engine: sync editor rendering and ui changes

This commit is contained in:
2026-04-08 16:09:15 +08:00
parent 31756847ab
commit 162f1cc12e
153 changed files with 4454 additions and 2990 deletions

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@@ -1,5 +0,0 @@
fileFormatVersion: 1
guid: 60a2f7fbbea9b0ef86cefe4d4ea75578
folderAsset: true
importer: FolderImporter
importerVersion: 5

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@@ -1,5 +0,0 @@
fileFormatVersion: 1
guid: 6dd3f8fecfde5a3f1d52cb3a9e18ed53
folderAsset: true
importer: FolderImporter
importerVersion: 5

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@@ -16,7 +16,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
enable_testing() enable_testing()
option(XCENGINE_ENABLE_MONO_SCRIPTING "Build the Mono-based C# scripting runtime" ON) option(XCENGINE_ENABLE_MONO_SCRIPTING "Build the Mono-based C# scripting runtime" ON)
option(XCENGINE_BUILD_NEW_EDITOR "Build the XCUI new_editor shell app" ON) option(XCENGINE_BUILD_XCUI_EDITOR_APP "Build the XCUI editor shell app" ON)
set( set(
XCENGINE_MONO_ROOT_DIR XCENGINE_MONO_ROOT_DIR
"${CMAKE_SOURCE_DIR}/参考/Fermion/Fermion/external/mono" "${CMAKE_SOURCE_DIR}/参考/Fermion/Fermion/external/mono"

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@@ -1,35 +0,0 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "vs2022-x64",
"displayName": "Visual Studio 2022 x64",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build"
}
],
"buildPresets": [
{
"name": "debug",
"displayName": "Build Debug",
"configurePreset": "vs2022-x64",
"configuration": "Debug"
}
],
"testPresets": [
{
"name": "debug",
"displayName": "Test Debug",
"configurePreset": "vs2022-x64",
"configuration": "Debug",
"output": {
"outputOnFailure": true
}
}
]
}

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@@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.12)
project(Doom) project(Doom)
#本工程支持的C++版本 #本工程支持的C++版本
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
file(GLOB resources "../res") file(GLOB resources "../res")
file(COPY ${resources} DESTINATION ${CMAKE_BINARY_DIR}) file(COPY ${resources} DESTINATION ${CMAKE_BINARY_DIR})

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@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.12)
project("XCRender") project("XCRender")
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
include_directories(./package/include/) include_directories(./package/include/)
include_directories(./package/glm/) include_directories(./package/glm/)

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@@ -7,7 +7,7 @@ project(XCVolumeRenderer VERSION 1.0 LANGUAGES CXX)
set(VCPKG_ROOT "D:/vcpkg") set(VCPKG_ROOT "D:/vcpkg")
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "") set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.15) cmake_minimum_required(VERSION 3.15)
project(XCVolumeRendererUI2 VERSION 1.0 LANGUAGES CXX) project(XCVolumeRendererUI2 VERSION 1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_definitions(-DUNICODE -D_UNICODE) add_definitions(-DUNICODE -D_UNICODE)

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@@ -78,6 +78,7 @@ add_executable(${PROJECT_NAME} WIN32
src/panels/MenuBar.cpp src/panels/MenuBar.cpp
src/panels/HierarchyPanel.cpp src/panels/HierarchyPanel.cpp
src/panels/SceneViewPanel.cpp src/panels/SceneViewPanel.cpp
src/panels/MaterialInspectorMaterialStateIO.cpp
src/Viewport/SceneViewportPicker.cpp src/Viewport/SceneViewportPicker.cpp
src/Viewport/SceneViewportMoveGizmo.cpp src/Viewport/SceneViewportMoveGizmo.cpp
src/Viewport/SceneViewportRotateGizmo.cpp src/Viewport/SceneViewportRotateGizmo.cpp

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@@ -1,132 +0,0 @@
// XC_EDITOR_SCENE_VIEW_INFINITE_GRID_D3D12_PS
cbuffer GridConstants : register(b0) {
float4x4 gViewProjectionMatrix;
float4 gCameraPositionAndScale;
float4 gCameraRightAndFade;
float4 gCameraUpAndTanHalfFov;
float4 gCameraForwardAndAspect;
float4 gViewportNearFar;
float4 gGridTransition;
};
struct VSOutput {
float4 position : SV_POSITION;
};
float PristineGridLine(float2 uv) {
float2 deriv = max(fwidth(uv), float2(1e-6, 1e-6));
float2 uvMod = frac(uv);
float2 uvDist = min(uvMod, 1.0 - uvMod);
float2 distInPixels = uvDist / deriv;
float2 lineAlpha = 1.0 - smoothstep(0.0, 1.0, distInPixels);
float density = max(deriv.x, deriv.y);
float densityFade = 1.0 - smoothstep(0.5, 1.0, density);
return max(lineAlpha.x, lineAlpha.y) * densityFade;
}
float AxisLineAA(float coord, float deriv) {
float distInPixels = abs(coord) / max(deriv, 1e-6);
return 1.0 - smoothstep(0.0, 1.5, distInPixels);
}
struct GridLayer {
float minor;
float major;
};
GridLayer SampleGridLayer(float2 worldPos2D, float baseScale) {
GridLayer layer;
const float2 gridCoord1 = worldPos2D / baseScale;
const float2 gridCoord10 = worldPos2D / (baseScale * 10.0);
const float grid1 = PristineGridLine(gridCoord1);
const float grid10 = PristineGridLine(gridCoord10);
const float2 deriv1 = fwidth(gridCoord1);
const float lodFactor = smoothstep(0.3, 0.6, max(deriv1.x, deriv1.y));
layer.major = max(grid10, grid1 * 0.35);
layer.minor = grid1 * (1.0 - lodFactor);
return layer;
}
struct PSOutput {
float4 color : SV_TARGET0;
float depth : SV_Depth;
};
PSOutput MainPS(VSOutput input) {
const float2 viewportSize = max(gViewportNearFar.xy, float2(1.0, 1.0));
const float scale = max(gCameraPositionAndScale.w, 1e-4);
const float fadeDistance = max(gCameraRightAndFade.w, scale * 10.0);
const float tanHalfFov = max(gCameraUpAndTanHalfFov.w, 1e-4);
const float aspect = max(gCameraForwardAndAspect.w, 1e-4);
const float transitionBlend = saturate(gGridTransition.x);
const float nearClip = gViewportNearFar.z;
const float sceneFarClip = gViewportNearFar.w;
const float2 ndc = float2(
(input.position.x / viewportSize.x) * 2.0 - 1.0,
1.0 - (input.position.y / viewportSize.y) * 2.0);
const float3 cameraPosition = gCameraPositionAndScale.xyz;
const float3 rayDirection = normalize(
gCameraForwardAndAspect.xyz +
ndc.x * aspect * tanHalfFov * gCameraRightAndFade.xyz +
ndc.y * tanHalfFov * gCameraUpAndTanHalfFov.xyz);
if (abs(rayDirection.y) < 1e-5) {
discard;
}
const float t = -cameraPosition.y / rayDirection.y;
if (t <= nearClip) {
discard;
}
const float3 worldPosition = cameraPosition + rayDirection * t;
float depth = 0.999999;
if (t < sceneFarClip) {
const float4 clipPosition = mul(gViewProjectionMatrix, float4(worldPosition, 1.0));
if (clipPosition.w <= 1e-6) {
discard;
}
depth = clipPosition.z / clipPosition.w;
if (depth <= 0.0 || depth >= 1.0) {
discard;
}
}
const float radialFade =
1.0 - smoothstep(fadeDistance * 0.3, fadeDistance, length(worldPosition - cameraPosition));
const float normalFade = smoothstep(0.0, 0.15, abs(rayDirection.y));
const float fadeFactor = radialFade * normalFade;
if (fadeFactor < 1e-3) {
discard;
}
const float2 worldPos2D = worldPosition.xz;
const GridLayer baseLayer = SampleGridLayer(worldPos2D, scale);
const GridLayer nextLayer = SampleGridLayer(worldPos2D, scale * 10.0);
const float minorGridIntensity = lerp(baseLayer.minor, nextLayer.minor, transitionBlend);
const float majorGridIntensity = lerp(baseLayer.major, nextLayer.major, transitionBlend);
float3 finalColor = float3(0.56, 0.56, 0.56);
float finalAlpha = max(
0.13 * minorGridIntensity * fadeFactor,
0.28 * majorGridIntensity * fadeFactor);
const float2 worldDeriv = max(fwidth(worldPos2D), float2(1e-6, 1e-6));
const float xAxisAlpha = AxisLineAA(worldPos2D.y, worldDeriv.y) * fadeFactor;
const float zAxisAlpha = AxisLineAA(worldPos2D.x, worldDeriv.x) * fadeFactor;
const float axisAlpha = max(xAxisAlpha, zAxisAlpha);
finalAlpha = max(finalAlpha, 0.34 * saturate(axisAlpha));
if (finalAlpha < 1e-3) {
discard;
}
PSOutput output;
output.color = float4(finalColor, finalAlpha);
output.depth = depth;
return output;
}

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@@ -1,29 +1,177 @@
Shader "Scene View Infinite Grid"
{ {
"name": "Scene View Infinite Grid", HLSLINCLUDE
"passes": [ // XC_EDITOR_SCENE_VIEW_INFINITE_GRID_D3D12_SHARED
cbuffer GridConstants
{ {
"name": "InfiniteGrid", float4x4 gViewProjectionMatrix;
"tags": { float4 gCameraPositionAndScale;
"LightMode": "InfiniteGrid" float4 gCameraRightAndFade;
}, float4 gCameraUpAndTanHalfFov;
"variants": [ float4 gCameraForwardAndAspect;
{ float4 gViewportNearFar;
"stage": "Vertex", float4 gGridTransition;
"backend": "D3D12", };
"language": "HLSL",
"source": "infinite-grid.vs.hlsl", struct VSOutput
"entryPoint": "MainVS", {
"profile": "vs_5_0" float4 position : SV_POSITION;
}, };
{
"stage": "Fragment", VSOutput MainVS(uint vertexId : SV_VertexID)
"backend": "D3D12", {
"language": "HLSL", // XC_EDITOR_SCENE_VIEW_INFINITE_GRID_D3D12_VS
"source": "infinite-grid.ps.hlsl", static const float2 positions[3] = {
"entryPoint": "MainPS", float2(-1.0, -1.0),
"profile": "ps_5_0" float2(-1.0, 3.0),
} float2( 3.0, -1.0)
] };
VSOutput output;
output.position = float4(positions[vertexId], 0.0, 1.0);
return output;
}
float PristineGridLine(float2 uv)
{
float2 deriv = max(fwidth(uv), float2(1e-6, 1e-6));
float2 uvMod = frac(uv);
float2 uvDist = min(uvMod, 1.0 - uvMod);
float2 distInPixels = uvDist / deriv;
float2 lineAlpha = 1.0 - smoothstep(0.0, 1.0, distInPixels);
float density = max(deriv.x, deriv.y);
float densityFade = 1.0 - smoothstep(0.5, 1.0, density);
return max(lineAlpha.x, lineAlpha.y) * densityFade;
}
float AxisLineAA(float coord, float deriv)
{
float distInPixels = abs(coord) / max(deriv, 1e-6);
return 1.0 - smoothstep(0.0, 1.5, distInPixels);
}
struct GridLayer
{
float minor;
float major;
};
GridLayer SampleGridLayer(float2 worldPos2D, float baseScale)
{
GridLayer layer;
const float2 gridCoord1 = worldPos2D / baseScale;
const float2 gridCoord10 = worldPos2D / (baseScale * 10.0);
const float grid1 = PristineGridLine(gridCoord1);
const float grid10 = PristineGridLine(gridCoord10);
const float2 deriv1 = fwidth(gridCoord1);
const float lodFactor = smoothstep(0.3, 0.6, max(deriv1.x, deriv1.y));
layer.major = max(grid10, grid1 * 0.35);
layer.minor = grid1 * (1.0 - lodFactor);
return layer;
}
struct PSOutput
{
float4 color : SV_TARGET0;
float depth : SV_Depth;
};
PSOutput MainPS(VSOutput input)
{
// XC_EDITOR_SCENE_VIEW_INFINITE_GRID_D3D12_PS
const float2 viewportSize = max(gViewportNearFar.xy, float2(1.0, 1.0));
const float scale = max(gCameraPositionAndScale.w, 1e-4);
const float fadeDistance = max(gCameraRightAndFade.w, scale * 10.0);
const float tanHalfFov = max(gCameraUpAndTanHalfFov.w, 1e-4);
const float aspect = max(gCameraForwardAndAspect.w, 1e-4);
const float transitionBlend = saturate(gGridTransition.x);
const float nearClip = gViewportNearFar.z;
const float sceneFarClip = gViewportNearFar.w;
const float2 ndc = float2(
(input.position.x / viewportSize.x) * 2.0 - 1.0,
1.0 - (input.position.y / viewportSize.y) * 2.0);
const float3 cameraPosition = gCameraPositionAndScale.xyz;
const float3 rayDirection = normalize(
gCameraForwardAndAspect.xyz +
ndc.x * aspect * tanHalfFov * gCameraRightAndFade.xyz +
ndc.y * tanHalfFov * gCameraUpAndTanHalfFov.xyz);
if (abs(rayDirection.y) < 1e-5) {
discard;
}
const float t = -cameraPosition.y / rayDirection.y;
if (t <= nearClip) {
discard;
}
const float3 worldPosition = cameraPosition + rayDirection * t;
float depth = 0.999999;
if (t < sceneFarClip) {
const float4 clipPosition = mul(gViewProjectionMatrix, float4(worldPosition, 1.0));
if (clipPosition.w <= 1e-6) {
discard;
}
depth = clipPosition.z / clipPosition.w;
if (depth <= 0.0 || depth >= 1.0) {
discard;
}
}
const float radialFade =
1.0 - smoothstep(fadeDistance * 0.3, fadeDistance, length(worldPosition - cameraPosition));
const float normalFade = smoothstep(0.0, 0.15, abs(rayDirection.y));
const float fadeFactor = radialFade * normalFade;
if (fadeFactor < 1e-3) {
discard;
}
const float2 worldPos2D = worldPosition.xz;
const GridLayer baseLayer = SampleGridLayer(worldPos2D, scale);
const GridLayer nextLayer = SampleGridLayer(worldPos2D, scale * 10.0);
const float minorGridIntensity = lerp(baseLayer.minor, nextLayer.minor, transitionBlend);
const float majorGridIntensity = lerp(baseLayer.major, nextLayer.major, transitionBlend);
float3 finalColor = float3(0.56, 0.56, 0.56);
float finalAlpha = max(
0.13 * minorGridIntensity * fadeFactor,
0.28 * majorGridIntensity * fadeFactor);
const float2 worldDeriv = max(fwidth(worldPos2D), float2(1e-6, 1e-6));
const float xAxisAlpha = AxisLineAA(worldPos2D.y, worldDeriv.y) * fadeFactor;
const float zAxisAlpha = AxisLineAA(worldPos2D.x, worldDeriv.x) * fadeFactor;
const float axisAlpha = max(xAxisAlpha, zAxisAlpha);
finalAlpha = max(finalAlpha, 0.34 * saturate(axisAlpha));
if (finalAlpha < 1e-3) {
discard;
}
PSOutput output;
output.color = float4(finalColor, finalAlpha);
output.depth = depth;
return output;
}
ENDHLSL
SubShader
{
Pass
{
Name "InfiniteGrid"
Tags { "LightMode" = "InfiniteGrid" }
Cull Off
ZWrite Off
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
HLSLPROGRAM
#pragma target 4.5
#pragma vertex MainVS
#pragma fragment MainPS
ENDHLSL
}
} }
]
} }

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@@ -1,26 +0,0 @@
// XC_EDITOR_SCENE_VIEW_INFINITE_GRID_D3D12_VS
cbuffer GridConstants : register(b0) {
float4x4 gViewProjectionMatrix;
float4 gCameraPositionAndScale;
float4 gCameraRightAndFade;
float4 gCameraUpAndTanHalfFov;
float4 gCameraForwardAndAspect;
float4 gViewportNearFar;
float4 gGridTransition;
};
struct VSOutput {
float4 position : SV_POSITION;
};
VSOutput MainVS(uint vertexId : SV_VertexID) {
static const float2 positions[3] = {
float2(-1.0, -1.0),
float2(-1.0, 3.0),
float2( 3.0, -1.0)
};
VSOutput output;
output.position = float4(positions[vertexId], 0.0, 1.0);
return output;
}

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@@ -1,89 +0,0 @@
// XC_EDITOR_SCENE_VIEW_OBJECT_ID_OUTLINE_D3D12_PS
cbuffer OutlineConstants : register(b0) {
float4 gViewportSizeAndTexelSize;
float4 gOutlineColor;
float4 gSelectedInfo;
float4 gSelectedObjectColors[256];
};
Texture2D gObjectIdTexture : register(t0);
struct VSOutput {
float4 position : SV_POSITION;
};
int2 ClampPixelCoord(int2 pixelCoord) {
const int2 maxCoord = int2(
max((int)gViewportSizeAndTexelSize.x - 1, 0),
max((int)gViewportSizeAndTexelSize.y - 1, 0));
return clamp(pixelCoord, int2(0, 0), maxCoord);
}
float4 LoadObjectId(int2 pixelCoord) {
return gObjectIdTexture.Load(int3(ClampPixelCoord(pixelCoord), 0));
}
bool IsSelectedObject(float4 objectIdColor) {
if (objectIdColor.a <= 0.0) {
return false;
}
const int selectedCount = min((int)gSelectedInfo.x, 256);
[loop]
for (int i = 0; i < selectedCount; ++i) {
const float4 selectedColor = gSelectedObjectColors[i];
if (all(abs(objectIdColor - selectedColor) <= float4(
0.0025,
0.0025,
0.0025,
0.0025))) {
return true;
}
}
return false;
}
float4 MainPS(VSOutput input) : SV_TARGET {
const int2 pixelCoord = int2(input.position.xy);
const bool debugSelectionMask = gSelectedInfo.y > 0.5;
const bool centerSelected = IsSelectedObject(LoadObjectId(pixelCoord));
if (debugSelectionMask) {
return centerSelected ? float4(1.0, 1.0, 1.0, 1.0) : float4(0.0, 0.0, 0.0, 1.0);
}
if (centerSelected) {
discard;
}
const int outlineWidth = max((int)gSelectedInfo.z, 1);
float outline = 0.0;
[loop]
for (int y = -2; y <= 2; ++y) {
[loop]
for (int x = -2; x <= 2; ++x) {
if (x == 0 && y == 0) {
continue;
}
const float distancePixels = length(float2((float)x, (float)y));
if (distancePixels > outlineWidth) {
continue;
}
if (!IsSelectedObject(LoadObjectId(pixelCoord + int2(x, y)))) {
continue;
}
const float weight = saturate(1.0 - ((distancePixels - 1.0) / max((float)outlineWidth, 1.0)));
outline = max(outline, weight);
}
}
if (outline <= 0.001) {
discard;
}
return float4(gOutlineColor.rgb, gOutlineColor.a * outline);
}

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@@ -1,29 +0,0 @@
{
"name": "Scene View Object Id Outline",
"passes": [
{
"name": "ObjectIdOutline",
"tags": {
"LightMode": "ObjectIdOutline"
},
"variants": [
{
"stage": "Vertex",
"backend": "D3D12",
"language": "HLSL",
"source": "object-id-outline.vs.hlsl",
"entryPoint": "MainVS",
"profile": "vs_5_0"
},
{
"stage": "Fragment",
"backend": "D3D12",
"language": "HLSL",
"source": "object-id-outline.ps.hlsl",
"entryPoint": "MainPS",
"profile": "ps_5_0"
}
]
}
]
}

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@@ -1,25 +0,0 @@
// XC_EDITOR_SCENE_VIEW_OBJECT_ID_OUTLINE_D3D12_VS
cbuffer OutlineConstants : register(b0) {
float4 gViewportSizeAndTexelSize;
float4 gOutlineColor;
float4 gSelectedInfo;
float4 gSelectedObjectColors[256];
};
Texture2D gObjectIdTexture : register(t0);
struct VSOutput {
float4 position : SV_POSITION;
};
VSOutput MainVS(uint vertexId : SV_VertexID) {
static const float2 positions[3] = {
float2(-1.0, -1.0),
float2(-1.0, 3.0),
float2( 3.0, -1.0)
};
VSOutput output;
output.position = float4(positions[vertexId], 0.0, 1.0);
return output;
}

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@@ -72,17 +72,60 @@ inline ::XCEngine::Components::GameObject* CreateLightEntity(
IEditorContext& context, IEditorContext& context,
::XCEngine::Components::GameObject* parent = nullptr, ::XCEngine::Components::GameObject* parent = nullptr,
const std::string& commandLabel = "Create Light", const std::string& commandLabel = "Create Light",
const std::string& entityName = "Light") { const std::string& entityName = "Light",
::XCEngine::Components::LightType lightType = ::XCEngine::Components::LightType::Directional) {
return CreateEntity( return CreateEntity(
context, context,
commandLabel, commandLabel,
entityName, entityName,
parent, parent,
[](::XCEngine::Components::GameObject& entity, ISceneManager&) { [lightType](::XCEngine::Components::GameObject& entity, ISceneManager&) {
entity.AddComponent<::XCEngine::Components::LightComponent>(); auto* light = entity.AddComponent<::XCEngine::Components::LightComponent>();
if (light != nullptr) {
light->SetLightType(lightType);
}
}); });
} }
inline ::XCEngine::Components::GameObject* CreateDirectionalLightEntity(
IEditorContext& context,
::XCEngine::Components::GameObject* parent = nullptr,
const std::string& commandLabel = "Create Directional Light",
const std::string& entityName = "Directional Light") {
return CreateLightEntity(
context,
parent,
commandLabel,
entityName,
::XCEngine::Components::LightType::Directional);
}
inline ::XCEngine::Components::GameObject* CreatePointLightEntity(
IEditorContext& context,
::XCEngine::Components::GameObject* parent = nullptr,
const std::string& commandLabel = "Create Point Light",
const std::string& entityName = "Point Light") {
return CreateLightEntity(
context,
parent,
commandLabel,
entityName,
::XCEngine::Components::LightType::Point);
}
inline ::XCEngine::Components::GameObject* CreateSpotLightEntity(
IEditorContext& context,
::XCEngine::Components::GameObject* parent = nullptr,
const std::string& commandLabel = "Create Spot Light",
const std::string& entityName = "Spot Light") {
return CreateLightEntity(
context,
parent,
commandLabel,
entityName,
::XCEngine::Components::LightType::Spot);
}
inline ::XCEngine::Components::GameObject* CreatePrimitiveEntity( inline ::XCEngine::Components::GameObject* CreatePrimitiveEntity(
IEditorContext& context, IEditorContext& context,
::XCEngine::Resources::BuiltinPrimitiveType primitiveType, ::XCEngine::Resources::BuiltinPrimitiveType primitiveType,

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@@ -99,7 +99,9 @@ struct BuiltInIconState {
BuiltInTexture gameObject; BuiltInTexture gameObject;
BuiltInTexture scene; BuiltInTexture scene;
BuiltInTexture cameraGizmo; BuiltInTexture cameraGizmo;
BuiltInTexture mainLightGizmo; BuiltInTexture directionalLightGizmo;
BuiltInTexture pointLightGizmo;
BuiltInTexture spotLightGizmo;
struct CachedAssetPreview { struct CachedAssetPreview {
BuiltInTexture texture; BuiltInTexture texture;
std::unique_ptr<LoadedTexturePixels> decodedPixels; std::unique_ptr<LoadedTexturePixels> decodedPixels;
@@ -157,9 +159,19 @@ std::filesystem::path ResolveCameraGizmoIconPath() {
return (exeDir / ".." / ".." / "resources" / "Icons" / "camera_gizmo.png").lexically_normal(); return (exeDir / ".." / ".." / "resources" / "Icons" / "camera_gizmo.png").lexically_normal();
} }
std::filesystem::path ResolveMainLightGizmoIconPath() { std::filesystem::path ResolveDirectionalLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8()); const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "main_light_gizmo.png").lexically_normal(); return (exeDir / ".." / ".." / "resources" / "Icons" / "directional_light_gizmo.png").lexically_normal();
}
std::filesystem::path ResolvePointLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "point_light_gizmo.png").lexically_normal();
}
std::filesystem::path ResolveSpotLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "spot_light_gizmo.png").lexically_normal();
} }
std::string NormalizePathKey(const std::filesystem::path& path) { std::string NormalizePathKey(const std::filesystem::path& path) {
@@ -975,8 +987,12 @@ BuiltInTexture* ResolveEditorTexture(EditorTextureIconKind kind) {
switch (kind) { switch (kind) {
case EditorTextureIconKind::CameraGizmo: case EditorTextureIconKind::CameraGizmo:
return &g_icons.cameraGizmo; return &g_icons.cameraGizmo;
case EditorTextureIconKind::MainLightGizmo: case EditorTextureIconKind::DirectionalLightGizmo:
return &g_icons.mainLightGizmo; return &g_icons.directionalLightGizmo;
case EditorTextureIconKind::PointLightGizmo:
return &g_icons.pointLightGizmo;
case EditorTextureIconKind::SpotLightGizmo:
return &g_icons.spotLightGizmo;
default: default:
return nullptr; return nullptr;
} }
@@ -1025,8 +1041,30 @@ void InitializeBuiltInIcons(
backend, backend,
device, device,
commandQueue, commandQueue,
ResolveMainLightGizmoIconPath(), ResolveDirectionalLightGizmoIconPath(),
g_icons.mainLightGizmo, g_icons.directionalLightGizmo,
pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(
backend,
device,
commandQueue,
ResolvePointLightGizmoIconPath(),
g_icons.pointLightGizmo,
pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(
backend,
device,
commandQueue,
ResolveSpotLightGizmoIconPath(),
g_icons.spotLightGizmo,
pendingUpload)) { pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload)); g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
} }
@@ -1043,7 +1081,9 @@ void ShutdownBuiltInIcons() {
ResetTexture(g_icons.gameObject); ResetTexture(g_icons.gameObject);
ResetTexture(g_icons.scene); ResetTexture(g_icons.scene);
ResetTexture(g_icons.cameraGizmo); ResetTexture(g_icons.cameraGizmo);
ResetTexture(g_icons.mainLightGizmo); ResetTexture(g_icons.directionalLightGizmo);
ResetTexture(g_icons.pointLightGizmo);
ResetTexture(g_icons.spotLightGizmo);
g_icons.backend = nullptr; g_icons.backend = nullptr;
g_icons.device = nullptr; g_icons.device = nullptr;
g_icons.commandQueue = nullptr; g_icons.commandQueue = nullptr;

View File

@@ -21,7 +21,10 @@ enum class AssetIconKind {
enum class EditorTextureIconKind { enum class EditorTextureIconKind {
CameraGizmo, CameraGizmo,
MainLightGizmo DirectionalLightGizmo,
PointLightGizmo,
SpotLightGizmo,
MainLightGizmo = DirectionalLightGizmo
}; };
void InitializeBuiltInIcons( void InitializeBuiltInIcons(

View File

@@ -14,8 +14,17 @@ namespace XCEngine {
namespace Editor { namespace Editor {
namespace UI { namespace UI {
inline bool ShouldTracePopupSubmenuLabel(const char* label) {
if (!label) {
return false;
}
const std::string text(label);
return text == "Create" || text == "3D Object";
}
inline void TracePopupSubmenuIfNeeded(const char* label, const std::string& message) { inline void TracePopupSubmenuIfNeeded(const char* label, const std::string& message) {
if (!label || std::string(label) != "Create") { if (!ShouldTracePopupSubmenuLabel(label)) {
return; return;
} }
@@ -92,7 +101,7 @@ inline bool DrawMenuScope(const char* label, DrawContentFn&& drawContent) {
} }
template <typename DrawContentFn> template <typename DrawContentFn>
inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent) { inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent, bool enabled = true) {
if (!label || label[0] == '\0') { if (!label || label[0] == '\0') {
return false; return false;
} }
@@ -103,18 +112,24 @@ inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent
const ImVec2 rowPos = ImGui::GetCursorScreenPos(); const ImVec2 rowPos = ImGui::GetCursorScreenPos();
const float rowHeight = labelSize.y; const float rowHeight = labelSize.y;
const float rowWidth = ImMax(ImGui::GetContentRegionAvail().x, 1.0f); const float rowWidth = ImMax(ImGui::GetContentRegionAvail().x, 1.0f);
const bool popupOpen = ImGui::IsPopupOpen(popupId); const bool popupOpen = enabled && ImGui::IsPopupOpen(popupId);
ImGuiSelectableFlags selectableFlags = ImGuiSelectableFlags_NoAutoClosePopups;
if (!enabled) {
selectableFlags |= ImGuiSelectableFlags_Disabled;
}
if (ImGui::Selectable( if (ImGui::Selectable(
"##PopupSubmenuRow", "##PopupSubmenuRow",
popupOpen, popupOpen,
ImGuiSelectableFlags_NoAutoClosePopups, selectableFlags,
ImVec2(rowWidth, rowHeight))) { ImVec2(rowWidth, rowHeight))) {
TracePopupSubmenuIfNeeded(label, "Hierarchy create submenu selectable clicked -> OpenPopup"); if (enabled) {
ImGui::OpenPopup(popupId); TracePopupSubmenuIfNeeded(label, "Hierarchy create submenu selectable clicked -> OpenPopup");
ImGui::OpenPopup(popupId);
}
} }
const bool hovered = ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); const bool hovered = enabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
if (hovered && !popupOpen) { if (hovered && !popupOpen) {
TracePopupSubmenuIfNeeded(label, "Hierarchy create submenu hovered -> OpenPopup"); TracePopupSubmenuIfNeeded(label, "Hierarchy create submenu hovered -> OpenPopup");
ImGui::OpenPopup(popupId); ImGui::OpenPopup(popupId);
@@ -127,9 +142,10 @@ inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent
const float parentWindowRight = parentWindowPos.x + parentWindowSize.x; const float parentWindowRight = parentWindowPos.x + parentWindowSize.x;
const float itemHeight = itemMax.y - itemMin.y; const float itemHeight = itemMax.y - itemMin.y;
ImDrawList* drawList = ImGui::GetWindowDrawList(); ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 textColor = ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
drawList->AddText( drawList->AddText(
ImVec2(itemMin.x + ImGui::GetStyle().FramePadding.x, itemMin.y + (itemHeight - labelSize.y) * 0.5f), ImVec2(itemMin.x + ImGui::GetStyle().FramePadding.x, itemMin.y + (itemHeight - labelSize.y) * 0.5f),
ImGui::GetColorU32(ImGuiCol_Text), textColor,
label); label);
const float arrowExtent = PopupSubmenuArrowExtent(); const float arrowExtent = PopupSubmenuArrowExtent();
@@ -139,7 +155,12 @@ inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent
ImVec2(arrowCenterX - arrowExtent * 0.30f, arrowCenterY - arrowExtent * 0.50f), ImVec2(arrowCenterX - arrowExtent * 0.30f, arrowCenterY - arrowExtent * 0.50f),
ImVec2(arrowCenterX - arrowExtent * 0.30f, arrowCenterY + arrowExtent * 0.50f), ImVec2(arrowCenterX - arrowExtent * 0.30f, arrowCenterY + arrowExtent * 0.50f),
ImVec2(arrowCenterX + arrowExtent * 0.50f, arrowCenterY), ImVec2(arrowCenterX + arrowExtent * 0.50f, arrowCenterY),
ImGui::GetColorU32(ImGuiCol_Text)); textColor);
if (!enabled) {
ImGui::PopID();
return false;
}
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2(parentWindowRight + PopupSubmenuOpenOffsetX(), rowPos.y - PopupWindowPadding().y), ImVec2(parentWindowRight + PopupSubmenuOpenOffsetX(), rowPos.y - PopupWindowPadding().y),
@@ -149,7 +170,7 @@ inline bool DrawPopupSubmenuScope(const char* label, DrawContentFn&& drawContent
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoSavedSettings); ImGuiWindowFlags_NoSavedSettings);
if (std::string(label) == "Create") { if (ShouldTracePopupSubmenuLabel(label)) {
static bool s_lastCreateOpen = false; static bool s_lastCreateOpen = false;
if (open != s_lastCreateOpen) { if (open != s_lastCreateOpen) {
TracePopupSubmenuIfNeeded( TracePopupSubmenuIfNeeded(

View File

@@ -1,9 +1,5 @@
#include <XCEngine/Core/Asset/ResourceManager.h>
#include "Passes/SceneViewportSelectionOutlinePass.h" #include "Passes/SceneViewportSelectionOutlinePass.h"
#include "Viewport/SceneViewportShaderPaths.h"
namespace XCEngine { namespace XCEngine {
namespace Editor { namespace Editor {
@@ -45,7 +41,7 @@ private:
} // namespace } // namespace
SceneViewportSelectionOutlinePassRenderer::SceneViewportSelectionOutlinePassRenderer() SceneViewportSelectionOutlinePassRenderer::SceneViewportSelectionOutlinePassRenderer()
: m_outlinePass(GetSceneViewportObjectIdOutlineShaderPath()) { : m_outlinePass() {
} }
void SceneViewportSelectionOutlinePassRenderer::Shutdown() { void SceneViewportSelectionOutlinePassRenderer::Shutdown() {

View File

@@ -20,7 +20,10 @@ enum class SceneViewportOverlayDepthMode : uint8_t {
enum class SceneViewportOverlaySpriteTextureKind : uint8_t { enum class SceneViewportOverlaySpriteTextureKind : uint8_t {
Camera = 0, Camera = 0,
Light = 1 DirectionalLight = 1,
PointLight = 2,
SpotLight = 3,
Light = DirectionalLight
}; };
enum class SceneViewportOverlayHandleKind : uint8_t { enum class SceneViewportOverlayHandleKind : uint8_t {

View File

@@ -29,12 +29,24 @@ bool DrawSceneViewportSpriteIcon(
min, min,
max, max,
UI::EditorTextureIconKind::CameraGizmo); UI::EditorTextureIconKind::CameraGizmo);
case SceneViewportOverlaySpriteTextureKind::Light: case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
return UI::DrawEditorTextureIcon( return UI::DrawEditorTextureIcon(
drawList, drawList,
min, min,
max, max,
UI::EditorTextureIconKind::MainLightGizmo); UI::EditorTextureIconKind::DirectionalLightGizmo);
case SceneViewportOverlaySpriteTextureKind::PointLight:
return UI::DrawEditorTextureIcon(
drawList,
min,
max,
UI::EditorTextureIconKind::PointLightGizmo);
case SceneViewportOverlaySpriteTextureKind::SpotLight:
return UI::DrawEditorTextureIcon(
drawList,
min,
max,
UI::EditorTextureIconKind::SpotLightGizmo);
default: default:
return false; return false;
} }

View File

@@ -105,6 +105,16 @@ inline bool ShouldBeginSceneViewportNavigationDrag(
return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && clicked; return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && clicked;
} }
inline bool ShouldBeginSceneViewportHeldNavigationDrag(
bool hasInteractiveViewport,
bool hovered,
bool activeDrag,
bool otherDrag,
bool gizmoActive,
bool buttonDown) {
return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && buttonDown;
}
inline bool IsSceneViewportPanDragButtonDown( inline bool IsSceneViewportPanDragButtonDown(
const SceneViewportNavigationRequest& request, const SceneViewportNavigationRequest& request,
int button) { int button) {
@@ -139,13 +149,21 @@ inline SceneViewportNavigationUpdate UpdateSceneViewportNavigationState(
request.state.panDragging, request.state.panDragging,
request.gizmoActive, request.gizmoActive,
request.clickedRight); request.clickedRight);
update.beginMiddlePanDrag = ShouldBeginSceneViewportNavigationDrag( update.beginMiddlePanDrag =
request.hasInteractiveViewport, ShouldBeginSceneViewportNavigationDrag(
request.viewportHovered, request.hasInteractiveViewport,
request.state.panDragging, request.viewportHovered,
request.state.lookDragging, request.state.panDragging,
request.gizmoActive, request.state.lookDragging,
request.clickedMiddle); request.gizmoActive,
request.clickedMiddle) ||
ShouldBeginSceneViewportHeldNavigationDrag(
request.hasInteractiveViewport,
request.viewportHovered,
request.state.panDragging,
request.state.lookDragging,
request.gizmoActive,
request.middleMouseDown);
update.beginPanDrag = update.beginLeftPanDrag || update.beginMiddlePanDrag; update.beginPanDrag = update.beginLeftPanDrag || update.beginMiddlePanDrag;
if (update.beginLookDrag) { if (update.beginLookDrag) {

View File

@@ -73,6 +73,42 @@ void AppendWorldLine(
line.depthMode = depthMode; line.depthMode = depthMode;
} }
constexpr Math::Color kSelectedLightHelperColor(1.0f, 0.92f, 0.24f, 1.0f);
constexpr float kSelectedLightHelperLineThickness = 1.8f;
constexpr size_t kSelectedLightHelperSegmentCount = 32u;
void AppendWireCircle(
SceneViewportOverlayFrameData& frameData,
const Math::Vector3& center,
const Math::Vector3& basisA,
const Math::Vector3& basisB,
float radius,
const Math::Color& color,
float thicknessPixels,
SceneViewportOverlayDepthMode depthMode) {
const Math::Vector3 axisA = basisA.Normalized();
const Math::Vector3 axisB = basisB.Normalized();
if (radius <= Math::EPSILON ||
axisA.SqrMagnitude() <= Math::EPSILON ||
axisB.SqrMagnitude() <= Math::EPSILON) {
return;
}
for (size_t segmentIndex = 0; segmentIndex < kSelectedLightHelperSegmentCount; ++segmentIndex) {
const float angle0 =
static_cast<float>(segmentIndex) / static_cast<float>(kSelectedLightHelperSegmentCount) *
Math::PI * 2.0f;
const float angle1 =
static_cast<float>(segmentIndex + 1u) / static_cast<float>(kSelectedLightHelperSegmentCount) *
Math::PI * 2.0f;
const Math::Vector3 p0 =
center + axisA * std::cos(angle0) * radius + axisB * std::sin(angle0) * radius;
const Math::Vector3 p1 =
center + axisA * std::cos(angle1) * radius + axisB * std::sin(angle1) * radius;
AppendWorldLine(frameData, p0, p1, color, thicknessPixels, depthMode);
}
}
void AppendWorldSprite( void AppendWorldSprite(
SceneViewportOverlayFrameData& frameData, SceneViewportOverlayFrameData& frameData,
const Math::Vector3& worldPosition, const Math::Vector3& worldPosition,
@@ -164,6 +200,20 @@ void AppendSceneIconOverlay(
projectedPoint.ndcDepth); projectedPoint.ndcDepth);
} }
SceneViewportOverlaySpriteTextureKind ResolveLightSceneIconTextureKind(
const Components::LightComponent& light) {
switch (light.GetLightType()) {
case Components::LightType::Directional:
return SceneViewportOverlaySpriteTextureKind::DirectionalLight;
case Components::LightType::Point:
return SceneViewportOverlaySpriteTextureKind::PointLight;
case Components::LightType::Spot:
return SceneViewportOverlaySpriteTextureKind::SpotLight;
default:
return SceneViewportOverlaySpriteTextureKind::DirectionalLight;
}
}
void AppendCameraFrustumOverlay( void AppendCameraFrustumOverlay(
SceneViewportOverlayFrameData& frameData, SceneViewportOverlayFrameData& frameData,
const Components::CameraComponent& camera, const Components::CameraComponent& camera,
@@ -251,10 +301,10 @@ void AppendDirectionalLightOverlay(
} }
const Math::Vector3 position = transform->GetPosition(); const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 lightDirection = (transform->GetForward() * -1.0f).Normalized(); const Math::Vector3 lightRayDirection = transform->GetForward().Normalized();
const Math::Vector3 right = transform->GetRight().Normalized(); const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized(); const Math::Vector3 up = transform->GetUp().Normalized();
if (lightDirection.SqrMagnitude() <= Math::EPSILON || if (lightRayDirection.SqrMagnitude() <= Math::EPSILON ||
right.SqrMagnitude() <= Math::EPSILON || right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON) { up.SqrMagnitude() <= Math::EPSILON) {
return; return;
@@ -265,8 +315,6 @@ void AppendDirectionalLightOverlay(
return; return;
} }
constexpr Math::Color kDirectionalLightColor(1.0f, 0.92f, 0.24f, 1.0f);
constexpr float kLineThickness = 1.8f;
constexpr size_t kRingSegmentCount = 32u; constexpr size_t kRingSegmentCount = 32u;
constexpr std::array<float, 6> kRayAngles = {{ constexpr std::array<float, 6> kRayAngles = {{
0.0f, 0.0f,
@@ -281,7 +329,7 @@ void AppendDirectionalLightOverlay(
const float ringOffset = worldUnitsPerPixel * 54.0f; const float ringOffset = worldUnitsPerPixel * 54.0f;
const float innerRayRadius = ringRadius * 0.52f; const float innerRayRadius = ringRadius * 0.52f;
const float rayLength = worldUnitsPerPixel * 96.0f; const float rayLength = worldUnitsPerPixel * 96.0f;
const Math::Vector3 ringCenter = position + lightDirection * ringOffset; const Math::Vector3 ringCenter = position + lightRayDirection * ringOffset;
for (size_t segmentIndex = 0; segmentIndex < kRingSegmentCount; ++segmentIndex) { for (size_t segmentIndex = 0; segmentIndex < kRingSegmentCount; ++segmentIndex) {
const float angle0 = const float angle0 =
@@ -296,8 +344,8 @@ void AppendDirectionalLightOverlay(
frameData, frameData,
p0, p0,
p1, p1,
kDirectionalLightColor, kSelectedLightHelperColor,
kLineThickness, kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop); SceneViewportOverlayDepthMode::AlwaysOnTop);
} }
@@ -305,15 +353,15 @@ void AppendDirectionalLightOverlay(
frameData, frameData,
position, position,
ringCenter, ringCenter,
kDirectionalLightColor, kSelectedLightHelperColor,
kLineThickness, kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop); SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWorldLine( AppendWorldLine(
frameData, frameData,
ringCenter, ringCenter,
ringCenter + lightDirection * rayLength, ringCenter + lightRayDirection * rayLength,
kDirectionalLightColor, kSelectedLightHelperColor,
kLineThickness, kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop); SceneViewportOverlayDepthMode::AlwaysOnTop);
for (float angle : kRayAngles) { for (float angle : kRayAngles) {
@@ -322,9 +370,119 @@ void AppendDirectionalLightOverlay(
AppendWorldLine( AppendWorldLine(
frameData, frameData,
rayStart, rayStart,
rayStart + lightDirection * rayLength, rayStart + lightRayDirection * rayLength,
kDirectionalLightColor, kSelectedLightHelperColor,
kLineThickness, kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
}
void AppendPointLightOverlay(
SceneViewportOverlayFrameData& frameData,
const Components::GameObject& gameObject,
const Components::LightComponent& light) {
const Components::TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized();
const Math::Vector3 forward = transform->GetForward().Normalized();
if (right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON ||
forward.SqrMagnitude() <= Math::EPSILON) {
return;
}
const float range = (std::max)(light.GetRange(), 0.001f);
AppendWireCircle(
frameData,
position,
right,
up,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
position,
right,
forward,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
position,
up,
forward,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
void AppendSpotLightOverlay(
SceneViewportOverlayFrameData& frameData,
const Components::GameObject& gameObject,
const Components::LightComponent& light) {
const Components::TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 forward = transform->GetForward().Normalized();
const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized();
if (forward.SqrMagnitude() <= Math::EPSILON ||
right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON) {
return;
}
const float range = (std::max)(light.GetRange(), 0.001f);
const float halfAngleRadians =
std::clamp(light.GetSpotAngle(), 1.0f, 179.0f) * Math::DEG_TO_RAD * 0.5f;
const float coneRadius = std::tan(halfAngleRadians) * range;
const Math::Vector3 coneBaseCenter = position + forward * range;
AppendWorldLine(
frameData,
position,
coneBaseCenter,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
coneBaseCenter,
right,
up,
coneRadius,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
static constexpr std::array<float, 4> kConeEdgeAngles = {{
0.0f,
Math::PI * 0.5f,
Math::PI,
Math::PI * 1.5f
}};
for (float angle : kConeEdgeAngles) {
const Math::Vector3 coneEdgePoint =
coneBaseCenter + right * std::cos(angle) * coneRadius + up * std::sin(angle) * coneRadius;
AppendWorldLine(
frameData,
position,
coneEdgePoint,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop); SceneViewportOverlayDepthMode::AlwaysOnTop);
} }
} }
@@ -421,7 +579,7 @@ public:
context.viewportHeight, context.viewportHeight,
*gameObject, *gameObject,
kLightIconSize, kLightIconSize,
SceneViewportOverlaySpriteTextureKind::Light); ResolveLightSceneIconTextureKind(*light));
} }
for (uint64_t entityId : *context.selectedObjectIds) { for (uint64_t entityId : *context.selectedObjectIds) {
@@ -435,17 +593,25 @@ public:
} }
Components::LightComponent* light = gameObject->GetComponent<Components::LightComponent>(); Components::LightComponent* light = gameObject->GetComponent<Components::LightComponent>();
if (light == nullptr || if (light == nullptr || !light->IsEnabled()) {
!light->IsEnabled() ||
light->GetLightType() != Components::LightType::Directional) {
continue; continue;
} }
AppendDirectionalLightOverlay( switch (light->GetLightType()) {
frameData, case Components::LightType::Directional:
*gameObject, AppendDirectionalLightOverlay(
*context.overlay, frameData,
context.viewportHeight); *gameObject,
*context.overlay,
context.viewportHeight);
break;
case Components::LightType::Point:
AppendPointLightOverlay(frameData, *gameObject, *light);
break;
case Components::LightType::Spot:
AppendSpotLightOverlay(frameData, *gameObject, *light);
break;
}
} }
} }
}; };

View File

@@ -22,9 +22,11 @@ class RHITexture;
namespace Editor { namespace Editor {
inline constexpr std::array<SceneViewportOverlaySpriteTextureKind, 2> kSceneViewportOverlaySpriteTextureKinds = { inline constexpr std::array<SceneViewportOverlaySpriteTextureKind, 4> kSceneViewportOverlaySpriteTextureKinds = {
SceneViewportOverlaySpriteTextureKind::Camera, SceneViewportOverlaySpriteTextureKind::Camera,
SceneViewportOverlaySpriteTextureKind::Light SceneViewportOverlaySpriteTextureKind::DirectionalLight,
SceneViewportOverlaySpriteTextureKind::PointLight,
SceneViewportOverlaySpriteTextureKind::SpotLight
}; };
inline constexpr size_t kSceneViewportOverlaySpriteResourceCount = inline constexpr size_t kSceneViewportOverlaySpriteResourceCount =
@@ -35,8 +37,12 @@ inline size_t GetSceneViewportOverlaySpriteResourceIndex(
switch (textureKind) { switch (textureKind) {
case SceneViewportOverlaySpriteTextureKind::Camera: case SceneViewportOverlaySpriteTextureKind::Camera:
return 0u; return 0u;
case SceneViewportOverlaySpriteTextureKind::Light: case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
return 1u; return 1u;
case SceneViewportOverlaySpriteTextureKind::PointLight:
return 2u;
case SceneViewportOverlaySpriteTextureKind::SpotLight:
return 3u;
default: default:
return 0u; return 0u;
} }
@@ -63,8 +69,14 @@ inline SceneViewportOverlaySpriteAssetSpec GetSceneViewportOverlaySpriteAssetSpe
case SceneViewportOverlaySpriteTextureKind::Camera: case SceneViewportOverlaySpriteTextureKind::Camera:
spec.resourcePath = GetSceneViewportCameraGizmoIconPath(); spec.resourcePath = GetSceneViewportCameraGizmoIconPath();
break; break;
case SceneViewportOverlaySpriteTextureKind::Light: case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
spec.resourcePath = GetSceneViewportMainLightGizmoIconPath(); spec.resourcePath = GetSceneViewportDirectionalLightGizmoIconPath();
break;
case SceneViewportOverlaySpriteTextureKind::PointLight:
spec.resourcePath = GetSceneViewportPointLightGizmoIconPath();
break;
case SceneViewportOverlaySpriteTextureKind::SpotLight:
spec.resourcePath = GetSceneViewportSpotLightGizmoIconPath();
break; break;
default: default:
break; break;

View File

@@ -39,22 +39,28 @@ inline Containers::String GetSceneViewportInfiniteGridShaderPath() {
"infinite-grid.shader"); "infinite-grid.shader");
} }
inline Containers::String GetSceneViewportObjectIdOutlineShaderPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("shaders") /
"scene-viewport" /
"object-id-outline" /
"object-id-outline.shader");
}
inline Containers::String GetSceneViewportCameraGizmoIconPath() { inline Containers::String GetSceneViewportCameraGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath( return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "camera_gizmo.png"); std::filesystem::path("Icons") / "camera_gizmo.png");
} }
inline Containers::String GetSceneViewportMainLightGizmoIconPath() { inline Containers::String GetSceneViewportDirectionalLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath( return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "main_light_gizmo.png"); std::filesystem::path("Icons") / "directional_light_gizmo.png");
}
inline Containers::String GetSceneViewportPointLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "point_light_gizmo.png");
}
inline Containers::String GetSceneViewportSpotLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "spot_light_gizmo.png");
}
inline Containers::String GetSceneViewportMainLightGizmoIconPath() {
return GetSceneViewportDirectionalLightGizmoIconPath();
} }
} // namespace Editor } // namespace Editor

View File

@@ -77,10 +77,15 @@ inline void RenderViewportInteractionSurface(
result.itemMin = ImGui::GetItemRectMin(); result.itemMin = ImGui::GetItemRectMin();
result.itemMax = ImGui::GetItemRectMax(); result.itemMax = ImGui::GetItemRectMax();
result.hovered = ImGui::IsItemHovered(); // Use explicit viewport-rect hit testing instead of ImGui item hover state. Dear ImGui ties
result.clickedLeft = result.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left, false); // hovered items to click ownership, so a middle-button press that arrives before the panel
result.clickedRight = result.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Right, false); // has established hover can fail to start panning in the live docked editor even though the
result.clickedMiddle = result.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Middle, false); // cursor is inside the viewport.
const bool hoveredForInput = ImGui::IsMouseHoveringRect(result.itemMin, result.itemMax, false);
result.hovered = hoveredForInput;
result.clickedLeft = hoveredForInput && ImGui::IsMouseClicked(ImGuiMouseButton_Left);
result.clickedRight = hoveredForInput && ImGui::IsMouseClicked(ImGuiMouseButton_Right);
result.clickedMiddle = hoveredForInput && ImGui::IsMouseClicked(ImGuiMouseButton_Middle);
} }
inline ViewportPanelContentResult RenderViewportPanelContent( inline ViewportPanelContentResult RenderViewportPanelContent(

View File

@@ -394,8 +394,6 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderRuntimeBuildUtils.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderRuntimeBuildUtils.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderManifestLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderManifestLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderArtifactLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringInternal.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Internal/ShaderAuthoringInternal.h
@@ -569,12 +567,14 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIKeyboardNavigationModel.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIKeyboardNavigationModel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIPopupOverlayModel.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIPopupOverlayModel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIPropertyEditModel.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIPropertyEditModel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UIScrollModel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UISelectionModel.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UISelectionModel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UITabStripModel.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Widgets/UITabStripModel.h
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIExpansionModel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIExpansionModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIKeyboardNavigationModel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIKeyboardNavigationModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIPopupOverlayModel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIPopupOverlayModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIPropertyEditModel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIPropertyEditModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UIScrollModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UISelectionModel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Widgets/UISelectionModel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Runtime/UIScreenTypes.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Runtime/UIScreenTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Runtime/UIScreenDocumentHost.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Runtime/UIScreenDocumentHost.h

View File

@@ -46,7 +46,14 @@ Shader "Builtin Object Id Outline"
bool IsSelectedObject(float4 objectIdColor) bool IsSelectedObject(float4 objectIdColor)
{ {
if (objectIdColor.a <= 0.0) { // Object-id surfaces encode the low 32 bits across RGBA, so low-valued
// runtime ids legitimately have zero alpha. Only the all-zero clear
// color should be treated as "no object".
if (all(abs(objectIdColor) <= float4(
0.0025,
0.0025,
0.0025,
0.0025))) {
return false; return false;
} }

View File

@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "Math.h" #include "Math.h"
#include "Vector3.h"
namespace XCEngine { namespace XCEngine {
namespace Math { namespace Math {

View File

@@ -22,7 +22,7 @@ enum class KeyCode : Core::uint8 {
Up = 126, Down = 125, Left = 123, Right = 124, Up = 126, Down = 125, Left = 123, Right = 124,
Home = 115, End = 119, PageUp = 116, PageDown = 121, Home = 115, End = 119, PageUp = 116, PageDown = 121,
Delete = 51, Backspace = 51, Delete = 117, Backspace = 51,
Zero = 39, One = 30, Two = 31, Three = 32, Zero = 39, One = 30, Two = 31, Three = 32,
Four = 33, Five = 34, Six = 35, Seven = 37, Four = 33, Five = 34, Six = 35, Seven = 37,

View File

@@ -26,6 +26,7 @@ public:
bool IsValid() const override; bool IsValid() const override;
void SetViewType(ResourceViewType type) { m_viewType = type; } void SetViewType(ResourceViewType type) { m_viewType = type; }
void SetFormat(Format format) { m_format = format; }
ResourceViewType GetViewType() const override { return m_viewType; } ResourceViewType GetViewType() const override { return m_viewType; }
ResourceViewDimension GetDimension() const override { return m_dimension; } ResourceViewDimension GetDimension() const override { return m_dimension; }
Format GetFormat() const override { return m_format; } Format GetFormat() const override { return m_format; }

View File

@@ -19,10 +19,14 @@ struct OpenGLDepthStencilState {
uint8_t stencilReadMask = 0xFF; uint8_t stencilReadMask = 0xFF;
uint8_t stencilWriteMask = 0xFF; uint8_t stencilWriteMask = 0xFF;
int stencilRef = 0; int stencilRef = 0;
ComparisonFunc stencilFunc = ComparisonFunc::Always; ComparisonFunc frontStencilFunc = ComparisonFunc::Always;
StencilOp stencilFailOp = StencilOp::Keep; StencilOp frontStencilFailOp = StencilOp::Keep;
StencilOp stencilDepthFailOp = StencilOp::Keep; StencilOp frontStencilDepthFailOp = StencilOp::Keep;
StencilOp stencilDepthPassOp = StencilOp::Keep; StencilOp frontStencilDepthPassOp = StencilOp::Keep;
ComparisonFunc backStencilFunc = ComparisonFunc::Always;
StencilOp backStencilFailOp = StencilOp::Keep;
StencilOp backStencilDepthFailOp = StencilOp::Keep;
StencilOp backStencilDepthPassOp = StencilOp::Keep;
}; };
struct OpenGLBlendState { struct OpenGLBlendState {

View File

@@ -87,6 +87,7 @@ private:
bool m_renderPassActive = false; bool m_renderPassActive = false;
bool m_hasViewport = false; bool m_hasViewport = false;
bool m_hasScissor = false; bool m_hasScissor = false;
uint32_t m_stencilRef = 0;
VkViewport m_viewport = {}; VkViewport m_viewport = {};
VkRect2D m_scissor = {}; VkRect2D m_scissor = {};
std::vector<VkFramebuffer> m_transientFramebuffers; std::vector<VkFramebuffer> m_transientFramebuffers;

View File

@@ -18,6 +18,9 @@ enum class BuiltinMaterialPass : Core::uint32 {
DepthOnly, DepthOnly,
ShadowCaster, ShadowCaster,
ObjectId, ObjectId,
Skybox,
PostProcess,
FinalColor,
Forward = ForwardLit Forward = ForwardLit
}; };
@@ -36,7 +39,12 @@ enum class BuiltinPassResourceSemantic : Core::uint8 {
Material, Material,
Lighting, Lighting,
ShadowReceiver, ShadowReceiver,
Environment,
PassConstants,
BaseColorTexture, BaseColorTexture,
SourceColorTexture,
SkyboxPanoramicTexture,
SkyboxTexture,
ShadowMapTexture, ShadowMapTexture,
LinearClampSampler, LinearClampSampler,
ShadowMapSampler ShadowMapSampler
@@ -60,7 +68,12 @@ struct BuiltinPassResourceBindingPlan {
PassResourceBindingLocation material = {}; PassResourceBindingLocation material = {};
PassResourceBindingLocation lighting = {}; PassResourceBindingLocation lighting = {};
PassResourceBindingLocation shadowReceiver = {}; PassResourceBindingLocation shadowReceiver = {};
PassResourceBindingLocation environment = {};
PassResourceBindingLocation passConstants = {};
PassResourceBindingLocation baseColorTexture = {}; PassResourceBindingLocation baseColorTexture = {};
PassResourceBindingLocation sourceColorTexture = {};
PassResourceBindingLocation skyboxPanoramicTexture = {};
PassResourceBindingLocation skyboxTexture = {};
PassResourceBindingLocation linearClampSampler = {}; PassResourceBindingLocation linearClampSampler = {};
PassResourceBindingLocation shadowMapTexture = {}; PassResourceBindingLocation shadowMapTexture = {};
PassResourceBindingLocation shadowMapSampler = {}; PassResourceBindingLocation shadowMapSampler = {};
@@ -85,8 +98,13 @@ struct BuiltinPassSetLayoutMetadata {
bool usesMaterial = false; bool usesMaterial = false;
bool usesLighting = false; bool usesLighting = false;
bool usesShadowReceiver = false; bool usesShadowReceiver = false;
bool usesEnvironment = false;
bool usesPassConstants = false;
bool usesTexture = false; bool usesTexture = false;
bool usesBaseColorTexture = false; bool usesBaseColorTexture = false;
bool usesSourceColorTexture = false;
bool usesSkyboxPanoramicTexture = false;
bool usesSkyboxTexture = false;
bool usesShadowMapTexture = false; bool usesShadowMapTexture = false;
bool usesSampler = false; bool usesSampler = false;
bool usesLinearClampSampler = false; bool usesLinearClampSampler = false;

View File

@@ -1,5 +1,8 @@
#pragma once #pragma once
#include <cstring>
#include <XCEngine/RHI/RHICommandList.h>
#include <XCEngine/RHI/RHITypes.h> #include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h> #include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Shader/Shader.h> #include <XCEngine/Resources/Shader/Shader.h>
@@ -97,6 +100,28 @@ inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
} }
} }
inline RHI::StencilOp ToRHIStencilOp(Resources::MaterialStencilOp op) {
switch (op) {
case Resources::MaterialStencilOp::Zero:
return RHI::StencilOp::Zero;
case Resources::MaterialStencilOp::Replace:
return RHI::StencilOp::Replace;
case Resources::MaterialStencilOp::IncrSat:
return RHI::StencilOp::IncrSat;
case Resources::MaterialStencilOp::DecrSat:
return RHI::StencilOp::DecrSat;
case Resources::MaterialStencilOp::Invert:
return RHI::StencilOp::Invert;
case Resources::MaterialStencilOp::IncrWrap:
return RHI::StencilOp::Incr;
case Resources::MaterialStencilOp::DecrWrap:
return RHI::StencilOp::Decr;
case Resources::MaterialStencilOp::Keep:
default:
return RHI::StencilOp::Keep;
}
}
inline Resources::MaterialRenderState ResolveEffectiveRenderState( inline Resources::MaterialRenderState ResolveEffectiveRenderState(
const Resources::ShaderPass* shaderPass, const Resources::ShaderPass* shaderPass,
const Resources::Material* material) { const Resources::Material* material) {
@@ -122,6 +147,8 @@ inline RHI::RasterizerDesc BuildRasterizerState(const Resources::MaterialRenderS
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise); desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true; desc.depthClipEnable = true;
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode)); desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
desc.depthBias = renderState.depthBiasUnits;
desc.slopeScaledDepthBias = renderState.depthBiasFactor;
return desc; return desc;
} }
@@ -145,7 +172,17 @@ inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Materi
desc.depthTestEnable = renderState.depthTestEnable; desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable; desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc)); desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
desc.stencilEnable = false; desc.stencilEnable = renderState.stencil.enabled;
desc.stencilReadMask = renderState.stencil.readMask;
desc.stencilWriteMask = renderState.stencil.writeMask;
desc.front.failOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.front.failOp));
desc.front.passOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.front.passOp));
desc.front.depthFailOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.front.depthFailOp));
desc.front.func = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.stencil.front.func));
desc.back.failOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.back.failOp));
desc.back.passOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.back.passOp));
desc.back.depthFailOp = static_cast<uint32_t>(ToRHIStencilOp(renderState.stencil.back.depthFailOp));
desc.back.func = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.stencil.back.func));
return desc; return desc;
} }
@@ -167,12 +204,32 @@ inline void ApplyResolvedRenderState(
ApplyRenderState(ResolveEffectiveRenderState(shaderPass, material), pipelineDesc); ApplyRenderState(ResolveEffectiveRenderState(shaderPass, material), pipelineDesc);
} }
inline void ApplyDynamicRenderState(
const Resources::MaterialRenderState& renderState,
RHI::RHICommandList& commandList) {
if (renderState.stencil.enabled) {
commandList.SetStencilRef(renderState.stencil.reference);
}
}
inline Resources::MaterialRenderState BuildStaticPipelineRenderStateKey(
const Resources::MaterialRenderState& renderState) {
Resources::MaterialRenderState keyState = renderState;
keyState.stencil.reference = 0;
return keyState;
}
struct MaterialRenderStateHash { struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept { size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u; size_t hash = 2166136261u;
auto combine = [&hash](size_t value) { auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2); hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
}; };
auto combineFloat = [&combine](float value) {
Core::uint32 bits = 0;
std::memcpy(&bits, &value, sizeof(bits));
combine(static_cast<size_t>(bits));
};
combine(static_cast<size_t>(state.blendEnable)); combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend)); combine(static_cast<size_t>(state.srcBlend));
@@ -186,6 +243,20 @@ struct MaterialRenderStateHash {
combine(static_cast<size_t>(state.depthWriteEnable)); combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc)); combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode)); combine(static_cast<size_t>(state.cullMode));
combineFloat(state.depthBiasFactor);
combine(static_cast<size_t>(state.depthBiasUnits));
combine(static_cast<size_t>(state.stencil.enabled));
combine(static_cast<size_t>(state.stencil.readMask));
combine(static_cast<size_t>(state.stencil.writeMask));
combine(static_cast<size_t>(state.stencil.reference));
combine(static_cast<size_t>(state.stencil.front.failOp));
combine(static_cast<size_t>(state.stencil.front.passOp));
combine(static_cast<size_t>(state.stencil.front.depthFailOp));
combine(static_cast<size_t>(state.stencil.front.func));
combine(static_cast<size_t>(state.stencil.back.failOp));
combine(static_cast<size_t>(state.stencil.back.passOp));
combine(static_cast<size_t>(state.stencil.back.depthFailOp));
combine(static_cast<size_t>(state.stencil.back.func));
return hash; return hash;
} }
}; };

View File

@@ -102,16 +102,6 @@ public:
bool HasRenderStateOverride() const { return m_hasRenderStateOverride; } bool HasRenderStateOverride() const { return m_hasRenderStateOverride; }
void SetRenderStateOverrideEnabled(bool enabled); void SetRenderStateOverrideEnabled(bool enabled);
// Legacy-only compatibility hint for older material assets that still
// select a builtin pass by serialized name.
void SetLegacyShaderPassHint(const Containers::String& shaderPass);
const Containers::String& GetLegacyShaderPassHint() const { return m_legacyShaderPassHint; }
bool HasLegacyShaderPassHint() const { return !m_legacyShaderPassHint.Empty(); }
void ClearLegacyShaderPassHint();
void SetShaderPass(const Containers::String& shaderPass);
const Containers::String& GetShaderPass() const { return GetLegacyShaderPassHint(); }
void SetTag(const Containers::String& name, const Containers::String& value); void SetTag(const Containers::String& name, const Containers::String& value);
Containers::String GetTag(const Containers::String& name) const; Containers::String GetTag(const Containers::String& name) const;
bool HasTag(const Containers::String& name) const; bool HasTag(const Containers::String& name) const;
@@ -186,7 +176,6 @@ private:
Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry); Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
MaterialRenderState m_renderState; MaterialRenderState m_renderState;
bool m_hasRenderStateOverride = false; bool m_hasRenderStateOverride = false;
Containers::String m_legacyShaderPassHint;
Containers::Array<MaterialTagEntry> m_tags; Containers::Array<MaterialTagEntry> m_tags;
ShaderKeywordSet m_keywordSet; ShaderKeywordSet m_keywordSet;
Containers::HashMap<Containers::String, MaterialProperty> m_properties; Containers::HashMap<Containers::String, MaterialProperty> m_properties;

View File

@@ -50,6 +50,57 @@ enum class MaterialBlendFactor : Core::uint8 {
InvSrc1Alpha = 16 InvSrc1Alpha = 16
}; };
enum class MaterialStencilOp : Core::uint8 {
Keep = 0,
Zero = 1,
Replace = 2,
IncrSat = 3,
DecrSat = 4,
Invert = 5,
IncrWrap = 6,
DecrWrap = 7
};
struct MaterialStencilFaceState {
MaterialStencilOp failOp = MaterialStencilOp::Keep;
MaterialStencilOp passOp = MaterialStencilOp::Keep;
MaterialStencilOp depthFailOp = MaterialStencilOp::Keep;
MaterialComparisonFunc func = MaterialComparisonFunc::Always;
bool operator==(const MaterialStencilFaceState& other) const {
return failOp == other.failOp &&
passOp == other.passOp &&
depthFailOp == other.depthFailOp &&
func == other.func;
}
bool operator!=(const MaterialStencilFaceState& other) const {
return !(*this == other);
}
};
struct MaterialStencilState {
bool enabled = false;
Core::uint8 readMask = 0xFF;
Core::uint8 writeMask = 0xFF;
Core::uint8 reference = 0;
MaterialStencilFaceState front = {};
MaterialStencilFaceState back = {};
bool operator==(const MaterialStencilState& other) const {
return enabled == other.enabled &&
readMask == other.readMask &&
writeMask == other.writeMask &&
reference == other.reference &&
front == other.front &&
back == other.back;
}
bool operator!=(const MaterialStencilState& other) const {
return !(*this == other);
}
};
struct MaterialRenderState { struct MaterialRenderState {
bool blendEnable = false; bool blendEnable = false;
MaterialBlendFactor srcBlend = MaterialBlendFactor::One; MaterialBlendFactor srcBlend = MaterialBlendFactor::One;
@@ -65,6 +116,9 @@ struct MaterialRenderState {
MaterialComparisonFunc depthFunc = MaterialComparisonFunc::Less; MaterialComparisonFunc depthFunc = MaterialComparisonFunc::Less;
MaterialCullMode cullMode = MaterialCullMode::None; MaterialCullMode cullMode = MaterialCullMode::None;
float depthBiasFactor = 0.0f;
Core::int32 depthBiasUnits = 0;
MaterialStencilState stencil = {};
bool operator==(const MaterialRenderState& other) const { bool operator==(const MaterialRenderState& other) const {
return blendEnable == other.blendEnable && return blendEnable == other.blendEnable &&
@@ -78,7 +132,10 @@ struct MaterialRenderState {
depthTestEnable == other.depthTestEnable && depthTestEnable == other.depthTestEnable &&
depthWriteEnable == other.depthWriteEnable && depthWriteEnable == other.depthWriteEnable &&
depthFunc == other.depthFunc && depthFunc == other.depthFunc &&
cullMode == other.cullMode; cullMode == other.cullMode &&
depthBiasFactor == other.depthBiasFactor &&
depthBiasUnits == other.depthBiasUnits &&
stencil == other.stencil;
} }
bool operator!=(const MaterialRenderState& other) const { bool operator!=(const MaterialRenderState& other) const {

View File

@@ -7,6 +7,7 @@
#include "Mutex.h" #include "Mutex.h"
#include "SpinLock.h" #include "SpinLock.h"
#include <algorithm> #include <algorithm>
#include <memory>
#include <vector> #include <vector>
#include <queue> #include <queue>
#include <thread> #include <thread>
@@ -102,7 +103,9 @@ void TaskSystem::ParallelFor(int32_t start, int32_t end, Func&& func) {
} }
for (auto& task : tasks) { for (auto& task : tasks) {
Submit(std::make_unique<LambdaTask<std::function<void()>>>(std::move(task), TaskPriority::High)); Submit(std::make_unique<::XCEngine::Threading::LambdaTask<std::function<void()>>>(
std::move(task),
TaskPriority::High));
} }
} }

View File

@@ -29,12 +29,21 @@ struct UIColor {
enum class UIDrawCommandType : std::uint8_t { enum class UIDrawCommandType : std::uint8_t {
FilledRect = 0, FilledRect = 0,
RectOutline, RectOutline,
FilledRectLinearGradient,
Line,
FilledCircle,
CircleOutline,
Text, Text,
Image, Image,
PushClipRect, PushClipRect,
PopClipRect PopClipRect
}; };
enum class UILinearGradientDirection : std::uint8_t {
Horizontal = 0,
Vertical
};
struct UIDrawCommand { struct UIDrawCommand {
UIDrawCommandType type = UIDrawCommandType::FilledRect; UIDrawCommandType type = UIDrawCommandType::FilledRect;
UIRect rect = {}; UIRect rect = {};
@@ -42,10 +51,13 @@ struct UIDrawCommand {
UIPoint uvMin = {}; UIPoint uvMin = {};
UIPoint uvMax = UIPoint(1.0f, 1.0f); UIPoint uvMax = UIPoint(1.0f, 1.0f);
UIColor color = {}; UIColor color = {};
UIColor secondaryColor = {};
float thickness = 1.0f; float thickness = 1.0f;
float rounding = 0.0f; float rounding = 0.0f;
float radius = 0.0f;
float fontSize = 0.0f; float fontSize = 0.0f;
bool intersectWithCurrentClip = true; bool intersectWithCurrentClip = true;
UILinearGradientDirection gradientDirection = UILinearGradientDirection::Horizontal;
UITextureHandle texture = {}; UITextureHandle texture = {};
std::string text; std::string text;
}; };
@@ -107,6 +119,62 @@ public:
return AddCommand(std::move(command)); return AddCommand(std::move(command));
} }
UIDrawCommand& AddFilledRectLinearGradient(
const UIRect& rect,
const UIColor& startColor,
const UIColor& endColor,
UILinearGradientDirection direction = UILinearGradientDirection::Horizontal,
float rounding = 0.0f) {
UIDrawCommand command = {};
command.type = UIDrawCommandType::FilledRectLinearGradient;
command.rect = rect;
command.color = startColor;
command.secondaryColor = endColor;
command.rounding = rounding;
command.gradientDirection = direction;
return AddCommand(std::move(command));
}
UIDrawCommand& AddLine(
const UIPoint& start,
const UIPoint& end,
const UIColor& color,
float thickness = 1.0f) {
UIDrawCommand command = {};
command.type = UIDrawCommandType::Line;
command.position = start;
command.uvMin = end;
command.color = color;
command.thickness = thickness;
return AddCommand(std::move(command));
}
UIDrawCommand& AddFilledCircle(
const UIPoint& center,
float radius,
const UIColor& color) {
UIDrawCommand command = {};
command.type = UIDrawCommandType::FilledCircle;
command.position = center;
command.radius = radius;
command.color = color;
return AddCommand(std::move(command));
}
UIDrawCommand& AddCircleOutline(
const UIPoint& center,
float radius,
const UIColor& color,
float thickness = 1.0f) {
UIDrawCommand command = {};
command.type = UIDrawCommandType::CircleOutline;
command.position = center;
command.radius = radius;
command.color = color;
command.thickness = thickness;
return AddCommand(std::move(command));
}
UIDrawCommand& AddText( UIDrawCommand& AddText(
const UIPoint& position, const UIPoint& position,
std::string text, std::string text,

View File

@@ -0,0 +1,32 @@
#pragma once
namespace XCEngine {
namespace UI {
namespace Widgets {
struct UIScrollWheelResult {
bool changed = false;
float overflow = 0.0f;
float offsetBefore = 0.0f;
float offsetAfter = 0.0f;
};
float ComputeUIScrollOverflow(float contentExtent, float viewportExtent);
float ClampUIScrollOffset(float offset, float contentExtent, float viewportExtent);
UIScrollWheelResult ApplyUIScrollWheel(
float offset,
float wheelDelta,
float contentExtent,
float viewportExtent,
float wheelStep = 48.0f,
float epsilon = 0.01f);
float EnsureUIScrollOffsetVisible(
float offset,
float itemStart,
float itemExtent,
float contentExtent,
float viewportExtent);
} // namespace Widgets
} // namespace UI
} // namespace XCEngine

View File

@@ -10,6 +10,45 @@ namespace XCEngine {
namespace Audio { namespace Audio {
namespace WASAPI { namespace WASAPI {
namespace {
std::string ConvertWaveOutDeviceName(const TCHAR* deviceName) {
if (deviceName == nullptr) {
return {};
}
#if defined(UNICODE) || defined(_UNICODE)
const int requiredBytes = WideCharToMultiByte(
CP_UTF8,
0,
deviceName,
-1,
nullptr,
0,
nullptr,
nullptr);
if (requiredBytes <= 1) {
return {};
}
std::string utf8Name(static_cast<std::size_t>(requiredBytes - 1), '\0');
WideCharToMultiByte(
CP_UTF8,
0,
deviceName,
-1,
utf8Name.data(),
requiredBytes,
nullptr,
nullptr);
return utf8Name;
#else
return std::string(deviceName);
#endif
}
} // namespace
WASAPIBackend::WASAPIBackend() WASAPIBackend::WASAPIBackend()
: m_audioBuffer1(BufferSize * 2) : m_audioBuffer1(BufferSize * 2)
, m_audioBuffer2(BufferSize * 2) , m_audioBuffer2(BufferSize * 2)
@@ -65,7 +104,7 @@ std::string WASAPIBackend::GetDeviceName() const {
void WASAPIBackend::GetAvailableDevices(std::vector<std::string>& devices) { void WASAPIBackend::GetAvailableDevices(std::vector<std::string>& devices) {
devices.clear(); devices.clear();
for (const auto& caps : m_waveOutCaps) { for (const auto& caps : m_waveOutCaps) {
devices.push_back(caps.szPname); devices.push_back(ConvertWaveOutDeviceName(caps.szPname));
} }
} }
@@ -73,7 +112,7 @@ bool WASAPIBackend::SetDevice(const std::string& deviceName) {
for (UINT i = 0; i < waveOutGetNumDevs(); ++i) { for (UINT i = 0; i < waveOutGetNumDevs(); ++i) {
WAVEOUTCAPS caps; WAVEOUTCAPS caps;
waveOutGetDevCaps(i, &caps, sizeof(WAVEOUTCAPS)); waveOutGetDevCaps(i, &caps, sizeof(WAVEOUTCAPS));
if (deviceName == caps.szPname) { if (deviceName == ConvertWaveOutDeviceName(caps.szPname)) {
m_deviceName = deviceName; m_deviceName = deviceName;
return true; return true;
} }

View File

@@ -139,7 +139,7 @@ void MeshFilterComponent::Serialize(std::ostream& os) const {
} }
os << "meshRef=" << EncodeAssetRef(meshRef) << ";"; os << "meshRef=" << EncodeAssetRef(meshRef) << ";";
if (!meshRef.IsValid() && !m_meshPath.empty()) { if (!meshRef.IsValid() && !m_meshPath.empty() && HasVirtualPathScheme(m_meshPath)) {
os << "meshPath=" << m_meshPath << ";"; os << "meshPath=" << m_meshPath << ";";
} }
} }
@@ -167,7 +167,7 @@ void MeshFilterComponent::Deserialize(std::istream& is) {
const std::string key = token.substr(0, eqPos); const std::string key = token.substr(0, eqPos);
const std::string value = token.substr(eqPos + 1); const std::string value = token.substr(eqPos + 1);
if (key == "mesh" || key == "meshPath") { if (key == "meshPath") {
pendingMeshPath = value; pendingMeshPath = value;
} else if (key == "meshRef") { } else if (key == "meshRef") {
TryDecodeAssetRef(value, pendingMeshRef); TryDecodeAssetRef(value, pendingMeshRef);
@@ -203,12 +203,9 @@ void MeshFilterComponent::Deserialize(std::istream& is) {
} else { } else {
m_meshPath = pendingMeshPath; m_meshPath = pendingMeshPath;
} }
} else if (!pendingMeshPath.empty()) { } else if (!pendingMeshPath.empty() && HasVirtualPathScheme(pendingMeshPath)) {
if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) { if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) {
m_meshPath = pendingMeshPath; m_meshPath = pendingMeshPath;
if (!Resources::ResourceManager::Get().TryGetAssetRef(m_meshPath.c_str(), Resources::ResourceType::Mesh, m_meshRef)) {
m_meshRef.Reset();
}
return; return;
} }

View File

@@ -240,7 +240,6 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
serializedRefs.resize(slotCount); serializedRefs.resize(slotCount);
std::vector<std::string> serializedPaths = m_materialPaths; std::vector<std::string> serializedPaths = m_materialPaths;
serializedPaths.resize(slotCount); serializedPaths.resize(slotCount);
std::vector<std::string> fallbackPaths(slotCount);
for (size_t i = 0; i < slotCount; ++i) { for (size_t i = 0; i < slotCount; ++i) {
if (!serializedRefs[i].IsValid() && if (!serializedRefs[i].IsValid() &&
!serializedPaths[i].empty() && !serializedPaths[i].empty() &&
@@ -251,8 +250,8 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
serializedRefs[i])) { serializedRefs[i])) {
} }
if (!serializedRefs[i].IsValid()) { if (serializedRefs[i].IsValid() || !HasVirtualPathScheme(serializedPaths[i])) {
fallbackPaths[i] = serializedPaths[i]; serializedPaths[i].clear();
} }
} }
@@ -261,7 +260,7 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
if (i > 0) { if (i > 0) {
os << "|"; os << "|";
} }
os << fallbackPaths[i]; os << serializedPaths[i];
} }
os << ";"; os << ";";
os << "materialRefs="; os << "materialRefs=";
@@ -298,7 +297,7 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
const std::string key = token.substr(0, eqPos); const std::string key = token.substr(0, eqPos);
const std::string value = token.substr(eqPos + 1); const std::string value = token.substr(eqPos + 1);
if (key == "materials" || key == "materialPaths") { if (key == "materialPaths") {
m_materialPaths = SplitMaterialPaths(value); m_materialPaths = SplitMaterialPaths(value);
m_materials.resize(m_materialPaths.size()); m_materials.resize(m_materialPaths.size());
m_materialRefs.resize(m_materialPaths.size()); m_materialRefs.resize(m_materialPaths.size());
@@ -362,15 +361,12 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
} }
} }
if (!HasVirtualPathScheme(m_materialPaths[i])) {
m_materialPaths[i].clear();
continue;
}
if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) { if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) {
if (!m_materialPaths[i].empty()) {
if (!m_materialRefs[i].IsValid() &&
!Resources::ResourceManager::Get().TryGetAssetRef(m_materialPaths[i].c_str(),
Resources::ResourceType::Material,
m_materialRefs[i])) {
m_materialRefs[i].Reset();
}
}
continue; continue;
} }

View File

@@ -1,11 +1,76 @@
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h" #include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
#include "XCEngine/RHI/D3D12/D3D12Shader.h" #include "XCEngine/RHI/D3D12/D3D12Shader.h"
#include "XCEngine/Debug/Logger.h" #include "XCEngine/Debug/Logger.h"
#include <d3d12sdklayers.h>
#include <cstring> #include <cstring>
#include <vector>
namespace XCEngine { namespace XCEngine {
namespace RHI { namespace RHI {
namespace {
void LogD3D12InfoQueueMessages(ID3D12Device* device) {
if (device == nullptr) {
return;
}
ComPtr<ID3D12InfoQueue> infoQueue;
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&infoQueue))) || infoQueue == nullptr) {
return;
}
const UINT64 messageCount = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
if (messageCount == 0) {
return;
}
const UINT64 firstMessage = messageCount > 12 ? messageCount - 12 : 0;
for (UINT64 messageIndex = firstMessage; messageIndex < messageCount; ++messageIndex) {
SIZE_T messageLength = 0;
if (FAILED(infoQueue->GetMessage(messageIndex, nullptr, &messageLength)) || messageLength == 0) {
continue;
}
std::vector<unsigned char> storage(messageLength);
auto* message = reinterpret_cast<D3D12_MESSAGE*>(storage.data());
if (FAILED(infoQueue->GetMessage(messageIndex, message, &messageLength)) || message == nullptr) {
continue;
}
if (message->pDescription != nullptr && message->pDescription[0] != '\0') {
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message->pDescription);
}
}
infoQueue->ClearStoredMessages();
}
void LogGraphicsPipelineFailureDetails(
ID3D12Device* device,
HRESULT pipelineCreateResult,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc) {
char details[512] = {};
sprintf_s(
details,
"D3D12 PSO failure details: createHr=0x%08X removedReason=0x%08X rootSignature=%p rtCount=%u rtv0=0x%X dsv=0x%X sampleCount=%u vsBytes=%zu psBytes=%zu gsBytes=%zu",
static_cast<unsigned int>(pipelineCreateResult),
static_cast<unsigned int>(device != nullptr ? device->GetDeviceRemovedReason() : S_OK),
desc.pRootSignature,
desc.NumRenderTargets,
static_cast<unsigned int>(desc.RTVFormats[0]),
static_cast<unsigned int>(desc.DSVFormat),
desc.SampleDesc.Count,
static_cast<size_t>(desc.VS.BytecodeLength),
static_cast<size_t>(desc.PS.BytecodeLength),
static_cast<size_t>(desc.GS.BytecodeLength));
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, details);
LogD3D12InfoQueueMessages(device);
}
} // namespace
D3D12PipelineState::D3D12PipelineState(ID3D12Device* device) D3D12PipelineState::D3D12PipelineState(ID3D12Device* device)
: m_device(device), m_finalized(false) { : m_device(device), m_finalized(false) {
m_renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm); m_renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
@@ -176,6 +241,9 @@ bool D3D12PipelineState::CreateD3D12PSO() {
desc.RasterizerState.DepthClipEnable = m_rasterizerDesc.depthClipEnable; desc.RasterizerState.DepthClipEnable = m_rasterizerDesc.depthClipEnable;
desc.RasterizerState.MultisampleEnable = m_rasterizerDesc.multisampleEnable; desc.RasterizerState.MultisampleEnable = m_rasterizerDesc.multisampleEnable;
desc.RasterizerState.AntialiasedLineEnable = m_rasterizerDesc.antialiasedLineEnable; desc.RasterizerState.AntialiasedLineEnable = m_rasterizerDesc.antialiasedLineEnable;
desc.RasterizerState.DepthBias = m_rasterizerDesc.depthBias;
desc.RasterizerState.DepthBiasClamp = m_rasterizerDesc.depthBiasClamp;
desc.RasterizerState.SlopeScaledDepthBias = m_rasterizerDesc.slopeScaledDepthBias;
desc.BlendState.RenderTarget[0].BlendEnable = m_blendDesc.blendEnable; desc.BlendState.RenderTarget[0].BlendEnable = m_blendDesc.blendEnable;
desc.BlendState.RenderTarget[0].SrcBlend = ToD3D12(static_cast<BlendFactor>(m_blendDesc.srcBlend)); desc.BlendState.RenderTarget[0].SrcBlend = ToD3D12(static_cast<BlendFactor>(m_blendDesc.srcBlend));
@@ -216,6 +284,7 @@ bool D3D12PipelineState::CreateD3D12PSO() {
char errorMessage[256] = {}; char errorMessage[256] = {};
sprintf_s(errorMessage, "D3D12 CreateGraphicsPipelineState failed: hr=0x%08X", static_cast<unsigned int>(hr)); sprintf_s(errorMessage, "D3D12 CreateGraphicsPipelineState failed: hr=0x%08X", static_cast<unsigned int>(hr));
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, errorMessage); Debug::Logger::Get().Error(Debug::LogCategory::Rendering, errorMessage);
LogGraphicsPipelineFailureDetails(m_device, hr, desc);
return false; return false;
} }

View File

@@ -319,17 +319,26 @@ void OpenGLCommandList::SetPrimitiveType(PrimitiveType type) {
void OpenGLCommandList::Draw(PrimitiveType type, unsigned int vertexCount, unsigned int startVertex) { void OpenGLCommandList::Draw(PrimitiveType type, unsigned int vertexCount, unsigned int startVertex) {
m_primitiveType = ToOpenGL(type); m_primitiveType = ToOpenGL(type);
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
glDrawArrays(m_primitiveType, startVertex, vertexCount); glDrawArrays(m_primitiveType, startVertex, vertexCount);
} }
void OpenGLCommandList::DrawInstanced(PrimitiveType type, unsigned int vertexCount, unsigned int instanceCount, unsigned int startVertex, unsigned int startInstance) { void OpenGLCommandList::DrawInstanced(PrimitiveType type, unsigned int vertexCount, unsigned int instanceCount, unsigned int startVertex, unsigned int startInstance) {
m_primitiveType = ToOpenGL(type); m_primitiveType = ToOpenGL(type);
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
glDrawArraysInstanced(m_primitiveType, startVertex, vertexCount, instanceCount); glDrawArraysInstanced(m_primitiveType, startVertex, vertexCount, instanceCount);
(void)startInstance; (void)startInstance;
} }
void OpenGLCommandList::DrawIndexed(PrimitiveType type, unsigned int indexCount, unsigned int startIndex, int baseVertex) { void OpenGLCommandList::DrawIndexed(PrimitiveType type, unsigned int indexCount, unsigned int startIndex, int baseVertex) {
m_primitiveType = ToOpenGL(type); m_primitiveType = ToOpenGL(type);
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType); const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
glDrawElements(m_primitiveType, glDrawElements(m_primitiveType,
indexCount, indexCount,
@@ -340,6 +349,9 @@ void OpenGLCommandList::DrawIndexed(PrimitiveType type, unsigned int indexCount,
void OpenGLCommandList::DrawIndexedInstanced(PrimitiveType type, unsigned int indexCount, unsigned int instanceCount, unsigned int startIndex, int baseVertex, unsigned int startInstance) { void OpenGLCommandList::DrawIndexedInstanced(PrimitiveType type, unsigned int indexCount, unsigned int instanceCount, unsigned int startIndex, int baseVertex, unsigned int startInstance) {
m_primitiveType = ToOpenGL(type); m_primitiveType = ToOpenGL(type);
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType); const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
glDrawElementsInstanced(m_primitiveType, glDrawElementsInstanced(m_primitiveType,
indexCount, indexCount,
@@ -1055,6 +1067,9 @@ void OpenGLCommandList::CopyResource(RHIResourceView* dst, RHIResourceView* src)
} }
void OpenGLCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t startVertex, uint32_t startInstance) { void OpenGLCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t startVertex, uint32_t startInstance) {
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
glDrawArraysInstanced(m_primitiveType, glDrawArraysInstanced(m_primitiveType,
static_cast<GLint>(startVertex), static_cast<GLint>(startVertex),
static_cast<GLsizei>(vertexCount), static_cast<GLsizei>(vertexCount),
@@ -1063,6 +1078,9 @@ void OpenGLCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint3
} }
void OpenGLCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t startIndex, int32_t baseVertex, uint32_t startInstance) { void OpenGLCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t startIndex, int32_t baseVertex, uint32_t startInstance) {
if (m_currentVAO == 0) {
EnsureInternalVertexArrayBound();
}
const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType); const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
glDrawElementsInstanced(m_primitiveType, glDrawElementsInstanced(m_primitiveType,
static_cast<GLsizei>(indexCount), static_cast<GLsizei>(indexCount),
@@ -1078,7 +1096,23 @@ void OpenGLCommandList::SetPrimitiveTopology(PrimitiveTopology topology) {
} }
void OpenGLCommandList::SetStencilRef(uint8_t ref) { void OpenGLCommandList::SetStencilRef(uint8_t ref) {
glStencilFunc(GL_FRONT_AND_BACK, ref, 0xFF); if (m_currentPipelineState == nullptr) {
glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, ref, 0xFF);
glStencilFuncSeparate(GL_BACK, GL_ALWAYS, ref, 0xFF);
return;
}
const OpenGLDepthStencilState& state = m_currentPipelineState->GetOpenGLDepthStencilState();
glStencilFuncSeparate(
GL_FRONT,
ToOpenGL(state.frontStencilFunc),
ref,
state.stencilReadMask);
glStencilFuncSeparate(
GL_BACK,
ToOpenGL(state.backStencilFunc),
ref,
state.stencilReadMask);
} }
void OpenGLCommandList::SetBlendFactor(const float factor[4]) { void OpenGLCommandList::SetBlendFactor(const float factor[4]) {

View File

@@ -28,7 +28,7 @@ void OpenGLPipelineState::SetRasterizerState(const RasterizerDesc& state) {
m_glRasterizerState.scissorTestEnable = state.scissorTestEnable; m_glRasterizerState.scissorTestEnable = state.scissorTestEnable;
m_glRasterizerState.multisampleEnable = state.multisampleEnable; m_glRasterizerState.multisampleEnable = state.multisampleEnable;
m_glRasterizerState.polygonOffsetFactor = state.slopeScaledDepthBias; m_glRasterizerState.polygonOffsetFactor = state.slopeScaledDepthBias;
m_glRasterizerState.polygonOffsetUnits = state.depthBiasClamp; m_glRasterizerState.polygonOffsetUnits = static_cast<float>(state.depthBias);
} }
void OpenGLPipelineState::SetBlendState(const BlendDesc& state) { void OpenGLPipelineState::SetBlendState(const BlendDesc& state) {
@@ -52,10 +52,14 @@ void OpenGLPipelineState::SetDepthStencilState(const DepthStencilStateDesc& stat
m_glDepthStencilState.stencilEnable = state.stencilEnable; m_glDepthStencilState.stencilEnable = state.stencilEnable;
m_glDepthStencilState.stencilReadMask = state.stencilReadMask; m_glDepthStencilState.stencilReadMask = state.stencilReadMask;
m_glDepthStencilState.stencilWriteMask = state.stencilWriteMask; m_glDepthStencilState.stencilWriteMask = state.stencilWriteMask;
m_glDepthStencilState.stencilFunc = static_cast<ComparisonFunc>(state.front.func); m_glDepthStencilState.frontStencilFunc = static_cast<ComparisonFunc>(state.front.func);
m_glDepthStencilState.stencilFailOp = static_cast<StencilOp>(state.front.failOp); m_glDepthStencilState.frontStencilFailOp = static_cast<StencilOp>(state.front.failOp);
m_glDepthStencilState.stencilDepthFailOp = static_cast<StencilOp>(state.front.depthFailOp); m_glDepthStencilState.frontStencilDepthFailOp = static_cast<StencilOp>(state.front.depthFailOp);
m_glDepthStencilState.stencilDepthPassOp = static_cast<StencilOp>(state.front.passOp); m_glDepthStencilState.frontStencilDepthPassOp = static_cast<StencilOp>(state.front.passOp);
m_glDepthStencilState.backStencilFunc = static_cast<ComparisonFunc>(state.back.func);
m_glDepthStencilState.backStencilFailOp = static_cast<StencilOp>(state.back.failOp);
m_glDepthStencilState.backStencilDepthFailOp = static_cast<StencilOp>(state.back.depthFailOp);
m_glDepthStencilState.backStencilDepthPassOp = static_cast<StencilOp>(state.back.passOp);
} }
void OpenGLPipelineState::SetTopology(uint32_t topologyType) { void OpenGLPipelineState::SetTopology(uint32_t topologyType) {
@@ -121,16 +125,31 @@ void OpenGLPipelineState::ApplyDepthStencil() {
if (m_glDepthStencilState.stencilEnable) { if (m_glDepthStencilState.stencilEnable) {
glEnable(GL_STENCIL_TEST); glEnable(GL_STENCIL_TEST);
glStencilMask(m_glDepthStencilState.stencilWriteMask); glStencilMaskSeparate(GL_FRONT, m_glDepthStencilState.stencilWriteMask);
glStencilFunc( glStencilMaskSeparate(GL_BACK, m_glDepthStencilState.stencilWriteMask);
ToOpenGL(m_glDepthStencilState.stencilFunc), glStencilFuncSeparate(
GL_FRONT,
ToOpenGL(m_glDepthStencilState.frontStencilFunc),
m_glDepthStencilState.stencilRef, m_glDepthStencilState.stencilRef,
m_glDepthStencilState.stencilReadMask m_glDepthStencilState.stencilReadMask
); );
glStencilOp( glStencilOpSeparate(
ToOpenGL(m_glDepthStencilState.stencilFailOp), GL_FRONT,
ToOpenGL(m_glDepthStencilState.stencilDepthFailOp), ToOpenGL(m_glDepthStencilState.frontStencilFailOp),
ToOpenGL(m_glDepthStencilState.stencilDepthPassOp) ToOpenGL(m_glDepthStencilState.frontStencilDepthFailOp),
ToOpenGL(m_glDepthStencilState.frontStencilDepthPassOp)
);
glStencilFuncSeparate(
GL_BACK,
ToOpenGL(m_glDepthStencilState.backStencilFunc),
m_glDepthStencilState.stencilRef,
m_glDepthStencilState.stencilReadMask
);
glStencilOpSeparate(
GL_BACK,
ToOpenGL(m_glDepthStencilState.backStencilFailOp),
ToOpenGL(m_glDepthStencilState.backStencilDepthFailOp),
ToOpenGL(m_glDepthStencilState.backStencilDepthPassOp)
); );
} else { } else {
glDisable(GL_STENCIL_TEST); glDisable(GL_STENCIL_TEST);
@@ -177,6 +196,18 @@ void OpenGLPipelineState::ApplyRasterizer() {
} else { } else {
glDisable(GL_MULTISAMPLE); glDisable(GL_MULTISAMPLE);
} }
const bool polygonOffsetEnable =
m_glRasterizerState.polygonOffsetFactor != 0.0f ||
m_glRasterizerState.polygonOffsetUnits != 0.0f;
if (polygonOffsetEnable) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(
m_glRasterizerState.polygonOffsetFactor,
m_glRasterizerState.polygonOffsetUnits);
} else {
glDisable(GL_POLYGON_OFFSET_FILL);
}
} }
void OpenGLPipelineState::ApplyViewport() { void OpenGLPipelineState::ApplyViewport() {

View File

@@ -305,6 +305,7 @@ void VulkanCommandList::Reset() {
m_renderPassActive = false; m_renderPassActive = false;
m_hasViewport = false; m_hasViewport = false;
m_hasScissor = false; m_hasScissor = false;
m_stencilRef = 0;
VkCommandBufferBeginInfo beginInfo = {}; VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@@ -586,7 +587,10 @@ void VulkanCommandList::SetRenderTargets(uint32_t count, RHIResourceView** rende
} }
void VulkanCommandList::SetStencilRef(uint8_t ref) { void VulkanCommandList::SetStencilRef(uint8_t ref) {
(void)ref; m_stencilRef = ref;
if (m_renderPassActive && m_currentPipelineState != nullptr) {
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
}
} }
void VulkanCommandList::SetBlendFactor(const float factor[4]) { void VulkanCommandList::SetBlendFactor(const float factor[4]) {
@@ -643,6 +647,9 @@ void VulkanCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint3
} }
vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline()); vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline());
if (m_currentPipelineState->GetDepthStencilState().stencilEnable) {
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
}
vkCmdDraw(m_commandBuffer, vertexCount, instanceCount, startVertex, startInstance); vkCmdDraw(m_commandBuffer, vertexCount, instanceCount, startVertex, startInstance);
} }
@@ -652,6 +659,9 @@ void VulkanCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
} }
vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline()); vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline());
if (m_currentPipelineState->GetDepthStencilState().stencilEnable) {
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
}
vkCmdDrawIndexed(m_commandBuffer, indexCount, instanceCount, startIndex, baseVertex, startInstance); vkCmdDrawIndexed(m_commandBuffer, indexCount, instanceCount, startIndex, baseVertex, startInstance);
} }

View File

@@ -34,6 +34,40 @@ VkShaderModule CreateShaderModule(VkDevice device, const std::vector<uint32_t>&
return module; return module;
} }
VkStencilOp ToVulkanStencilOp(StencilOp op) {
switch (op) {
case StencilOp::Zero:
return VK_STENCIL_OP_ZERO;
case StencilOp::Replace:
return VK_STENCIL_OP_REPLACE;
case StencilOp::IncrSat:
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case StencilOp::DecrSat:
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case StencilOp::Invert:
return VK_STENCIL_OP_INVERT;
case StencilOp::Incr:
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case StencilOp::Decr:
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
case StencilOp::Keep:
default:
return VK_STENCIL_OP_KEEP;
}
}
VkStencilOpState BuildVulkanStencilOpState(const StencilOpDesc& desc) {
VkStencilOpState state = {};
state.failOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.failOp));
state.passOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.passOp));
state.depthFailOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.depthFailOp));
state.compareOp = ToVulkanCompareOp(static_cast<ComparisonFunc>(desc.func));
state.compareMask = 0xFFu;
state.writeMask = 0xFFu;
state.reference = 0u;
return state;
}
} // namespace } // namespace
VulkanPipelineState::~VulkanPipelineState() { VulkanPipelineState::~VulkanPipelineState() {
@@ -303,10 +337,17 @@ bool VulkanPipelineState::CreateGraphicsPipeline(const GraphicsPipelineDesc& des
depthStencil.depthCompareOp = ToVulkanCompareOp(static_cast<ComparisonFunc>(m_depthStencilDesc.depthFunc)); depthStencil.depthCompareOp = ToVulkanCompareOp(static_cast<ComparisonFunc>(m_depthStencilDesc.depthFunc));
depthStencil.depthBoundsTestEnable = m_depthStencilDesc.depthBoundsEnable ? VK_TRUE : VK_FALSE; depthStencil.depthBoundsTestEnable = m_depthStencilDesc.depthBoundsEnable ? VK_TRUE : VK_FALSE;
depthStencil.stencilTestEnable = m_depthStencilDesc.stencilEnable ? VK_TRUE : VK_FALSE; depthStencil.stencilTestEnable = m_depthStencilDesc.stencilEnable ? VK_TRUE : VK_FALSE;
depthStencil.front = BuildVulkanStencilOpState(m_depthStencilDesc.front);
depthStencil.back = BuildVulkanStencilOpState(m_depthStencilDesc.back);
depthStencil.front.compareMask = m_depthStencilDesc.stencilReadMask;
depthStencil.front.writeMask = m_depthStencilDesc.stencilWriteMask;
depthStencil.back.compareMask = m_depthStencilDesc.stencilReadMask;
depthStencil.back.writeMask = m_depthStencilDesc.stencilWriteMask;
VkDynamicState dynamicStates[] = { VkDynamicState dynamicStates[] = {
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_STENCIL_REFERENCE
}; };
VkPipelineDynamicStateCreateInfo dynamicState = {}; VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;

View File

@@ -75,14 +75,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
pipelineDesc.depthStencilState.depthWriteEnable = false; pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always); pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType); const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant = if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) { shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) { shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
return pipelineDesc; return pipelineDesc;

View File

@@ -77,14 +77,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
pipelineDesc.depthStencilState.depthWriteEnable = false; pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always); pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType); const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant = if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) { shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) { shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
return pipelineDesc; return pipelineDesc;

View File

@@ -7,6 +7,7 @@
#include <XCEngine/RHI/RHICommandList.h> #include <XCEngine/RHI/RHICommandList.h>
#include <XCEngine/RHI/RHIDevice.h> #include <XCEngine/RHI/RHIDevice.h>
#include "Rendering/Materials/RenderMaterialStateUtils.h"
#include "Rendering/Detail/ShaderVariantUtils.h" #include "Rendering/Detail/ShaderVariantUtils.h"
#include <algorithm> #include <algorithm>
@@ -332,35 +333,50 @@ bool BuiltinInfiniteGridPass::CreateResources(const RenderContext& renderContext
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt); pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
pipelineDesc.sampleCount = 1; pipelineDesc.sampleCount = 1;
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid); if (infiniteGridPass->hasFixedFunctionState) {
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None); ::XCEngine::Rendering::ApplyRenderState(infiniteGridPass->fixedFunctionState, pipelineDesc);
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise); } else {
pipelineDesc.rasterizerState.depthClipEnable = true; Resources::MaterialRenderState fallbackState = {};
fallbackState.cullMode = Resources::MaterialCullMode::None;
pipelineDesc.blendState.blendEnable = true; fallbackState.depthWriteEnable = false;
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::SrcAlpha); fallbackState.depthTestEnable = true;
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha); fallbackState.depthFunc = Resources::MaterialComparisonFunc::LessEqual;
pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One); fallbackState.blendEnable = true;
pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha); fallbackState.srcBlend = Resources::MaterialBlendFactor::SrcAlpha;
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add); fallbackState.dstBlend = Resources::MaterialBlendFactor::InvSrcAlpha;
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add); fallbackState.srcBlendAlpha = Resources::MaterialBlendFactor::One;
pipelineDesc.blendState.colorWriteMask = 0xF; fallbackState.dstBlendAlpha = Resources::MaterialBlendFactor::InvSrcAlpha;
fallbackState.blendOp = Resources::MaterialBlendOp::Add;
pipelineDesc.depthStencilState.depthTestEnable = true; fallbackState.blendOpAlpha = Resources::MaterialBlendOp::Add;
pipelineDesc.depthStencilState.depthWriteEnable = false; fallbackState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual); ::XCEngine::Rendering::ApplyRenderState(fallbackState, pipelineDesc);
}
if (const Resources::ShaderStageVariant* vertexVariant = m_builtinInfiniteGridShader->FindVariant( if (const Resources::ShaderStageVariant* vertexVariant = m_builtinInfiniteGridShader->FindVariant(
infiniteGridPass->name, infiniteGridPass->name,
Resources::ShaderType::Vertex, Resources::ShaderType::Vertex,
backend)) { backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); const Resources::ShaderPass* shaderPass = m_builtinInfiniteGridShader->FindPass(infiniteGridPass->name);
if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = m_builtinInfiniteGridShader->FindVariant( if (const Resources::ShaderStageVariant* fragmentVariant = m_builtinInfiniteGridShader->FindVariant(
infiniteGridPass->name, infiniteGridPass->name,
Resources::ShaderType::Fragment, Resources::ShaderType::Fragment,
backend)) { backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); const Resources::ShaderPass* shaderPass = m_builtinInfiniteGridShader->FindPass(infiniteGridPass->name);
if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
m_pipelineState = m_device->CreatePipelineState(pipelineDesc); m_pipelineState = m_device->CreatePipelineState(pipelineDesc);

View File

@@ -4,8 +4,10 @@
#include "Debug/Logger.h" #include "Debug/Logger.h"
#include "Rendering/Picking/ObjectIdCodec.h" #include "Rendering/Picking/ObjectIdCodec.h"
#include "Rendering/Detail/ShaderVariantUtils.h" #include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/Materials/RenderMaterialStateUtils.h"
#include "RHI/RHICommandList.h" #include "RHI/RHICommandList.h"
#include "RHI/RHIDevice.h" #include "RHI/RHIDevice.h"
#include <XCEngine/Resources/BuiltinResources.h>
#include <algorithm> #include <algorithm>
#include <utility> #include <utility>
@@ -52,32 +54,46 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown); pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
pipelineDesc.sampleCount = 1; pipelineDesc.sampleCount = 1;
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid); const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None); if (shaderPass != nullptr && shaderPass->hasFixedFunctionState) {
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise); ::XCEngine::Rendering::ApplyRenderState(shaderPass->fixedFunctionState, pipelineDesc);
pipelineDesc.rasterizerState.depthClipEnable = true; } else {
Resources::MaterialRenderState fallbackState = {};
pipelineDesc.blendState.blendEnable = true; fallbackState.cullMode = Resources::MaterialCullMode::None;
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::SrcAlpha); fallbackState.depthWriteEnable = false;
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha); fallbackState.depthTestEnable = false;
pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One); fallbackState.depthFunc = Resources::MaterialComparisonFunc::Always;
pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha); fallbackState.blendEnable = true;
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add); fallbackState.srcBlend = Resources::MaterialBlendFactor::SrcAlpha;
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add); fallbackState.dstBlend = Resources::MaterialBlendFactor::InvSrcAlpha;
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All); fallbackState.srcBlendAlpha = Resources::MaterialBlendFactor::One;
fallbackState.dstBlendAlpha = Resources::MaterialBlendFactor::InvSrcAlpha;
pipelineDesc.depthStencilState.depthTestEnable = false; fallbackState.blendOp = Resources::MaterialBlendOp::Add;
pipelineDesc.depthStencilState.depthWriteEnable = false; fallbackState.blendOpAlpha = Resources::MaterialBlendOp::Add;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always); fallbackState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
::XCEngine::Rendering::ApplyRenderState(fallbackState, pipelineDesc);
}
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType); const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant = if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) { shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) { shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
return pipelineDesc; return pipelineDesc;
@@ -86,7 +102,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
} // namespace } // namespace
BuiltinObjectIdOutlinePass::BuiltinObjectIdOutlinePass(Containers::String shaderPath) BuiltinObjectIdOutlinePass::BuiltinObjectIdOutlinePass(Containers::String shaderPath)
: m_shaderPath(std::move(shaderPath)) { : m_shaderPath(shaderPath.Empty() ? Resources::GetBuiltinObjectIdOutlineShaderPath() : std::move(shaderPath)) {
ResetState(); ResetState();
} }

View File

@@ -77,14 +77,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
pipelineDesc.depthStencilState.depthWriteEnable = true; pipelineDesc.depthStencilState.depthWriteEnable = true;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual); pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType); const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant = if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) { shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) { shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
return pipelineDesc; return pipelineDesc;

View File

@@ -146,14 +146,27 @@ RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
pipelineDesc.depthStencilState.depthWriteEnable = false; pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual); pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType); const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant = if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) { shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
} }
if (const Resources::ShaderStageVariant* fragmentVariant = if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) { shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader); if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
} }
return pipelineDesc; return pipelineDesc;

View File

@@ -324,7 +324,6 @@ void Material::Release() {
m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry); m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
m_renderState = MaterialRenderState(); m_renderState = MaterialRenderState();
m_hasRenderStateOverride = false; m_hasRenderStateOverride = false;
m_legacyShaderPassHint.Clear();
m_tags.Clear(); m_tags.Clear();
m_keywordSet.enabledKeywords.Clear(); m_keywordSet.enabledKeywords.Clear();
m_properties.Clear(); m_properties.Clear();
@@ -363,24 +362,6 @@ void Material::SetRenderStateOverrideEnabled(bool enabled) {
MarkChanged(false); MarkChanged(false);
} }
void Material::SetLegacyShaderPassHint(const Containers::String& shaderPass) {
m_legacyShaderPassHint = shaderPass;
MarkChanged(false);
}
void Material::ClearLegacyShaderPassHint() {
if (m_legacyShaderPassHint.Empty()) {
return;
}
m_legacyShaderPassHint.Clear();
MarkChanged(false);
}
void Material::SetShaderPass(const Containers::String& shaderPass) {
SetLegacyShaderPassHint(shaderPass);
}
void Material::SetTag(const Containers::String& name, const Containers::String& value) { void Material::SetTag(const Containers::String& name, const Containers::String& value) {
for (MaterialTagEntry& tag : m_tags) { for (MaterialTagEntry& tag : m_tags) {
if (tag.name == name) { if (tag.name == name) {
@@ -1120,7 +1101,6 @@ void Material::UpdateMemorySize() {
m_memorySize = m_constantBufferData.Size() + m_memorySize = m_constantBufferData.Size() +
m_constantLayout.Size() * sizeof(MaterialConstantFieldDesc) + m_constantLayout.Size() * sizeof(MaterialConstantFieldDesc) +
sizeof(MaterialRenderState) + sizeof(MaterialRenderState) +
m_legacyShaderPassHint.Length() +
m_tags.Size() * sizeof(MaterialTagEntry) + m_tags.Size() * sizeof(MaterialTagEntry) +
m_keywordSet.enabledKeywords.Size() * sizeof(Containers::String) + m_keywordSet.enabledKeywords.Size() * sizeof(Containers::String) +
m_textureBindings.Size() * sizeof(MaterialTextureBinding) + m_textureBindings.Size() * sizeof(MaterialTextureBinding) +

View File

@@ -42,10 +42,25 @@ bool TryParseAuthoringBoolDirectiveToken(const std::string& token, bool& outValu
bool TryParseAuthoringCullMode(const std::string& token, MaterialCullMode& outMode); bool TryParseAuthoringCullMode(const std::string& token, MaterialCullMode& outMode);
bool TryParseAuthoringComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc); bool TryParseAuthoringComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc);
bool TryParseAuthoringBlendFactor(const std::string& token, MaterialBlendFactor& outFactor); bool TryParseAuthoringBlendFactor(const std::string& token, MaterialBlendFactor& outFactor);
bool TryParseAuthoringBlendOp(const std::string& token, MaterialBlendOp& outOp);
bool TryParseAuthoringStencilOp(const std::string& token, MaterialStencilOp& outOp);
bool TryParseAuthoringColorMask(const std::string& token, Core::uint8& outMask); bool TryParseAuthoringColorMask(const std::string& token, Core::uint8& outMask);
bool TryParseAuthoringBlendDirective( bool TryParseAuthoringBlendDirective(
const std::vector<std::string>& tokens, const std::vector<std::string>& tokens,
MaterialRenderState& outState); MaterialRenderState& outState);
bool TryParseAuthoringBlendOpDirective(
const std::vector<std::string>& tokens,
MaterialRenderState& outState);
bool TryParseAuthoringOffsetDirective(
const std::vector<std::string>& tokens,
MaterialRenderState& outState);
bool TryParseAuthoringStencilDirective(
const std::vector<std::string>& tokens,
MaterialStencilState& outState);
bool TryParseAuthoringUsePassReference(
const Containers::String& reference,
Containers::String& outShaderName,
Containers::String& outPassName);
void SetOrReplaceAuthoringTag( void SetOrReplaceAuthoringTag(
std::vector<ShaderTagIR>& tags, std::vector<ShaderTagIR>& tags,

View File

@@ -1,518 +0,0 @@
#include "ShaderManifestLoader.h"
#include "ShaderFileUtils.h"
#include "ShaderRuntimeBuildUtils.h"
#include "../ShaderSourceUtils.h"
#include <cctype>
#include <filesystem>
#include <functional>
#include <memory>
#include <unordered_set>
#include <vector>
namespace XCEngine {
namespace Resources {
namespace {
bool FindValueStart(const std::string& json, const char* key, size_t& valuePos) {
const std::string token = std::string("\"") + key + "\"";
const size_t keyPos = json.find(token);
if (keyPos == std::string::npos) {
return false;
}
const size_t colonPos = json.find(':', keyPos + token.length());
if (colonPos == std::string::npos) {
return false;
}
valuePos = SkipWhitespace(json, colonPos + 1);
return valuePos < json.size();
}
bool TryParseStringValue(const std::string& json, const char* key, Containers::String& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
return ParseQuotedString(json, valuePos, outValue);
}
bool TryExtractDelimitedValue(
const std::string& json,
const char* key,
char openChar,
char closeChar,
std::string& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != openChar) {
return false;
}
bool inString = false;
bool escaped = false;
int depth = 0;
for (size_t pos = valuePos; pos < json.size(); ++pos) {
const char ch = json[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == openChar) {
++depth;
} else if (ch == closeChar) {
--depth;
if (depth == 0) {
outValue = json.substr(valuePos, pos - valuePos + 1);
return true;
}
}
}
return false;
}
bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
return TryExtractDelimitedValue(json, key, '{', '}', outObject);
}
bool TryExtractArray(const std::string& json, const char* key, std::string& outArray) {
return TryExtractDelimitedValue(json, key, '[', ']', outArray);
}
bool TryParseStringMapObject(
const std::string& objectText,
const std::function<void(const Containers::String&, const Containers::String&)>& onEntry) {
if (!onEntry || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
return false;
}
size_t pos = 1;
while (pos < objectText.size()) {
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == '}') {
return true;
}
Containers::String key;
if (!ParseQuotedString(objectText, pos, key, &pos)) {
return false;
}
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size() || objectText[pos] != ':') {
return false;
}
pos = SkipWhitespace(objectText, pos + 1);
Containers::String value;
if (!ParseQuotedString(objectText, pos, value, &pos)) {
return false;
}
onEntry(key, value);
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == ',') {
++pos;
continue;
}
if (objectText[pos] == '}') {
return true;
}
return false;
}
return false;
}
bool SplitTopLevelArrayElements(const std::string& arrayText, std::vector<std::string>& outElements) {
outElements.clear();
if (arrayText.size() < 2 || arrayText.front() != '[' || arrayText.back() != ']') {
return false;
}
bool inString = false;
bool escaped = false;
int objectDepth = 0;
int arrayDepth = 0;
size_t elementStart = std::string::npos;
for (size_t pos = 1; pos + 1 < arrayText.size(); ++pos) {
const char ch = arrayText[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
if (elementStart == std::string::npos) {
elementStart = pos;
}
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (std::isspace(static_cast<unsigned char>(ch)) != 0) {
continue;
}
if (elementStart == std::string::npos) {
elementStart = pos;
}
if (ch == '{') {
++objectDepth;
} else if (ch == '}') {
--objectDepth;
} else if (ch == '[') {
++arrayDepth;
} else if (ch == ']') {
--arrayDepth;
} else if (ch == ',' && objectDepth == 0 && arrayDepth == 0) {
outElements.push_back(TrimCopy(arrayText.substr(elementStart, pos - elementStart)));
elementStart = std::string::npos;
}
}
if (elementStart != std::string::npos) {
outElements.push_back(TrimCopy(arrayText.substr(elementStart, arrayText.size() - 1 - elementStart)));
}
return true;
}
bool TryParseShaderKeywordsArray(
const std::string& arrayText,
ShaderKeywordSet& outKeywordSet) {
outKeywordSet = {};
std::vector<std::string> keywordElements;
if (!SplitTopLevelArrayElements(arrayText, keywordElements)) {
return false;
}
for (const std::string& keywordElement : keywordElements) {
if (keywordElement.empty()) {
continue;
}
Containers::String keyword;
size_t nextPos = 0;
if (!ParseQuotedString(keywordElement, 0, keyword, &nextPos)) {
return false;
}
if (SkipWhitespace(keywordElement, nextPos) != keywordElement.size()) {
return false;
}
outKeywordSet.enabledKeywords.PushBack(keyword);
}
NormalizeShaderKeywordSetInPlace(outKeywordSet);
return true;
}
bool TryParseUnsignedValue(const std::string& json, const char* key, Core::uint32& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
size_t endPos = valuePos;
while (endPos < json.size() && std::isdigit(static_cast<unsigned char>(json[endPos])) != 0) {
++endPos;
}
if (endPos == valuePos) {
return false;
}
try {
outValue = static_cast<Core::uint32>(std::stoul(json.substr(valuePos, endPos - valuePos)));
return true;
} catch (...) {
return false;
}
}
} // namespace
bool LooksLikeShaderManifest(const std::string& sourceText) {
const size_t firstContentPos = SkipWhitespace(sourceText, 0);
return firstContentPos < sourceText.size() &&
sourceText[firstContentPos] == '{' &&
sourceText.find("\"passes\"") != std::string::npos;
}
bool CollectShaderManifestDependencyPaths(
const Containers::String& path,
const std::string& jsonText,
Containers::Array<Containers::String>& outDependencies) {
outDependencies.Clear();
std::string passesArray;
if (!TryExtractArray(jsonText, "passes", passesArray)) {
return false;
}
std::vector<std::string> passObjects;
if (!SplitTopLevelArrayElements(passesArray, passObjects)) {
return false;
}
std::unordered_set<std::string> seenPaths;
for (const std::string& passObject : passObjects) {
std::string variantsArray;
if (!TryExtractArray(passObject, "variants", variantsArray)) {
return false;
}
std::vector<std::string> variantObjects;
if (!SplitTopLevelArrayElements(variantsArray, variantObjects)) {
return false;
}
for (const std::string& variantObject : variantObjects) {
Containers::String sourcePath;
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
continue;
}
const Containers::String resolvedPath = ResolveShaderDependencyPath(sourcePath, path);
const std::string key = ToStdString(resolvedPath);
if (!key.empty() && seenPaths.insert(key).second) {
outDependencies.PushBack(resolvedPath);
}
}
}
return true;
}
LoadResult LoadShaderManifest(
const Containers::String& path,
const std::string& jsonText) {
std::string passesArray;
if (!TryExtractArray(jsonText, "passes", passesArray)) {
return LoadResult("Shader manifest is missing a valid passes array: " + path);
}
std::vector<std::string> passObjects;
if (!SplitTopLevelArrayElements(passesArray, passObjects) || passObjects.empty()) {
return LoadResult("Shader manifest does not contain any pass objects: " + path);
}
auto shader = std::make_unique<Shader>();
IResource::ConstructParams params;
params.path = path;
params.guid = ResourceGUID::Generate(path);
Containers::String manifestName;
if (TryParseStringValue(jsonText, "name", manifestName) && !manifestName.Empty()) {
params.name = manifestName;
} else {
const std::filesystem::path shaderPath(path.CStr());
const std::string stem = shaderPath.stem().generic_string();
params.name = stem.empty() ? path : Containers::String(stem.c_str());
}
shader->Initialize(params);
Containers::String fallback;
if (TryParseStringValue(jsonText, "fallback", fallback)) {
shader->SetFallback(fallback);
}
std::string propertiesArray;
if (TryExtractArray(jsonText, "properties", propertiesArray)) {
std::vector<std::string> propertyObjects;
if (!SplitTopLevelArrayElements(propertiesArray, propertyObjects)) {
return LoadResult("Shader manifest properties array could not be parsed: " + path);
}
for (const std::string& propertyObject : propertyObjects) {
ShaderPropertyDesc property = {};
if (!TryParseStringValue(propertyObject, "name", property.name) || property.name.Empty()) {
return LoadResult("Shader manifest property is missing a valid name: " + path);
}
Containers::String propertyTypeName;
if (!TryParseStringValue(propertyObject, "type", propertyTypeName) ||
!TryParseShaderPropertyType(propertyTypeName, property.type)) {
return LoadResult("Shader manifest property has an invalid type: " + path);
}
if (!TryParseStringValue(propertyObject, "displayName", property.displayName)) {
property.displayName = property.name;
}
if (!TryParseStringValue(propertyObject, "defaultValue", property.defaultValue)) {
TryParseStringValue(propertyObject, "default", property.defaultValue);
}
TryParseStringValue(propertyObject, "semantic", property.semantic);
shader->AddProperty(property);
}
}
for (const std::string& passObject : passObjects) {
Containers::String passName;
if (!TryParseStringValue(passObject, "name", passName) || passName.Empty()) {
return LoadResult("Shader manifest pass is missing a valid name: " + path);
}
std::string tagsObject;
if (TryExtractObject(passObject, "tags", tagsObject)) {
if (!TryParseStringMapObject(
tagsObject,
[shaderPtr = shader.get(), &passName](const Containers::String& key, const Containers::String& value) {
shaderPtr->SetPassTag(passName, key, value);
})) {
return LoadResult("Shader manifest pass tags could not be parsed: " + path);
}
}
std::string resourcesArray;
if (TryExtractArray(passObject, "resources", resourcesArray)) {
std::vector<std::string> resourceObjects;
if (!SplitTopLevelArrayElements(resourcesArray, resourceObjects)) {
return LoadResult("Shader manifest pass resources could not be parsed: " + path);
}
for (const std::string& resourceObject : resourceObjects) {
ShaderResourceBindingDesc resourceBinding = {};
if (!TryParseStringValue(resourceObject, "name", resourceBinding.name) ||
resourceBinding.name.Empty()) {
return LoadResult("Shader manifest pass resource is missing a valid name: " + path);
}
Containers::String resourceTypeName;
if (!TryParseStringValue(resourceObject, "type", resourceTypeName) ||
!TryParseShaderResourceType(resourceTypeName, resourceBinding.type)) {
return LoadResult("Shader manifest pass resource has an invalid type: " + path);
}
if (!TryParseUnsignedValue(resourceObject, "set", resourceBinding.set)) {
return LoadResult("Shader manifest pass resource is missing a valid set: " + path);
}
if (!TryParseUnsignedValue(resourceObject, "binding", resourceBinding.binding)) {
return LoadResult("Shader manifest pass resource is missing a valid binding: " + path);
}
TryParseStringValue(resourceObject, "semantic", resourceBinding.semantic);
shader->AddPassResourceBinding(passName, resourceBinding);
}
}
std::string variantsArray;
if (!TryExtractArray(passObject, "variants", variantsArray)) {
return LoadResult("Shader manifest pass is missing variants: " + path);
}
std::vector<std::string> variantObjects;
if (!SplitTopLevelArrayElements(variantsArray, variantObjects) || variantObjects.empty()) {
return LoadResult("Shader manifest pass does not contain any variants: " + path);
}
for (const std::string& variantObject : variantObjects) {
ShaderStageVariant variant = {};
Containers::String stageName;
if (!TryParseStringValue(variantObject, "stage", stageName) ||
!TryParseShaderType(stageName, variant.stage)) {
return LoadResult("Shader manifest variant has an invalid stage: " + path);
}
Containers::String backendName;
if (!TryParseStringValue(variantObject, "backend", backendName) ||
!TryParseShaderBackend(backendName, variant.backend)) {
return LoadResult("Shader manifest variant has an invalid backend: " + path);
}
Containers::String languageName;
if (!TryParseStringValue(variantObject, "language", languageName) ||
!TryParseShaderLanguage(languageName, variant.language)) {
return LoadResult("Shader manifest variant has an invalid language: " + path);
}
Containers::String sourceCode;
if (TryParseStringValue(variantObject, "sourceCode", sourceCode)) {
variant.sourceCode = sourceCode;
} else {
Containers::String sourcePath;
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
return LoadResult("Shader manifest variant is missing source/sourceCode: " + path);
}
const Containers::String resolvedSourcePath = ResolveShaderDependencyPath(sourcePath, path);
if (!ReadShaderTextFile(resolvedSourcePath, variant.sourceCode)) {
return LoadResult("Failed to read shader variant source: " + resolvedSourcePath);
}
}
if (!TryParseStringValue(variantObject, "entryPoint", variant.entryPoint)) {
variant.entryPoint = GetDefaultEntryPoint(variant.language, variant.stage);
}
if (!TryParseStringValue(variantObject, "profile", variant.profile)) {
variant.profile = GetDefaultProfile(variant.language, variant.backend, variant.stage);
}
std::string keywordsArray;
if (TryExtractArray(variantObject, "keywords", keywordsArray) &&
!TryParseShaderKeywordsArray(keywordsArray, variant.requiredKeywords)) {
return LoadResult("Shader manifest variant keywords could not be parsed: " + path);
}
shader->AddPassVariant(passName, variant);
}
}
shader->m_memorySize = CalculateShaderMemorySize(*shader);
return LoadResult(shader.release());
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -1,24 +0,0 @@
#pragma once
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <string>
namespace XCEngine {
namespace Resources {
bool LooksLikeShaderManifest(const std::string& sourceText);
bool CollectShaderManifestDependencyPaths(
const Containers::String& path,
const std::string& jsonText,
Containers::Array<Containers::String>& outDependencies);
LoadResult LoadShaderManifest(
const Containers::String& path,
const std::string& jsonText);
} // namespace Resources
} // namespace XCEngine

View File

@@ -7,6 +7,7 @@
#include <XCEngine/UI/Layout/LayoutEngine.h> #include <XCEngine/UI/Layout/LayoutEngine.h>
#include <XCEngine/UI/Layout/UITabStripLayout.h> #include <XCEngine/UI/Layout/UITabStripLayout.h>
#include <XCEngine/UI/Style/DocumentStyleCompiler.h> #include <XCEngine/UI/Style/DocumentStyleCompiler.h>
#include <XCEngine/UI/Widgets/UIScrollModel.h>
#include <XCEngine/UI/Widgets/UITabStripModel.h> #include <XCEngine/UI/Widgets/UITabStripModel.h>
#include <algorithm> #include <algorithm>
@@ -985,14 +986,6 @@ std::string BuildNodeStateKeySegment(
return ToStdString(source.tagName) + "#" + std::to_string(siblingIndex); return ToStdString(source.tagName) + "#" + std::to_string(siblingIndex);
} }
float ComputeScrollOverflow(float contentExtent, float viewportExtent) {
return (std::max)(0.0f, contentExtent - viewportExtent);
}
float ClampScrollOffset(float offset, float contentExtent, float viewportExtent) {
return (std::max)(0.0f, (std::min)(offset, ComputeScrollOverflow(contentExtent, viewportExtent)));
}
bool RectContainsPoint(const UIRect& rect, const UIPoint& point) { bool RectContainsPoint(const UIRect& rect, const UIPoint& point) {
return point.x >= rect.x && return point.x >= rect.x &&
point.x <= rect.x + rect.width && point.x <= rect.x + rect.width &&
@@ -1885,7 +1878,7 @@ void ArrangeNode(
const auto found = verticalScrollOffsets.find(node.stateKey); const auto found = verticalScrollOffsets.find(node.stateKey);
const float requestedOffset = found != verticalScrollOffsets.end() ? found->second : 0.0f; const float requestedOffset = found != verticalScrollOffsets.end() ? found->second : 0.0f;
node.scrollViewportRect = contentRect; node.scrollViewportRect = contentRect;
node.scrollOffsetY = ClampScrollOffset( node.scrollOffsetY = Widgets::ClampUIScrollOffset(
requestedOffset, requestedOffset,
node.contentDesiredSize.height, node.contentDesiredSize.height,
contentRect.height); contentRect.height);
@@ -1932,7 +1925,7 @@ RuntimeLayoutNode* FindDeepestScrollTarget(
return nullptr; return nullptr;
} }
if (ComputeScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height) <= 0.0f) { if (Widgets::ComputeUIScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height) <= 0.0f) {
return nullptr; return nullptr;
} }
@@ -2001,7 +1994,7 @@ bool ApplyScrollWheelEvent(
scrollDebugSnapshot.lastTargetStateKey = hoveredScrollView->stateKey; scrollDebugSnapshot.lastTargetStateKey = hoveredScrollView->stateKey;
scrollDebugSnapshot.lastViewportRect = hoveredScrollView->scrollViewportRect; scrollDebugSnapshot.lastViewportRect = hoveredScrollView->scrollViewportRect;
scrollDebugSnapshot.lastOverflow = ComputeScrollOverflow( scrollDebugSnapshot.lastOverflow = Widgets::ComputeUIScrollOverflow(
hoveredScrollView->contentDesiredSize.height, hoveredScrollView->contentDesiredSize.height,
hoveredScrollView->scrollViewportRect.height); hoveredScrollView->scrollViewportRect.height);
@@ -2022,18 +2015,18 @@ bool ApplyScrollWheelEvent(
: target->scrollOffsetY; : target->scrollOffsetY;
scrollDebugSnapshot.lastOffsetBefore = oldOffset; scrollDebugSnapshot.lastOffsetBefore = oldOffset;
const float scrollUnits = event.wheelDelta / 120.0f; const Widgets::UIScrollWheelResult scrollResult = Widgets::ApplyUIScrollWheel(
const float nextOffset = ClampScrollOffset( oldOffset,
oldOffset - scrollUnits * 48.0f, event.wheelDelta,
target->contentDesiredSize.height, target->contentDesiredSize.height,
target->scrollViewportRect.height); target->scrollViewportRect.height);
scrollDebugSnapshot.lastOffsetAfter = nextOffset; scrollDebugSnapshot.lastOffsetAfter = scrollResult.offsetAfter;
if (std::fabs(nextOffset - oldOffset) <= 0.01f) { if (!scrollResult.changed) {
scrollDebugSnapshot.lastResult = "Scroll delta clamped to current offset"; scrollDebugSnapshot.lastResult = "Scroll delta clamped to current offset";
return false; return false;
} }
verticalScrollOffsets[target->stateKey] = nextOffset; verticalScrollOffsets[target->stateKey] = scrollResult.offsetAfter;
++scrollDebugSnapshot.handledWheelEventCount; ++scrollDebugSnapshot.handledWheelEventCount;
scrollDebugSnapshot.lastResult = "Handled"; scrollDebugSnapshot.lastResult = "Handled";
return true; return true;
@@ -2545,7 +2538,8 @@ void SyncScrollOffsets(
const RuntimeLayoutNode& node, const RuntimeLayoutNode& node,
std::unordered_map<std::string, float>& verticalScrollOffsets) { std::unordered_map<std::string, float>& verticalScrollOffsets) {
if (node.isScrollView) { if (node.isScrollView) {
const float overflow = ComputeScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height); const float overflow =
Widgets::ComputeUIScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height);
if (overflow <= 0.0f || node.scrollOffsetY <= 0.0f) { if (overflow <= 0.0f || node.scrollOffsetY <= 0.0f) {
verticalScrollOffsets.erase(node.stateKey); verticalScrollOffsets.erase(node.stateKey);
} else { } else {
@@ -3009,7 +3003,7 @@ UIScreenFrameResult UIDocumentScreenHost::BuildFrame(
if (const RuntimeLayoutNode* primaryScrollView = FindFirstScrollView(root); primaryScrollView != nullptr) { if (const RuntimeLayoutNode* primaryScrollView = FindFirstScrollView(root); primaryScrollView != nullptr) {
m_scrollDebugSnapshot.primaryTargetStateKey = primaryScrollView->stateKey; m_scrollDebugSnapshot.primaryTargetStateKey = primaryScrollView->stateKey;
m_scrollDebugSnapshot.primaryViewportRect = primaryScrollView->scrollViewportRect; m_scrollDebugSnapshot.primaryViewportRect = primaryScrollView->scrollViewportRect;
m_scrollDebugSnapshot.primaryOverflow = ComputeScrollOverflow( m_scrollDebugSnapshot.primaryOverflow = Widgets::ComputeUIScrollOverflow(
primaryScrollView->contentDesiredSize.height, primaryScrollView->contentDesiredSize.height,
primaryScrollView->scrollViewportRect.height); primaryScrollView->scrollViewportRect.height);
} else { } else {

View File

@@ -0,0 +1,67 @@
#include <XCEngine/UI/Widgets/UIScrollModel.h>
#include <algorithm>
#include <cmath>
namespace XCEngine {
namespace UI {
namespace Widgets {
float ComputeUIScrollOverflow(float contentExtent, float viewportExtent) {
return (std::max)(0.0f, contentExtent - viewportExtent);
}
float ClampUIScrollOffset(float offset, float contentExtent, float viewportExtent) {
return (std::max)(0.0f, (std::min)(offset, ComputeUIScrollOverflow(contentExtent, viewportExtent)));
}
UIScrollWheelResult ApplyUIScrollWheel(
float offset,
float wheelDelta,
float contentExtent,
float viewportExtent,
float wheelStep,
float epsilon) {
UIScrollWheelResult result = {};
result.offsetBefore = ClampUIScrollOffset(offset, contentExtent, viewportExtent);
result.overflow = ComputeUIScrollOverflow(contentExtent, viewportExtent);
result.offsetAfter = result.offsetBefore;
if (result.overflow <= 0.0f || std::fabs(wheelDelta) <= epsilon || wheelStep <= 0.0f) {
return result;
}
const float scrollUnits = wheelDelta / 120.0f;
result.offsetAfter = ClampUIScrollOffset(
result.offsetBefore - scrollUnits * wheelStep,
contentExtent,
viewportExtent);
result.changed = std::fabs(result.offsetAfter - result.offsetBefore) > epsilon;
return result;
}
float EnsureUIScrollOffsetVisible(
float offset,
float itemStart,
float itemExtent,
float contentExtent,
float viewportExtent) {
const float clampedOffset = ClampUIScrollOffset(offset, contentExtent, viewportExtent);
if (viewportExtent <= 0.0f || itemExtent <= 0.0f) {
return clampedOffset;
}
const float itemEnd = itemStart + itemExtent;
const float viewportEnd = clampedOffset + viewportExtent;
float nextOffset = clampedOffset;
if (itemStart < clampedOffset) {
nextOffset = itemStart;
} else if (itemEnd > viewportEnd) {
nextOffset = itemEnd - viewportExtent;
}
return ClampUIScrollOffset(nextOffset, contentExtent, viewportExtent);
}
} // namespace Widgets
} // namespace UI
} // namespace XCEngine

View File

@@ -1,42 +1,42 @@
[Window][Hierarchy] [Window][Hierarchy]
Pos=0,65 Pos=0,59
Size=435,735 Size=189,1122
Collapsed=0 Collapsed=0
DockId=0x00000003 DockId=0x00000003
[Window][Scene] [Window][Scene]
Pos=437,65 Pos=191,59
Size=1311,735 Size=2099,1122
Collapsed=0 Collapsed=0
DockId=0x00000004 DockId=0x00000005
[Window][Game] [Window][Game]
Pos=437,65 Pos=191,59
Size=1311,735 Size=2099,1122
Collapsed=0 Collapsed=0
DockId=0x00000004 DockId=0x00000005
[Window][Inspector] [Window][Inspector]
Pos=1750,65 Pos=2292,59
Size=810,1286 Size=268,1122
Collapsed=0 Collapsed=0
DockId=0x00000006 DockId=0x00000006
[Window][Console] [Window][Console]
Pos=0,802 Pos=0,1183
Size=1748,549 Size=2560,168
Collapsed=0 Collapsed=0
DockId=0x00000002 DockId=0x00000002
[Window][Project] [Window][Project]
Pos=0,802 Pos=0,1183
Size=1748,549 Size=2560,168
Collapsed=0 Collapsed=0
DockId=0x00000002 DockId=0x00000002
[Window][MainDockspace] [Window][MainDockspace]
Pos=0,65 Pos=0,59
Size=2560,1286 Size=2560,1292
Collapsed=0 Collapsed=0
[Window][Debug##Default] [Window][Debug##Default]
@@ -53,12 +53,17 @@ Pos=1060,620
Size=440,110 Size=440,110
Collapsed=0 Collapsed=0
[Docking][Data] [Window][XCUI Demo]
DockSpace ID=0xA11B73D6 Window=0x1C358F53 Pos=0,65 Size=2560,1286 Split=X Pos=506,204
DockNode ID=0x00000005 Parent=0xA11B73D6 SizeRef=1748,640 Split=Y Size=501,40
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=1262,735 Split=X Collapsed=0
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=435,503 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xBABDAE5E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=1311,503 CentralNode=1 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xE601B12F [Docking][Data]
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1262,549 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xEA83D666 DockSpace ID=0xA11B73D6 Window=0x1C358F53 Pos=0,59 Size=2560,1292 Split=Y
DockNode ID=0x00000006 Parent=0xA11B73D6 SizeRef=810,640 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0x36DC96AB DockNode ID=0x00000001 Parent=0xA11B73D6 SizeRef=1262,503 Split=X
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=189,503 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xBABDAE5E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=1071,503 Split=X
DockNode ID=0x00000005 Parent=0x00000004 SizeRef=801,503 CentralNode=1 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xE601B12F
DockNode ID=0x00000006 Parent=0x00000004 SizeRef=268,503 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0x36DC96AB
DockNode ID=0x00000002 Parent=0xA11B73D6 SizeRef=1262,168 NoTabBar=1 NoWindowMenuButton=1 NoCloseButton=1 Selected=0xEA83D666

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 96666a186a717b84e90236ea2978d91f guid: 96666a186a717b84e90236ea2978d91f
folderAsset: true folderAsset: true
importer: FolderImporter importer: FolderImporter
importerVersion: 3 importerVersion: 7

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 9b99cbc7c30f5a7bbf6e5cc49690e2e7 guid: 9b99cbc7c30f5a7bbf6e5cc49690e2e7
folderAsset: true folderAsset: true
importer: FolderImporter importer: FolderImporter
importerVersion: 3 importerVersion: 7

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 7ad7534fed3a73dfeb84739d0d3aef92 guid: 7ad7534fed3a73dfeb84739d0d3aef92
folderAsset: true folderAsset: true
importer: FolderImporter importer: FolderImporter
importerVersion: 3 importerVersion: 7

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
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folderAsset: true folderAsset: true
importer: FolderImporter importer: FolderImporter
importerVersion: 3 importerVersion: 7

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folderAsset: false folderAsset: false
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importerVersion: 3 importerVersion: 7

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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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folderAsset: false folderAsset: false
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 17cce01b8a084a5cdf1c79382a46c31f guid: 17cce01b8a084a5cdf1c79382a46c31f
folderAsset: false folderAsset: false
importer: ModelImporter importer: ModelImporter
importerVersion: 3 importerVersion: 7

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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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folderAsset: false folderAsset: false
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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importer: DefaultImporter importer: DefaultImporter
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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folderAsset: false folderAsset: false
importer: TextureImporter importer: TextureImporter
importerVersion: 3 importerVersion: 7

View File

@@ -2,7 +2,7 @@
"shader": "builtin://shaders/unlit", "shader": "builtin://shaders/unlit",
"renderQueue": "geometry", "renderQueue": "geometry",
"properties": { "properties": {
"_BaseColor": [1, 1, 1, 1] "_BaseColor": [0.850877, 0.365728, 0.365728, 1]
}, },
"textures": { "textures": {
"_MainTex": "Assets/Models/backpack/diffuse.jpg" "_MainTex": "Assets/Models/backpack/diffuse.jpg"

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 9a608ceb121dae614903368e56e8e049 guid: 9a608ceb121dae614903368e56e8e049
folderAsset: false folderAsset: false
importer: MaterialImporter importer: MaterialImporter
importerVersion: 5 importerVersion: 7

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
guid: 95bf8c50b9011ec0375cd185053068c9 guid: 95bf8c50b9011ec0375cd185053068c9
folderAsset: true folderAsset: true
importer: FolderImporter importer: FolderImporter
importerVersion: 3 importerVersion: 7

View File

@@ -6,30 +6,23 @@ gameobject_begin
id=1 id=1
uuid=11806343893082442755 uuid=11806343893082442755
name=Main Camera name=Main Camera
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=1.24194,0,-5.54416;rotation=0,0,0,1;scale=1,1,1; transform=position=1.24194,0,-5.54416;rotation=0,0,0,1;scale=1,1,1;
component=Camera;projection=0;fov=60.7089;orthoSize=5;near=0.001;far=102.9;depth=1.6;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,1; component=Camera;projection=0;fov=60.7089;orthoSize=5;near=0.001;far=102.9;depth=1.6;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,1;skyboxEnabled=0;skyboxMaterialPath=;skyboxMaterialRef=;skyboxTopColor=0.18,0.36,0.74,1;skyboxHorizonColor=0.78,0.84,0.92,1;skyboxBottomColor=0.92,0.93,0.95,1;finalColorOverrideOutputTransferEnabled=0;finalColorOverrideOutputTransferMode=0;finalColorOverrideExposureModeEnabled=0;finalColorOverrideExposureMode=0;finalColorOverrideExposureValueEnabled=0;finalColorOverrideExposureValue=1;finalColorOverrideToneMappingModeEnabled=0;finalColorOverrideToneMappingMode=0;finalColorOverrideScaleEnabled=0;finalColorOverrideScale=1,1,1,1;postProcessPassCount=0;
gameobject_end
gameobject_begin
id=20
uuid=8649195733451829943
name=GameObject
active=1
parent=0
transform=position=-3.68003,0.160159,0.360709;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end gameobject_end
gameobject_begin gameobject_begin
id=29 id=29
uuid=16627428025886468363 uuid=16627428025886468363
name=Light name=Light
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=0,3.00762,3.94704;rotation=0.394142,-0.000640735,-0.0613786,0.916998;scale=1,1,1; transform=position=0,3.00762,4.6342;rotation=0.930636,0.196101,-0.052872,0.304409;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0; component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end gameobject_end
@@ -37,7 +30,9 @@ gameobject_begin
id=75 id=75
uuid=5125863825480013902 uuid=5125863825480013902
name=Cube name=Cube
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=5.97411,0,0;rotation=0,0,0,1;scale=1,1,1; transform=position=5.97411,0,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube; component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
@@ -45,12 +40,39 @@ component=MeshRenderer;materialPaths=builtin://materials/default-primitive;mater
gameobject_end gameobject_end
gameobject_begin gameobject_begin
id=79 id=128
uuid=14087659263782399666 uuid=9183622432480476442
name=GameObject name=Light
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=2.32896,0,-0.076026;rotation=0,0,0,1;scale=1,1,1; transform=position=1.04812,1.32087,6.70265;rotation=0.295208,0,0,0.955433;scale=1,1,1;
component=Light;type=1;color=1,0.614035,0.991319,1;intensity=11.5;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=129
uuid=2162319538989844123
name=Plane
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,-2.16998,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/plane;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=141
uuid=11103014809698991785
name=GameObject
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,0,-1.77895;rotation=0,0,0,1;scale=1,1,-1.7;
component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2; component=MeshFilter;meshRef=17cce01b8a084a5cdf1c79382a46c31f,1,2;
component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0; component=MeshRenderer;materialPaths=;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end gameobject_end

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
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folderAsset: false folderAsset: false
importer: DefaultImporter importer: DefaultImporter
importerVersion: 3 importerVersion: 7

View File

@@ -6,50 +6,157 @@ gameobject_begin
id=64 id=64
uuid=5744812053316050663 uuid=5744812053316050663
name=Camera name=Camera
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=-0.352908,0,-3.0611;rotation=0.111657,0.15678,0.890189,-0.412937;scale=1,1,1; transform=position=1.40968,2.17144,-6.14578;rotation=0.0850599,0,0,0.996376;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941; component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;skyboxEnabled=1;skyboxMaterialPath=;skyboxMaterialRef=;skyboxTopColor=0.269544,0.501514,0.991228,1;skyboxHorizonColor=0.570175,0.570175,0.570175,1;skyboxBottomColor=0.141582,0.228891,0.403509,1;finalColorOverrideOutputTransferEnabled=0;finalColorOverrideOutputTransferMode=0;finalColorOverrideExposureModeEnabled=0;finalColorOverrideExposureMode=0;finalColorOverrideExposureValueEnabled=0;finalColorOverrideExposureValue=1;finalColorOverrideToneMappingModeEnabled=0;finalColorOverrideToneMappingMode=0;finalColorOverrideScaleEnabled=0;finalColorOverrideScale=1,1,1,1;postProcessPassCount=0;
gameobject_end gameobject_end
gameobject_begin gameobject_begin
id=66 id=66
uuid=18270436544925411184 uuid=18270436544925411184
name=Light name=Light
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=0,3.3245,0;rotation=-0.12466,0.596834,-0.0945426,0.786963;scale=1,1,1; transform=position=5.87107,3.04462,0.305848;rotation=0.717254,0.587471,-0.0433283,0.372219;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0; component=Light;type=0;color=1,1,1,1;intensity=0.2;range=10;spotAngle=30;shadows=0;
gameobject_end gameobject_end
gameobject_begin gameobject_begin
id=87 id=87
uuid=9751737136539126565 uuid=9751737136539126565
name=GameObject name=GameObject
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1; transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1;
gameobject_end gameobject_end
gameobject_begin
id=89
uuid=3783751572903533469
name=Sphere
active=1
parent=0
transform=position=-0.0171053,0,-0.2493;rotation=0.514887,0.648149,-0.409349,0.383703;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/sphere;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=14953097718051232299;assembly=GameScripts;namespace=ProjectScripts;class=TickLogProbe;fields=;
gameobject_end
gameobject_begin gameobject_begin
id=91 id=91
uuid=12782062714694956708 uuid=12782062714694956708
name=GameObject name=GameObject
tag=Untagged
active=1 active=1
layer=0
parent=0 parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1; transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=; component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=;
gameobject_end gameobject_end
gameobject_begin
id=113
uuid=15803379621740129390
name=Plane
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/plane;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=126
uuid=12456668029646601964
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=2.91271,0.679955,2.94568;rotation=-0.288105,0,0,0.957599;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=115
uuid=6890014658586654960
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=-1.28823,0.525337,1.45296;rotation=-0.0763061,0.299091,-0.0189699,0.95098;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=130
uuid=16092524035934325911
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=2.6382,0.525337,-3.07507;rotation=-0.0763061,0.299091,-0.0189699,0.95098;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=;materialRefs=9a608ceb121dae614903368e56e8e049,1,3;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=117
uuid=6470155182778634572
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=0.484716,0.961334,2.89361;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=1,0,0.0287113,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=119
uuid=11541908339887058565
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=2.94791,0.869651,-2.61555;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=0,1,0.318094,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=120
uuid=6386081964352732701
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=-1.55514,1.18028,-0.698302;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=0,0.141337,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=132
uuid=4498534432540015846
name=Cube
tag=Untagged
active=1
layer=0
parent=0
transform=position=-1.08156,0.874702,-3.56394;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=133
uuid=17783067283336270389
name=Capsule
tag=Untagged
active=1
layer=0
parent=0
transform=position=2.8096,1.4917,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/capsule;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end

View File

@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -2,4 +2,4 @@ fileFormatVersion: 1
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@@ -1,156 +0,0 @@
[CmdletBinding()]
param(
[string]$BuildDir = "build",
[string]$Config = "Debug",
[string]$RepoRoot = (Resolve-Path (Join-Path $PSScriptRoot "..")).Path,
[int]$SmokeSeconds = 5,
[switch]$SkipBuild,
[switch]$SkipSmoke,
[switch]$CleanBuild
)
Set-StrictMode -Version Latest
$ErrorActionPreference = "Stop"
function Invoke-Step {
param(
[Parameter(Mandatory = $true)]
[string]$Label,
[Parameter(Mandatory = $true)]
[scriptblock]$Action
)
Write-Host "==> $Label"
& $Action
}
function Invoke-Native {
param(
[Parameter(Mandatory = $true)]
[string]$FilePath,
[Parameter()]
[string[]]$Arguments = @(),
[string]$WorkingDirectory = $RepoRoot
)
Push-Location $WorkingDirectory
try {
& $FilePath @Arguments
if ($LASTEXITCODE -ne 0) {
throw ("Command failed with exit code {0}: {1} {2}" -f $LASTEXITCODE, $FilePath, ($Arguments -join ' '))
}
}
finally {
Pop-Location
}
}
function Get-ExePath {
param(
[Parameter(Mandatory = $true)]
[string[]]$Parts
)
$path = $BuildDir
foreach ($part in $Parts) {
$path = Join-Path $path $part
}
$resolved = if ([System.IO.Path]::IsPathRooted($path)) {
$path
}
else {
Join-Path $RepoRoot $path
}
if (-not (Test-Path $resolved)) {
throw "Expected executable does not exist: $resolved"
}
return $resolved
}
$RepoRoot = [System.IO.Path]::GetFullPath($RepoRoot)
$BuildDir = if ([System.IO.Path]::IsPathRooted($BuildDir)) {
[System.IO.Path]::GetFullPath($BuildDir)
}
else {
[System.IO.Path]::GetFullPath((Join-Path $RepoRoot $BuildDir))
}
$msbuildArguments = @(
"--", "/m:1",
"/p:UseMultiToolTask=false",
"/p:CL_MPCount=1"
)
if (-not $SkipBuild) {
if ($CleanBuild) {
Invoke-Step "Clean rebuild XCEngine" {
Invoke-Native -FilePath "cmake" -Arguments (@(
"--build", $BuildDir,
"--config", $Config,
"--target", "XCEngine",
"--clean-first"
) + $msbuildArguments)
}
}
Invoke-Step "Build rendering regression targets" {
Invoke-Native -FilePath "cmake" -Arguments (@(
"--build", $BuildDir,
"--config", $Config,
"--target", "rendering_phase_regression_build"
) + $msbuildArguments)
}
}
$executables = @(
(Get-ExePath -Parts @("tests", "Rendering", "unit", $Config, "rendering_unit_tests.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "textured_quad_scene", $Config, "rendering_integration_textured_quad_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "backpack_scene", $Config, "rendering_integration_backpack_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "backpack_lit_scene", $Config, "rendering_integration_backpack_lit_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "camera_stack_scene", $Config, "rendering_integration_camera_stack_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "transparent_material_scene", $Config, "rendering_integration_transparent_material_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "cull_material_scene", $Config, "rendering_integration_cull_material_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "depth_sort_scene", $Config, "rendering_integration_depth_sort_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "material_state_scene", $Config, "rendering_integration_material_state_scene.exe")),
(Get-ExePath -Parts @("tests", "Rendering", "integration", "offscreen_scene", $Config, "rendering_integration_offscreen_scene.exe")),
(Get-ExePath -Parts @("tests", "Editor", $Config, "editor_tests.exe"))
)
foreach ($executable in $executables) {
$label = [System.IO.Path]::GetFileName($executable)
$workingDirectory = Split-Path -Parent $executable
Invoke-Step "Run $label" {
Invoke-Native -FilePath $executable -WorkingDirectory $workingDirectory
}
}
if (-not $SkipSmoke) {
$editorExe = Join-Path $RepoRoot "editor\bin\$Config\XCEngine.exe"
if (-not (Test-Path $editorExe)) {
throw "Expected editor executable does not exist: $editorExe"
}
Invoke-Step "Smoke launch XCEditor ($SmokeSeconds seconds)" {
$process = Start-Process -FilePath $editorExe -WorkingDirectory $RepoRoot -PassThru
try {
Start-Sleep -Seconds $SmokeSeconds
if ($process.HasExited) {
if ($process.ExitCode -ne 0) {
throw "XCEditor exited early with code $($process.ExitCode)"
}
}
else {
Stop-Process -Id $process.Id -Force
}
}
finally {
if (-not $process.HasExited) {
Stop-Process -Id $process.Id -Force -ErrorAction SilentlyContinue
}
}
}
}
Write-Host "Renderer phase regression passed."

View File

@@ -106,35 +106,30 @@ TEST(MeshFilterComponent_Test, SetMeshCachesResourceAndPath) {
TEST(MeshFilterComponent_Test, SerializeAndDeserializePreservesPath) { TEST(MeshFilterComponent_Test, SerializeAndDeserializePreservesPath) {
MeshFilterComponent source; MeshFilterComponent source;
Mesh* mesh = CreateTestMesh("Quad", "Meshes/serialized.mesh"); source.SetMeshPath("builtin://meshes/cube");
source.SetMesh(mesh);
std::stringstream stream; std::stringstream stream;
source.Serialize(stream); source.Serialize(stream);
const std::string serialized = stream.str(); const std::string serialized = stream.str();
EXPECT_NE(serialized.find("meshRef="), std::string::npos); EXPECT_NE(serialized.find("meshRef="), std::string::npos);
EXPECT_NE(serialized.find("meshPath=Meshes/serialized.mesh;"), std::string::npos); EXPECT_NE(serialized.find("meshPath=builtin://meshes/cube;"), std::string::npos);
EXPECT_EQ(serialized.find("mesh=Meshes/serialized.mesh;"), std::string::npos);
MeshFilterComponent target; MeshFilterComponent target;
std::stringstream deserializeStream(serialized); std::stringstream deserializeStream(serialized);
target.Deserialize(deserializeStream); target.Deserialize(deserializeStream);
EXPECT_EQ(target.GetMeshPath(), "Meshes/serialized.mesh"); EXPECT_EQ(target.GetMeshPath(), "builtin://meshes/cube");
EXPECT_EQ(target.GetMesh(), nullptr); ASSERT_NE(target.GetMesh(), nullptr);
EXPECT_FALSE(target.GetMeshAssetRef().IsValid()); EXPECT_FALSE(target.GetMeshAssetRef().IsValid());
source.ClearMesh();
delete mesh;
} }
TEST(MeshFilterComponent_Test, DeserializeSupportsLegacyMeshKey) { TEST(MeshFilterComponent_Test, DeserializeIgnoresPlainMeshPathWithoutAssetRef) {
MeshFilterComponent target; MeshFilterComponent target;
std::stringstream stream("mesh=Meshes/legacy.mesh;meshRef=;"); std::stringstream stream("meshPath=Meshes/legacy.mesh;meshRef=;");
target.Deserialize(stream); target.Deserialize(stream);
EXPECT_EQ(target.GetMeshPath(), "Meshes/legacy.mesh"); EXPECT_TRUE(target.GetMeshPath().empty());
EXPECT_EQ(target.GetMesh(), nullptr); EXPECT_EQ(target.GetMesh(), nullptr);
EXPECT_FALSE(target.GetMeshAssetRef().IsValid()); EXPECT_FALSE(target.GetMeshAssetRef().IsValid());
} }
@@ -165,16 +160,16 @@ TEST(MeshFilterComponent_Test, DeferredSceneDeserializeLoadsMeshAsyncByPath) {
{ {
ResourceManager::ScopedDeferredSceneLoad deferredLoadScope; ResourceManager::ScopedDeferredSceneLoad deferredLoadScope;
EXPECT_TRUE(manager.IsDeferredSceneLoadEnabled()); EXPECT_TRUE(manager.IsDeferredSceneLoadEnabled());
std::stringstream stream("mesh=Meshes/async.mesh;meshRef=;"); std::stringstream stream("meshPath=test://meshes/async.mesh;meshRef=;");
target.Deserialize(stream); target.Deserialize(stream);
} }
EXPECT_EQ(target.GetMeshPath(), "Meshes/async.mesh"); EXPECT_EQ(target.GetMeshPath(), "test://meshes/async.mesh");
EXPECT_EQ(target.GetMesh(), nullptr); EXPECT_EQ(target.GetMesh(), nullptr);
EXPECT_GT(manager.GetAsyncPendingCount(), pendingBeforeDeserialize); EXPECT_GT(manager.GetAsyncPendingCount(), pendingBeforeDeserialize);
ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager)); ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
ASSERT_NE(target.GetMesh(), nullptr); ASSERT_NE(target.GetMesh(), nullptr);
EXPECT_EQ(target.GetMeshPath(), "Meshes/async.mesh"); EXPECT_EQ(target.GetMeshPath(), "test://meshes/async.mesh");
EXPECT_EQ(target.GetMesh()->GetVertexCount(), 3u); EXPECT_EQ(target.GetMesh()->GetVertexCount(), 3u);
manager.RegisterLoader(originalLoader); manager.RegisterLoader(originalLoader);
@@ -209,10 +204,8 @@ TEST(MeshRendererComponent_Test, SetMaterialsKeepsSlotsAndFlags) {
TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesMaterialPathsAndSettings) { TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesMaterialPathsAndSettings) {
MeshRendererComponent source; MeshRendererComponent source;
Material* material0 = CreateTestMaterial("M0", "Materials/serialized0.mat"); source.SetMaterialPath(0, "builtin://materials/default-primitive");
Material* material1 = CreateTestMaterial("M1", "Materials/serialized1.mat"); source.SetMaterialPath(1, "builtin://materials/default-primitive");
source.SetMaterial(0, material0);
source.SetMaterial(1, material1);
source.SetCastShadows(false); source.SetCastShadows(false);
source.SetReceiveShadows(true); source.SetReceiveShadows(true);
source.SetRenderLayer(3); source.SetRenderLayer(3);
@@ -221,33 +214,27 @@ TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesMaterialPathsAn
source.Serialize(stream); source.Serialize(stream);
const std::string serialized = stream.str(); const std::string serialized = stream.str();
EXPECT_NE( EXPECT_NE(
serialized.find("materialPaths=Materials/serialized0.mat|Materials/serialized1.mat;"), serialized.find("materialPaths=builtin://materials/default-primitive|builtin://materials/default-primitive;"),
std::string::npos); std::string::npos);
EXPECT_NE(serialized.find("materialRefs=|;"), std::string::npos); EXPECT_NE(serialized.find("materialRefs=|;"), std::string::npos);
EXPECT_EQ(serialized.find("materials="), std::string::npos);
MeshRendererComponent target; MeshRendererComponent target;
std::stringstream deserializeStream(serialized); std::stringstream deserializeStream(serialized);
target.Deserialize(deserializeStream); target.Deserialize(deserializeStream);
ASSERT_EQ(target.GetMaterialCount(), 2u); ASSERT_EQ(target.GetMaterialCount(), 2u);
EXPECT_EQ(target.GetMaterial(0), nullptr); ASSERT_NE(target.GetMaterial(0), nullptr);
EXPECT_EQ(target.GetMaterial(1), nullptr); ASSERT_NE(target.GetMaterial(1), nullptr);
EXPECT_EQ(target.GetMaterialPaths()[0], "Materials/serialized0.mat"); EXPECT_EQ(target.GetMaterialPaths()[0], "builtin://materials/default-primitive");
EXPECT_EQ(target.GetMaterialPaths()[1], "Materials/serialized1.mat"); EXPECT_EQ(target.GetMaterialPaths()[1], "builtin://materials/default-primitive");
EXPECT_FALSE(target.GetCastShadows()); EXPECT_FALSE(target.GetCastShadows());
EXPECT_TRUE(target.GetReceiveShadows()); EXPECT_TRUE(target.GetReceiveShadows());
EXPECT_EQ(target.GetRenderLayer(), 3u); EXPECT_EQ(target.GetRenderLayer(), 3u);
source.ClearMaterials();
delete material0;
delete material1;
} }
TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesTrailingEmptyMaterialSlots) { TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesTrailingEmptyMaterialSlots) {
MeshRendererComponent source; MeshRendererComponent source;
Material* material0 = CreateTestMaterial("M0", "Materials/serialized0.mat"); source.SetMaterialPath(0, "builtin://materials/default-primitive");
source.SetMaterial(0, material0);
source.SetMaterialPath(1, ""); source.SetMaterialPath(1, "");
source.SetCastShadows(false); source.SetCastShadows(false);
source.SetReceiveShadows(true); source.SetReceiveShadows(true);
@@ -256,25 +243,21 @@ TEST(MeshRendererComponent_Test, SerializeAndDeserializePreservesTrailingEmptyMa
std::stringstream stream; std::stringstream stream;
source.Serialize(stream); source.Serialize(stream);
const std::string serialized = stream.str(); const std::string serialized = stream.str();
EXPECT_NE(serialized.find("materialPaths=Materials/serialized0.mat|;"), std::string::npos); EXPECT_NE(serialized.find("materialPaths=builtin://materials/default-primitive|;"), std::string::npos);
EXPECT_NE(serialized.find("materialRefs=|;"), std::string::npos); EXPECT_NE(serialized.find("materialRefs=|;"), std::string::npos);
EXPECT_EQ(serialized.find("materials="), std::string::npos);
MeshRendererComponent target; MeshRendererComponent target;
std::stringstream deserializeStream(serialized); std::stringstream deserializeStream(serialized);
target.Deserialize(deserializeStream); target.Deserialize(deserializeStream);
ASSERT_EQ(target.GetMaterialCount(), 2u); ASSERT_EQ(target.GetMaterialCount(), 2u);
EXPECT_EQ(target.GetMaterial(0), nullptr); ASSERT_NE(target.GetMaterial(0), nullptr);
EXPECT_EQ(target.GetMaterial(1), nullptr); EXPECT_EQ(target.GetMaterial(1), nullptr);
EXPECT_EQ(target.GetMaterialPath(0), "Materials/serialized0.mat"); EXPECT_EQ(target.GetMaterialPath(0), "builtin://materials/default-primitive");
EXPECT_EQ(target.GetMaterialPath(1), ""); EXPECT_EQ(target.GetMaterialPath(1), "");
EXPECT_FALSE(target.GetCastShadows()); EXPECT_FALSE(target.GetCastShadows());
EXPECT_TRUE(target.GetReceiveShadows()); EXPECT_TRUE(target.GetReceiveShadows());
EXPECT_EQ(target.GetRenderLayer(), 9u); EXPECT_EQ(target.GetRenderLayer(), 9u);
source.ClearMaterials();
delete material0;
} }
TEST(MeshRendererComponent_Test, SetMaterialPathPreservesPathWithoutLoadedResource) { TEST(MeshRendererComponent_Test, SetMaterialPathPreservesPathWithoutLoadedResource) {
@@ -293,15 +276,15 @@ TEST(MeshRendererComponent_Test, SetMaterialPathPreservesPathWithoutLoadedResour
EXPECT_EQ(component.GetMaterial(1), nullptr); EXPECT_EQ(component.GetMaterial(1), nullptr);
} }
TEST(MeshRendererComponent_Test, DeserializeSupportsLegacyMaterialsKey) { TEST(MeshRendererComponent_Test, DeserializeIgnoresPlainMaterialPathsWithoutAssetRefs) {
MeshRendererComponent target; MeshRendererComponent target;
std::stringstream stream( std::stringstream stream(
"materials=Materials/legacy0.mat|;materialRefs=|;castShadows=0;receiveShadows=1;renderLayer=5;"); "materialPaths=Materials/legacy0.mat|;materialRefs=|;castShadows=0;receiveShadows=1;renderLayer=5;");
target.Deserialize(stream); target.Deserialize(stream);
ASSERT_EQ(target.GetMaterialCount(), 2u); ASSERT_EQ(target.GetMaterialCount(), 2u);
EXPECT_EQ(target.GetMaterialPath(0), "Materials/legacy0.mat"); EXPECT_EQ(target.GetMaterialPath(0), "");
EXPECT_EQ(target.GetMaterialPath(1), ""); EXPECT_EQ(target.GetMaterialPath(1), "");
EXPECT_EQ(target.GetMaterial(0), nullptr); EXPECT_EQ(target.GetMaterial(0), nullptr);
EXPECT_EQ(target.GetMaterial(1), nullptr); EXPECT_EQ(target.GetMaterial(1), nullptr);
@@ -351,7 +334,6 @@ TEST(MeshRendererComponent_Test, SerializeAndDeserializeLoadsProjectMaterialByAs
EXPECT_NE(serialized.find("materialPaths=;"), std::string::npos); EXPECT_NE(serialized.find("materialPaths=;"), std::string::npos);
EXPECT_NE(serialized.find("materialRefs="), std::string::npos); EXPECT_NE(serialized.find("materialRefs="), std::string::npos);
EXPECT_EQ(serialized.find("materialRefs=;"), std::string::npos); EXPECT_EQ(serialized.find("materialRefs=;"), std::string::npos);
EXPECT_EQ(serialized.find("materials="), std::string::npos);
std::stringstream deserializeStream(serialized); std::stringstream deserializeStream(serialized);
MeshRendererComponent target; MeshRendererComponent target;

View File

@@ -191,4 +191,16 @@ TEST(ResourceHandle, EqualityOperators) {
handle2.Reset(); handle2.Reset();
} }
TEST(ResourceHandle, ResetDoesNotDereferenceDestroyedResourcePointer) {
TestResource* resource = new TestResource();
resource->Initialize({ "Test", "test.png", ResourceGUID(321), 100 });
ResourceHandle<TestResource> handle(resource);
delete resource;
handle.Reset();
EXPECT_EQ(handle.Get(), nullptr);
EXPECT_EQ(handle.GetGUID().value, 0u);
}
} // namespace } // namespace

View File

@@ -1,130 +0,0 @@
#include <gtest/gtest.h>
#include <XCEngine/UI/Layout/LayoutEngine.h>
namespace {
using XCEngine::UI::UIRect;
using XCEngine::UI::UISize;
using XCEngine::UI::Layout::ArrangeOverlayLayout;
using XCEngine::UI::Layout::ArrangeStackLayout;
using XCEngine::UI::Layout::MeasureOverlayLayout;
using XCEngine::UI::Layout::MeasureStackLayout;
using XCEngine::UI::Layout::UILayoutAlignment;
using XCEngine::UI::Layout::UILayoutAxis;
using XCEngine::UI::Layout::UILayoutConstraints;
using XCEngine::UI::Layout::UILayoutItem;
using XCEngine::UI::Layout::UILayoutLength;
using XCEngine::UI::Layout::UILayoutThickness;
using XCEngine::UI::Layout::UIOverlayLayoutOptions;
using XCEngine::UI::Layout::UIStackLayoutOptions;
void ExpectRect(
const UIRect& rect,
float x,
float y,
float width,
float height) {
EXPECT_FLOAT_EQ(rect.x, x);
EXPECT_FLOAT_EQ(rect.y, y);
EXPECT_FLOAT_EQ(rect.width, width);
EXPECT_FLOAT_EQ(rect.height, height);
}
} // namespace
TEST(UI_Layout, MeasureHorizontalStackAccumulatesSpacingPaddingAndCrossExtent) {
UIStackLayoutOptions options = {};
options.axis = UILayoutAxis::Horizontal;
options.spacing = 5.0f;
options.padding = UILayoutThickness::Symmetric(10.0f, 6.0f);
std::vector<UILayoutItem> items(2);
items[0].desiredContentSize = UISize(40.0f, 20.0f);
items[1].desiredContentSize = UISize(60.0f, 30.0f);
const auto result = MeasureStackLayout(options, items);
EXPECT_FLOAT_EQ(result.desiredSize.width, 125.0f);
EXPECT_FLOAT_EQ(result.desiredSize.height, 42.0f);
}
TEST(UI_Layout, ArrangeHorizontalStackDistributesRemainingSpaceToStretchChildren) {
UIStackLayoutOptions options = {};
options.axis = UILayoutAxis::Horizontal;
options.spacing = 5.0f;
options.padding = UILayoutThickness::Uniform(10.0f);
std::vector<UILayoutItem> items(3);
items[0].width = UILayoutLength::Pixels(100.0f);
items[0].desiredContentSize = UISize(10.0f, 20.0f);
items[1].width = UILayoutLength::Stretch(1.0f);
items[1].desiredContentSize = UISize(30.0f, 20.0f);
items[2].width = UILayoutLength::Pixels(50.0f);
items[2].desiredContentSize = UISize(10.0f, 20.0f);
const auto result = ArrangeStackLayout(options, items, UIRect(0.0f, 0.0f, 300.0f, 80.0f));
ExpectRect(result.children[0].arrangedRect, 10.0f, 10.0f, 100.0f, 20.0f);
ExpectRect(result.children[1].arrangedRect, 115.0f, 10.0f, 120.0f, 20.0f);
ExpectRect(result.children[2].arrangedRect, 240.0f, 10.0f, 50.0f, 20.0f);
}
TEST(UI_Layout, ArrangeVerticalStackSupportsCrossAxisStretch) {
UIStackLayoutOptions options = {};
options.axis = UILayoutAxis::Vertical;
options.spacing = 4.0f;
options.padding = UILayoutThickness::Symmetric(8.0f, 6.0f);
std::vector<UILayoutItem> items(2);
items[0].desiredContentSize = UISize(40.0f, 10.0f);
items[0].horizontalAlignment = UILayoutAlignment::Stretch;
items[1].desiredContentSize = UISize(60.0f, 20.0f);
const auto result = ArrangeStackLayout(options, items, UIRect(0.0f, 0.0f, 200.0f, 100.0f));
ExpectRect(result.children[0].arrangedRect, 8.0f, 6.0f, 184.0f, 10.0f);
ExpectRect(result.children[1].arrangedRect, 8.0f, 20.0f, 60.0f, 20.0f);
}
TEST(UI_Layout, ArrangeOverlaySupportsCenterAndStretch) {
UIOverlayLayoutOptions options = {};
options.padding = UILayoutThickness::Uniform(10.0f);
std::vector<UILayoutItem> items(2);
items[0].desiredContentSize = UISize(40.0f, 20.0f);
items[0].horizontalAlignment = UILayoutAlignment::Center;
items[0].verticalAlignment = UILayoutAlignment::Center;
items[1].desiredContentSize = UISize(10.0f, 10.0f);
items[1].width = UILayoutLength::Stretch();
items[1].height = UILayoutLength::Stretch();
items[1].margin = UILayoutThickness::Uniform(5.0f);
const auto result = ArrangeOverlayLayout(options, items, UIRect(0.0f, 0.0f, 100.0f, 60.0f));
ExpectRect(result.children[0].arrangedRect, 30.0f, 20.0f, 40.0f, 20.0f);
ExpectRect(result.children[1].arrangedRect, 15.0f, 15.0f, 70.0f, 30.0f);
}
TEST(UI_Layout, MeasureOverlayRespectsItemMinMaxAndAvailableConstraints) {
UIOverlayLayoutOptions options = {};
std::vector<UILayoutItem> items(1);
items[0].width = UILayoutLength::Pixels(500.0f);
items[0].desiredContentSize = UISize(10.0f, 10.0f);
items[0].minSize = UISize(0.0f, 50.0f);
items[0].maxSize = UISize(200.0f, 120.0f);
const auto result = MeasureOverlayLayout(
options,
items,
UILayoutConstraints::Bounded(150.0f, 100.0f));
EXPECT_FLOAT_EQ(result.children[0].measuredSize.width, 150.0f);
EXPECT_FLOAT_EQ(result.children[0].measuredSize.height, 50.0f);
EXPECT_FLOAT_EQ(result.desiredSize.width, 150.0f);
EXPECT_FLOAT_EQ(result.desiredSize.height, 50.0f);
}

View File

@@ -1,240 +0,0 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Resources/UI/UIDocuments.h>
#include <XCEngine/UI/Core/UIContext.h>
namespace {
using XCEngine::UI::HasAnyDirtyFlags;
using XCEngine::UI::IUIViewModel;
using XCEngine::UI::RevisionedViewModelBase;
using XCEngine::UI::UIBuildContext;
using XCEngine::UI::UIBuildElementDesc;
using XCEngine::UI::UIContext;
using XCEngine::UI::UIDirtyFlags;
using XCEngine::UI::UIElementChangeKind;
using XCEngine::UI::UIElementId;
using XCEngine::UI::UIElementNode;
using XCEngine::UI::UIElementTree;
using XCEngine::Resources::UIDocumentKind;
using XCEngine::Resources::UIDocumentModel;
using XCEngine::Resources::UISchema;
using XCEngine::Resources::UIView;
class TestViewModel : public RevisionedViewModelBase {
public:
void Touch() {
MarkViewModelChanged();
}
};
UIBuildElementDesc MakeElement(
UIElementId id,
const char* typeName,
std::uint64_t localStateRevision = 0,
const IUIViewModel* viewModel = nullptr,
std::uint64_t structuralRevision = 0) {
UIBuildElementDesc desc = {};
desc.id = id;
desc.typeName = typeName;
desc.localStateRevision = localStateRevision;
desc.viewModel = viewModel;
desc.structuralRevision = structuralRevision;
return desc;
}
void BuildBasicTree(UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(2, "Label")));
auto panel = buildContext.PushElement(MakeElement(3, "Panel"));
EXPECT_TRUE(static_cast<bool>(panel));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(4, "Button")));
}
const UIElementNode& RequireNode(const UIElementTree& tree, UIElementId id) {
const UIElementNode* node = tree.FindNode(id);
EXPECT_NE(node, nullptr);
return *node;
}
TEST(UICoreTest, RebuildCreatesStableParentChildTree) {
UIContext context = {};
const auto result = context.Rebuild(BuildBasicTree);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.treeChanged);
EXPECT_EQ(result.generation, 1u);
EXPECT_EQ(context.GetElementTree().GetRootId(), 1u);
EXPECT_EQ(context.GetElementTree().GetNodeCount(), 4u);
EXPECT_TRUE(result.HasChange(1));
EXPECT_TRUE(result.HasChange(4));
const UIElementNode& root = RequireNode(context.GetElementTree(), 1);
ASSERT_EQ(root.childIds.size(), 2u);
EXPECT_EQ(root.childIds[0], 2u);
EXPECT_EQ(root.childIds[1], 3u);
EXPECT_EQ(root.depth, 0u);
const UIElementNode& panel = RequireNode(context.GetElementTree(), 3);
ASSERT_EQ(panel.childIds.size(), 1u);
EXPECT_EQ(panel.childIds[0], 4u);
EXPECT_EQ(panel.depth, 1u);
ASSERT_EQ(result.dirtyRootIds.size(), 1u);
EXPECT_EQ(result.dirtyRootIds[0], 1u);
}
TEST(UICoreTest, RebuildSkipsUnchangedTreeAfterDirtyFlagsAreCleared) {
UIContext context = {};
const auto initial = context.Rebuild(BuildBasicTree);
ASSERT_TRUE(initial.succeeded);
context.GetElementTree().ClearAllDirtyFlags();
const auto result = context.Rebuild(BuildBasicTree);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.treeChanged);
EXPECT_TRUE(result.changes.empty());
EXPECT_TRUE(result.dirtyRootIds.empty());
}
TEST(UICoreTest, LocalStateChangeOnlyInvalidatesTheChangedLeaf) {
UIContext context = {};
ASSERT_TRUE(context.Rebuild(BuildBasicTree).succeeded);
context.GetElementTree().ClearAllDirtyFlags();
const auto result = context.Rebuild([](UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(2, "Label", 1)));
auto panel = buildContext.PushElement(MakeElement(3, "Panel"));
EXPECT_TRUE(static_cast<bool>(panel));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(4, "Button")));
});
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.treeChanged);
ASSERT_EQ(result.changes.size(), 1u);
ASSERT_NE(result.FindChange(2), nullptr);
EXPECT_EQ(result.FindChange(2)->kind, UIElementChangeKind::Updated);
EXPECT_TRUE(HasAnyDirtyFlags(result.FindChange(2)->dirtyFlags, UIDirtyFlags::LocalState));
EXPECT_TRUE(HasAnyDirtyFlags(result.FindChange(2)->dirtyFlags, UIDirtyFlags::Paint));
ASSERT_EQ(result.dirtyRootIds.size(), 1u);
EXPECT_EQ(result.dirtyRootIds[0], 2u);
const UIElementNode& leaf = RequireNode(context.GetElementTree(), 2);
EXPECT_TRUE(HasAnyDirtyFlags(leaf.dirtyFlags, UIDirtyFlags::LocalState));
EXPECT_FALSE(RequireNode(context.GetElementTree(), 1).IsDirty());
}
TEST(UICoreTest, ViewModelRevisionChangeInvalidatesBoundElement) {
TestViewModel viewModel = {};
UIContext context = {};
ASSERT_TRUE(context.Rebuild([&](UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(2, "Inspector", 0, &viewModel)));
}).succeeded);
context.GetElementTree().ClearAllDirtyFlags();
viewModel.Touch();
const auto result = context.Rebuild([&](UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(2, "Inspector", 0, &viewModel)));
});
EXPECT_TRUE(result.succeeded);
ASSERT_NE(result.FindChange(2), nullptr);
EXPECT_TRUE(HasAnyDirtyFlags(result.FindChange(2)->dirtyFlags, UIDirtyFlags::ViewModel));
EXPECT_TRUE(HasAnyDirtyFlags(result.FindChange(2)->dirtyFlags, UIDirtyFlags::Paint));
ASSERT_EQ(result.dirtyRootIds.size(), 1u);
EXPECT_EQ(result.dirtyRootIds[0], 2u);
}
TEST(UICoreTest, StructuralChangesBubbleLayoutInvalidationToAncestors) {
UIContext context = {};
ASSERT_TRUE(context.Rebuild([](UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
auto panel = buildContext.PushElement(MakeElement(2, "Panel"));
EXPECT_TRUE(static_cast<bool>(panel));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(3, "Text")));
}).succeeded);
context.GetElementTree().ClearAllDirtyFlags();
const auto result = context.Rebuild([](UIBuildContext& buildContext) {
auto root = buildContext.PushElement(MakeElement(1, "Root"));
EXPECT_TRUE(static_cast<bool>(root));
auto panel = buildContext.PushElement(MakeElement(2, "Panel"));
EXPECT_TRUE(static_cast<bool>(panel));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(3, "Text")));
EXPECT_TRUE(buildContext.AddLeaf(MakeElement(4, "Icon")));
});
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.HasChange(4));
ASSERT_NE(result.FindChange(2), nullptr);
EXPECT_TRUE(HasAnyDirtyFlags(result.FindChange(2)->dirtyFlags, UIDirtyFlags::Structure));
const UIElementNode& root = RequireNode(context.GetElementTree(), 1);
const UIElementNode& panel = RequireNode(context.GetElementTree(), 2);
EXPECT_TRUE(HasAnyDirtyFlags(root.dirtyFlags, UIDirtyFlags::Layout));
EXPECT_TRUE(HasAnyDirtyFlags(panel.dirtyFlags, UIDirtyFlags::Structure));
ASSERT_EQ(result.dirtyRootIds.size(), 1u);
EXPECT_EQ(result.dirtyRootIds[0], 1u);
}
TEST(UICoreTest, RebuildFailsWhenElementScopesRemainOpen) {
UIContext context = {};
const auto result = context.Rebuild([](UIBuildContext& buildContext) {
EXPECT_TRUE(buildContext.BeginElement(MakeElement(1, "Root")));
});
EXPECT_FALSE(result.succeeded);
EXPECT_FALSE(result.errorMessage.empty());
EXPECT_EQ(context.GetElementTree().GetNodeCount(), 0u);
}
TEST(UICoreTest, UIDocumentResourcesAcceptMovedDocumentModels) {
UIDocumentModel viewDocument = {};
viewDocument.kind = UIDocumentKind::View;
viewDocument.sourcePath = "Assets/UI/Test.xcui";
viewDocument.displayName = "TestView";
viewDocument.rootNode.tagName = "View";
viewDocument.valid = true;
UIView view = {};
XCEngine::Resources::IResource::ConstructParams params = {};
params.name = "TestView";
params.path = viewDocument.sourcePath;
params.guid = XCEngine::Resources::ResourceGUID::Generate(params.path);
view.Initialize(params);
view.SetDocumentModel(std::move(viewDocument));
EXPECT_EQ(view.GetRootNode().tagName, "View");
EXPECT_EQ(view.GetSourcePath(), "Assets/UI/Test.xcui");
UIDocumentModel schemaDocument = {};
schemaDocument.kind = UIDocumentKind::Schema;
schemaDocument.sourcePath = "Assets/UI/Test.xcschema";
schemaDocument.displayName = "TestSchema";
schemaDocument.rootNode.tagName = "Schema";
schemaDocument.schemaDefinition.name = "TestSchema";
schemaDocument.schemaDefinition.valid = true;
schemaDocument.valid = true;
UISchema schema = {};
params.name = "TestSchema";
params.path = schemaDocument.sourcePath;
params.guid = XCEngine::Resources::ResourceGUID::Generate(params.path);
schema.Initialize(params);
schema.SetDocumentModel(std::move(schemaDocument));
EXPECT_TRUE(schema.GetSchemaDefinition().valid);
EXPECT_EQ(schema.GetSchemaDefinition().name, "TestSchema");
}
} // namespace

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@@ -1,84 +0,0 @@
#include <gtest/gtest.h>
#include <XCEngine/UI/Style/Theme.h>
#include <XCEngine/UI/Style/StyleTypes.h>
#include <XCEngine/UI/Widgets/UIEditorCollectionPrimitives.h>
namespace {
namespace Style = XCEngine::UI::Style;
namespace UIWidgets = XCEngine::UI::Widgets;
Style::UITheme BuildEditorPrimitiveTheme() {
Style::UIThemeDefinition definition = {};
definition.SetToken("space.cardInset", Style::UIStyleValue(14.0f));
definition.SetToken("size.treeItemHeight", Style::UIStyleValue(30.0f));
definition.SetToken("size.listItemHeight", Style::UIStyleValue(64.0f));
definition.SetToken("size.fieldRowHeight", Style::UIStyleValue(36.0f));
definition.SetToken("size.propertySectionHeight", Style::UIStyleValue(156.0f));
definition.SetToken("size.treeIndent", Style::UIStyleValue(20.0f));
return Style::BuildTheme(definition);
}
TEST(UIEditorCollectionPrimitivesTest, ClassifyAndFlagsMatchEditorCollectionTags) {
using Kind = UIWidgets::UIEditorCollectionPrimitiveKind;
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("ScrollView"), Kind::ScrollView);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("TreeView"), Kind::TreeView);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("TreeItem"), Kind::TreeItem);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("ListView"), Kind::ListView);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("ListItem"), Kind::ListItem);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("PropertySection"), Kind::PropertySection);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("FieldRow"), Kind::FieldRow);
EXPECT_EQ(UIWidgets::ClassifyUIEditorCollectionPrimitive("Column"), Kind::None);
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveContainer(Kind::ScrollView));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveContainer(Kind::TreeView));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveContainer(Kind::ListView));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveContainer(Kind::PropertySection));
EXPECT_FALSE(UIWidgets::IsUIEditorCollectionPrimitiveContainer(Kind::TreeItem));
EXPECT_TRUE(UIWidgets::UsesUIEditorCollectionPrimitiveColumnLayout(Kind::TreeView));
EXPECT_TRUE(UIWidgets::UsesUIEditorCollectionPrimitiveColumnLayout(Kind::ListView));
EXPECT_TRUE(UIWidgets::UsesUIEditorCollectionPrimitiveColumnLayout(Kind::PropertySection));
EXPECT_FALSE(UIWidgets::UsesUIEditorCollectionPrimitiveColumnLayout(Kind::ScrollView));
EXPECT_TRUE(UIWidgets::DoesUIEditorCollectionPrimitiveClipChildren(Kind::ScrollView));
EXPECT_TRUE(UIWidgets::DoesUIEditorCollectionPrimitiveClipChildren(Kind::TreeView));
EXPECT_TRUE(UIWidgets::DoesUIEditorCollectionPrimitiveClipChildren(Kind::ListView));
EXPECT_FALSE(UIWidgets::DoesUIEditorCollectionPrimitiveClipChildren(Kind::PropertySection));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveHoverable(Kind::TreeItem));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveHoverable(Kind::ListItem));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveHoverable(Kind::PropertySection));
EXPECT_TRUE(UIWidgets::IsUIEditorCollectionPrimitiveHoverable(Kind::FieldRow));
EXPECT_FALSE(UIWidgets::IsUIEditorCollectionPrimitiveHoverable(Kind::TreeView));
}
TEST(UIEditorCollectionPrimitivesTest, ResolveMetricsUseThemeTokensAndFallbacks) {
using Kind = UIWidgets::UIEditorCollectionPrimitiveKind;
const Style::UITheme themed = BuildEditorPrimitiveTheme();
const Style::UITheme fallback = Style::UITheme();
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitivePadding(Kind::TreeView, themed), 14.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitivePadding(Kind::ListView, themed), 14.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitivePadding(Kind::PropertySection, themed), 14.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitivePadding(Kind::ScrollView, themed), 0.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::TreeItem, themed), 30.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::ListItem, themed), 64.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::FieldRow, themed), 36.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::PropertySection, themed), 156.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::TreeItem, fallback), 28.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::ListItem, fallback), 60.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::FieldRow, fallback), 32.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveDefaultHeight(Kind::PropertySection, fallback), 148.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveIndent(Kind::TreeItem, themed, 2.0f), 40.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveIndent(Kind::TreeItem, fallback, 2.0f), 36.0f);
EXPECT_FLOAT_EQ(UIWidgets::ResolveUIEditorCollectionPrimitiveIndent(Kind::ListItem, themed, 2.0f), 0.0f);
}
} // namespace

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@@ -1,126 +0,0 @@
#include <gtest/gtest.h>
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Widgets/UIEditorPanelChrome.h>
namespace {
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawCommandType;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIRect;
using XCEngine::UI::Widgets::AppendUIEditorPanelChromeBackground;
using XCEngine::UI::Widgets::AppendUIEditorPanelChromeForeground;
using XCEngine::UI::Widgets::BuildUIEditorPanelChromeHeaderRect;
using XCEngine::UI::Widgets::ResolveUIEditorPanelChromeBorderColor;
using XCEngine::UI::Widgets::ResolveUIEditorPanelChromeBorderThickness;
using XCEngine::UI::Widgets::UIEditorPanelChromePalette;
using XCEngine::UI::Widgets::UIEditorPanelChromeState;
using XCEngine::UI::Widgets::UIEditorPanelChromeText;
void ExpectColorEq(
const UIColor& actual,
const UIColor& expected) {
EXPECT_FLOAT_EQ(actual.r, expected.r);
EXPECT_FLOAT_EQ(actual.g, expected.g);
EXPECT_FLOAT_EQ(actual.b, expected.b);
EXPECT_FLOAT_EQ(actual.a, expected.a);
}
TEST(UIEditorPanelChromeTest, HeaderRectAndBorderPolicyMatchNativeShellCardChrome) {
const UIRect panelRect(100.0f, 200.0f, 320.0f, 180.0f);
const UIEditorPanelChromePalette palette = {};
const auto headerRect = BuildUIEditorPanelChromeHeaderRect(panelRect);
EXPECT_FLOAT_EQ(headerRect.x, 100.0f);
EXPECT_FLOAT_EQ(headerRect.y, 200.0f);
EXPECT_FLOAT_EQ(headerRect.width, 320.0f);
EXPECT_FLOAT_EQ(headerRect.height, 42.0f);
ExpectColorEq(
ResolveUIEditorPanelChromeBorderColor(UIEditorPanelChromeState(), palette),
palette.borderColor);
ExpectColorEq(
ResolveUIEditorPanelChromeBorderColor(UIEditorPanelChromeState{ false, true }, palette),
palette.hoveredAccentColor);
ExpectColorEq(
ResolveUIEditorPanelChromeBorderColor(UIEditorPanelChromeState{ true, true }, palette),
palette.accentColor);
EXPECT_FLOAT_EQ(ResolveUIEditorPanelChromeBorderThickness(UIEditorPanelChromeState()), 1.0f);
EXPECT_FLOAT_EQ(ResolveUIEditorPanelChromeBorderThickness(UIEditorPanelChromeState{ true, false }), 2.0f);
}
TEST(UIEditorPanelChromeTest, BackgroundAppendEmitsSurfaceOutlineAndHeaderFill) {
UIDrawList drawList("PanelChrome");
const UIRect panelRect(40.0f, 60.0f, 400.0f, 280.0f);
const UIEditorPanelChromeState state{ true, false };
const UIEditorPanelChromePalette palette = {};
AppendUIEditorPanelChromeBackground(drawList, panelRect, state, palette);
ASSERT_EQ(drawList.GetCommandCount(), 3u);
const auto& commands = drawList.GetCommands();
EXPECT_EQ(commands[0].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(commands[1].type, UIDrawCommandType::RectOutline);
EXPECT_EQ(commands[2].type, UIDrawCommandType::FilledRect);
EXPECT_FLOAT_EQ(commands[0].rect.x, 40.0f);
EXPECT_FLOAT_EQ(commands[0].rounding, 18.0f);
ExpectColorEq(commands[0].color, palette.surfaceColor);
EXPECT_FLOAT_EQ(commands[1].thickness, 2.0f);
EXPECT_FLOAT_EQ(commands[1].rounding, 18.0f);
ExpectColorEq(commands[1].color, palette.accentColor);
EXPECT_FLOAT_EQ(commands[2].rect.height, 42.0f);
EXPECT_FLOAT_EQ(commands[2].rounding, 18.0f);
ExpectColorEq(commands[2].color, palette.headerColor);
}
TEST(UIEditorPanelChromeTest, ForegroundAppendPlacesTitleSubtitleAndFooterAtCurrentOffsets) {
UIDrawList drawList("PanelChromeText");
const UIRect panelRect(100.0f, 200.0f, 320.0f, 180.0f);
const UIEditorPanelChromePalette palette = {};
const UIEditorPanelChromeText text{
"XCUI Demo",
"native queued offscreen surface",
"Active | 42 elements | 9 cmds"
};
AppendUIEditorPanelChromeForeground(drawList, panelRect, text, palette);
ASSERT_EQ(drawList.GetCommandCount(), 3u);
const auto& commands = drawList.GetCommands();
EXPECT_EQ(commands[0].type, UIDrawCommandType::Text);
EXPECT_EQ(commands[1].type, UIDrawCommandType::Text);
EXPECT_EQ(commands[2].type, UIDrawCommandType::Text);
EXPECT_EQ(commands[0].text, "XCUI Demo");
EXPECT_FLOAT_EQ(commands[0].position.x, 116.0f);
EXPECT_FLOAT_EQ(commands[0].position.y, 212.0f);
ExpectColorEq(commands[0].color, palette.textPrimary);
EXPECT_EQ(commands[1].text, "native queued offscreen surface");
EXPECT_FLOAT_EQ(commands[1].position.x, 116.0f);
EXPECT_FLOAT_EQ(commands[1].position.y, 228.0f);
ExpectColorEq(commands[1].color, palette.textSecondary);
EXPECT_EQ(commands[2].text, "Active | 42 elements | 9 cmds");
EXPECT_FLOAT_EQ(commands[2].position.x, 116.0f);
EXPECT_FLOAT_EQ(commands[2].position.y, 362.0f);
ExpectColorEq(commands[2].color, palette.textMuted);
}
TEST(UIEditorPanelChromeTest, ForegroundAppendSkipsEmptyStrings) {
UIDrawList drawList("PanelChromeEmptyText");
AppendUIEditorPanelChromeForeground(
drawList,
UIRect(0.0f, 0.0f, 320.0f, 180.0f),
UIEditorPanelChromeText{});
EXPECT_EQ(drawList.GetCommandCount(), 0u);
}
} // namespace

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