docs: sync rendering pass execution docs
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@@ -56,6 +56,8 @@ TEST(GameObject_Test, DefaultConstructor_DefaultValues) {
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GameObject go;
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EXPECT_EQ(go.GetName(), "GameObject");
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EXPECT_EQ(go.GetTag(), "Untagged");
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EXPECT_TRUE(go.CompareTag("Untagged"));
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EXPECT_TRUE(go.IsActive());
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EXPECT_NE(go.GetID(), GameObject::INVALID_ID);
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}
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@@ -68,6 +70,7 @@ TEST(GameObject_Test, NamedConstructor) {
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TEST(GameObject_Test, Layer_GetSetAndSerializeRoundTrip) {
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GameObject source("LayeredObject");
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source.SetTag("Player");
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source.SetLayer(7);
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std::stringstream stream;
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@@ -76,7 +79,9 @@ TEST(GameObject_Test, Layer_GetSetAndSerializeRoundTrip) {
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GameObject target;
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target.Deserialize(stream);
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EXPECT_EQ(source.GetTag(), "Player");
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EXPECT_EQ(source.GetLayer(), 7u);
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EXPECT_EQ(target.GetTag(), "Player");
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EXPECT_EQ(target.GetLayer(), 7u);
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}
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