docs: sync rendering pass execution docs
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@@ -8,7 +8,14 @@ namespace Components {
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GameObject::ID GameObject::s_nextID = 1;
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GameObject::GameObject()
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: m_name("GameObject") {
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: m_name("GameObject")
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, m_tag("Untagged")
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, m_activeSelf(true)
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, m_started(false)
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, m_layer(0)
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, m_parent(nullptr)
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, m_scene(nullptr)
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, m_transform(nullptr) {
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m_id = s_nextID++;
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static std::random_device rd;
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static std::mt19937_64 gen(rd());
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@@ -19,7 +26,14 @@ GameObject::GameObject()
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}
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GameObject::GameObject(const std::string& name)
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: m_name(name) {
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: m_name(name)
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, m_tag("Untagged")
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, m_activeSelf(true)
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, m_started(false)
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, m_layer(0)
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, m_parent(nullptr)
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, m_scene(nullptr)
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, m_transform(nullptr) {
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m_id = s_nextID++;
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static std::random_device rd;
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static std::mt19937_64 gen(rd());
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@@ -212,7 +226,7 @@ std::vector<GameObject*> GameObject::FindGameObjectsWithTag(const std::string& t
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auto& registry = GetGlobalRegistry();
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std::vector<GameObject*> result;
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for (auto& pair : registry) {
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if (pair.second->GetName() == tag) {
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if (pair.second->CompareTag(tag)) {
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result.push_back(pair.second);
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}
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}
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@@ -316,6 +330,7 @@ void GameObject::Destroy() {
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void GameObject::Serialize(std::ostream& os) const {
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os << "name=" << m_name << ";";
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os << "tag=" << m_tag << ";";
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os << "active=" << (m_activeSelf ? "1" : "0") << ";";
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os << "layer=" << static_cast<uint32_t>(m_layer) << ";";
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os << "id=" << m_id << ";";
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@@ -342,6 +357,10 @@ void GameObject::Deserialize(std::istream& is) {
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if (strcmp(key, "name") == 0) {
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std::getline(is, m_name, ';');
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} else if (strcmp(key, "tag") == 0) {
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std::string tag;
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std::getline(is, tag, ';');
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SetTag(tag);
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} else if (strcmp(key, "active") == 0) {
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char val;
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is.get(val);
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