engine: sync editor rendering and ui changes

This commit is contained in:
2026-04-08 16:09:15 +08:00
parent 31756847ab
commit 162f1cc12e
153 changed files with 4454 additions and 2990 deletions

View File

@@ -12,12 +12,57 @@ D2D1_RECT_F ToD2DRect(const ::XCEngine::UI::UIRect& rect) {
return D2D1::RectF(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height);
}
D2D1_COLOR_F ToD2DColorValue(const ::XCEngine::UI::UIColor& color) {
return D2D1::ColorF(color.r, color.g, color.b, color.a);
}
std::string HrToString(const char* operation, HRESULT hr) {
char buffer[128] = {};
sprintf_s(buffer, "%s failed with hr=0x%08X.", operation, static_cast<unsigned int>(hr));
return buffer;
}
void FillLinearGradientRect(
ID2D1RenderTarget& renderTarget,
const ::XCEngine::UI::UIDrawCommand& command) {
const D2D1_RECT_F rect = ToD2DRect(command.rect);
const D2D1_GRADIENT_STOP stops[2] = {
D2D1::GradientStop(0.0f, ToD2DColorValue(command.color)),
D2D1::GradientStop(1.0f, ToD2DColorValue(command.secondaryColor))
};
Microsoft::WRL::ComPtr<ID2D1GradientStopCollection> stopCollection;
if (FAILED(renderTarget.CreateGradientStopCollection(
stops,
2u,
stopCollection.ReleaseAndGetAddressOf()))) {
return;
}
const D2D1_POINT_2F startPoint = D2D1::Point2F(rect.left, rect.top);
const D2D1_POINT_2F endPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F(rect.left, rect.bottom)
: D2D1::Point2F(rect.right, rect.top);
Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> gradientBrush;
if (FAILED(renderTarget.CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(startPoint, endPoint),
stopCollection.Get(),
gradientBrush.ReleaseAndGetAddressOf()))) {
return;
}
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, command.rounding, command.rounding),
gradientBrush.Get());
return;
}
renderTarget.FillRectangle(rect, gradientBrush.Get());
}
} // namespace
bool NativeRenderer::Initialize(HWND hwnd) {
@@ -345,6 +390,9 @@ void NativeRenderer::RenderCommand(
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledRectLinearGradient:
FillLinearGradientRect(renderTarget, command);
break;
case ::XCEngine::UI::UIDrawCommandType::RectOutline: {
const D2D1_RECT_F rect = ToD2DRect(command.rect);
const float thickness = command.thickness > 0.0f ? command.thickness : 1.0f;
@@ -358,6 +406,34 @@ void NativeRenderer::RenderCommand(
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::Line:
renderTarget.DrawLine(
D2D1::Point2F(command.position.x, command.position.y),
D2D1::Point2F(command.uvMin.x, command.uvMin.y),
&solidBrush,
command.thickness > 0.0f ? command.thickness : 1.0f);
break;
case ::XCEngine::UI::UIDrawCommandType::FilledCircle:
if (command.radius > 0.0f) {
renderTarget.FillEllipse(
D2D1::Ellipse(
D2D1::Point2F(command.position.x, command.position.y),
command.radius,
command.radius),
&solidBrush);
}
break;
case ::XCEngine::UI::UIDrawCommandType::CircleOutline:
if (command.radius > 0.0f) {
renderTarget.DrawEllipse(
D2D1::Ellipse(
D2D1::Point2F(command.position.x, command.position.y),
command.radius,
command.radius),
&solidBrush,
command.thickness > 0.0f ? command.thickness : 1.0f);
}
break;
case ::XCEngine::UI::UIDrawCommandType::Text: {
if (command.text.empty()) {
break;
@@ -452,7 +528,7 @@ IDWriteTextFormat* NativeRenderer::GetTextFormat(float fontSize) {
}
D2D1_COLOR_F NativeRenderer::ToD2DColor(const ::XCEngine::UI::UIColor& color) {
return D2D1::ColorF(color.r, color.g, color.b, color.a);
return ToD2DColorValue(color);
}
std::wstring NativeRenderer::Utf8ToWide(std::string_view text) {