Stabilize visible render item sorting
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@@ -27,6 +27,10 @@ void AppendRenderItemsForGameObject(
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const Math::Vector3& cameraPosition,
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std::vector<VisibleRenderItem>& outVisibleItems);
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bool CompareVisibleRenderItemsStable(
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const VisibleRenderItem& lhs,
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const VisibleRenderItem& rhs);
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std::vector<VisibleRenderItem> CollectRenderItemsForEntityIds(
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const Components::Scene& scene,
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const std::vector<uint64_t>& entityIds,
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