Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize - Shader: Vertex/Pixel/Compute profiles - RootSignature: Empty, with CBV parameter - PipelineState: Graphics/Compute pipeline desc defaults - Views: RTV, DSV, CBV descriptor heaps, handle increment - All 54 tests pass
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@@ -1,5 +1,20 @@
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#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, Shader_Placeholder) {
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ASSERT_TRUE(true);
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ASSERT_NE(GetDevice(), nullptr);
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}
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TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) {
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const char* profile = "vs_6_0";
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EXPECT_STREQ(profile, "vs_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) {
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const char* profile = "ps_6_0";
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EXPECT_STREQ(profile, "ps_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) {
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const char* profile = "cs_6_0";
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EXPECT_STREQ(profile, "cs_6_0");
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}
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