Fix OpenGL sampler and copy semantics
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@@ -9,6 +9,7 @@
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#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include <glad/glad.h>
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#include <vector>
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using namespace XCEngine::RHI;
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@@ -538,6 +539,74 @@ TEST_P(RHITestFixture, CommandList_CopyResource_WithRealResources) {
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delete dstTexture;
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}
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TEST_P(RHITestFixture, CommandList_CopyResource_UsesActualTextureDimensionsOnOpenGL) {
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if (GetBackendType() != RHIType::OpenGL) {
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GTEST_SKIP() << "OpenGL-specific copy verification";
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}
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constexpr uint32_t kWidth = 64;
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constexpr uint32_t kHeight = 32;
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std::vector<uint8_t> srcPixels(kWidth * kHeight * 4);
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for (uint32_t y = 0; y < kHeight; ++y) {
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for (uint32_t x = 0; x < kWidth; ++x) {
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const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
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srcPixels[index + 0] = static_cast<uint8_t>(x * 3);
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srcPixels[index + 1] = static_cast<uint8_t>(y * 5);
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srcPixels[index + 2] = static_cast<uint8_t>((x + y) * 7);
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srcPixels[index + 3] = 255;
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}
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}
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TextureDesc texDesc = {};
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texDesc.width = kWidth;
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texDesc.height = kHeight;
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texDesc.depth = 1;
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texDesc.mipLevels = 1;
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texDesc.arraySize = 1;
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texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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texDesc.sampleCount = 1;
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texDesc.sampleQuality = 0;
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RHITexture* srcTexture = GetDevice()->CreateTexture(texDesc, srcPixels.data(), srcPixels.size(), kWidth * 4);
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ASSERT_NE(srcTexture, nullptr);
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RHITexture* dstTexture = GetDevice()->CreateTexture(texDesc);
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ASSERT_NE(dstTexture, nullptr);
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RHIResourceView* srcView = GetDevice()->CreateShaderResourceView(srcTexture, {});
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RHIResourceView* dstView = GetDevice()->CreateShaderResourceView(dstTexture, {});
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ASSERT_NE(srcView, nullptr);
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ASSERT_NE(dstView, nullptr);
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->CopyResource(dstView, srcView);
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glFinish();
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cmdList->Close();
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std::vector<uint8_t> dstPixels(kWidth * kHeight * 4, 0);
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const GLuint dstTextureId = static_cast<OpenGLResourceView*>(dstView)->GetTexture();
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glBindTexture(GL_TEXTURE_2D, dstTextureId);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, dstPixels.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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EXPECT_EQ(dstPixels, srcPixels);
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cmdList->Shutdown();
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delete cmdList;
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delete srcView;
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delete dstView;
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srcTexture->Shutdown();
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delete srcTexture;
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dstTexture->Shutdown();
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delete dstTexture;
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}
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TEST_P(RHITestFixture, CommandList_BeginEndRenderPass_Basic) {
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AttachmentDesc colorDesc = {};
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colorDesc.format = Format::R8G8B8A8_UNorm;
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@@ -1,5 +1,7 @@
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
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#include <glad/glad.h>
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using namespace XCEngine::RHI;
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@@ -75,3 +77,51 @@ TEST_P(RHITestFixture, Sampler_GetNativeHandle) {
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sampler->Shutdown();
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delete sampler;
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}
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TEST_P(RHITestFixture, Sampler_OpenGLHonorsSamplerDesc) {
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if (GetBackendType() != RHIType::OpenGL) {
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GTEST_SKIP() << "OpenGL-specific sampler parameter verification";
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}
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::ComparisonAnisotropic);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Mirror);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Border);
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desc.maxAnisotropy = 8;
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desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::GreaterEqual);
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desc.minLod = 1.0f;
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desc.maxLod = 4.0f;
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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const GLuint samplerId = static_cast<OpenGLSampler*>(sampler)->GetID();
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GLint value = 0;
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_S, &value);
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EXPECT_EQ(value, GL_CLAMP_TO_EDGE);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_T, &value);
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EXPECT_EQ(value, GL_MIRRORED_REPEAT);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_R, &value);
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EXPECT_EQ(value, GL_CLAMP_TO_BORDER);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_MIN_FILTER, &value);
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EXPECT_EQ(value, GL_LINEAR_MIPMAP_LINEAR);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_MAG_FILTER, &value);
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EXPECT_EQ(value, GL_LINEAR);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_MODE, &value);
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EXPECT_EQ(value, GL_COMPARE_REF_TO_TEXTURE);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_FUNC, &value);
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EXPECT_EQ(value, GL_GEQUAL);
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GLfloat floatValue = 0.0f;
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_ANISOTROPY, &floatValue);
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EXPECT_GE(floatValue, 8.0f);
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MIN_LOD, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 1.0f);
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_LOD, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 4.0f);
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sampler->Shutdown();
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delete sampler;
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}
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