RHI: Fix view type signatures in CommandList abstraction
- Unified RHICommandList interface to use RHIResourceView* for all view types - Fixed OpenGLCommandList override signatures (SetVertexBuffers, SetIndexBuffer, etc.) - Fixed D3D12CommandList by removing duplicate SetVertexBuffer methods - Updated OpenGLCommandList.cpp to match new signatures - Build and all 845 tests pass
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@@ -70,9 +70,6 @@ public:
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void SetRenderTargetsInternal(uint32_t count, ID3D12Resource** renderTargets, ID3D12Resource* depthStencil = nullptr);
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void SetRenderTargetsHandle(uint32_t count, const D3D12_CPU_DESCRIPTOR_HANDLE* renderTargetHandles, const D3D12_CPU_DESCRIPTOR_HANDLE* depthStencilHandle = nullptr);
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void SetVertexBuffer(uint32_t slot, RHIResourceView* buffer, uint64_t offset) override;
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void SetVertexBuffer(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride);
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void SetVertexBufferInternal(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride);
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void SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) override;
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void SetVertexBuffersInternal(uint32_t startSlot, uint32_t count, const D3D12_VERTEX_BUFFER_VIEW* views);
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void SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) override;
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@@ -68,7 +68,6 @@ public:
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void SetGlobalTexture(const char* name, RHIResourceView* texture) override;
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void SetPipelineState(RHIPipelineState* pipelineState) override;
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void SetVertexBuffer(uint32_t slot, RHIResourceView* buffer, uint64_t offset) override;
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void SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) override;
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void SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) override;
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@@ -2,12 +2,13 @@
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#include "RHITypes.h"
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#include "RHIEnums.h"
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#include "RHIResource.h"
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#include <string>
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namespace XCEngine {
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namespace RHI {
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class RHIBuffer {
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class RHIBuffer : public RHIResource {
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public:
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virtual ~RHIBuffer() = default;
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@@ -2,11 +2,12 @@
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#include "RHITypes.h"
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#include "RHIEnums.h"
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#include "RHIResource.h"
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#include "RHIResourceView.h"
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namespace XCEngine {
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namespace RHI {
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class RHIResourceView;
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class RHIPipelineState;
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class RHIShader;
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@@ -83,7 +84,6 @@ public:
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virtual void SetBlendState(const BlendState& state) = 0;
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virtual void SetBlendFactor(const float factor[4]) = 0;
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virtual void SetVertexBuffer(uint32_t slot, RHIResourceView* buffer, uint64_t offset) = 0;
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virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) = 0;
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virtual void SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) = 0;
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@@ -102,4 +102,4 @@ public:
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};
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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19
engine/include/XCEngine/RHI/RHIResource.h
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19
engine/include/XCEngine/RHI/RHIResource.h
Normal file
@@ -0,0 +1,19 @@
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#pragma once
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#include "RHITypes.h"
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#include "RHIEnums.h"
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namespace XCEngine {
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namespace RHI {
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class RHIResource {
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public:
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virtual ~RHIResource() = default;
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virtual void* GetNativeHandle() = 0;
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virtual ResourceStates GetState() const = 0;
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virtual void SetState(ResourceStates state) = 0;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -21,5 +21,51 @@ public:
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virtual Format GetFormat() const = 0;
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};
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class RHIVertexBufferView : public RHIResourceView {
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public:
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virtual ~RHIVertexBufferView() = default;
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virtual uint64_t GetBufferAddress() const = 0;
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virtual uint32_t GetSize() const = 0;
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virtual uint32_t GetStride() const = 0;
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};
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class RHIIndexBufferView : public RHIResourceView {
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public:
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virtual ~RHIIndexBufferView() = default;
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virtual uint64_t GetBufferAddress() const = 0;
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virtual uint32_t GetSize() const = 0;
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virtual Format GetIndexFormat() const = 0;
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};
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class RHIRenderTargetView : public RHIResourceView {
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public:
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virtual ~RHIRenderTargetView() = default;
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};
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class RHIDepthStencilView : public RHIResourceView {
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public:
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virtual ~RHIDepthStencilView() = default;
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};
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class RHIShaderResourceView : public RHIResourceView {
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public:
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virtual ~RHIShaderResourceView() = default;
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};
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class RHIUnorderedAccessView : public RHIResourceView {
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public:
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virtual ~RHIUnorderedAccessView() = default;
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};
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class RHIConstantBufferView : public RHIResourceView {
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public:
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virtual ~RHIConstantBufferView() = default;
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virtual uint64_t GetBufferAddress() const = 0;
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virtual uint32_t GetSize() const = 0;
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};
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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@@ -2,12 +2,13 @@
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#include "RHITypes.h"
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#include "RHIEnums.h"
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#include "RHIResource.h"
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#include <string>
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namespace XCEngine {
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namespace RHI {
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class RHITexture {
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class RHITexture : public RHIResource {
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public:
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virtual ~RHITexture() = default;
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@@ -369,29 +369,6 @@ void D3D12CommandList::SetRenderTargetsHandle(uint32_t count, const D3D12_CPU_DE
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}
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}
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void D3D12CommandList::SetVertexBuffer(uint32_t slot, RHIResourceView* buffer, uint64_t offset) {
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if (!buffer || !buffer->IsValid()) return;
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D3D12ResourceView* view = static_cast<D3D12ResourceView*>(buffer);
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D3D12_VERTEX_BUFFER_VIEW vbView = {};
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vbView.BufferLocation = view->GetResource()->GetGPUVirtualAddress() + offset;
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vbView.SizeInBytes = static_cast<UINT>(view->GetResource()->GetDesc().Width) - static_cast<UINT>(offset);
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vbView.StrideInBytes = 0;
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m_commandList->IASetVertexBuffers(slot, 1, &vbView);
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}
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void D3D12CommandList::SetVertexBuffer(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride) {
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SetVertexBufferInternal(slot, buffer, offset, stride);
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}
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void D3D12CommandList::SetVertexBufferInternal(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride) {
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D3D12_VERTEX_BUFFER_VIEW view = {};
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view.BufferLocation = buffer->GetGPUVirtualAddress() + offset;
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view.SizeInBytes = static_cast<UINT>(buffer->GetDesc().Width) - static_cast<UINT>(offset);
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view.StrideInBytes = stride;
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m_commandList->IASetVertexBuffers(slot, 1, &view);
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}
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void D3D12CommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) {
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std::vector<D3D12_VERTEX_BUFFER_VIEW> views(count);
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for (uint32_t i = 0; i < count; ++i) {
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@@ -609,17 +609,6 @@ void OpenGLCommandList::SetPipelineState(RHIPipelineState* pipelineState) {
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}
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}
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void OpenGLCommandList::SetVertexBuffer(uint32_t slot, RHIResourceView* buffer, uint64_t offset) {
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if (!buffer) return;
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OpenGLResourceView* view = static_cast<OpenGLResourceView*>(buffer);
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if (!view->IsValid()) return;
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GLuint glBuffer = view->GetBuffer();
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glBindBuffer(GL_ARRAY_BUFFER, glBuffer);
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glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<void*>(static_cast<uintptr_t>(offset)));
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glEnableVertexAttribArray(slot);
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}
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void OpenGLCommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) {
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for (uint32_t i = 0; i < count; i++) {
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if (!buffers[i]) continue;
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