Add Phase 2: Texture and Sampler tests (9 tests)

- Add Texture tests: 2DTexture, CubeMap, Bind/Unbind, GenerateMipmap, SetFiltering/SetWrapping
- Add Sampler tests: Initialize (default/custom), Bind/Unbind, GetID
This commit is contained in:
2026-03-17 12:27:47 +08:00
parent 745f3ab225
commit 1d181f1109
3 changed files with 135 additions and 0 deletions

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@@ -23,6 +23,8 @@ set(TEST_SOURCES
test_device.cpp
test_buffer.cpp
test_fence.cpp
test_texture.cpp
test_sampler.cpp
)
add_executable(opengl_engine_tests ${TEST_SOURCES})

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@@ -0,0 +1,60 @@
#include "fixtures/OpenGLTestFixture.h"
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
using namespace XCEngine::RHI;
TEST_F(OpenGLTestFixture, Sampler_Initialize_Default) {
OpenGLSampler sampler;
SamplerDesc desc;
bool result = sampler.Initialize(desc);
ASSERT_TRUE(result);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_Initialize_Custom) {
OpenGLSampler sampler;
SamplerDesc desc;
desc.minFilter = SamplerFilter::LinearMipmapLinear;
desc.magFilter = SamplerFilter::Linear;
desc.wrapS = SamplerWrapMode::Repeat;
desc.wrapT = SamplerWrapMode::Repeat;
desc.wrapR = SamplerWrapMode::ClampToEdge;
bool result = sampler.Initialize(desc);
ASSERT_TRUE(result);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_Bind_Unbind) {
OpenGLSampler sampler;
SamplerDesc desc;
sampler.Initialize(desc);
sampler.Bind(0);
GLint boundSampler = 0;
glGetIntegerv(GL_SAMPLER_BINDING, &boundSampler);
EXPECT_EQ(boundSampler, static_cast<GLint>(sampler.GetID()));
sampler.Unbind(0);
glGetIntegerv(GL_SAMPLER_BINDING, &boundSampler);
EXPECT_EQ(boundSampler, 0);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_GetID_ReturnsValid) {
OpenGLSampler sampler;
SamplerDesc desc;
sampler.Initialize(desc);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}

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@@ -0,0 +1,73 @@
#include "fixtures/OpenGLTestFixture.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
using namespace XCEngine::RHI;
TEST_F(OpenGLTestFixture, Texture_Initialize_2DTexture) {
OpenGLTexture texture;
bool result = texture.Initialize2D(64, 64, 4, nullptr, false);
ASSERT_TRUE(result);
EXPECT_NE(texture.GetID(), 0u);
EXPECT_EQ(texture.GetWidth(), 64);
EXPECT_EQ(texture.GetHeight(), 64);
EXPECT_EQ(texture.GetType(), OpenGLTextureType::Texture2D);
texture.Shutdown();
}
TEST_F(OpenGLTestFixture, Texture_Initialize_CubeMap) {
OpenGLTexture texture;
bool result = texture.InitializeCubeMap(64, 1, OpenGLFormat::RGBA8, nullptr);
ASSERT_TRUE(result);
EXPECT_NE(texture.GetID(), 0u);
EXPECT_EQ(texture.GetWidth(), 64);
EXPECT_EQ(texture.GetHeight(), 64);
EXPECT_EQ(texture.GetType(), OpenGLTextureType::TextureCube);
texture.Shutdown();
}
TEST_F(OpenGLTestFixture, Texture_Bind_Unbind) {
OpenGLTexture texture;
texture.Initialize2D(64, 64, 4, nullptr, false);
texture.Bind(0);
GLint boundTexture = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
EXPECT_EQ(boundTexture, static_cast<GLint>(texture.GetID()));
texture.Unbind();
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
EXPECT_EQ(boundTexture, 0);
texture.Shutdown();
}
TEST_F(OpenGLTestFixture, Texture_GenerateMipmap) {
OpenGLTexture texture;
texture.Initialize2D(64, 64, 4, nullptr, false);
texture.GenerateMipmap();
GLenum error = glGetError();
EXPECT_EQ(error, GL_NO_ERROR);
texture.Shutdown();
}
TEST_F(OpenGLTestFixture, Texture_SetFiltering_SetWrapping) {
OpenGLTexture texture;
texture.Initialize2D(64, 64, 4, nullptr, false);
texture.SetFiltering(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
texture.SetWrapping(GL_REPEAT, GL_REPEAT, GL_REPEAT);
GLenum error = glGetError();
EXPECT_EQ(error, GL_NO_ERROR);
texture.Shutdown();
}