refactor(srp): enable managed standalone shadow and depth stages
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@@ -80,6 +80,20 @@ namespace XCEngine.Rendering
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m_nativeHandle);
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}
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public bool RequestDepthOnlyStage()
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{
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return InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_RequestDepthOnlyStage(
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m_nativeHandle);
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}
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public void ClearDepthOnlyStage()
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{
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InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_ClearDepthOnlyStage(
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m_nativeHandle);
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}
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public bool HasFinalColorProcessing()
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{
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return InternalCalls
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