refactor(rendering): centralize fullscreen stage surface resolution
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@@ -107,6 +107,12 @@ bool CameraFramePlan::HasFrameStage(CameraFrameStage stage) const {
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}
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if (IsCameraFrameSequenceStage(stage)) {
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if (const FullscreenPassRenderRequest* fullscreenRequest =
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GetFullscreenPassRequest(stage);
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fullscreenRequest != nullptr) {
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return fullscreenRequest->IsRequested();
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}
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return GetPassSequence(stage) != nullptr;
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}
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@@ -143,6 +149,18 @@ RenderPassSequence* CameraFramePlan::GetPassSequence(CameraFrameStage stage) con
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}
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}
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const FullscreenPassRenderRequest* CameraFramePlan::GetFullscreenPassRequest(
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CameraFrameStage stage) const {
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switch (stage) {
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case CameraFrameStage::PostProcess:
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return &postProcess;
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case CameraFrameStage::FinalOutput:
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return &finalOutput;
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default:
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return nullptr;
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}
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}
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const ScenePassRenderRequest* CameraFramePlan::GetScenePassRequest(CameraFrameStage stage) const {
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switch (GetCameraFrameStageRequestKind(stage)) {
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case CameraFrameStageRequestKind::ShadowCaster:
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