new_editor: close startup screenshot ownership
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@@ -5,13 +5,13 @@
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#endif
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#include "Composition/EditorShellRuntime.h"
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#include "Platform/Win32/EditorWindowScreenshotController.h"
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#include <Rendering/D3D12/D3D12UiRenderer.h>
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#include <Rendering/D3D12/D3D12UiTextSystem.h>
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#include <Rendering/D3D12/D3D12UiTextureHost.h>
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#include <Rendering/D3D12/D3D12WindowRenderLoop.h>
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#include <Rendering/D3D12/D3D12WindowRenderer.h>
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#include <Rendering/Native/AutoScreenshot.h>
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#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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@@ -97,7 +97,7 @@ private:
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Host::D3D12UiTextSystem m_textSystem = {};
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Host::D3D12UiRenderer m_uiRenderer = {};
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Host::D3D12WindowRenderLoop m_windowRenderLoop = {};
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Host::AutoScreenshotController m_autoScreenshot = {};
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EditorWindowScreenshotController m_screenshotController = {};
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::XCEngine::UI::UITextureHandle m_titleBarLogoIcon = {};
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UIEditorWorkspaceController m_workspaceController = {};
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EditorShellRuntime m_shellRuntime = {};
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