docs: sync rendering pass execution docs

This commit is contained in:
2026-04-03 15:10:37 +08:00
parent d4afa022c1
commit 19bd38ab15
59 changed files with 1544 additions and 420 deletions

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@@ -71,6 +71,21 @@ namespace XCEngine
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_SetName(ulong gameObjectUUID, string name);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string GameObject_GetTag(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_SetTag(ulong gameObjectUUID, string tag);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool GameObject_CompareTag(ulong gameObjectUUID, string tag);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int GameObject_GetLayer(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_SetLayer(ulong gameObjectUUID, int layer);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool GameObject_GetActiveSelf(ulong gameObjectUUID);