Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views

- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
This commit is contained in:
2026-03-17 04:04:57 +08:00
parent 3f8805cde8
commit 19b33a3061
5 changed files with 225 additions and 5 deletions

View File

@@ -1,5 +1,42 @@
#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, RootSignature_Placeholder) {
ASSERT_TRUE(true);
ASSERT_NE(GetDevice(), nullptr);
}
TEST_F(D3D12TestFixture, RootSignature_CreateEmptyRootSignature) {
D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {};
rootSigDesc.NumParameters = 0;
rootSigDesc.NumStaticSamplers = 0;
rootSigDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
ComPtr<ID3DBlob> blob;
ComPtr<ID3DBlob> errorBlob;
HRESULT hr = D3D12SerializeRootSignature(&rootSigDesc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &errorBlob);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(blob.Get(), nullptr);
}
TEST_F(D3D12TestFixture, RootSignature_CreateRootSignatureWithCBV) {
D3D12_ROOT_PARAMETER param = {};
param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
param.Descriptor.ShaderRegister = 0;
param.Descriptor.RegisterSpace = 0;
param.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {};
rootSigDesc.NumParameters = 1;
rootSigDesc.pParameters = &param;
rootSigDesc.NumStaticSamplers = 0;
rootSigDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
ComPtr<ID3DBlob> blob;
ComPtr<ID3DBlob> errorBlob;
HRESULT hr = D3D12SerializeRootSignature(&rootSigDesc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &errorBlob);
ASSERT_HRESULT_SUCCEEDED(hr);
ComPtr<ID3D12RootSignature> rootSig;
hr = GetDevice()->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(&rootSig));
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(rootSig.Get(), nullptr);
}