docs: sync rendering pass execution docs
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@@ -56,6 +56,8 @@ TEST(GameObject_Test, DefaultConstructor_DefaultValues) {
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GameObject go;
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EXPECT_EQ(go.GetName(), "GameObject");
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EXPECT_EQ(go.GetTag(), "Untagged");
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EXPECT_TRUE(go.CompareTag("Untagged"));
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EXPECT_TRUE(go.IsActive());
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EXPECT_NE(go.GetID(), GameObject::INVALID_ID);
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}
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@@ -68,6 +70,7 @@ TEST(GameObject_Test, NamedConstructor) {
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TEST(GameObject_Test, Layer_GetSetAndSerializeRoundTrip) {
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GameObject source("LayeredObject");
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source.SetTag("Player");
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source.SetLayer(7);
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std::stringstream stream;
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@@ -76,7 +79,9 @@ TEST(GameObject_Test, Layer_GetSetAndSerializeRoundTrip) {
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GameObject target;
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target.Deserialize(stream);
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EXPECT_EQ(source.GetTag(), "Player");
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EXPECT_EQ(source.GetLayer(), 7u);
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EXPECT_EQ(target.GetTag(), "Player");
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EXPECT_EQ(target.GetLayer(), 7u);
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}
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@@ -1828,6 +1828,53 @@ TEST_F(MonoScriptRuntimeTest, GameObjectRuntimeApiCreatesFindsAndDestroysSceneOb
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EXPECT_EQ(meshRenderer->GetRenderLayer(), 4u);
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}
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TEST_F(MonoScriptRuntimeTest, GameObjectTagAndLayerApiExposeUnityStylePropertiesAndCompareTag) {
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Scene* runtimeScene = CreateScene("MonoRuntimeScene");
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GameObject* host = runtimeScene->CreateGameObject("Host");
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host->SetTag("Enemy");
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host->SetLayer(7);
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ScriptComponent* component = AddScript(host, "Gameplay", "TagLayerProbe");
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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std::string observedInitialTag;
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int32_t observedInitialLayer = -1;
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bool observedInitialCompareTag = false;
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bool observedGameObjectRouteMatches = false;
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std::string observedUpdatedTag;
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int32_t observedUpdatedLayer = -1;
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bool observedUpdatedCompareTag = false;
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bool observedOriginalTagRejected = false;
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bool observedEmptyTagRejected = false;
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedInitialTag", observedInitialTag));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedInitialLayer", observedInitialLayer));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedInitialCompareTag", observedInitialCompareTag));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedGameObjectRouteMatches", observedGameObjectRouteMatches));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedTag", observedUpdatedTag));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedLayer", observedUpdatedLayer));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedUpdatedCompareTag", observedUpdatedCompareTag));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedOriginalTagRejected", observedOriginalTagRejected));
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EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedEmptyTagRejected", observedEmptyTagRejected));
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EXPECT_EQ(observedInitialTag, "Enemy");
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EXPECT_EQ(observedInitialLayer, 7);
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EXPECT_TRUE(observedInitialCompareTag);
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EXPECT_TRUE(observedGameObjectRouteMatches);
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EXPECT_EQ(observedUpdatedTag, "Player");
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EXPECT_EQ(observedUpdatedLayer, 31);
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EXPECT_TRUE(observedUpdatedCompareTag);
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EXPECT_TRUE(observedOriginalTagRejected);
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EXPECT_TRUE(observedEmptyTagRejected);
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EXPECT_EQ(host->GetTag(), "Player");
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EXPECT_EQ(host->GetLayer(), 31u);
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EXPECT_EQ(runtimeScene->FindGameObjectWithTag("Player"), host);
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EXPECT_EQ(runtimeScene->FindGameObjectWithTag("Enemy"), nullptr);
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}
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TEST_F(MonoScriptRuntimeTest, RuntimeCreatedScriptComponentCreatesManagedInstanceAfterClassAssignment) {
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Scene* runtimeScene = CreateScene("MonoRuntimeScene");
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