engine: sync editor rendering and ui changes
This commit is contained in:
@@ -10,6 +10,45 @@ namespace XCEngine {
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namespace Audio {
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namespace WASAPI {
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namespace {
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std::string ConvertWaveOutDeviceName(const TCHAR* deviceName) {
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if (deviceName == nullptr) {
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return {};
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}
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#if defined(UNICODE) || defined(_UNICODE)
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const int requiredBytes = WideCharToMultiByte(
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CP_UTF8,
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0,
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deviceName,
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-1,
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nullptr,
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0,
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nullptr,
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nullptr);
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if (requiredBytes <= 1) {
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return {};
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}
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std::string utf8Name(static_cast<std::size_t>(requiredBytes - 1), '\0');
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WideCharToMultiByte(
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CP_UTF8,
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0,
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deviceName,
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-1,
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utf8Name.data(),
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requiredBytes,
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nullptr,
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nullptr);
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return utf8Name;
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#else
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return std::string(deviceName);
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#endif
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}
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} // namespace
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WASAPIBackend::WASAPIBackend()
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: m_audioBuffer1(BufferSize * 2)
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, m_audioBuffer2(BufferSize * 2)
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@@ -65,7 +104,7 @@ std::string WASAPIBackend::GetDeviceName() const {
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void WASAPIBackend::GetAvailableDevices(std::vector<std::string>& devices) {
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devices.clear();
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for (const auto& caps : m_waveOutCaps) {
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devices.push_back(caps.szPname);
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devices.push_back(ConvertWaveOutDeviceName(caps.szPname));
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}
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}
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@@ -73,7 +112,7 @@ bool WASAPIBackend::SetDevice(const std::string& deviceName) {
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for (UINT i = 0; i < waveOutGetNumDevs(); ++i) {
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WAVEOUTCAPS caps;
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waveOutGetDevCaps(i, &caps, sizeof(WAVEOUTCAPS));
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if (deviceName == caps.szPname) {
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if (deviceName == ConvertWaveOutDeviceName(caps.szPname)) {
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m_deviceName = deviceName;
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return true;
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}
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@@ -139,7 +139,7 @@ void MeshFilterComponent::Serialize(std::ostream& os) const {
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}
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os << "meshRef=" << EncodeAssetRef(meshRef) << ";";
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if (!meshRef.IsValid() && !m_meshPath.empty()) {
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if (!meshRef.IsValid() && !m_meshPath.empty() && HasVirtualPathScheme(m_meshPath)) {
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os << "meshPath=" << m_meshPath << ";";
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}
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}
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@@ -167,7 +167,7 @@ void MeshFilterComponent::Deserialize(std::istream& is) {
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const std::string key = token.substr(0, eqPos);
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const std::string value = token.substr(eqPos + 1);
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if (key == "mesh" || key == "meshPath") {
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if (key == "meshPath") {
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pendingMeshPath = value;
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} else if (key == "meshRef") {
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TryDecodeAssetRef(value, pendingMeshRef);
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@@ -203,12 +203,9 @@ void MeshFilterComponent::Deserialize(std::istream& is) {
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} else {
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m_meshPath = pendingMeshPath;
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}
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} else if (!pendingMeshPath.empty()) {
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} else if (!pendingMeshPath.empty() && HasVirtualPathScheme(pendingMeshPath)) {
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if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) {
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m_meshPath = pendingMeshPath;
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if (!Resources::ResourceManager::Get().TryGetAssetRef(m_meshPath.c_str(), Resources::ResourceType::Mesh, m_meshRef)) {
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m_meshRef.Reset();
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}
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return;
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}
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@@ -240,7 +240,6 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
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serializedRefs.resize(slotCount);
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std::vector<std::string> serializedPaths = m_materialPaths;
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serializedPaths.resize(slotCount);
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std::vector<std::string> fallbackPaths(slotCount);
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for (size_t i = 0; i < slotCount; ++i) {
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if (!serializedRefs[i].IsValid() &&
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!serializedPaths[i].empty() &&
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@@ -251,8 +250,8 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
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serializedRefs[i])) {
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}
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if (!serializedRefs[i].IsValid()) {
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fallbackPaths[i] = serializedPaths[i];
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if (serializedRefs[i].IsValid() || !HasVirtualPathScheme(serializedPaths[i])) {
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serializedPaths[i].clear();
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}
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}
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@@ -261,7 +260,7 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
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if (i > 0) {
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os << "|";
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}
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os << fallbackPaths[i];
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os << serializedPaths[i];
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}
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os << ";";
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os << "materialRefs=";
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@@ -298,7 +297,7 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
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const std::string key = token.substr(0, eqPos);
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const std::string value = token.substr(eqPos + 1);
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if (key == "materials" || key == "materialPaths") {
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if (key == "materialPaths") {
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m_materialPaths = SplitMaterialPaths(value);
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m_materials.resize(m_materialPaths.size());
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m_materialRefs.resize(m_materialPaths.size());
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@@ -362,15 +361,12 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
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}
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}
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if (!HasVirtualPathScheme(m_materialPaths[i])) {
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m_materialPaths[i].clear();
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continue;
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}
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if (Resources::ResourceManager::Get().IsDeferredSceneLoadEnabled()) {
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if (!m_materialPaths[i].empty()) {
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if (!m_materialRefs[i].IsValid() &&
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!Resources::ResourceManager::Get().TryGetAssetRef(m_materialPaths[i].c_str(),
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Resources::ResourceType::Material,
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m_materialRefs[i])) {
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m_materialRefs[i].Reset();
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}
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}
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continue;
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}
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@@ -1,11 +1,76 @@
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#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
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#include "XCEngine/RHI/D3D12/D3D12Shader.h"
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#include "XCEngine/Debug/Logger.h"
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#include <d3d12sdklayers.h>
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#include <cstring>
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#include <vector>
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namespace XCEngine {
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namespace RHI {
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namespace {
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void LogD3D12InfoQueueMessages(ID3D12Device* device) {
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if (device == nullptr) {
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return;
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}
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ComPtr<ID3D12InfoQueue> infoQueue;
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if (FAILED(device->QueryInterface(IID_PPV_ARGS(&infoQueue))) || infoQueue == nullptr) {
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return;
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}
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const UINT64 messageCount = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
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if (messageCount == 0) {
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return;
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}
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const UINT64 firstMessage = messageCount > 12 ? messageCount - 12 : 0;
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for (UINT64 messageIndex = firstMessage; messageIndex < messageCount; ++messageIndex) {
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SIZE_T messageLength = 0;
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if (FAILED(infoQueue->GetMessage(messageIndex, nullptr, &messageLength)) || messageLength == 0) {
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continue;
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}
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std::vector<unsigned char> storage(messageLength);
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auto* message = reinterpret_cast<D3D12_MESSAGE*>(storage.data());
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if (FAILED(infoQueue->GetMessage(messageIndex, message, &messageLength)) || message == nullptr) {
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continue;
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}
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if (message->pDescription != nullptr && message->pDescription[0] != '\0') {
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Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message->pDescription);
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}
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}
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infoQueue->ClearStoredMessages();
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}
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void LogGraphicsPipelineFailureDetails(
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ID3D12Device* device,
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HRESULT pipelineCreateResult,
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const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc) {
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char details[512] = {};
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sprintf_s(
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details,
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"D3D12 PSO failure details: createHr=0x%08X removedReason=0x%08X rootSignature=%p rtCount=%u rtv0=0x%X dsv=0x%X sampleCount=%u vsBytes=%zu psBytes=%zu gsBytes=%zu",
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static_cast<unsigned int>(pipelineCreateResult),
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static_cast<unsigned int>(device != nullptr ? device->GetDeviceRemovedReason() : S_OK),
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desc.pRootSignature,
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desc.NumRenderTargets,
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static_cast<unsigned int>(desc.RTVFormats[0]),
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static_cast<unsigned int>(desc.DSVFormat),
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desc.SampleDesc.Count,
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static_cast<size_t>(desc.VS.BytecodeLength),
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static_cast<size_t>(desc.PS.BytecodeLength),
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static_cast<size_t>(desc.GS.BytecodeLength));
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Debug::Logger::Get().Error(Debug::LogCategory::Rendering, details);
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LogD3D12InfoQueueMessages(device);
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}
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} // namespace
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D3D12PipelineState::D3D12PipelineState(ID3D12Device* device)
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: m_device(device), m_finalized(false) {
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m_renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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@@ -176,6 +241,9 @@ bool D3D12PipelineState::CreateD3D12PSO() {
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desc.RasterizerState.DepthClipEnable = m_rasterizerDesc.depthClipEnable;
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desc.RasterizerState.MultisampleEnable = m_rasterizerDesc.multisampleEnable;
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desc.RasterizerState.AntialiasedLineEnable = m_rasterizerDesc.antialiasedLineEnable;
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desc.RasterizerState.DepthBias = m_rasterizerDesc.depthBias;
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desc.RasterizerState.DepthBiasClamp = m_rasterizerDesc.depthBiasClamp;
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desc.RasterizerState.SlopeScaledDepthBias = m_rasterizerDesc.slopeScaledDepthBias;
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desc.BlendState.RenderTarget[0].BlendEnable = m_blendDesc.blendEnable;
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desc.BlendState.RenderTarget[0].SrcBlend = ToD3D12(static_cast<BlendFactor>(m_blendDesc.srcBlend));
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@@ -216,6 +284,7 @@ bool D3D12PipelineState::CreateD3D12PSO() {
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char errorMessage[256] = {};
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sprintf_s(errorMessage, "D3D12 CreateGraphicsPipelineState failed: hr=0x%08X", static_cast<unsigned int>(hr));
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Debug::Logger::Get().Error(Debug::LogCategory::Rendering, errorMessage);
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LogGraphicsPipelineFailureDetails(m_device, hr, desc);
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return false;
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}
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@@ -319,17 +319,26 @@ void OpenGLCommandList::SetPrimitiveType(PrimitiveType type) {
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void OpenGLCommandList::Draw(PrimitiveType type, unsigned int vertexCount, unsigned int startVertex) {
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m_primitiveType = ToOpenGL(type);
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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glDrawArrays(m_primitiveType, startVertex, vertexCount);
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}
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void OpenGLCommandList::DrawInstanced(PrimitiveType type, unsigned int vertexCount, unsigned int instanceCount, unsigned int startVertex, unsigned int startInstance) {
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m_primitiveType = ToOpenGL(type);
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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glDrawArraysInstanced(m_primitiveType, startVertex, vertexCount, instanceCount);
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(void)startInstance;
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}
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void OpenGLCommandList::DrawIndexed(PrimitiveType type, unsigned int indexCount, unsigned int startIndex, int baseVertex) {
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m_primitiveType = ToOpenGL(type);
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
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glDrawElements(m_primitiveType,
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indexCount,
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@@ -340,6 +349,9 @@ void OpenGLCommandList::DrawIndexed(PrimitiveType type, unsigned int indexCount,
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void OpenGLCommandList::DrawIndexedInstanced(PrimitiveType type, unsigned int indexCount, unsigned int instanceCount, unsigned int startIndex, int baseVertex, unsigned int startInstance) {
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m_primitiveType = ToOpenGL(type);
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
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glDrawElementsInstanced(m_primitiveType,
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indexCount,
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@@ -1055,6 +1067,9 @@ void OpenGLCommandList::CopyResource(RHIResourceView* dst, RHIResourceView* src)
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}
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void OpenGLCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t startVertex, uint32_t startInstance) {
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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glDrawArraysInstanced(m_primitiveType,
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static_cast<GLint>(startVertex),
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static_cast<GLsizei>(vertexCount),
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@@ -1063,6 +1078,9 @@ void OpenGLCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint3
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}
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void OpenGLCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t startIndex, int32_t baseVertex, uint32_t startInstance) {
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if (m_currentVAO == 0) {
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EnsureInternalVertexArrayBound();
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}
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const uint64_t indexOffset = m_currentIndexOffset + static_cast<uint64_t>(startIndex) * GetIndexTypeSize(m_currentIndexType);
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glDrawElementsInstanced(m_primitiveType,
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static_cast<GLsizei>(indexCount),
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@@ -1078,7 +1096,23 @@ void OpenGLCommandList::SetPrimitiveTopology(PrimitiveTopology topology) {
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}
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void OpenGLCommandList::SetStencilRef(uint8_t ref) {
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glStencilFunc(GL_FRONT_AND_BACK, ref, 0xFF);
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if (m_currentPipelineState == nullptr) {
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glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, ref, 0xFF);
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glStencilFuncSeparate(GL_BACK, GL_ALWAYS, ref, 0xFF);
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return;
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}
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const OpenGLDepthStencilState& state = m_currentPipelineState->GetOpenGLDepthStencilState();
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glStencilFuncSeparate(
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GL_FRONT,
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ToOpenGL(state.frontStencilFunc),
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ref,
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state.stencilReadMask);
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glStencilFuncSeparate(
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GL_BACK,
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ToOpenGL(state.backStencilFunc),
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ref,
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state.stencilReadMask);
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}
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void OpenGLCommandList::SetBlendFactor(const float factor[4]) {
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@@ -28,7 +28,7 @@ void OpenGLPipelineState::SetRasterizerState(const RasterizerDesc& state) {
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m_glRasterizerState.scissorTestEnable = state.scissorTestEnable;
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m_glRasterizerState.multisampleEnable = state.multisampleEnable;
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m_glRasterizerState.polygonOffsetFactor = state.slopeScaledDepthBias;
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m_glRasterizerState.polygonOffsetUnits = state.depthBiasClamp;
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m_glRasterizerState.polygonOffsetUnits = static_cast<float>(state.depthBias);
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}
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void OpenGLPipelineState::SetBlendState(const BlendDesc& state) {
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@@ -52,10 +52,14 @@ void OpenGLPipelineState::SetDepthStencilState(const DepthStencilStateDesc& stat
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m_glDepthStencilState.stencilEnable = state.stencilEnable;
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m_glDepthStencilState.stencilReadMask = state.stencilReadMask;
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m_glDepthStencilState.stencilWriteMask = state.stencilWriteMask;
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m_glDepthStencilState.stencilFunc = static_cast<ComparisonFunc>(state.front.func);
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m_glDepthStencilState.stencilFailOp = static_cast<StencilOp>(state.front.failOp);
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m_glDepthStencilState.stencilDepthFailOp = static_cast<StencilOp>(state.front.depthFailOp);
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m_glDepthStencilState.stencilDepthPassOp = static_cast<StencilOp>(state.front.passOp);
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m_glDepthStencilState.frontStencilFunc = static_cast<ComparisonFunc>(state.front.func);
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m_glDepthStencilState.frontStencilFailOp = static_cast<StencilOp>(state.front.failOp);
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m_glDepthStencilState.frontStencilDepthFailOp = static_cast<StencilOp>(state.front.depthFailOp);
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m_glDepthStencilState.frontStencilDepthPassOp = static_cast<StencilOp>(state.front.passOp);
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m_glDepthStencilState.backStencilFunc = static_cast<ComparisonFunc>(state.back.func);
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m_glDepthStencilState.backStencilFailOp = static_cast<StencilOp>(state.back.failOp);
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m_glDepthStencilState.backStencilDepthFailOp = static_cast<StencilOp>(state.back.depthFailOp);
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m_glDepthStencilState.backStencilDepthPassOp = static_cast<StencilOp>(state.back.passOp);
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}
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void OpenGLPipelineState::SetTopology(uint32_t topologyType) {
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@@ -121,16 +125,31 @@ void OpenGLPipelineState::ApplyDepthStencil() {
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if (m_glDepthStencilState.stencilEnable) {
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glEnable(GL_STENCIL_TEST);
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glStencilMask(m_glDepthStencilState.stencilWriteMask);
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glStencilFunc(
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ToOpenGL(m_glDepthStencilState.stencilFunc),
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glStencilMaskSeparate(GL_FRONT, m_glDepthStencilState.stencilWriteMask);
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glStencilMaskSeparate(GL_BACK, m_glDepthStencilState.stencilWriteMask);
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glStencilFuncSeparate(
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GL_FRONT,
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ToOpenGL(m_glDepthStencilState.frontStencilFunc),
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m_glDepthStencilState.stencilRef,
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m_glDepthStencilState.stencilReadMask
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);
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glStencilOp(
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ToOpenGL(m_glDepthStencilState.stencilFailOp),
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ToOpenGL(m_glDepthStencilState.stencilDepthFailOp),
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ToOpenGL(m_glDepthStencilState.stencilDepthPassOp)
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glStencilOpSeparate(
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GL_FRONT,
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ToOpenGL(m_glDepthStencilState.frontStencilFailOp),
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ToOpenGL(m_glDepthStencilState.frontStencilDepthFailOp),
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ToOpenGL(m_glDepthStencilState.frontStencilDepthPassOp)
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);
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glStencilFuncSeparate(
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GL_BACK,
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ToOpenGL(m_glDepthStencilState.backStencilFunc),
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m_glDepthStencilState.stencilRef,
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m_glDepthStencilState.stencilReadMask
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);
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glStencilOpSeparate(
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GL_BACK,
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ToOpenGL(m_glDepthStencilState.backStencilFailOp),
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ToOpenGL(m_glDepthStencilState.backStencilDepthFailOp),
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ToOpenGL(m_glDepthStencilState.backStencilDepthPassOp)
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);
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} else {
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glDisable(GL_STENCIL_TEST);
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@@ -177,6 +196,18 @@ void OpenGLPipelineState::ApplyRasterizer() {
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} else {
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glDisable(GL_MULTISAMPLE);
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}
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const bool polygonOffsetEnable =
|
||||
m_glRasterizerState.polygonOffsetFactor != 0.0f ||
|
||||
m_glRasterizerState.polygonOffsetUnits != 0.0f;
|
||||
if (polygonOffsetEnable) {
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(
|
||||
m_glRasterizerState.polygonOffsetFactor,
|
||||
m_glRasterizerState.polygonOffsetUnits);
|
||||
} else {
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLPipelineState::ApplyViewport() {
|
||||
|
||||
@@ -305,6 +305,7 @@ void VulkanCommandList::Reset() {
|
||||
m_renderPassActive = false;
|
||||
m_hasViewport = false;
|
||||
m_hasScissor = false;
|
||||
m_stencilRef = 0;
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
@@ -586,7 +587,10 @@ void VulkanCommandList::SetRenderTargets(uint32_t count, RHIResourceView** rende
|
||||
}
|
||||
|
||||
void VulkanCommandList::SetStencilRef(uint8_t ref) {
|
||||
(void)ref;
|
||||
m_stencilRef = ref;
|
||||
if (m_renderPassActive && m_currentPipelineState != nullptr) {
|
||||
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCommandList::SetBlendFactor(const float factor[4]) {
|
||||
@@ -643,6 +647,9 @@ void VulkanCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint3
|
||||
}
|
||||
|
||||
vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline());
|
||||
if (m_currentPipelineState->GetDepthStencilState().stencilEnable) {
|
||||
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
|
||||
}
|
||||
vkCmdDraw(m_commandBuffer, vertexCount, instanceCount, startVertex, startInstance);
|
||||
}
|
||||
|
||||
@@ -652,6 +659,9 @@ void VulkanCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
|
||||
}
|
||||
|
||||
vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_currentPipelineState->GetPipeline());
|
||||
if (m_currentPipelineState->GetDepthStencilState().stencilEnable) {
|
||||
vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, m_stencilRef);
|
||||
}
|
||||
vkCmdDrawIndexed(m_commandBuffer, indexCount, instanceCount, startIndex, baseVertex, startInstance);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,6 +34,40 @@ VkShaderModule CreateShaderModule(VkDevice device, const std::vector<uint32_t>&
|
||||
return module;
|
||||
}
|
||||
|
||||
VkStencilOp ToVulkanStencilOp(StencilOp op) {
|
||||
switch (op) {
|
||||
case StencilOp::Zero:
|
||||
return VK_STENCIL_OP_ZERO;
|
||||
case StencilOp::Replace:
|
||||
return VK_STENCIL_OP_REPLACE;
|
||||
case StencilOp::IncrSat:
|
||||
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
|
||||
case StencilOp::DecrSat:
|
||||
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
|
||||
case StencilOp::Invert:
|
||||
return VK_STENCIL_OP_INVERT;
|
||||
case StencilOp::Incr:
|
||||
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
|
||||
case StencilOp::Decr:
|
||||
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
|
||||
case StencilOp::Keep:
|
||||
default:
|
||||
return VK_STENCIL_OP_KEEP;
|
||||
}
|
||||
}
|
||||
|
||||
VkStencilOpState BuildVulkanStencilOpState(const StencilOpDesc& desc) {
|
||||
VkStencilOpState state = {};
|
||||
state.failOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.failOp));
|
||||
state.passOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.passOp));
|
||||
state.depthFailOp = ToVulkanStencilOp(static_cast<StencilOp>(desc.depthFailOp));
|
||||
state.compareOp = ToVulkanCompareOp(static_cast<ComparisonFunc>(desc.func));
|
||||
state.compareMask = 0xFFu;
|
||||
state.writeMask = 0xFFu;
|
||||
state.reference = 0u;
|
||||
return state;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
VulkanPipelineState::~VulkanPipelineState() {
|
||||
@@ -303,10 +337,17 @@ bool VulkanPipelineState::CreateGraphicsPipeline(const GraphicsPipelineDesc& des
|
||||
depthStencil.depthCompareOp = ToVulkanCompareOp(static_cast<ComparisonFunc>(m_depthStencilDesc.depthFunc));
|
||||
depthStencil.depthBoundsTestEnable = m_depthStencilDesc.depthBoundsEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.stencilTestEnable = m_depthStencilDesc.stencilEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.front = BuildVulkanStencilOpState(m_depthStencilDesc.front);
|
||||
depthStencil.back = BuildVulkanStencilOpState(m_depthStencilDesc.back);
|
||||
depthStencil.front.compareMask = m_depthStencilDesc.stencilReadMask;
|
||||
depthStencil.front.writeMask = m_depthStencilDesc.stencilWriteMask;
|
||||
depthStencil.back.compareMask = m_depthStencilDesc.stencilReadMask;
|
||||
depthStencil.back.writeMask = m_depthStencilDesc.stencilWriteMask;
|
||||
|
||||
VkDynamicState dynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_STENCIL_REFERENCE
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState = {};
|
||||
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
|
||||
@@ -75,14 +75,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
|
||||
@@ -77,14 +77,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <XCEngine/RHI/RHICommandList.h>
|
||||
#include <XCEngine/RHI/RHIDevice.h>
|
||||
|
||||
#include "Rendering/Materials/RenderMaterialStateUtils.h"
|
||||
#include "Rendering/Detail/ShaderVariantUtils.h"
|
||||
|
||||
#include <algorithm>
|
||||
@@ -332,35 +333,50 @@ bool BuiltinInfiniteGridPass::CreateResources(const RenderContext& renderContext
|
||||
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
||||
pipelineDesc.sampleCount = 1;
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
|
||||
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
|
||||
pipelineDesc.rasterizerState.depthClipEnable = true;
|
||||
|
||||
pipelineDesc.blendState.blendEnable = true;
|
||||
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::SrcAlpha);
|
||||
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
|
||||
pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
|
||||
pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
|
||||
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
|
||||
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
|
||||
pipelineDesc.blendState.colorWriteMask = 0xF;
|
||||
|
||||
pipelineDesc.depthStencilState.depthTestEnable = true;
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
if (infiniteGridPass->hasFixedFunctionState) {
|
||||
::XCEngine::Rendering::ApplyRenderState(infiniteGridPass->fixedFunctionState, pipelineDesc);
|
||||
} else {
|
||||
Resources::MaterialRenderState fallbackState = {};
|
||||
fallbackState.cullMode = Resources::MaterialCullMode::None;
|
||||
fallbackState.depthWriteEnable = false;
|
||||
fallbackState.depthTestEnable = true;
|
||||
fallbackState.depthFunc = Resources::MaterialComparisonFunc::LessEqual;
|
||||
fallbackState.blendEnable = true;
|
||||
fallbackState.srcBlend = Resources::MaterialBlendFactor::SrcAlpha;
|
||||
fallbackState.dstBlend = Resources::MaterialBlendFactor::InvSrcAlpha;
|
||||
fallbackState.srcBlendAlpha = Resources::MaterialBlendFactor::One;
|
||||
fallbackState.dstBlendAlpha = Resources::MaterialBlendFactor::InvSrcAlpha;
|
||||
fallbackState.blendOp = Resources::MaterialBlendOp::Add;
|
||||
fallbackState.blendOpAlpha = Resources::MaterialBlendOp::Add;
|
||||
fallbackState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
::XCEngine::Rendering::ApplyRenderState(fallbackState, pipelineDesc);
|
||||
}
|
||||
|
||||
if (const Resources::ShaderStageVariant* vertexVariant = m_builtinInfiniteGridShader->FindVariant(
|
||||
infiniteGridPass->name,
|
||||
Resources::ShaderType::Vertex,
|
||||
backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
const Resources::ShaderPass* shaderPass = m_builtinInfiniteGridShader->FindPass(infiniteGridPass->name);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant = m_builtinInfiniteGridShader->FindVariant(
|
||||
infiniteGridPass->name,
|
||||
Resources::ShaderType::Fragment,
|
||||
backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
const Resources::ShaderPass* shaderPass = m_builtinInfiniteGridShader->FindPass(infiniteGridPass->name);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
m_pipelineState = m_device->CreatePipelineState(pipelineDesc);
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
#include "Debug/Logger.h"
|
||||
#include "Rendering/Picking/ObjectIdCodec.h"
|
||||
#include "Rendering/Detail/ShaderVariantUtils.h"
|
||||
#include "Rendering/Materials/RenderMaterialStateUtils.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "RHI/RHIDevice.h"
|
||||
#include <XCEngine/Resources/BuiltinResources.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
@@ -52,32 +54,46 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
|
||||
pipelineDesc.sampleCount = 1;
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
|
||||
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
|
||||
pipelineDesc.rasterizerState.depthClipEnable = true;
|
||||
|
||||
pipelineDesc.blendState.blendEnable = true;
|
||||
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::SrcAlpha);
|
||||
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
|
||||
pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
|
||||
pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
|
||||
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
|
||||
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
|
||||
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
|
||||
pipelineDesc.depthStencilState.depthTestEnable = false;
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
if (shaderPass != nullptr && shaderPass->hasFixedFunctionState) {
|
||||
::XCEngine::Rendering::ApplyRenderState(shaderPass->fixedFunctionState, pipelineDesc);
|
||||
} else {
|
||||
Resources::MaterialRenderState fallbackState = {};
|
||||
fallbackState.cullMode = Resources::MaterialCullMode::None;
|
||||
fallbackState.depthWriteEnable = false;
|
||||
fallbackState.depthTestEnable = false;
|
||||
fallbackState.depthFunc = Resources::MaterialComparisonFunc::Always;
|
||||
fallbackState.blendEnable = true;
|
||||
fallbackState.srcBlend = Resources::MaterialBlendFactor::SrcAlpha;
|
||||
fallbackState.dstBlend = Resources::MaterialBlendFactor::InvSrcAlpha;
|
||||
fallbackState.srcBlendAlpha = Resources::MaterialBlendFactor::One;
|
||||
fallbackState.dstBlendAlpha = Resources::MaterialBlendFactor::InvSrcAlpha;
|
||||
fallbackState.blendOp = Resources::MaterialBlendOp::Add;
|
||||
fallbackState.blendOpAlpha = Resources::MaterialBlendOp::Add;
|
||||
fallbackState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
::XCEngine::Rendering::ApplyRenderState(fallbackState, pipelineDesc);
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
@@ -86,7 +102,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
} // namespace
|
||||
|
||||
BuiltinObjectIdOutlinePass::BuiltinObjectIdOutlinePass(Containers::String shaderPath)
|
||||
: m_shaderPath(std::move(shaderPath)) {
|
||||
: m_shaderPath(shaderPath.Empty() ? Resources::GetBuiltinObjectIdOutlineShaderPath() : std::move(shaderPath)) {
|
||||
ResetState();
|
||||
}
|
||||
|
||||
|
||||
@@ -77,14 +77,27 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = true;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
|
||||
@@ -146,14 +146,27 @@ RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
|
||||
@@ -324,7 +324,6 @@ void Material::Release() {
|
||||
m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
|
||||
m_renderState = MaterialRenderState();
|
||||
m_hasRenderStateOverride = false;
|
||||
m_legacyShaderPassHint.Clear();
|
||||
m_tags.Clear();
|
||||
m_keywordSet.enabledKeywords.Clear();
|
||||
m_properties.Clear();
|
||||
@@ -363,24 +362,6 @@ void Material::SetRenderStateOverrideEnabled(bool enabled) {
|
||||
MarkChanged(false);
|
||||
}
|
||||
|
||||
void Material::SetLegacyShaderPassHint(const Containers::String& shaderPass) {
|
||||
m_legacyShaderPassHint = shaderPass;
|
||||
MarkChanged(false);
|
||||
}
|
||||
|
||||
void Material::ClearLegacyShaderPassHint() {
|
||||
if (m_legacyShaderPassHint.Empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_legacyShaderPassHint.Clear();
|
||||
MarkChanged(false);
|
||||
}
|
||||
|
||||
void Material::SetShaderPass(const Containers::String& shaderPass) {
|
||||
SetLegacyShaderPassHint(shaderPass);
|
||||
}
|
||||
|
||||
void Material::SetTag(const Containers::String& name, const Containers::String& value) {
|
||||
for (MaterialTagEntry& tag : m_tags) {
|
||||
if (tag.name == name) {
|
||||
@@ -1120,7 +1101,6 @@ void Material::UpdateMemorySize() {
|
||||
m_memorySize = m_constantBufferData.Size() +
|
||||
m_constantLayout.Size() * sizeof(MaterialConstantFieldDesc) +
|
||||
sizeof(MaterialRenderState) +
|
||||
m_legacyShaderPassHint.Length() +
|
||||
m_tags.Size() * sizeof(MaterialTagEntry) +
|
||||
m_keywordSet.enabledKeywords.Size() * sizeof(Containers::String) +
|
||||
m_textureBindings.Size() * sizeof(MaterialTextureBinding) +
|
||||
|
||||
@@ -42,10 +42,25 @@ bool TryParseAuthoringBoolDirectiveToken(const std::string& token, bool& outValu
|
||||
bool TryParseAuthoringCullMode(const std::string& token, MaterialCullMode& outMode);
|
||||
bool TryParseAuthoringComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc);
|
||||
bool TryParseAuthoringBlendFactor(const std::string& token, MaterialBlendFactor& outFactor);
|
||||
bool TryParseAuthoringBlendOp(const std::string& token, MaterialBlendOp& outOp);
|
||||
bool TryParseAuthoringStencilOp(const std::string& token, MaterialStencilOp& outOp);
|
||||
bool TryParseAuthoringColorMask(const std::string& token, Core::uint8& outMask);
|
||||
bool TryParseAuthoringBlendDirective(
|
||||
const std::vector<std::string>& tokens,
|
||||
MaterialRenderState& outState);
|
||||
bool TryParseAuthoringBlendOpDirective(
|
||||
const std::vector<std::string>& tokens,
|
||||
MaterialRenderState& outState);
|
||||
bool TryParseAuthoringOffsetDirective(
|
||||
const std::vector<std::string>& tokens,
|
||||
MaterialRenderState& outState);
|
||||
bool TryParseAuthoringStencilDirective(
|
||||
const std::vector<std::string>& tokens,
|
||||
MaterialStencilState& outState);
|
||||
bool TryParseAuthoringUsePassReference(
|
||||
const Containers::String& reference,
|
||||
Containers::String& outShaderName,
|
||||
Containers::String& outPassName);
|
||||
|
||||
void SetOrReplaceAuthoringTag(
|
||||
std::vector<ShaderTagIR>& tags,
|
||||
|
||||
@@ -1,518 +0,0 @@
|
||||
#include "ShaderManifestLoader.h"
|
||||
|
||||
#include "ShaderFileUtils.h"
|
||||
#include "ShaderRuntimeBuildUtils.h"
|
||||
#include "../ShaderSourceUtils.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
namespace {
|
||||
|
||||
bool FindValueStart(const std::string& json, const char* key, size_t& valuePos) {
|
||||
const std::string token = std::string("\"") + key + "\"";
|
||||
const size_t keyPos = json.find(token);
|
||||
if (keyPos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t colonPos = json.find(':', keyPos + token.length());
|
||||
if (colonPos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
valuePos = SkipWhitespace(json, colonPos + 1);
|
||||
return valuePos < json.size();
|
||||
}
|
||||
|
||||
bool TryParseStringValue(const std::string& json, const char* key, Containers::String& outValue) {
|
||||
size_t valuePos = 0;
|
||||
if (!FindValueStart(json, key, valuePos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ParseQuotedString(json, valuePos, outValue);
|
||||
}
|
||||
|
||||
bool TryExtractDelimitedValue(
|
||||
const std::string& json,
|
||||
const char* key,
|
||||
char openChar,
|
||||
char closeChar,
|
||||
std::string& outValue) {
|
||||
size_t valuePos = 0;
|
||||
if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != openChar) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool inString = false;
|
||||
bool escaped = false;
|
||||
int depth = 0;
|
||||
|
||||
for (size_t pos = valuePos; pos < json.size(); ++pos) {
|
||||
const char ch = json[pos];
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '\\') {
|
||||
escaped = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '"') {
|
||||
inString = !inString;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (inString) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == openChar) {
|
||||
++depth;
|
||||
} else if (ch == closeChar) {
|
||||
--depth;
|
||||
if (depth == 0) {
|
||||
outValue = json.substr(valuePos, pos - valuePos + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
|
||||
return TryExtractDelimitedValue(json, key, '{', '}', outObject);
|
||||
}
|
||||
|
||||
bool TryExtractArray(const std::string& json, const char* key, std::string& outArray) {
|
||||
return TryExtractDelimitedValue(json, key, '[', ']', outArray);
|
||||
}
|
||||
|
||||
bool TryParseStringMapObject(
|
||||
const std::string& objectText,
|
||||
const std::function<void(const Containers::String&, const Containers::String&)>& onEntry) {
|
||||
if (!onEntry || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t pos = 1;
|
||||
while (pos < objectText.size()) {
|
||||
pos = SkipWhitespace(objectText, pos);
|
||||
if (pos >= objectText.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (objectText[pos] == '}') {
|
||||
return true;
|
||||
}
|
||||
|
||||
Containers::String key;
|
||||
if (!ParseQuotedString(objectText, pos, key, &pos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
pos = SkipWhitespace(objectText, pos);
|
||||
if (pos >= objectText.size() || objectText[pos] != ':') {
|
||||
return false;
|
||||
}
|
||||
|
||||
pos = SkipWhitespace(objectText, pos + 1);
|
||||
Containers::String value;
|
||||
if (!ParseQuotedString(objectText, pos, value, &pos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
onEntry(key, value);
|
||||
|
||||
pos = SkipWhitespace(objectText, pos);
|
||||
if (pos >= objectText.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (objectText[pos] == ',') {
|
||||
++pos;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (objectText[pos] == '}') {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SplitTopLevelArrayElements(const std::string& arrayText, std::vector<std::string>& outElements) {
|
||||
outElements.clear();
|
||||
if (arrayText.size() < 2 || arrayText.front() != '[' || arrayText.back() != ']') {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool inString = false;
|
||||
bool escaped = false;
|
||||
int objectDepth = 0;
|
||||
int arrayDepth = 0;
|
||||
size_t elementStart = std::string::npos;
|
||||
|
||||
for (size_t pos = 1; pos + 1 < arrayText.size(); ++pos) {
|
||||
const char ch = arrayText[pos];
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '\\') {
|
||||
escaped = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '"') {
|
||||
if (elementStart == std::string::npos) {
|
||||
elementStart = pos;
|
||||
}
|
||||
inString = !inString;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (inString) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::isspace(static_cast<unsigned char>(ch)) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (elementStart == std::string::npos) {
|
||||
elementStart = pos;
|
||||
}
|
||||
|
||||
if (ch == '{') {
|
||||
++objectDepth;
|
||||
} else if (ch == '}') {
|
||||
--objectDepth;
|
||||
} else if (ch == '[') {
|
||||
++arrayDepth;
|
||||
} else if (ch == ']') {
|
||||
--arrayDepth;
|
||||
} else if (ch == ',' && objectDepth == 0 && arrayDepth == 0) {
|
||||
outElements.push_back(TrimCopy(arrayText.substr(elementStart, pos - elementStart)));
|
||||
elementStart = std::string::npos;
|
||||
}
|
||||
}
|
||||
|
||||
if (elementStart != std::string::npos) {
|
||||
outElements.push_back(TrimCopy(arrayText.substr(elementStart, arrayText.size() - 1 - elementStart)));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryParseShaderKeywordsArray(
|
||||
const std::string& arrayText,
|
||||
ShaderKeywordSet& outKeywordSet) {
|
||||
outKeywordSet = {};
|
||||
|
||||
std::vector<std::string> keywordElements;
|
||||
if (!SplitTopLevelArrayElements(arrayText, keywordElements)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const std::string& keywordElement : keywordElements) {
|
||||
if (keywordElement.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Containers::String keyword;
|
||||
size_t nextPos = 0;
|
||||
if (!ParseQuotedString(keywordElement, 0, keyword, &nextPos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SkipWhitespace(keywordElement, nextPos) != keywordElement.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outKeywordSet.enabledKeywords.PushBack(keyword);
|
||||
}
|
||||
|
||||
NormalizeShaderKeywordSetInPlace(outKeywordSet);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryParseUnsignedValue(const std::string& json, const char* key, Core::uint32& outValue) {
|
||||
size_t valuePos = 0;
|
||||
if (!FindValueStart(json, key, valuePos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t endPos = valuePos;
|
||||
while (endPos < json.size() && std::isdigit(static_cast<unsigned char>(json[endPos])) != 0) {
|
||||
++endPos;
|
||||
}
|
||||
|
||||
if (endPos == valuePos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
outValue = static_cast<Core::uint32>(std::stoul(json.substr(valuePos, endPos - valuePos)));
|
||||
return true;
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool LooksLikeShaderManifest(const std::string& sourceText) {
|
||||
const size_t firstContentPos = SkipWhitespace(sourceText, 0);
|
||||
return firstContentPos < sourceText.size() &&
|
||||
sourceText[firstContentPos] == '{' &&
|
||||
sourceText.find("\"passes\"") != std::string::npos;
|
||||
}
|
||||
|
||||
bool CollectShaderManifestDependencyPaths(
|
||||
const Containers::String& path,
|
||||
const std::string& jsonText,
|
||||
Containers::Array<Containers::String>& outDependencies) {
|
||||
outDependencies.Clear();
|
||||
|
||||
std::string passesArray;
|
||||
if (!TryExtractArray(jsonText, "passes", passesArray)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> passObjects;
|
||||
if (!SplitTopLevelArrayElements(passesArray, passObjects)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unordered_set<std::string> seenPaths;
|
||||
for (const std::string& passObject : passObjects) {
|
||||
std::string variantsArray;
|
||||
if (!TryExtractArray(passObject, "variants", variantsArray)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> variantObjects;
|
||||
if (!SplitTopLevelArrayElements(variantsArray, variantObjects)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const std::string& variantObject : variantObjects) {
|
||||
Containers::String sourcePath;
|
||||
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
|
||||
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Containers::String resolvedPath = ResolveShaderDependencyPath(sourcePath, path);
|
||||
const std::string key = ToStdString(resolvedPath);
|
||||
if (!key.empty() && seenPaths.insert(key).second) {
|
||||
outDependencies.PushBack(resolvedPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LoadResult LoadShaderManifest(
|
||||
const Containers::String& path,
|
||||
const std::string& jsonText) {
|
||||
std::string passesArray;
|
||||
if (!TryExtractArray(jsonText, "passes", passesArray)) {
|
||||
return LoadResult("Shader manifest is missing a valid passes array: " + path);
|
||||
}
|
||||
|
||||
std::vector<std::string> passObjects;
|
||||
if (!SplitTopLevelArrayElements(passesArray, passObjects) || passObjects.empty()) {
|
||||
return LoadResult("Shader manifest does not contain any pass objects: " + path);
|
||||
}
|
||||
|
||||
auto shader = std::make_unique<Shader>();
|
||||
IResource::ConstructParams params;
|
||||
params.path = path;
|
||||
params.guid = ResourceGUID::Generate(path);
|
||||
|
||||
Containers::String manifestName;
|
||||
if (TryParseStringValue(jsonText, "name", manifestName) && !manifestName.Empty()) {
|
||||
params.name = manifestName;
|
||||
} else {
|
||||
const std::filesystem::path shaderPath(path.CStr());
|
||||
const std::string stem = shaderPath.stem().generic_string();
|
||||
params.name = stem.empty() ? path : Containers::String(stem.c_str());
|
||||
}
|
||||
|
||||
shader->Initialize(params);
|
||||
|
||||
Containers::String fallback;
|
||||
if (TryParseStringValue(jsonText, "fallback", fallback)) {
|
||||
shader->SetFallback(fallback);
|
||||
}
|
||||
|
||||
std::string propertiesArray;
|
||||
if (TryExtractArray(jsonText, "properties", propertiesArray)) {
|
||||
std::vector<std::string> propertyObjects;
|
||||
if (!SplitTopLevelArrayElements(propertiesArray, propertyObjects)) {
|
||||
return LoadResult("Shader manifest properties array could not be parsed: " + path);
|
||||
}
|
||||
|
||||
for (const std::string& propertyObject : propertyObjects) {
|
||||
ShaderPropertyDesc property = {};
|
||||
if (!TryParseStringValue(propertyObject, "name", property.name) || property.name.Empty()) {
|
||||
return LoadResult("Shader manifest property is missing a valid name: " + path);
|
||||
}
|
||||
|
||||
Containers::String propertyTypeName;
|
||||
if (!TryParseStringValue(propertyObject, "type", propertyTypeName) ||
|
||||
!TryParseShaderPropertyType(propertyTypeName, property.type)) {
|
||||
return LoadResult("Shader manifest property has an invalid type: " + path);
|
||||
}
|
||||
|
||||
if (!TryParseStringValue(propertyObject, "displayName", property.displayName)) {
|
||||
property.displayName = property.name;
|
||||
}
|
||||
|
||||
if (!TryParseStringValue(propertyObject, "defaultValue", property.defaultValue)) {
|
||||
TryParseStringValue(propertyObject, "default", property.defaultValue);
|
||||
}
|
||||
|
||||
TryParseStringValue(propertyObject, "semantic", property.semantic);
|
||||
shader->AddProperty(property);
|
||||
}
|
||||
}
|
||||
|
||||
for (const std::string& passObject : passObjects) {
|
||||
Containers::String passName;
|
||||
if (!TryParseStringValue(passObject, "name", passName) || passName.Empty()) {
|
||||
return LoadResult("Shader manifest pass is missing a valid name: " + path);
|
||||
}
|
||||
|
||||
std::string tagsObject;
|
||||
if (TryExtractObject(passObject, "tags", tagsObject)) {
|
||||
if (!TryParseStringMapObject(
|
||||
tagsObject,
|
||||
[shaderPtr = shader.get(), &passName](const Containers::String& key, const Containers::String& value) {
|
||||
shaderPtr->SetPassTag(passName, key, value);
|
||||
})) {
|
||||
return LoadResult("Shader manifest pass tags could not be parsed: " + path);
|
||||
}
|
||||
}
|
||||
|
||||
std::string resourcesArray;
|
||||
if (TryExtractArray(passObject, "resources", resourcesArray)) {
|
||||
std::vector<std::string> resourceObjects;
|
||||
if (!SplitTopLevelArrayElements(resourcesArray, resourceObjects)) {
|
||||
return LoadResult("Shader manifest pass resources could not be parsed: " + path);
|
||||
}
|
||||
|
||||
for (const std::string& resourceObject : resourceObjects) {
|
||||
ShaderResourceBindingDesc resourceBinding = {};
|
||||
if (!TryParseStringValue(resourceObject, "name", resourceBinding.name) ||
|
||||
resourceBinding.name.Empty()) {
|
||||
return LoadResult("Shader manifest pass resource is missing a valid name: " + path);
|
||||
}
|
||||
|
||||
Containers::String resourceTypeName;
|
||||
if (!TryParseStringValue(resourceObject, "type", resourceTypeName) ||
|
||||
!TryParseShaderResourceType(resourceTypeName, resourceBinding.type)) {
|
||||
return LoadResult("Shader manifest pass resource has an invalid type: " + path);
|
||||
}
|
||||
|
||||
if (!TryParseUnsignedValue(resourceObject, "set", resourceBinding.set)) {
|
||||
return LoadResult("Shader manifest pass resource is missing a valid set: " + path);
|
||||
}
|
||||
if (!TryParseUnsignedValue(resourceObject, "binding", resourceBinding.binding)) {
|
||||
return LoadResult("Shader manifest pass resource is missing a valid binding: " + path);
|
||||
}
|
||||
|
||||
TryParseStringValue(resourceObject, "semantic", resourceBinding.semantic);
|
||||
shader->AddPassResourceBinding(passName, resourceBinding);
|
||||
}
|
||||
}
|
||||
|
||||
std::string variantsArray;
|
||||
if (!TryExtractArray(passObject, "variants", variantsArray)) {
|
||||
return LoadResult("Shader manifest pass is missing variants: " + path);
|
||||
}
|
||||
|
||||
std::vector<std::string> variantObjects;
|
||||
if (!SplitTopLevelArrayElements(variantsArray, variantObjects) || variantObjects.empty()) {
|
||||
return LoadResult("Shader manifest pass does not contain any variants: " + path);
|
||||
}
|
||||
|
||||
for (const std::string& variantObject : variantObjects) {
|
||||
ShaderStageVariant variant = {};
|
||||
|
||||
Containers::String stageName;
|
||||
if (!TryParseStringValue(variantObject, "stage", stageName) ||
|
||||
!TryParseShaderType(stageName, variant.stage)) {
|
||||
return LoadResult("Shader manifest variant has an invalid stage: " + path);
|
||||
}
|
||||
|
||||
Containers::String backendName;
|
||||
if (!TryParseStringValue(variantObject, "backend", backendName) ||
|
||||
!TryParseShaderBackend(backendName, variant.backend)) {
|
||||
return LoadResult("Shader manifest variant has an invalid backend: " + path);
|
||||
}
|
||||
|
||||
Containers::String languageName;
|
||||
if (!TryParseStringValue(variantObject, "language", languageName) ||
|
||||
!TryParseShaderLanguage(languageName, variant.language)) {
|
||||
return LoadResult("Shader manifest variant has an invalid language: " + path);
|
||||
}
|
||||
|
||||
Containers::String sourceCode;
|
||||
if (TryParseStringValue(variantObject, "sourceCode", sourceCode)) {
|
||||
variant.sourceCode = sourceCode;
|
||||
} else {
|
||||
Containers::String sourcePath;
|
||||
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
|
||||
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
|
||||
return LoadResult("Shader manifest variant is missing source/sourceCode: " + path);
|
||||
}
|
||||
|
||||
const Containers::String resolvedSourcePath = ResolveShaderDependencyPath(sourcePath, path);
|
||||
if (!ReadShaderTextFile(resolvedSourcePath, variant.sourceCode)) {
|
||||
return LoadResult("Failed to read shader variant source: " + resolvedSourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryParseStringValue(variantObject, "entryPoint", variant.entryPoint)) {
|
||||
variant.entryPoint = GetDefaultEntryPoint(variant.language, variant.stage);
|
||||
}
|
||||
|
||||
if (!TryParseStringValue(variantObject, "profile", variant.profile)) {
|
||||
variant.profile = GetDefaultProfile(variant.language, variant.backend, variant.stage);
|
||||
}
|
||||
|
||||
std::string keywordsArray;
|
||||
if (TryExtractArray(variantObject, "keywords", keywordsArray) &&
|
||||
!TryParseShaderKeywordsArray(keywordsArray, variant.requiredKeywords)) {
|
||||
return LoadResult("Shader manifest variant keywords could not be parsed: " + path);
|
||||
}
|
||||
|
||||
shader->AddPassVariant(passName, variant);
|
||||
}
|
||||
}
|
||||
|
||||
shader->m_memorySize = CalculateShaderMemorySize(*shader);
|
||||
return LoadResult(shader.release());
|
||||
}
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
#include <XCEngine/Core/Containers/String.h>
|
||||
#include <XCEngine/Core/IO/IResourceLoader.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
bool LooksLikeShaderManifest(const std::string& sourceText);
|
||||
|
||||
bool CollectShaderManifestDependencyPaths(
|
||||
const Containers::String& path,
|
||||
const std::string& jsonText,
|
||||
Containers::Array<Containers::String>& outDependencies);
|
||||
|
||||
LoadResult LoadShaderManifest(
|
||||
const Containers::String& path,
|
||||
const std::string& jsonText);
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <XCEngine/UI/Layout/LayoutEngine.h>
|
||||
#include <XCEngine/UI/Layout/UITabStripLayout.h>
|
||||
#include <XCEngine/UI/Style/DocumentStyleCompiler.h>
|
||||
#include <XCEngine/UI/Widgets/UIScrollModel.h>
|
||||
#include <XCEngine/UI/Widgets/UITabStripModel.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -985,14 +986,6 @@ std::string BuildNodeStateKeySegment(
|
||||
return ToStdString(source.tagName) + "#" + std::to_string(siblingIndex);
|
||||
}
|
||||
|
||||
float ComputeScrollOverflow(float contentExtent, float viewportExtent) {
|
||||
return (std::max)(0.0f, contentExtent - viewportExtent);
|
||||
}
|
||||
|
||||
float ClampScrollOffset(float offset, float contentExtent, float viewportExtent) {
|
||||
return (std::max)(0.0f, (std::min)(offset, ComputeScrollOverflow(contentExtent, viewportExtent)));
|
||||
}
|
||||
|
||||
bool RectContainsPoint(const UIRect& rect, const UIPoint& point) {
|
||||
return point.x >= rect.x &&
|
||||
point.x <= rect.x + rect.width &&
|
||||
@@ -1885,7 +1878,7 @@ void ArrangeNode(
|
||||
const auto found = verticalScrollOffsets.find(node.stateKey);
|
||||
const float requestedOffset = found != verticalScrollOffsets.end() ? found->second : 0.0f;
|
||||
node.scrollViewportRect = contentRect;
|
||||
node.scrollOffsetY = ClampScrollOffset(
|
||||
node.scrollOffsetY = Widgets::ClampUIScrollOffset(
|
||||
requestedOffset,
|
||||
node.contentDesiredSize.height,
|
||||
contentRect.height);
|
||||
@@ -1932,7 +1925,7 @@ RuntimeLayoutNode* FindDeepestScrollTarget(
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (ComputeScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height) <= 0.0f) {
|
||||
if (Widgets::ComputeUIScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height) <= 0.0f) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -2001,7 +1994,7 @@ bool ApplyScrollWheelEvent(
|
||||
|
||||
scrollDebugSnapshot.lastTargetStateKey = hoveredScrollView->stateKey;
|
||||
scrollDebugSnapshot.lastViewportRect = hoveredScrollView->scrollViewportRect;
|
||||
scrollDebugSnapshot.lastOverflow = ComputeScrollOverflow(
|
||||
scrollDebugSnapshot.lastOverflow = Widgets::ComputeUIScrollOverflow(
|
||||
hoveredScrollView->contentDesiredSize.height,
|
||||
hoveredScrollView->scrollViewportRect.height);
|
||||
|
||||
@@ -2022,18 +2015,18 @@ bool ApplyScrollWheelEvent(
|
||||
: target->scrollOffsetY;
|
||||
scrollDebugSnapshot.lastOffsetBefore = oldOffset;
|
||||
|
||||
const float scrollUnits = event.wheelDelta / 120.0f;
|
||||
const float nextOffset = ClampScrollOffset(
|
||||
oldOffset - scrollUnits * 48.0f,
|
||||
const Widgets::UIScrollWheelResult scrollResult = Widgets::ApplyUIScrollWheel(
|
||||
oldOffset,
|
||||
event.wheelDelta,
|
||||
target->contentDesiredSize.height,
|
||||
target->scrollViewportRect.height);
|
||||
scrollDebugSnapshot.lastOffsetAfter = nextOffset;
|
||||
if (std::fabs(nextOffset - oldOffset) <= 0.01f) {
|
||||
scrollDebugSnapshot.lastOffsetAfter = scrollResult.offsetAfter;
|
||||
if (!scrollResult.changed) {
|
||||
scrollDebugSnapshot.lastResult = "Scroll delta clamped to current offset";
|
||||
return false;
|
||||
}
|
||||
|
||||
verticalScrollOffsets[target->stateKey] = nextOffset;
|
||||
verticalScrollOffsets[target->stateKey] = scrollResult.offsetAfter;
|
||||
++scrollDebugSnapshot.handledWheelEventCount;
|
||||
scrollDebugSnapshot.lastResult = "Handled";
|
||||
return true;
|
||||
@@ -2545,7 +2538,8 @@ void SyncScrollOffsets(
|
||||
const RuntimeLayoutNode& node,
|
||||
std::unordered_map<std::string, float>& verticalScrollOffsets) {
|
||||
if (node.isScrollView) {
|
||||
const float overflow = ComputeScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height);
|
||||
const float overflow =
|
||||
Widgets::ComputeUIScrollOverflow(node.contentDesiredSize.height, node.scrollViewportRect.height);
|
||||
if (overflow <= 0.0f || node.scrollOffsetY <= 0.0f) {
|
||||
verticalScrollOffsets.erase(node.stateKey);
|
||||
} else {
|
||||
@@ -3009,7 +3003,7 @@ UIScreenFrameResult UIDocumentScreenHost::BuildFrame(
|
||||
if (const RuntimeLayoutNode* primaryScrollView = FindFirstScrollView(root); primaryScrollView != nullptr) {
|
||||
m_scrollDebugSnapshot.primaryTargetStateKey = primaryScrollView->stateKey;
|
||||
m_scrollDebugSnapshot.primaryViewportRect = primaryScrollView->scrollViewportRect;
|
||||
m_scrollDebugSnapshot.primaryOverflow = ComputeScrollOverflow(
|
||||
m_scrollDebugSnapshot.primaryOverflow = Widgets::ComputeUIScrollOverflow(
|
||||
primaryScrollView->contentDesiredSize.height,
|
||||
primaryScrollView->scrollViewportRect.height);
|
||||
} else {
|
||||
|
||||
67
engine/src/UI/Widgets/UIScrollModel.cpp
Normal file
67
engine/src/UI/Widgets/UIScrollModel.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
#include <XCEngine/UI/Widgets/UIScrollModel.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace UI {
|
||||
namespace Widgets {
|
||||
|
||||
float ComputeUIScrollOverflow(float contentExtent, float viewportExtent) {
|
||||
return (std::max)(0.0f, contentExtent - viewportExtent);
|
||||
}
|
||||
|
||||
float ClampUIScrollOffset(float offset, float contentExtent, float viewportExtent) {
|
||||
return (std::max)(0.0f, (std::min)(offset, ComputeUIScrollOverflow(contentExtent, viewportExtent)));
|
||||
}
|
||||
|
||||
UIScrollWheelResult ApplyUIScrollWheel(
|
||||
float offset,
|
||||
float wheelDelta,
|
||||
float contentExtent,
|
||||
float viewportExtent,
|
||||
float wheelStep,
|
||||
float epsilon) {
|
||||
UIScrollWheelResult result = {};
|
||||
result.offsetBefore = ClampUIScrollOffset(offset, contentExtent, viewportExtent);
|
||||
result.overflow = ComputeUIScrollOverflow(contentExtent, viewportExtent);
|
||||
result.offsetAfter = result.offsetBefore;
|
||||
if (result.overflow <= 0.0f || std::fabs(wheelDelta) <= epsilon || wheelStep <= 0.0f) {
|
||||
return result;
|
||||
}
|
||||
|
||||
const float scrollUnits = wheelDelta / 120.0f;
|
||||
result.offsetAfter = ClampUIScrollOffset(
|
||||
result.offsetBefore - scrollUnits * wheelStep,
|
||||
contentExtent,
|
||||
viewportExtent);
|
||||
result.changed = std::fabs(result.offsetAfter - result.offsetBefore) > epsilon;
|
||||
return result;
|
||||
}
|
||||
|
||||
float EnsureUIScrollOffsetVisible(
|
||||
float offset,
|
||||
float itemStart,
|
||||
float itemExtent,
|
||||
float contentExtent,
|
||||
float viewportExtent) {
|
||||
const float clampedOffset = ClampUIScrollOffset(offset, contentExtent, viewportExtent);
|
||||
if (viewportExtent <= 0.0f || itemExtent <= 0.0f) {
|
||||
return clampedOffset;
|
||||
}
|
||||
|
||||
const float itemEnd = itemStart + itemExtent;
|
||||
const float viewportEnd = clampedOffset + viewportExtent;
|
||||
float nextOffset = clampedOffset;
|
||||
if (itemStart < clampedOffset) {
|
||||
nextOffset = itemStart;
|
||||
} else if (itemEnd > viewportEnd) {
|
||||
nextOffset = itemEnd - viewportExtent;
|
||||
}
|
||||
|
||||
return ClampUIScrollOffset(nextOffset, contentExtent, viewportExtent);
|
||||
}
|
||||
|
||||
} // namespace Widgets
|
||||
} // namespace UI
|
||||
} // namespace XCEngine
|
||||
Reference in New Issue
Block a user