refactor(docs): RHI模块文档重构 - 修复18处链接错误并新增RHIFramebuffer/RHIRenderPass文档
- 修复opengl/下13个文件对overview.md的错误引用,改为opengl.md - 修复opengl/shader/下2处get-native-handle.md的错误路径引用 - 修复rhi.md中rhifactory路径错误 - 修复opengl.md中对d3d12.md的错误引用 - 修复opengl/README.md中的overview.md引用 - 新增RHIFramebuffer完整文档(7个文件) - 新增RHIRenderPass完整文档(7个文件) - 更新rhi.md总览页,添加RHIFramebuffer和RHIRenderPass分类
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docs/api/rhi/framebuffer/shutdown.md
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docs/api/rhi/framebuffer/shutdown.md
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# RHIFramebuffer::Shutdown
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关闭帧缓冲并释放相关资源。
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```cpp
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virtual void Shutdown() = 0;
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```
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销毁帧缓冲对象,释放底层图形 API 资源。调用后,帧缓冲不再有效,需要重新调用 `Initialize` 才能使用。
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**线程安全:** ❌
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**注意:**
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- 调用此方法后,帧缓冲对象仍可被安全地重复调用 `Shutdown`
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- 确保在帧缓冲未被任何活跃渲染操作使用时调用
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**示例:**
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```cpp
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framebuffer->Shutdown();
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```
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