refactor(rendering): centralize fullscreen stage surface resolution
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@@ -943,6 +943,9 @@ TEST(CameraRenderRequest_Test, ReportsFormalFrameStageContract) {
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EXPECT_EQ(plan.GetPassSequence(CameraFrameStage::FinalOutput), &finalOutputPasses);
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EXPECT_EQ(plan.GetPassSequence(CameraFrameStage::PostScenePasses), &postPasses);
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EXPECT_EQ(plan.GetPassSequence(CameraFrameStage::OverlayPasses), &overlayPasses);
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EXPECT_EQ(plan.GetFullscreenPassRequest(CameraFrameStage::PostProcess), &plan.postProcess);
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EXPECT_EQ(plan.GetFullscreenPassRequest(CameraFrameStage::FinalOutput), &plan.finalOutput);
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EXPECT_EQ(plan.GetFullscreenPassRequest(CameraFrameStage::MainScene), nullptr);
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EXPECT_EQ(plan.GetScenePassRequest(CameraFrameStage::ShadowCaster), &plan.shadowCaster);
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EXPECT_EQ(plan.GetScenePassRequest(CameraFrameStage::DepthOnly), &plan.request.depthOnly);
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EXPECT_EQ(plan.GetScenePassRequest(CameraFrameStage::MainScene), nullptr);
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