docs: sync rendering pass execution docs
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@@ -71,6 +71,21 @@ namespace XCEngine
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void GameObject_SetName(ulong gameObjectUUID, string name);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern string GameObject_GetTag(ulong gameObjectUUID);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void GameObject_SetTag(ulong gameObjectUUID, string tag);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool GameObject_CompareTag(ulong gameObjectUUID, string tag);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int GameObject_GetLayer(ulong gameObjectUUID);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void GameObject_SetLayer(ulong gameObjectUUID, int layer);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool GameObject_GetActiveSelf(ulong gameObjectUUID);
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