetTextureType(TextureType::Texture2D);
auto cloned = settings.Clone();
// cloned 是独立的副本,修改不影响原对象
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::GetBorderColor
参见 [`SetBorderColor`](setbordercolor.md)

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# TextureImportSettings::GetCompressionQuality
参见 [`SetCompressionQuality`](setcompressionquality.md)

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# TextureImportSettings::GetFlipHorizontal
参见 [`SetFlipHorizontal`](setfliphhorizontal.md)

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# TextureImportSettings::GetFlipVertical
参见 [`SetFlipVertical`](setflipvertical.md)

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# TextureImportSettings::GetGenerateMipmaps
参见 [`SetGenerateMipmaps`](setgeneratemipmaps.md)

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# TextureImportSettings::GetGenerateNormalMap
参见 [`SetGenerateNormalMap`](setgeneratenormalmap.md)

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# TextureImportSettings::GetMaxAnisotropy
参见 [`SetMaxAnisotropy`](setmaxanisotropy.md)

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# TextureImportSettings::GetMaxSize
参见 [`SetMaxSize`](setmaxsize.md)

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# TextureImportSettings::GetMipmapFilter
参见 [`SetMipmapFilter`](setmipmapfilter.md)

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# TextureImportSettings::GetNormalMapStrength
参见 [`SetNormalMapStrength`](setnormalmapstrength.md)

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# TextureImportSettings::GetSRGB
参见 [`SetSRGB`](setsrgb.md)

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# TextureImportSettings::GetTargetFormat
参见 [`SetTargetFormat`](settargetformat.md)

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# TextureImportSettings::GetTextureType
参见 [`SetTextureType`](settexturetype.md)

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# TextureImportSettings::GetUseHardwareCompression
参见 [`SetUseHardwareCompression`](setusehardwarecompression.md)

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# TextureImportSettings::LoadFromJSON
```cpp
bool LoadFromJSON(const Containers::String& json) override;
```
从 JSON 字符串加载导入设置。
**参数:**
- `json` - JSON 格式的设置字符串
**返回:** `bool` - 加载是否成功
**注意:** 当前为 stub 实现,始终返回 `false`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
bool success = settings.LoadFromJSON(R"({"textureType":1,"sRGB":true})");
// 当前实现返回 false
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SaveToJSON
```cpp
Containers::String SaveToJSON() const override;
```
将当前设置序列化为 JSON 字符串。
**返回:** `Containers::String` - JSON 格式的设置字符串
**注意:** 当前为 stub 实现,始终返回空字符串。
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetSRGB(true);
Containers::String json = settings.SaveToJSON();
// 当前实现返回空字符串
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetBorderColor / GetBorderColor
```cpp
void SetBorderColor(const Math::Vector3& color);
const Math::Vector3& GetBorderColor() const;
```
设置或获取纹理边框颜色。
**参数:**
- `color` - 边框颜色RGB
**返回:** `const Math::Vector3&` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetBorderColor(Math::Vector3(1.0f, 0.0f, 0.0f)); // 红色边框
const Math::Vector3& color = settings.GetBorderColor();
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetCompressionQuality / GetCompressionQuality
```cpp
void SetCompressionQuality(CompressionQuality quality);
CompressionQuality GetCompressionQuality() const;
```
设置或获取纹理压缩质量级别。
**参数:**
- `quality` - 压缩质量(`Low``Medium``High``Ultra`
**返回:** `CompressionQuality` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::High);
CompressionQuality quality = settings.GetCompressionQuality(); // CompressionQuality::High
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetFlipHorizontal / GetFlipHorizontal
```cpp
void SetFlipHorizontal(bool flip);
bool GetFlipHorizontal() const;
```
设置或获取是否在导入时水平翻转纹理。
**参数:**
- `flip` - 是否水平翻转
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetFlipHorizontal(true);
bool flip = settings.GetFlipHorizontal(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetFlipVertical / GetFlipVertical
```cpp
void SetFlipVertical(bool flip);
bool GetFlipVertical() const;
```
设置或获取是否在导入时垂直翻转纹理。
**参数:**
- `flip` - 是否垂直翻转
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetFlipVertical(true);
bool flip = settings.GetFlipVertical(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetGenerateMipmaps / GetGenerateMipmaps
```cpp
void SetGenerateMipmaps(bool generate);
bool GetGenerateMipmaps() const;
```
设置或获取是否生成 Mipmap。
**参数:**
- `generate` - 是否生成 Mipmap
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetGenerateMipmaps(true);
bool generate = settings.GetGenerateMipmaps(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetGenerateNormalMap / GetGenerateNormalMap
```cpp
void SetGenerateNormalMap(bool generate);
bool GetGenerateNormalMap() const;
```
设置或获取是否在导入时生成法线贴图。
**参数:**
- `generate` - 是否生成法线贴图
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetGenerateNormalMap(true);
bool generate = settings.GetGenerateNormalMap(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy
```cpp
void SetMaxAnisotropy(Core::uint32 anisotropy);
Core::uint32 GetMaxAnisotropy() const;
```
设置或获取最大各向异性过滤级别。
**参数:**
- `anisotropy` - 各向异性级别(通常为 1, 2, 4, 8, 16
**返回:** `Core::uint32` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetMaxAnisotropy(16);
Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetMaxSize / GetMaxSize
```cpp
void SetMaxSize(Core::uint32 size);
Core::uint32 GetMaxSize() const;
```
设置或获取最大纹理尺寸。纹理将被缩放以适应此尺寸。
**参数:**
- `size` - 最大边长(像素)
**返回:** `Core::uint32` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetMaxSize(2048);
Core::uint32 size = settings.GetMaxSize(); // 2048
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetMipmapFilter / GetMipmapFilter
```cpp
void SetMipmapFilter(MipmapFilter filter);
MipmapFilter GetMipmapFilter() const;
```
设置或获取 Mipmap 滤波算法。
**参数:**
- `filter` - Mipmap 滤波器类型(`MipmapFilter::Box``MipmapFilter::Kaiser`
**返回:** `MipmapFilter` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetMipmapFilter(MipmapFilter::Kaiser);
MipmapFilter filter = settings.GetMipmapFilter(); // MipmapFilter::Kaiser
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength
```cpp
void SetNormalMapStrength(float strength);
float GetNormalMapStrength() const;
```
设置或获取法线贴图强度。
**参数:**
- `strength` - 法线贴图强度系数
**返回:** `float` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
float strength = settings.GetNormalMapStrength(); // 2.0f
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetSRGB / GetSRGB
```cpp
void SetSRGB(bool srgb);
bool GetSRGB() const;
```
设置或获取 sRGB 颜色空间标记。
**参数:**
- `srgb` - 是否使用 sRGB 颜色空间
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetSRGB(true);
bool srgb = settings.GetSRGB(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览

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# TextureImportSettings::SetTargetFormat / GetTargetFormat
```cpp
void SetTargetFormat(TextureFormat format);
TextureFormat GetTargetFormat() const;
```
设置或获取目标纹理格式。
**参数:**
- `format` - 目标格式(参见 `TextureFormat` 枚举)
**返回:** `TextureFormat` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetTargetFormat(TextureFormat::RGBA8);
TextureFormat format = settings.GetTargetFormat(); // TextureFormat::RGBA8
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [Texture](../texture/texture.md) - 纹理格式定义

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# TextureImportSettings::SetTextureType / GetTextureType
```cpp
void SetTextureType(TextureType type);
TextureType GetTextureType() const;
```
设置或获取纹理类型。
**参数:**
- `type` - 纹理类型(参见 `TextureType` 枚举)
**返回:** `TextureType` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetTextureType(TextureType::Texture2D);
TextureType type = settings.GetTextureType(); // TextureType::Texture2D
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [Texture](../texture/texture.md) - 纹理类型定义

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# TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression
```cpp
void SetUseHardwareCompression(bool use);
bool GetUseHardwareCompression() const;
```
设置或获取是否使用硬件压缩GPU 压缩格式)。
**参数:**
- `use` - 是否使用硬件压缩
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetUseHardwareCompression(true);
bool use = settings.GetUseHardwareCompression(); // true
```
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览