engine: sync editor rendering and ui changes
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@@ -9,9 +9,12 @@
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#include "Core/EditorContext.h"
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#include "Core/PlaySessionController.h"
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <chrono>
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#include <filesystem>
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@@ -24,6 +27,15 @@ namespace fs = std::filesystem;
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namespace XCEngine::Editor {
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namespace {
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bool DirectoryHasEntries(const fs::path& directoryPath) {
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std::error_code ec;
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if (!fs::exists(directoryPath, ec) || !fs::is_directory(directoryPath, ec)) {
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return false;
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}
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return fs::directory_iterator(directoryPath) != fs::directory_iterator();
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}
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class EditorActionRoutingTest : public ::testing::Test {
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protected:
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void SetUp() override {
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@@ -138,6 +150,41 @@ TEST_F(EditorActionRoutingTest, HierarchyRouteExecutesCopyPasteDuplicateDeleteAn
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EXPECT_FALSE(m_context.GetSelectionManager().IsSelected(duplicatedEntityId));
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}
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TEST_F(EditorActionRoutingTest, CreatePrimitiveEntityAddsBuiltinMeshComponentsAndSupportsUndoRedo) {
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using XCEngine::Resources::BuiltinPrimitiveType;
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using XCEngine::Resources::GetBuiltinDefaultPrimitiveMaterialPath;
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using XCEngine::Resources::GetBuiltinPrimitiveMeshPath;
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auto* entity = Commands::CreatePrimitiveEntity(m_context, BuiltinPrimitiveType::Cube, nullptr);
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ASSERT_NE(entity, nullptr);
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), 1u);
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auto* meshFilter = entity->GetComponent<::XCEngine::Components::MeshFilterComponent>();
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auto* meshRenderer = entity->GetComponent<::XCEngine::Components::MeshRendererComponent>();
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ASSERT_NE(meshFilter, nullptr);
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ASSERT_NE(meshRenderer, nullptr);
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EXPECT_EQ(meshFilter->GetMeshPath(), GetBuiltinPrimitiveMeshPath(BuiltinPrimitiveType::Cube).CStr());
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ASSERT_EQ(meshRenderer->GetMaterialCount(), 1u);
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EXPECT_EQ(meshRenderer->GetMaterialPath(0), GetBuiltinDefaultPrimitiveMaterialPath().CStr());
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EXPECT_TRUE(m_context.GetUndoManager().CanUndo());
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m_context.GetUndoManager().Undo();
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), 0u);
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m_context.GetUndoManager().Redo();
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), 1u);
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auto* restored = m_context.GetSceneManager().GetScene()->Find("Cube");
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ASSERT_NE(restored, nullptr);
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auto* restoredMeshFilter = restored->GetComponent<::XCEngine::Components::MeshFilterComponent>();
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auto* restoredMeshRenderer = restored->GetComponent<::XCEngine::Components::MeshRendererComponent>();
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ASSERT_NE(restoredMeshFilter, nullptr);
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ASSERT_NE(restoredMeshRenderer, nullptr);
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EXPECT_EQ(restoredMeshFilter->GetMeshPath(), GetBuiltinPrimitiveMeshPath(BuiltinPrimitiveType::Cube).CStr());
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ASSERT_EQ(restoredMeshRenderer->GetMaterialCount(), 1u);
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EXPECT_EQ(restoredMeshRenderer->GetMaterialPath(0), GetBuiltinDefaultPrimitiveMaterialPath().CStr());
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}
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TEST_F(EditorActionRoutingTest, ProjectRouteExecutesOpenBackAndDelete) {
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path folderPath = assetsDir / "RouteFolder";
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@@ -419,6 +466,32 @@ TEST_F(EditorActionRoutingTest, HierarchyRouterRenameHelpersPublishAndCommit) {
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m_context.GetEventBus().Unsubscribe<EntityRenameRequestedEvent>(renameSubscription);
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}
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TEST_F(EditorActionRoutingTest, CreateTypedLightCommandsAssignExpectedNamesAndTypes) {
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auto* directionalLight = Commands::CreateDirectionalLightEntity(m_context);
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auto* pointLight = Commands::CreatePointLightEntity(m_context);
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auto* spotLight = Commands::CreateSpotLightEntity(m_context);
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ASSERT_NE(directionalLight, nullptr);
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ASSERT_NE(pointLight, nullptr);
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ASSERT_NE(spotLight, nullptr);
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EXPECT_EQ(directionalLight->GetName(), "Directional Light");
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EXPECT_EQ(pointLight->GetName(), "Point Light");
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EXPECT_EQ(spotLight->GetName(), "Spot Light");
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auto* directionalComponent = directionalLight->GetComponent<Components::LightComponent>();
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auto* pointComponent = pointLight->GetComponent<Components::LightComponent>();
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auto* spotComponent = spotLight->GetComponent<Components::LightComponent>();
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ASSERT_NE(directionalComponent, nullptr);
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ASSERT_NE(pointComponent, nullptr);
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ASSERT_NE(spotComponent, nullptr);
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EXPECT_EQ(directionalComponent->GetLightType(), Components::LightType::Directional);
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EXPECT_EQ(pointComponent->GetLightType(), Components::LightType::Point);
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EXPECT_EQ(spotComponent->GetLightType(), Components::LightType::Spot);
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}
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TEST_F(EditorActionRoutingTest, HierarchyItemContextRequestSelectsEntityAndStoresPopupTarget) {
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auto* entity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Entity", "ContextTarget");
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ASSERT_NE(entity, nullptr);
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@@ -483,68 +556,6 @@ TEST_F(EditorActionRoutingTest, ProjectCommandsRenameAssetUpdatesSelectionAndPre
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EXPECT_EQ(m_context.GetProjectManager().GetSelectedItemPath(), renamedItem->fullPath);
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsMigrateSceneAssetReferencesRewritesLegacyScenePayloads) {
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using ::XCEngine::Resources::ResourceManager;
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path scenesDir = assetsDir / "Scenes";
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const fs::path materialPath = assetsDir / "runtime.material";
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const fs::path scenePath = scenesDir / "LegacyScene.xc";
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{
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std::ofstream materialFile(materialPath.string(), std::ios::out | std::ios::trunc);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"renderQueue\": \"geometry\",\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"back\"\n";
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materialFile << " }\n";
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materialFile << "}\n";
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}
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{
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std::ofstream sceneFile(scenePath.string(), std::ios::out | std::ios::trunc);
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ASSERT_TRUE(sceneFile.is_open());
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sceneFile << "# XCEngine Scene File\n";
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sceneFile << "scene=Legacy Scene\n";
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sceneFile << "active=1\n\n";
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sceneFile << "gameobject_begin\n";
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sceneFile << "id=1\n";
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sceneFile << "uuid=1\n";
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sceneFile << "name=Legacy Object\n";
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sceneFile << "active=1\n";
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sceneFile << "parent=0\n";
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sceneFile << "transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;\n";
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sceneFile << "component=MeshFilter;mesh=builtin://meshes/cube;meshRef=;\n";
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sceneFile << "component=MeshRenderer;materials=Assets/runtime.material;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;\n";
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sceneFile << "gameobject_end\n";
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}
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ASSERT_TRUE(Commands::CanMigrateSceneAssetReferences(m_context));
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const IProjectManager::SceneAssetReferenceMigrationReport report =
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Commands::MigrateSceneAssetReferences(m_context);
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EXPECT_EQ(report.scannedSceneCount, 1u);
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EXPECT_EQ(report.migratedSceneCount, 1u);
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EXPECT_EQ(report.unchangedSceneCount, 0u);
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EXPECT_EQ(report.failedSceneCount, 0u);
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std::ifstream migratedScene(scenePath.string(), std::ios::in | std::ios::binary);
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ASSERT_TRUE(migratedScene.is_open());
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std::string migratedText((std::istreambuf_iterator<char>(migratedScene)),
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std::istreambuf_iterator<char>());
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EXPECT_NE(migratedText.find("meshPath=builtin://meshes/cube;"), std::string::npos);
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EXPECT_EQ(migratedText.find("component=MeshFilter;mesh=builtin://meshes/cube;"), std::string::npos);
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EXPECT_NE(migratedText.find("materialPaths=;"), std::string::npos);
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EXPECT_NE(migratedText.find("materialRefs="), std::string::npos);
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EXPECT_EQ(migratedText.find("materialRefs=;"), std::string::npos);
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EXPECT_EQ(migratedText.find("component=MeshRenderer;materials="), std::string::npos);
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ResourceManager::Get().SetResourceRoot("");
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ResourceManager::Get().Shutdown();
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}
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TEST_F(EditorActionRoutingTest, ProjectItemContextRequestSelectsAssetAndStoresPopupTarget) {
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path filePath = assetsDir / "ContextAsset.txt";
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@@ -618,6 +629,64 @@ TEST_F(EditorActionRoutingTest, ProjectSelectionSurvivesRefreshWhenItemOrderChan
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FindCurrentItemIndexByName("Selected.txt"));
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsExposeAssetCacheMaintenanceActions) {
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using ::XCEngine::Resources::ResourceManager;
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const fs::path materialPath = m_projectRoot / "Assets" / "ToolMaterial.mat";
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std::ofstream(materialPath.string()) << "{\n \"renderQueue\": \"geometry\"\n}\n";
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m_context.GetProjectManager().RefreshCurrentFolder();
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ResourceManager& resourceManager = ResourceManager::Get();
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resourceManager.Initialize();
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resourceManager.SetResourceRoot(m_projectRoot.string().c_str());
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const AssetItemPtr materialItem = FindCurrentItemByName("ToolMaterial.mat");
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ASSERT_NE(materialItem, nullptr);
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m_context.GetProjectManager().SetSelectedItem(materialItem);
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EXPECT_TRUE(Commands::CanReimportSelectedAsset(m_context));
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EXPECT_TRUE(Commands::CanReimportAllAssets(m_context));
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EXPECT_TRUE(Commands::CanClearLibrary(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Play);
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EXPECT_FALSE(Commands::CanReimportSelectedAsset(m_context));
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EXPECT_FALSE(Commands::CanReimportAllAssets(m_context));
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EXPECT_FALSE(Commands::CanClearLibrary(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Edit);
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resourceManager.SetResourceRoot("");
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resourceManager.Shutdown();
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsReimportSelectedAssetAndClearLibraryDriveAssetCache) {
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using ::XCEngine::Resources::ResourceManager;
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const fs::path materialPath = m_projectRoot / "Assets" / "ToolMaterial.mat";
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std::ofstream(materialPath.string()) << "{\n \"renderQueue\": \"geometry\"\n}\n";
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m_context.GetProjectManager().RefreshCurrentFolder();
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ResourceManager& resourceManager = ResourceManager::Get();
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resourceManager.Initialize();
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resourceManager.SetResourceRoot(m_projectRoot.string().c_str());
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const AssetItemPtr materialItem = FindCurrentItemByName("ToolMaterial.mat");
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ASSERT_NE(materialItem, nullptr);
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m_context.GetProjectManager().SetSelectedItem(materialItem);
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const fs::path libraryRoot(resourceManager.GetProjectLibraryRoot().CStr());
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EXPECT_TRUE(Commands::ReimportSelectedAsset(m_context));
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EXPECT_TRUE(DirectoryHasEntries(libraryRoot / "Artifacts"));
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EXPECT_TRUE(Commands::ClearLibrary(m_context));
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EXPECT_FALSE(DirectoryHasEntries(libraryRoot / "Artifacts"));
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EXPECT_TRUE(Commands::ReimportAllAssets(m_context));
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EXPECT_TRUE(DirectoryHasEntries(libraryRoot / "Artifacts"));
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resourceManager.SetResourceRoot("");
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resourceManager.Shutdown();
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsRejectMovingFolderIntoItsDescendant) {
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path parentPath = assetsDir / "Parent";
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