Stabilize visible render item sorting
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@@ -113,22 +113,7 @@ uint32_t GetAdditionalLightTypeRank(const Components::LightComponent& light) {
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}
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bool CompareVisibleItems(const VisibleRenderItem& lhs, const VisibleRenderItem& rhs) {
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if (lhs.renderQueue != rhs.renderQueue) {
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return lhs.renderQueue < rhs.renderQueue;
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}
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const bool isTransparentQueue = IsTransparentRenderQueue(lhs.renderQueue);
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if (lhs.cameraDistanceSq != rhs.cameraDistanceSq) {
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return isTransparentQueue
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? lhs.cameraDistanceSq > rhs.cameraDistanceSq
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: lhs.cameraDistanceSq < rhs.cameraDistanceSq;
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}
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if (lhs.gameObject != rhs.gameObject) {
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return lhs.gameObject < rhs.gameObject;
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}
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return lhs.sectionIndex < rhs.sectionIndex;
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return CompareVisibleRenderItemsStable(lhs, rhs);
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}
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} // namespace
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