Fix OpenGL sampler and copy semantics
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@@ -35,7 +35,9 @@ struct OpenGLSamplerDesc {
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SamplerWrapMode wrapR = SamplerWrapMode::Repeat;
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SamplerCompareMode compareMode = SamplerCompareMode::None;
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int compareFunc = 0;
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float mipLodBias = 0.0f;
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float maxAnisotropy = 1.0f;
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float borderColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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float minLod = -1000.0f;
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float maxLod = 1000.0f;
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};
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