engine: sync editor rendering and ui changes

This commit is contained in:
2026-04-08 16:09:15 +08:00
parent 31756847ab
commit 162f1cc12e
153 changed files with 4454 additions and 2990 deletions

View File

@@ -6,50 +6,157 @@ gameobject_begin
id=64
uuid=5744812053316050663
name=Camera
tag=Untagged
active=1
layer=0
parent=0
transform=position=-0.352908,0,-3.0611;rotation=0.111657,0.15678,0.890189,-0.412937;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;
transform=position=1.40968,2.17144,-6.14578;rotation=0.0850599,0,0,0.996376;scale=1,1,1;
component=Camera;projection=0;fov=60;orthoSize=5;near=1.43;far=1000;depth=0;primary=1;clearMode=0;stackType=0;cullingMask=4294967295;viewportRect=0,0,1,1;clearColor=0,0,0,0.552941;skyboxEnabled=1;skyboxMaterialPath=;skyboxMaterialRef=;skyboxTopColor=0.269544,0.501514,0.991228,1;skyboxHorizonColor=0.570175,0.570175,0.570175,1;skyboxBottomColor=0.141582,0.228891,0.403509,1;finalColorOverrideOutputTransferEnabled=0;finalColorOverrideOutputTransferMode=0;finalColorOverrideExposureModeEnabled=0;finalColorOverrideExposureMode=0;finalColorOverrideExposureValueEnabled=0;finalColorOverrideExposureValue=1;finalColorOverrideToneMappingModeEnabled=0;finalColorOverrideToneMappingMode=0;finalColorOverrideScaleEnabled=0;finalColorOverrideScale=1,1,1,1;postProcessPassCount=0;
gameobject_end
gameobject_begin
id=66
uuid=18270436544925411184
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,3.3245,0;rotation=-0.12466,0.596834,-0.0945426,0.786963;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
transform=position=5.87107,3.04462,0.305848;rotation=0.717254,0.587471,-0.0433283,0.372219;scale=1,1,1;
component=Light;type=0;color=1,1,1,1;intensity=0.2;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=87
uuid=9751737136539126565
name=GameObject
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,0,0;rotation=-0.345665,0.580459,-0.0801843,-0.732908;scale=1,1,1;
gameobject_end
gameobject_begin
id=89
uuid=3783751572903533469
name=Sphere
active=1
parent=0
transform=position=-0.0171053,0,-0.2493;rotation=0.514887,0.648149,-0.409349,0.383703;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/sphere;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
component=ScriptComponent;scriptComponentUUID=14953097718051232299;assembly=GameScripts;namespace=ProjectScripts;class=TickLogProbe;fields=;
gameobject_end
gameobject_begin
id=91
uuid=12782062714694956708
name=GameObject
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=ScriptComponent;scriptComponentUUID=13495247810881627157;assembly=GameScripts;namespace=;class=;fields=;
gameobject_end
gameobject_begin
id=113
uuid=15803379621740129390
name=Plane
tag=Untagged
active=1
layer=0
parent=0
transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/plane;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=126
uuid=12456668029646601964
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=2.91271,0.679955,2.94568;rotation=-0.288105,0,0,0.957599;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=115
uuid=6890014658586654960
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=-1.28823,0.525337,1.45296;rotation=-0.0763061,0.299091,-0.0189699,0.95098;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=130
uuid=16092524035934325911
name=Cube
tag=Untagged
active=1
layer=0
parent=113
transform=position=2.6382,0.525337,-3.07507;rotation=-0.0763061,0.299091,-0.0189699,0.95098;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=;materialRefs=9a608ceb121dae614903368e56e8e049,1,3;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=117
uuid=6470155182778634572
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=0.484716,0.961334,2.89361;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=1,0,0.0287113,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=119
uuid=11541908339887058565
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=2.94791,0.869651,-2.61555;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=0,1,0.318094,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=120
uuid=6386081964352732701
name=Light
tag=Untagged
active=1
layer=0
parent=0
transform=position=-1.55514,1.18028,-0.698302;rotation=0,0,0,1;scale=1,1,1;
component=Light;type=1;color=0,0.141337,1,1;intensity=1;range=10;spotAngle=30;shadows=0;
gameobject_end
gameobject_begin
id=132
uuid=4498534432540015846
name=Cube
tag=Untagged
active=1
layer=0
parent=0
transform=position=-1.08156,0.874702,-3.56394;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/cube;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end
gameobject_begin
id=133
uuid=17783067283336270389
name=Capsule
tag=Untagged
active=1
layer=0
parent=0
transform=position=2.8096,1.4917,0;rotation=0,0,0,1;scale=1,1,1;
component=MeshFilter;meshRef=;meshPath=builtin://meshes/capsule;
component=MeshRenderer;materialPaths=builtin://materials/default-primitive;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;
gameobject_end