engine: sync editor rendering and ui changes
This commit is contained in:
@@ -72,6 +72,9 @@ using XCEngine::Editor::BuildSceneViewportHudOverlayData;
|
||||
using XCEngine::Editor::BuildSceneViewportViewMatrix;
|
||||
using XCEngine::Editor::HitTestSceneViewportHudOverlay;
|
||||
using XCEngine::Editor::ProjectSceneViewportWorldPoint;
|
||||
using XCEngine::Editor::SceneViewportOverlayFrameData;
|
||||
using XCEngine::Editor::SceneViewportOverlaySpritePrimitive;
|
||||
using XCEngine::Editor::SceneViewportOverlaySpriteTextureKind;
|
||||
using XCEngine::Editor::SceneViewportOverlayData;
|
||||
using XCEngine::Components::GameObject;
|
||||
using XCEngine::Math::Vector3;
|
||||
@@ -284,6 +287,26 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneViewportHudOverlayDataTracksVi
|
||||
EXPECT_FALSE(hiddenHud.HasVisibleElements());
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneViewportHudOverlayDataCanExposeSceneIconsWithoutOrientationGizmo) {
|
||||
SceneViewportOverlayData overlay = {};
|
||||
overlay.valid = true;
|
||||
|
||||
SceneViewportOverlayFrameData frameData = {};
|
||||
frameData.overlay = overlay;
|
||||
SceneViewportOverlaySpritePrimitive& sprite = frameData.worldSprites.emplace_back();
|
||||
sprite.worldPosition = Vector3::Zero();
|
||||
sprite.sizePixels = XCEngine::Math::Vector2(32.0f, 32.0f);
|
||||
sprite.textureKind = SceneViewportOverlaySpriteTextureKind::Camera;
|
||||
|
||||
const auto iconsOnlyHud = BuildSceneViewportHudOverlayData(
|
||||
overlay,
|
||||
false,
|
||||
&frameData,
|
||||
true);
|
||||
|
||||
EXPECT_TRUE(iconsOnlyHud.HasVisibleElements());
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, HitTestSceneViewportHudOverlaySkipsInvalidOrHiddenOverlay) {
|
||||
const SceneViewportHudOverlayHitResult invalidHit =
|
||||
HitTestSceneViewportHudOverlay({}, ImVec2(0.0f, 0.0f), ImVec2(200.0f, 200.0f), ImVec2(100.0f, 100.0f));
|
||||
|
||||
Reference in New Issue
Block a user