engine: sync editor rendering and ui changes
This commit is contained in:
@@ -1,6 +1,7 @@
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add_subdirectory(shared)
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add_subdirectory(input)
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add_subdirectory(layout)
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add_subdirectory(render)
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add_subdirectory(style)
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add_subdirectory(text)
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@@ -8,6 +9,7 @@ add_custom_target(core_ui_integration_tests
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DEPENDS
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core_ui_input_integration_tests
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core_ui_layout_integration_tests
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core_ui_render_integration_tests
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core_ui_style_integration_tests
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core_ui_text_integration_tests
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)
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6
tests/UI/Core/integration/render/CMakeLists.txt
Normal file
6
tests/UI/Core/integration/render/CMakeLists.txt
Normal file
@@ -0,0 +1,6 @@
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add_subdirectory(draw_primitives_basic)
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add_custom_target(core_ui_render_integration_tests
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DEPENDS
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core_ui_render_draw_primitives_basic_validation
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)
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@@ -0,0 +1,27 @@
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add_executable(core_ui_render_draw_primitives_basic_validation WIN32
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main.cpp
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)
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target_include_directories(core_ui_render_draw_primitives_basic_validation PRIVATE
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${CMAKE_SOURCE_DIR}/tests/UI/Core/integration/shared/src
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(core_ui_render_draw_primitives_basic_validation PRIVATE
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UNICODE
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_UNICODE
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)
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if(MSVC)
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target_compile_options(core_ui_render_draw_primitives_basic_validation PRIVATE /utf-8 /FS)
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set_property(TARGET core_ui_render_draw_primitives_basic_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(core_ui_render_draw_primitives_basic_validation PRIVATE
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core_ui_integration_host
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)
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set_target_properties(core_ui_render_draw_primitives_basic_validation PROPERTIES
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OUTPUT_NAME "XCUICoreRenderDrawPrimitivesBasicValidation"
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)
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465
tests/UI/Core/integration/render/draw_primitives_basic/main.cpp
Normal file
465
tests/UI/Core/integration/render/draw_primitives_basic/main.cpp
Normal file
@@ -0,0 +1,465 @@
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "AutoScreenshot.h"
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#include "NativeRenderer.h"
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#include <XCEngine/UI/DrawData.h>
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#include <windows.h>
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <filesystem>
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#include <string>
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#ifndef XCENGINE_CORE_UI_TESTS_REPO_ROOT
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#define XCENGINE_CORE_UI_TESTS_REPO_ROOT "."
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#endif
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namespace {
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using XCEngine::Tests::CoreUI::Host::AutoScreenshotController;
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using XCEngine::Tests::CoreUI::Host::NativeRenderer;
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using XCEngine::UI::UIColor;
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using XCEngine::UI::UIDrawData;
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using XCEngine::UI::UIDrawList;
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using XCEngine::UI::UILinearGradientDirection;
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using XCEngine::UI::UIPoint;
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using XCEngine::UI::UIRect;
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constexpr const wchar_t* kWindowClassName = L"XCUICoreRenderDrawPrimitivesBasicValidation";
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constexpr const wchar_t* kWindowTitle = L"XCUI Core | Draw Primitives Basic";
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constexpr UIColor kWindowColor(0.09f, 0.09f, 0.09f, 1.0f);
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constexpr UIColor kCardColor(0.15f, 0.15f, 0.15f, 1.0f);
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constexpr UIColor kCardBorderColor(0.26f, 0.26f, 0.26f, 1.0f);
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constexpr UIColor kTitleColor(0.95f, 0.95f, 0.95f, 1.0f);
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constexpr UIColor kBodyColor(0.82f, 0.82f, 0.82f, 1.0f);
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constexpr UIColor kMutedColor(0.64f, 0.64f, 0.64f, 1.0f);
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constexpr UIColor kCheckerLight(0.74f, 0.74f, 0.74f, 1.0f);
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constexpr UIColor kCheckerDark(0.46f, 0.46f, 0.46f, 1.0f);
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struct ScenarioLayout {
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UIRect introRect = {};
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UIRect stateRect = {};
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UIRect previewRect = {};
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UIRect gradientRowRect = {};
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UIRect svRect = {};
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UIRect hueStripRect = {};
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UIRect closeButtonRect = {};
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UIRect alphaPreviewRect = {};
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};
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std::filesystem::path ResolveRepoRootPath() {
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std::string root = XCENGINE_CORE_UI_TESTS_REPO_ROOT;
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if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
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root = root.substr(1u, root.size() - 2u);
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}
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return std::filesystem::path(root).lexically_normal();
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}
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ScenarioLayout BuildScenarioLayout(float width, float height) {
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constexpr float margin = 20.0f;
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constexpr float gap = 16.0f;
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constexpr float leftWidth = 430.0f;
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ScenarioLayout layout = {};
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layout.introRect = UIRect(margin, margin, leftWidth, 220.0f);
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layout.stateRect = UIRect(
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margin,
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layout.introRect.y + layout.introRect.height + gap,
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leftWidth,
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(std::max)(240.0f, height - layout.introRect.height - gap - margin * 2.0f));
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layout.previewRect = UIRect(
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margin * 2.0f + leftWidth,
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margin,
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(std::max)(460.0f, width - leftWidth - margin * 3.0f),
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height - margin * 2.0f);
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const float contentX = layout.previewRect.x + 24.0f;
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const float contentY = layout.previewRect.y + 58.0f;
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layout.gradientRowRect = UIRect(contentX, contentY, 360.0f, 24.0f);
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layout.svRect = UIRect(contentX, contentY + 52.0f, 208.0f, 208.0f);
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layout.hueStripRect = UIRect(layout.svRect.x + layout.svRect.width + 18.0f, layout.svRect.y, 28.0f, layout.svRect.height);
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layout.alphaPreviewRect = UIRect(layout.hueStripRect.x + layout.hueStripRect.width + 26.0f, layout.svRect.y, 96.0f, 48.0f);
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layout.closeButtonRect = UIRect(
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layout.previewRect.x + layout.previewRect.width - 42.0f,
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layout.previewRect.y + 18.0f,
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20.0f,
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20.0f);
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return layout;
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}
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bool ShouldAutoCaptureOnStartup() {
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const char* value = std::getenv("XCUI_AUTO_CAPTURE_ON_STARTUP");
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return value != nullptr && value[0] == '1' && value[1] == '\0';
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}
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void DrawCard(UIDrawList& drawList, const UIRect& rect) {
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drawList.AddFilledRect(rect, kCardColor, 8.0f);
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drawList.AddRectOutline(rect, kCardBorderColor, 1.0f, 8.0f);
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}
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void DrawCheckerboard(UIDrawList& drawList, const UIRect& rect, float cellSize) {
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const int columns = static_cast<int>(std::ceil(rect.width / cellSize));
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const int rows = static_cast<int>(std::ceil(rect.height / cellSize));
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for (int row = 0; row < rows; ++row) {
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for (int column = 0; column < columns; ++column) {
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const bool light = ((row + column) & 1) == 0;
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const float x = rect.x + cellSize * static_cast<float>(column);
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const float y = rect.y + cellSize * static_cast<float>(row);
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drawList.AddFilledRect(
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UIRect(
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x,
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y,
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(std::min)(cellSize, rect.x + rect.width - x),
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(std::min)(cellSize, rect.y + rect.height - y)),
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light ? kCheckerLight : kCheckerDark);
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}
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}
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}
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class ScenarioApp {
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public:
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int Run(HINSTANCE hInstance, int nCmdShow) {
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if (!Initialize(hInstance, nCmdShow)) {
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Shutdown();
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return 1;
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}
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MSG message = {};
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while (message.message != WM_QUIT) {
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if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
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TranslateMessage(&message);
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DispatchMessageW(&message);
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continue;
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}
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RenderFrame();
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Sleep(8);
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}
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Shutdown();
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return static_cast<int>(message.wParam);
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}
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private:
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
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if (message == WM_NCCREATE) {
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const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
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auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
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SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
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return TRUE;
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}
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auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
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switch (message) {
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case WM_SIZE:
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if (app != nullptr && wParam != SIZE_MINIMIZED) {
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app->m_renderer.Resize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
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}
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return 0;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (app != nullptr) {
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if (wParam == VK_F12) {
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app->m_autoScreenshot.RequestCapture("manual_f12");
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app->m_lastStatus = "已请求截图,输出到 captures/latest.png";
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InvalidateRect(hwnd, nullptr, FALSE);
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return 0;
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}
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if (wParam == 'R') {
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app->ResetScenario();
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InvalidateRect(hwnd, nullptr, FALSE);
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return 0;
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}
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}
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break;
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case WM_PAINT:
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if (app != nullptr) {
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PAINTSTRUCT paintStruct = {};
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BeginPaint(hwnd, &paintStruct);
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app->RenderFrame();
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EndPaint(hwnd, &paintStruct);
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return 0;
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}
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break;
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case WM_ERASEBKGND:
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return 1;
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case WM_DESTROY:
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if (app != nullptr) {
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app->m_hwnd = nullptr;
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}
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PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProcW(hwnd, message, wParam, lParam);
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}
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bool Initialize(HINSTANCE hInstance, int nCmdShow) {
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WNDCLASSEXW windowClass = {};
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windowClass.cbSize = sizeof(windowClass);
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windowClass.style = CS_HREDRAW | CS_VREDRAW;
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windowClass.lpfnWndProc = &ScenarioApp::WndProc;
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windowClass.hInstance = hInstance;
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windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
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windowClass.lpszClassName = kWindowClassName;
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m_windowClassAtom = RegisterClassExW(&windowClass);
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if (m_windowClassAtom == 0) {
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return false;
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}
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m_hwnd = CreateWindowExW(
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0,
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kWindowClassName,
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kWindowTitle,
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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1440,
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920,
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nullptr,
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nullptr,
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hInstance,
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this);
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if (m_hwnd == nullptr || !m_renderer.Initialize(m_hwnd)) {
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return false;
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}
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ShowWindow(m_hwnd, nCmdShow);
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UpdateWindow(m_hwnd);
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m_captureRoot =
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ResolveRepoRootPath() / "tests/UI/Core/integration/render/draw_primitives_basic/captures";
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m_autoScreenshot.Initialize(m_captureRoot);
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ResetScenario();
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if (ShouldAutoCaptureOnStartup()) {
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m_autoScreenshot.RequestCapture("startup");
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m_lastStatus = "已请求启动截图";
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}
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return true;
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}
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void Shutdown() {
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m_autoScreenshot.Shutdown();
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m_renderer.Shutdown();
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if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
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DestroyWindow(m_hwnd);
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}
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if (m_windowClassAtom != 0) {
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UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
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}
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}
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void ResetScenario() {
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m_lastStatus = "已重置到默认 Draw Primitives 场景";
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}
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void RenderFrame() {
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RECT clientRect = {};
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GetClientRect(m_hwnd, &clientRect);
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const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
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const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
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const ScenarioLayout layout = BuildScenarioLayout(width, height);
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UIDrawData drawData = {};
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UIDrawList& drawList = drawData.EmplaceDrawList("CoreDrawPrimitives");
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drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowColor);
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DrawCard(drawList, layout.introRect);
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DrawCard(drawList, layout.stateRect);
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DrawCard(drawList, layout.previewRect);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 14.0f),
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"这个测试在验证什么功能?",
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kTitleColor,
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17.0f);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 40.0f),
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"只验证 UI Core 新增的 linear gradient / line / circle primitive 的真实渲染。",
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kMutedColor,
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12.0f);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 74.0f),
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"1. 右侧横向和纵向 gradient 不能出现纯色退化或明显断层。",
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kBodyColor,
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12.0f);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 96.0f),
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"2. SV 方块应由两层 gradient 叠加;白到主色、再由透明到黑。",
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kBodyColor,
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12.0f);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 118.0f),
|
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"3. 手柄必须是圆形;关闭按钮 X 和标尺都必须是 line,不准用文字假冒。",
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kBodyColor,
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12.0f);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 140.0f),
|
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"4. 按 F12 手动截图;设置 XCUI_AUTO_CAPTURE_ON_STARTUP=1 可自动截图;按 R 重置。",
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kBodyColor,
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12.0f);
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 14.0f),
|
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"状态摘要",
|
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kTitleColor,
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17.0f);
|
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 44.0f),
|
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"Primitive: FilledRectLinearGradient / Line / FilledCircle / CircleOutline",
|
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kBodyColor,
|
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12.0f);
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 68.0f),
|
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"Preview: Gradient Row + SV Square + Hue Strip + Close Button + Alpha Preview",
|
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kBodyColor,
|
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12.0f);
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 92.0f),
|
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"Result: " + m_lastStatus,
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kBodyColor,
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12.0f);
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 116.0f),
|
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m_autoScreenshot.GetLastCaptureSummary().empty()
|
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? std::string("Capture: F12 -> tests/UI/Core/integration/render/draw_primitives_basic/captures/")
|
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: ("Capture: " + m_autoScreenshot.GetLastCaptureSummary()),
|
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kMutedColor,
|
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12.0f);
|
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if (!m_autoScreenshot.GetLastCaptureError().empty()) {
|
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drawList.AddText(
|
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UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 140.0f),
|
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"Error: " + m_autoScreenshot.GetLastCaptureError(),
|
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UIColor(0.95f, 0.56f, 0.56f, 1.0f),
|
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12.0f);
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}
|
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drawList.AddText(
|
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UIPoint(layout.previewRect.x + 16.0f, layout.previewRect.y + 14.0f),
|
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"Draw Primitives 预览",
|
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kTitleColor,
|
||||
17.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.previewRect.x + 16.0f, layout.previewRect.y + 36.0f),
|
||||
"这里不验证 ColorField 业务,只验证底层绘制 primitive 的像素效果。",
|
||||
kMutedColor,
|
||||
12.0f);
|
||||
|
||||
drawList.AddFilledRectLinearGradient(
|
||||
layout.gradientRowRect,
|
||||
UIColor(0.95f, 0.27f, 0.27f, 1.0f),
|
||||
UIColor(0.14f, 0.72f, 0.94f, 1.0f),
|
||||
UILinearGradientDirection::Horizontal,
|
||||
3.0f);
|
||||
drawList.AddRectOutline(layout.gradientRowRect, UIColor(0.12f, 0.12f, 0.12f, 1.0f), 1.0f, 3.0f);
|
||||
const float markerX = layout.gradientRowRect.x + layout.gradientRowRect.width * 0.68f;
|
||||
drawList.AddLine(
|
||||
UIPoint(markerX, layout.gradientRowRect.y - 2.0f),
|
||||
UIPoint(markerX, layout.gradientRowRect.y + layout.gradientRowRect.height + 2.0f),
|
||||
UIColor(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
2.0f);
|
||||
|
||||
drawList.AddFilledRectLinearGradient(
|
||||
layout.svRect,
|
||||
UIColor(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
UIColor(0.23f, 0.64f, 0.98f, 1.0f),
|
||||
UILinearGradientDirection::Horizontal,
|
||||
2.0f);
|
||||
drawList.AddFilledRectLinearGradient(
|
||||
layout.svRect,
|
||||
UIColor(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
UIColor(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
UILinearGradientDirection::Vertical,
|
||||
2.0f);
|
||||
drawList.AddRectOutline(layout.svRect, UIColor(0.12f, 0.12f, 0.12f, 1.0f), 1.0f, 2.0f);
|
||||
const UIPoint svHandle(
|
||||
layout.svRect.x + layout.svRect.width * 0.72f,
|
||||
layout.svRect.y + layout.svRect.height * 0.34f);
|
||||
drawList.AddFilledCircle(svHandle, 5.0f, UIColor(1.0f, 1.0f, 1.0f, 0.15f));
|
||||
drawList.AddCircleOutline(svHandle, 7.0f, UIColor(1.0f, 1.0f, 1.0f, 1.0f), 2.0f);
|
||||
drawList.AddCircleOutline(svHandle, 8.0f, UIColor(0.0f, 0.0f, 0.0f, 0.35f), 1.0f);
|
||||
|
||||
const float segmentHeight = layout.hueStripRect.height / 6.0f;
|
||||
const UIColor hueStops[7] = {
|
||||
UIColor(1.0f, 0.0f, 0.0f, 1.0f),
|
||||
UIColor(1.0f, 1.0f, 0.0f, 1.0f),
|
||||
UIColor(0.0f, 1.0f, 0.0f, 1.0f),
|
||||
UIColor(0.0f, 1.0f, 1.0f, 1.0f),
|
||||
UIColor(0.0f, 0.0f, 1.0f, 1.0f),
|
||||
UIColor(1.0f, 0.0f, 1.0f, 1.0f),
|
||||
UIColor(1.0f, 0.0f, 0.0f, 1.0f)
|
||||
};
|
||||
for (int index = 0; index < 6; ++index) {
|
||||
drawList.AddFilledRectLinearGradient(
|
||||
UIRect(
|
||||
layout.hueStripRect.x,
|
||||
layout.hueStripRect.y + segmentHeight * static_cast<float>(index),
|
||||
layout.hueStripRect.width,
|
||||
segmentHeight + 1.0f),
|
||||
hueStops[index],
|
||||
hueStops[index + 1],
|
||||
UILinearGradientDirection::Vertical,
|
||||
0.0f);
|
||||
}
|
||||
drawList.AddRectOutline(layout.hueStripRect, UIColor(0.12f, 0.12f, 0.12f, 1.0f), 1.0f, 2.0f);
|
||||
const float hueMarkerY = layout.hueStripRect.y + layout.hueStripRect.height * 0.44f;
|
||||
drawList.AddLine(
|
||||
UIPoint(layout.hueStripRect.x - 4.0f, hueMarkerY),
|
||||
UIPoint(layout.hueStripRect.x + layout.hueStripRect.width + 4.0f, hueMarkerY),
|
||||
UIColor(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
2.0f);
|
||||
|
||||
DrawCheckerboard(drawList, layout.alphaPreviewRect, 6.0f);
|
||||
drawList.AddFilledRect(
|
||||
UIRect(
|
||||
layout.alphaPreviewRect.x,
|
||||
layout.alphaPreviewRect.y,
|
||||
layout.alphaPreviewRect.width,
|
||||
layout.alphaPreviewRect.height),
|
||||
UIColor(0.23f, 0.64f, 0.98f, 0.55f),
|
||||
2.0f);
|
||||
drawList.AddRectOutline(layout.alphaPreviewRect, UIColor(0.12f, 0.12f, 0.12f, 1.0f), 1.0f, 2.0f);
|
||||
|
||||
drawList.AddRectOutline(layout.closeButtonRect, UIColor(0.38f, 0.38f, 0.38f, 1.0f), 1.0f, 2.0f);
|
||||
drawList.AddLine(
|
||||
UIPoint(layout.closeButtonRect.x + 5.0f, layout.closeButtonRect.y + 5.0f),
|
||||
UIPoint(layout.closeButtonRect.x + layout.closeButtonRect.width - 5.0f, layout.closeButtonRect.y + layout.closeButtonRect.height - 5.0f),
|
||||
UIColor(0.92f, 0.92f, 0.92f, 1.0f),
|
||||
1.5f);
|
||||
drawList.AddLine(
|
||||
UIPoint(layout.closeButtonRect.x + layout.closeButtonRect.width - 5.0f, layout.closeButtonRect.y + 5.0f),
|
||||
UIPoint(layout.closeButtonRect.x + 5.0f, layout.closeButtonRect.y + layout.closeButtonRect.height - 5.0f),
|
||||
UIColor(0.92f, 0.92f, 0.92f, 1.0f),
|
||||
1.5f);
|
||||
|
||||
const bool framePresented = m_renderer.Render(drawData);
|
||||
m_autoScreenshot.CaptureIfRequested(
|
||||
m_renderer,
|
||||
drawData,
|
||||
static_cast<unsigned int>(width),
|
||||
static_cast<unsigned int>(height),
|
||||
framePresented);
|
||||
}
|
||||
|
||||
HWND m_hwnd = nullptr;
|
||||
ATOM m_windowClassAtom = 0;
|
||||
NativeRenderer m_renderer = {};
|
||||
AutoScreenshotController m_autoScreenshot = {};
|
||||
std::filesystem::path m_captureRoot = {};
|
||||
std::string m_lastStatus = "等待检查";
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
|
||||
return ScenarioApp().Run(hInstance, nCmdShow);
|
||||
}
|
||||
@@ -12,12 +12,57 @@ D2D1_RECT_F ToD2DRect(const ::XCEngine::UI::UIRect& rect) {
|
||||
return D2D1::RectF(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height);
|
||||
}
|
||||
|
||||
D2D1_COLOR_F ToD2DColorValue(const ::XCEngine::UI::UIColor& color) {
|
||||
return D2D1::ColorF(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
std::string HrToString(const char* operation, HRESULT hr) {
|
||||
char buffer[128] = {};
|
||||
sprintf_s(buffer, "%s failed with hr=0x%08X.", operation, static_cast<unsigned int>(hr));
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void FillLinearGradientRect(
|
||||
ID2D1RenderTarget& renderTarget,
|
||||
const ::XCEngine::UI::UIDrawCommand& command) {
|
||||
const D2D1_RECT_F rect = ToD2DRect(command.rect);
|
||||
const D2D1_GRADIENT_STOP stops[2] = {
|
||||
D2D1::GradientStop(0.0f, ToD2DColorValue(command.color)),
|
||||
D2D1::GradientStop(1.0f, ToD2DColorValue(command.secondaryColor))
|
||||
};
|
||||
|
||||
Microsoft::WRL::ComPtr<ID2D1GradientStopCollection> stopCollection;
|
||||
if (FAILED(renderTarget.CreateGradientStopCollection(
|
||||
stops,
|
||||
2u,
|
||||
stopCollection.ReleaseAndGetAddressOf()))) {
|
||||
return;
|
||||
}
|
||||
|
||||
const D2D1_POINT_2F startPoint = D2D1::Point2F(rect.left, rect.top);
|
||||
const D2D1_POINT_2F endPoint =
|
||||
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
|
||||
? D2D1::Point2F(rect.left, rect.bottom)
|
||||
: D2D1::Point2F(rect.right, rect.top);
|
||||
|
||||
Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> gradientBrush;
|
||||
if (FAILED(renderTarget.CreateLinearGradientBrush(
|
||||
D2D1::LinearGradientBrushProperties(startPoint, endPoint),
|
||||
stopCollection.Get(),
|
||||
gradientBrush.ReleaseAndGetAddressOf()))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (command.rounding > 0.0f) {
|
||||
renderTarget.FillRoundedRectangle(
|
||||
D2D1::RoundedRect(rect, command.rounding, command.rounding),
|
||||
gradientBrush.Get());
|
||||
return;
|
||||
}
|
||||
|
||||
renderTarget.FillRectangle(rect, gradientBrush.Get());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool NativeRenderer::Initialize(HWND hwnd) {
|
||||
@@ -345,6 +390,9 @@ void NativeRenderer::RenderCommand(
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ::XCEngine::UI::UIDrawCommandType::FilledRectLinearGradient:
|
||||
FillLinearGradientRect(renderTarget, command);
|
||||
break;
|
||||
case ::XCEngine::UI::UIDrawCommandType::RectOutline: {
|
||||
const D2D1_RECT_F rect = ToD2DRect(command.rect);
|
||||
const float thickness = command.thickness > 0.0f ? command.thickness : 1.0f;
|
||||
@@ -358,6 +406,34 @@ void NativeRenderer::RenderCommand(
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ::XCEngine::UI::UIDrawCommandType::Line:
|
||||
renderTarget.DrawLine(
|
||||
D2D1::Point2F(command.position.x, command.position.y),
|
||||
D2D1::Point2F(command.uvMin.x, command.uvMin.y),
|
||||
&solidBrush,
|
||||
command.thickness > 0.0f ? command.thickness : 1.0f);
|
||||
break;
|
||||
case ::XCEngine::UI::UIDrawCommandType::FilledCircle:
|
||||
if (command.radius > 0.0f) {
|
||||
renderTarget.FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(command.position.x, command.position.y),
|
||||
command.radius,
|
||||
command.radius),
|
||||
&solidBrush);
|
||||
}
|
||||
break;
|
||||
case ::XCEngine::UI::UIDrawCommandType::CircleOutline:
|
||||
if (command.radius > 0.0f) {
|
||||
renderTarget.DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(command.position.x, command.position.y),
|
||||
command.radius,
|
||||
command.radius),
|
||||
&solidBrush,
|
||||
command.thickness > 0.0f ? command.thickness : 1.0f);
|
||||
}
|
||||
break;
|
||||
case ::XCEngine::UI::UIDrawCommandType::Text: {
|
||||
if (command.text.empty()) {
|
||||
break;
|
||||
@@ -452,7 +528,7 @@ IDWriteTextFormat* NativeRenderer::GetTextFormat(float fontSize) {
|
||||
}
|
||||
|
||||
D2D1_COLOR_F NativeRenderer::ToD2DColor(const ::XCEngine::UI::UIColor& color) {
|
||||
return D2D1::ColorF(color.r, color.g, color.b, color.a);
|
||||
return ToD2DColorValue(color);
|
||||
}
|
||||
|
||||
std::wstring NativeRenderer::Utf8ToWide(std::string_view text) {
|
||||
|
||||
@@ -3,12 +3,14 @@ set(CORE_UI_TEST_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_input_modifier_tracker.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_layout_engine.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_core.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_draw_data.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_expansion_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_flat_hierarchy_helpers.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_input_dispatcher.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_keyboard_navigation_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_popup_overlay_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_property_edit_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_scroll_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_selection_model.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_style_system.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_shortcut_scope.cpp
|
||||
|
||||
82
tests/UI/Core/unit/test_ui_draw_data.cpp
Normal file
82
tests/UI/Core/unit/test_ui_draw_data.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/UI/DrawData.h>
|
||||
|
||||
namespace {
|
||||
|
||||
using XCEngine::UI::UIColor;
|
||||
using XCEngine::UI::UIDrawCommandType;
|
||||
using XCEngine::UI::UIDrawData;
|
||||
using XCEngine::UI::UIDrawList;
|
||||
using XCEngine::UI::UILinearGradientDirection;
|
||||
using XCEngine::UI::UIPoint;
|
||||
using XCEngine::UI::UIRect;
|
||||
|
||||
TEST(UIDrawDataTest, DrawListPreservesGradientLineAndCirclePayload) {
|
||||
UIDrawList drawList("CorePrimitives");
|
||||
drawList.AddFilledRectLinearGradient(
|
||||
UIRect(10.0f, 20.0f, 140.0f, 24.0f),
|
||||
UIColor(1.0f, 0.0f, 0.0f, 1.0f),
|
||||
UIColor(0.0f, 0.0f, 1.0f, 1.0f),
|
||||
UILinearGradientDirection::Vertical,
|
||||
3.0f);
|
||||
drawList.AddLine(
|
||||
UIPoint(8.0f, 12.0f),
|
||||
UIPoint(28.0f, 36.0f),
|
||||
UIColor(0.9f, 0.9f, 0.9f, 1.0f),
|
||||
2.0f);
|
||||
drawList.AddFilledCircle(
|
||||
UIPoint(48.0f, 52.0f),
|
||||
6.0f,
|
||||
UIColor(0.2f, 0.6f, 0.9f, 1.0f));
|
||||
drawList.AddCircleOutline(
|
||||
UIPoint(48.0f, 52.0f),
|
||||
9.0f,
|
||||
UIColor(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
1.5f);
|
||||
|
||||
ASSERT_EQ(drawList.GetCommandCount(), 4u);
|
||||
const auto& commands = drawList.GetCommands();
|
||||
|
||||
EXPECT_EQ(commands[0].type, UIDrawCommandType::FilledRectLinearGradient);
|
||||
EXPECT_FLOAT_EQ(commands[0].rect.width, 140.0f);
|
||||
EXPECT_EQ(commands[0].gradientDirection, UILinearGradientDirection::Vertical);
|
||||
EXPECT_FLOAT_EQ(commands[0].secondaryColor.b, 1.0f);
|
||||
EXPECT_FLOAT_EQ(commands[0].rounding, 3.0f);
|
||||
|
||||
EXPECT_EQ(commands[1].type, UIDrawCommandType::Line);
|
||||
EXPECT_FLOAT_EQ(commands[1].position.x, 8.0f);
|
||||
EXPECT_FLOAT_EQ(commands[1].uvMin.x, 28.0f);
|
||||
EXPECT_FLOAT_EQ(commands[1].thickness, 2.0f);
|
||||
|
||||
EXPECT_EQ(commands[2].type, UIDrawCommandType::FilledCircle);
|
||||
EXPECT_FLOAT_EQ(commands[2].position.x, 48.0f);
|
||||
EXPECT_FLOAT_EQ(commands[2].radius, 6.0f);
|
||||
|
||||
EXPECT_EQ(commands[3].type, UIDrawCommandType::CircleOutline);
|
||||
EXPECT_FLOAT_EQ(commands[3].position.y, 52.0f);
|
||||
EXPECT_FLOAT_EQ(commands[3].radius, 9.0f);
|
||||
EXPECT_FLOAT_EQ(commands[3].thickness, 1.5f);
|
||||
}
|
||||
|
||||
TEST(UIDrawDataTest, DrawDataAggregatesNewPrimitiveCommands) {
|
||||
UIDrawData drawData = {};
|
||||
auto& first = drawData.EmplaceDrawList("Gradients");
|
||||
first.AddFilledRectLinearGradient(
|
||||
UIRect(0.0f, 0.0f, 50.0f, 12.0f),
|
||||
UIColor(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
UIColor(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
||||
auto& second = drawData.EmplaceDrawList("Handles");
|
||||
second.AddFilledCircle(UIPoint(12.0f, 12.0f), 4.0f, UIColor(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
second.AddCircleOutline(UIPoint(12.0f, 12.0f), 6.0f, UIColor(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
second.AddLine(
|
||||
UIPoint(0.0f, 24.0f),
|
||||
UIPoint(32.0f, 24.0f),
|
||||
UIColor(0.7f, 0.7f, 0.7f, 1.0f));
|
||||
|
||||
EXPECT_EQ(drawData.GetDrawListCount(), 2u);
|
||||
EXPECT_EQ(drawData.GetTotalCommandCount(), 4u);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
53
tests/UI/Core/unit/test_ui_scroll_model.cpp
Normal file
53
tests/UI/Core/unit/test_ui_scroll_model.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/UI/Widgets/UIScrollModel.h>
|
||||
|
||||
namespace {
|
||||
|
||||
using XCEngine::UI::Widgets::ApplyUIScrollWheel;
|
||||
using XCEngine::UI::Widgets::ClampUIScrollOffset;
|
||||
using XCEngine::UI::Widgets::ComputeUIScrollOverflow;
|
||||
using XCEngine::UI::Widgets::EnsureUIScrollOffsetVisible;
|
||||
|
||||
TEST(UIScrollModelTest, OverflowAndClampUseViewportBounds) {
|
||||
EXPECT_FLOAT_EQ(ComputeUIScrollOverflow(80.0f, 120.0f), 0.0f);
|
||||
EXPECT_FLOAT_EQ(ComputeUIScrollOverflow(240.0f, 120.0f), 120.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(ClampUIScrollOffset(-20.0f, 240.0f, 120.0f), 0.0f);
|
||||
EXPECT_FLOAT_EQ(ClampUIScrollOffset(40.0f, 240.0f, 120.0f), 40.0f);
|
||||
EXPECT_FLOAT_EQ(ClampUIScrollOffset(180.0f, 240.0f, 120.0f), 120.0f);
|
||||
}
|
||||
|
||||
TEST(UIScrollModelTest, WheelMutationUsesDefaultStepAndReportsClampedNoops) {
|
||||
const auto scrollDown = ApplyUIScrollWheel(48.0f, -120.0f, 360.0f, 120.0f);
|
||||
EXPECT_TRUE(scrollDown.changed);
|
||||
EXPECT_FLOAT_EQ(scrollDown.overflow, 240.0f);
|
||||
EXPECT_FLOAT_EQ(scrollDown.offsetBefore, 48.0f);
|
||||
EXPECT_FLOAT_EQ(scrollDown.offsetAfter, 96.0f);
|
||||
|
||||
const auto clamped = ApplyUIScrollWheel(0.0f, 120.0f, 360.0f, 120.0f);
|
||||
EXPECT_FALSE(clamped.changed);
|
||||
EXPECT_FLOAT_EQ(clamped.offsetBefore, 0.0f);
|
||||
EXPECT_FLOAT_EQ(clamped.offsetAfter, 0.0f);
|
||||
|
||||
const auto noOverflow = ApplyUIScrollWheel(0.0f, -120.0f, 80.0f, 120.0f);
|
||||
EXPECT_FALSE(noOverflow.changed);
|
||||
EXPECT_FLOAT_EQ(noOverflow.overflow, 0.0f);
|
||||
}
|
||||
|
||||
TEST(UIScrollModelTest, EnsureVisibleKeepsRowsInsideViewport) {
|
||||
EXPECT_FLOAT_EQ(
|
||||
EnsureUIScrollOffsetVisible(24.0f, 12.0f, 20.0f, 300.0f, 120.0f),
|
||||
12.0f);
|
||||
EXPECT_FLOAT_EQ(
|
||||
EnsureUIScrollOffsetVisible(24.0f, 96.0f, 36.0f, 300.0f, 120.0f),
|
||||
24.0f);
|
||||
EXPECT_FLOAT_EQ(
|
||||
EnsureUIScrollOffsetVisible(24.0f, 164.0f, 28.0f, 300.0f, 120.0f),
|
||||
72.0f);
|
||||
EXPECT_FLOAT_EQ(
|
||||
EnsureUIScrollOffsetVisible(180.0f, 260.0f, 60.0f, 300.0f, 120.0f),
|
||||
180.0f);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user