engine: sync editor rendering and ui changes
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@@ -90,7 +90,6 @@ TEST(Material, DefaultRenderMetadata) {
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EXPECT_TRUE(material.GetRenderState().depthTestEnable);
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EXPECT_TRUE(material.GetRenderState().depthWriteEnable);
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EXPECT_EQ(material.GetRenderState().depthFunc, MaterialComparisonFunc::Less);
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EXPECT_TRUE(material.GetLegacyShaderPassHint().Empty());
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EXPECT_EQ(material.GetTagCount(), 0u);
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}
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@@ -120,6 +119,20 @@ TEST(Material, SetGetRenderState) {
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renderState.depthWriteEnable = false;
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renderState.depthFunc = MaterialComparisonFunc::LessEqual;
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renderState.colorWriteMask = 0x7;
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renderState.depthBiasFactor = 1.5f;
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renderState.depthBiasUnits = 2;
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renderState.stencil.enabled = true;
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renderState.stencil.reference = 3;
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renderState.stencil.readMask = 0x0F;
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renderState.stencil.writeMask = 0xF0;
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renderState.stencil.front.func = MaterialComparisonFunc::Equal;
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renderState.stencil.front.passOp = MaterialStencilOp::Replace;
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renderState.stencil.front.failOp = MaterialStencilOp::Keep;
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renderState.stencil.front.depthFailOp = MaterialStencilOp::IncrSat;
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renderState.stencil.back.func = MaterialComparisonFunc::NotEqual;
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renderState.stencil.back.passOp = MaterialStencilOp::DecrWrap;
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renderState.stencil.back.failOp = MaterialStencilOp::Invert;
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renderState.stencil.back.depthFailOp = MaterialStencilOp::Zero;
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material.SetRenderState(renderState);
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@@ -136,18 +149,19 @@ TEST(Material, SetGetRenderState) {
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EXPECT_FALSE(result.depthWriteEnable);
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EXPECT_EQ(result.depthFunc, MaterialComparisonFunc::LessEqual);
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EXPECT_EQ(result.colorWriteMask, 0x7);
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}
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TEST(Material, SetGetLegacyShaderPassHint) {
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Material material;
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material.SetLegacyShaderPassHint("ForwardLit");
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EXPECT_TRUE(material.HasLegacyShaderPassHint());
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EXPECT_EQ(material.GetLegacyShaderPassHint(), "ForwardLit");
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material.ClearLegacyShaderPassHint();
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EXPECT_FALSE(material.HasLegacyShaderPassHint());
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EXPECT_TRUE(material.GetLegacyShaderPassHint().Empty());
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EXPECT_FLOAT_EQ(result.depthBiasFactor, 1.5f);
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EXPECT_EQ(result.depthBiasUnits, 2);
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EXPECT_TRUE(result.stencil.enabled);
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EXPECT_EQ(result.stencil.reference, 3u);
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EXPECT_EQ(result.stencil.readMask, 0x0Fu);
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EXPECT_EQ(result.stencil.writeMask, 0xF0u);
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EXPECT_EQ(result.stencil.front.func, MaterialComparisonFunc::Equal);
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EXPECT_EQ(result.stencil.front.passOp, MaterialStencilOp::Replace);
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EXPECT_EQ(result.stencil.front.depthFailOp, MaterialStencilOp::IncrSat);
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EXPECT_EQ(result.stencil.back.func, MaterialComparisonFunc::NotEqual);
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EXPECT_EQ(result.stencil.back.passOp, MaterialStencilOp::DecrWrap);
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EXPECT_EQ(result.stencil.back.failOp, MaterialStencilOp::Invert);
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EXPECT_EQ(result.stencil.back.depthFailOp, MaterialStencilOp::Zero);
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}
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TEST(Material, SetGetTags) {
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