docs: sync rendering pass execution docs
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@@ -572,6 +572,41 @@ void InternalCall_GameObject_SetName(uint64_t gameObjectUUID, MonoString* name)
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gameObject->SetName(MonoStringToUtf8(name));
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}
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MonoString* InternalCall_GameObject_GetTag(uint64_t gameObjectUUID) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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return mono_string_new(
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mono_domain_get(),
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gameObject ? gameObject->GetTag().c_str() : "");
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}
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void InternalCall_GameObject_SetTag(uint64_t gameObjectUUID, MonoString* tag) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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if (!gameObject) {
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return;
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}
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gameObject->SetTag(MonoStringToUtf8(tag));
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}
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mono_bool InternalCall_GameObject_CompareTag(uint64_t gameObjectUUID, MonoString* tag) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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return (gameObject && gameObject->CompareTag(MonoStringToUtf8(tag))) ? 1 : 0;
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}
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int32_t InternalCall_GameObject_GetLayer(uint64_t gameObjectUUID) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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return gameObject ? static_cast<int32_t>(gameObject->GetLayer()) : 0;
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}
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void InternalCall_GameObject_SetLayer(uint64_t gameObjectUUID, int32_t layer) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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if (!gameObject) {
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return;
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}
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gameObject->SetLayer(static_cast<uint8_t>(std::clamp(layer, 0, 31)));
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}
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mono_bool InternalCall_GameObject_GetActiveSelf(uint64_t gameObjectUUID) {
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Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
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return (gameObject && gameObject->IsActive()) ? 1 : 0;
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@@ -1492,6 +1527,11 @@ void RegisterInternalCalls() {
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mono_add_internal_call("XCEngine.InternalCalls::Input_GetMouseScrollDelta", reinterpret_cast<const void*>(&InternalCall_Input_GetMouseScrollDelta));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetName", reinterpret_cast<const void*>(&InternalCall_GameObject_GetName));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_SetName", reinterpret_cast<const void*>(&InternalCall_GameObject_SetName));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetTag", reinterpret_cast<const void*>(&InternalCall_GameObject_GetTag));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_SetTag", reinterpret_cast<const void*>(&InternalCall_GameObject_SetTag));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_CompareTag", reinterpret_cast<const void*>(&InternalCall_GameObject_CompareTag));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetLayer", reinterpret_cast<const void*>(&InternalCall_GameObject_GetLayer));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_SetLayer", reinterpret_cast<const void*>(&InternalCall_GameObject_SetLayer));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetActiveSelf", reinterpret_cast<const void*>(&InternalCall_GameObject_GetActiveSelf));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetActiveInHierarchy", reinterpret_cast<const void*>(&InternalCall_GameObject_GetActiveInHierarchy));
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mono_add_internal_call("XCEngine.InternalCalls::GameObject_SetActive", reinterpret_cast<const void*>(&InternalCall_GameObject_SetActive));
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